Everyone's chilling until a fool comes to modstack all of these. I am that fool. Worth all the suffering. Especially when I added even more mods to make it harder. P.S. mod stacking some of these makes it so EoL revives per line of dialogue she has from Radiance. So basically it's fighting her like 10+ times. So worth it once you win though...
Already did so a while back. I will state one mod, I forgot the name of it but it increases defense, hp, and damage of mobs for 2 factors: how old the world is, and how many times you've beaten it. So all of that + these mods and some more had forced me to do something unreasonable to even beat her. I had to use OP mods and it still wasn't enough.
@@Murasama1 considering they're all a variation of the empress of light though one is like a lunar variant and the fargo's version is a demon.. I feel like The Balanced Queen could work, sort of like yin and yang.
Infernum one also allows a lot of freedom - i think she's the only of the harder bosses that is both intended to be fought with infinite flight AND doesn't restrict your movement in any way for most of the fight(like the wet worm forcing you to stay underwater, radiance eol and mutant having that circle, MEAC eol forcing you to mainly micrododge, infernum providence having a pre-built somewhat restricting arena, etc)
I find the radiance empress of light AMAZING I love how the telagraphing is perfect and you have to be fast in dodging and yet stop and focus and be precise! Also Just as well made imo was the infernum fight! It is a little difference and I prefer the radiance fight BUT I love how you have to keep moving and never stopping, it just fits infernum mode and it feels so smooth to fight!! Great video I rank it a S tier!
doesnt radiance have a thing where if you use the lights wrath after defeating her to upgrade one of your weapons and then kill a prismatic lacewing with the upgraded weapon she gets pissed and has some sort of enraged form?
that is the True Form mentioned in this video. The first form is like vanilla daytime EoL but taken up a notch and with the new Sun Dance gravity pull, so basically requires insignia + empress/starboard wings.
why do I wanna see most of the devs who made these (especially the ones who made the mods specifically for EOL) to collab and make the hardest EOL imaginable
@@Murasama1worst part is the boc attacks so frequently you get that debuff easily and dont forget on how confusing it is when you have gravity potions and whe the devuff ends
personally I hate how radiance mod go with their development. making the fight extremely unbalanced and very unwelcoming to players. Literally kills you in God Mode, just why.. not to mention the fact that you have to use specific gear just to have a chance at fighting is just very anti-player mechanic.
@@Murasama1 They added a deluxe version which requires a few dollars, it adds alot more weapons, 20 more bosses and others! It also unlocks an exclusive arena that you get when you venture the great sea! It adds an endless arena and computers that let you fight the past monsters in previous games!
@@olixx1213 sorry for being rude in my original reply. I posted it late at night after reading plenty of silly comments here and yours was the one that finally got me to interact. Yeah for sure they're not the same thing. I just think it's fair once you know what's going on. There's that understanding and strategy hurdle and once you got over that, it felt pretty fair right? Everything the boss does it does for a reason, the AI is fully pattern based, and everything is able to be reacted to as long as you didn't put yourself into a terrible situation. It also gives you plenty of mobility tools to salvage terrible situations, and a practice mode at night time, and phase selection, and Stellar has written info on what gear is expected on the workshop page. Maybe those things didn't exist 5 months ago though. New gravity pull mechanic + gear requirement for mobility = why especially unfair? It's just a puzzle to solve and strategise around. Same as the tracking ethereal lances, radiating stars during everlasting rainbow, sword wall spam attack... Would love to hear your thoughts if you remember much from back when you fought it.
@@KanarisTwitch the problem in this fight is that a lot of attacks pretty much requires you to know its coming before it starts , else you're likely dead (this is mainly true for the gravitational pull and is the reason its so hated , and its especially annoying in the first fight where your wings are way worse) The boss isn't that mechanically hard , its just a massive trial and error to learn the exact pattern else you'll just die by a gravitional pull that you couldn't have known its coming
@@olixx1213 Everything here is written as if you were playing the mod in its current version. But if there was no night-time version with same AI and no phase practice config, then I totally agree that the end of the fight is too grindy. That's 4 minutes every time to get to learn a part that is strategically and executionally hard, and totally different to both vanilla and the rest of the fight, AND it would one-shot you without dodges if you're forced to learn it during daytime. If that's the scenario you dealt with then I'm very sorry you had to go through that because it sounds ass. Anyway... *Opener* lines (wide) dash chase bolts + cardinal beams blender bolts + 3x radial lance sets 4 curving burst from EoL *P1* homing dash sun dash spiral + triple rays homing dash lines (wide) dash spiral + triple rays *P2* walls - 2H 4V homing dash lines (narrow) spiral + six rays homing sun lines (wide) dash big homing spray *P3* 6 sets of walls - (2H 4V x6) 2 sets of predictive walls - (2H 4V x2) Double curving with 6 following beams Final Sun Dance (go up) There I guess the fight is figured out and the hardest part is done (it's not, and by the way the attack order is literally identical to vanilla expert EoL). Could spend 30 minutes with the mod and have written down the exact order of attacks at night time even on master without defensive accessories in the build. P1/P2 just loop themselves. To act like it's some kind of insane timesink and that it's not fair to have a pattern boss--that yknow, actually forces you to learn the pattern--is a bit wild isn't it? I mean the boss literally telegraphs what's going to happen within 10 attacks from now, every time it attacks; it's not a long loop. The general movement pattern is really similar to how I think most people would've dealt with vanilla expert EoL. It was for me. Sun dance is always preceded by a homing or a homing->dash, and in radiance those are dealt with in an identical way (flying up to dodge). So to me that design feels like it flows super well--like the fight plays itself. Even if you're at the wrong "homing" in the pattern, if you fly upward to dodge it then it automatically sets you up perfectly for the other thing that can possibly be after a homing, which is wide lines (P1) or narrow lines (P2). So yeah idk, the sun dance issue doesn't make sense to me if a little attention is paid to the order. Anyone can write down the moves, make up some mnemonic or mental image or movement pattern in your head that makes sense, and then roll with it, adjusting their strats as they keep trying. By the way infernum EoL does the exact same thing you're worried about, where if you don't know the sun dance equivalent (the flower pattern with crossing beams from both hands) is coming then you're going to get hit a couple times. Or try the 4x criss cross pattern late in the fight, especially in day mode. Harder to react to than anything in Radiance if you don't know it's coming, and even if you do it's still hard. I don't know MEAC and Fargo's but they probably also have things you're not expected to dodge on the 1st or 2nd try. My point is that puzzles in fights are GOOD design, not bad. Learning is fun. I don't know why people (not only you) are so hesitant to buckle up and learn an attack order. Things don't have to be doable on the first try, and acquiring little tidbits of detail about how attacks operate should be just as much a part of challenging bosses as planning strategies or building muscle memory are. Some of the most memorable moments in gaming for me have been meeting a terrifying boss, getting stumped on one puzzling attack, sitting back for a minute after each attempt just replaying it in my head or rewatching a recording, trying to come up with innovative plans. It's fun as heck and soooo cathartic when you overcome it. Is it not the same for you? Yes the fight is trial and error but if there were no trialing and no erroring, all a fight boils down to is you either do it and succeed because your reaction times are good enough.. or you don't do it, and hope to react better next time. And you know what people cry about then? "Cheap hits, dumb difficulty, RNG, unfair" etc. There's no escaping it. I'd rather let a fight have some complexity, thinking, and planning to it than literally just be: - RNG barrage - Did you make the correct read? - If yes, did you pull off the dodge? - If no, there's no recourse except try again because you can't magically get better at reading barrage immediately, you just have to keep trying and perservere. THAT is much worse "trial and error" than having to plan out a movement path, really. I don't think this pattern based style of design should be avoided by devs. I really feel for Stellar because they've made a gorgeous, really fun fight that people think is unfair even though there's clearly been tons of effort put into making it fair :( Just seems like people don't want to have to try for a win. Sorry for typing a nerdy essay but I feel really passionate about what is "fair and unfair" design. But I'm really happy that you pushed through and cleared despite it being salt-inducing, and I hope it brought you catharsis 🙏 (btw I didn't like the gravity sun dance at first but as I've progged the fight I've fallen in love with it. Dodging the beams at the end of the fight feels so goooood and there's always a way out)
5:57 I thought the regular impress was pretty reasonable… then the calamity emperess is a pain in the ass, but manageable, I’ve only managed to ever get radiance down to 86% and yes I know she has a phase 2 I consider that still go insane boss not gonna play like I better become a god after killing it but I just get a trophy
The EoL was already a lite version of bullet hell games,mods remove the lite and either make it normal bullet hell or just pure absolute projectile spam bullet hell,not the best description but eh whatever
If this tierlist was from my perspective (bad at games, and still forces himself to play revengance on calamity) they would all be in F tier because fucking hell even vanilla empress took me about 30 tries. H e l p.
I’ve been meaning to do Radiance and MEAC for a while this video reminded me. Overall i agree with this tier list but I’d switch eternity and infernum around. (Also eternity brain took me more attempts than mutant)
Ive fought the meac one and its so much fun, dont get me wrong its hard but everything about it is fantastic including the soundtrack with it The eterntiy mode one is the only other one ive fought and its fun too
There are 2 big spherical reasons why the community loves Empress of Light
true
The sun and moon.
She not even bad asf, I aint hearin you out
😳
@@Murasama1 😏
MEAC EoL uses the sun/time as her health bar too, which is a nice touch
wow thats a nice pick-up I didn't notice that!
damn
Wait really?
@@ZudinGodofWar yeah, I tried it, the sun slowly disappears as you hit her
@@liddumananayo1070 nice
This video kinda shows how much love the community has for EoL
given that this is the terraria community we are talking about, there's definitely a lot of "love"
@@Man_Person_Best_Hero AHAHHAA
I'm waiting for very detailed waifu mods
@@eveakane6563 have you tried stars above? it's pretty good waifu mod imo :)
a little too much if you ask me..
*sweats in 100+ images*
Infernum daytime EoL also has the sun as its desperation attack during the day
5:20 the best visuals in modded terraria not even close
also love the soundtrack aswell fits with the boss!
@@Murasama1 and it lines up so the end of the song is when the boss dies (as long as you are always hitting hit anyway), really a great fight
im hardstuck between EOL (MEAC) and nameless deity. I guess nameless deity has more unique styles with its attacks though
Terraria mods stop making stronger versions of Empress of Light challenge: Impossible.
4:56 Marisa and Clownpiece attacks together
5:23 MASTER SPARK
Everyone's chilling until a fool comes to modstack all of these.
I am that fool.
Worth all the suffering. Especially when I added even more mods to make it harder.
P.S. mod stacking some of these makes it so EoL revives per line of dialogue she has from Radiance. So basically it's fighting her like 10+ times. So worth it once you win though...
let me know when you make the zenith empress!
Already did so a while back. I will state one mod, I forgot the name of it but it increases defense, hp, and damage of mobs for 2 factors: how old the world is, and how many times you've beaten it.
So all of that + these mods and some more had forced me to do something unreasonable to even beat her.
I had to use OP mods and it still wasn't enough.
Alright, now combine all of them into one monstrosity.
What will it be called? would be epic!
@@Murasama1the nova queen,the name I thought of is from supernovas,but idk either I just pulled the coolest one I can think off
I tried that, it kinda makes it unbeatable, especially if you add radiance
@@Murasama1 considering they're all a variation of the empress of light though one is like a lunar variant and the fargo's version is a demon..
I feel like The Balanced Queen could work, sort of like yin and yang.
@@Murasama1 Or just call it any ̶r̶a̶d̶i̶a̶n̶c̶e̶ empress, simple
Infernum one also allows a lot of freedom - i think she's the only of the harder bosses that is both intended to be fought with infinite flight AND doesn't restrict your movement in any way for most of the fight(like the wet worm forcing you to stay underwater, radiance eol and mutant having that circle, MEAC eol forcing you to mainly micrododge, infernum providence having a pre-built somewhat restricting arena, etc)
its cool to see every modders little twist to this insane boss fight
I would love to see this as a series like ranking work bosses, slime bosses, final bosses...
YO IZZAT SIGNUS, ENVOY OF THE DEVOURER
I plan to make a slime bosses ranked...though waiting for some mods to port to 1.4 to make it a fair tierlist
@@nightskyflyer2638 REAL ACCOUNT OF SIGNUS...DOG IS MY DADDY
Astrageldon from Catalyst is S Tier
@@zzzmeta4555 yeah easy S tier
honestly I always thought radiences's empress of light's sun dance was like a anti-cheat
Most if not all of these just look obnoxiously spammy for the sake of "difficulty" than actually well designed like vanilla empress is.
We all knew MEAC Empress is just the best
I can't hardly tell if this is Terraria, or Touhou
MEAC EoL's attacks are synced with the music (or at least, most of them)
I find the radiance empress of light AMAZING I love how the telagraphing is perfect and you have to be fast in dodging and yet stop and focus and be precise!
Also Just as well made imo was the infernum fight! It is a little difference and I prefer the radiance fight BUT I love how you have to keep moving and never stopping, it just fits infernum mode and it feels so smooth to fight!!
Great video I rank it a S tier!
I think the reason why you fight Radiance EoL in a void is because she absorbed ALL light.
doesnt radiance have a thing where if you use the lights wrath after defeating her to upgrade one of your weapons and then kill a prismatic lacewing with the upgraded weapon she gets pissed and has some sort of enraged form?
that is the True Form mentioned in this video. The first form is like vanilla daytime EoL but taken up a notch and with the new Sun Dance gravity pull, so basically requires insignia + empress/starboard wings.
that transition into the sponsor was so unexpected lmao
ok that transition to the sponser is fuckig amazing
1:13 “This EoL battle is sponsored by raid shadow legends!”
now.
combine them all.
why do I wanna see most of the devs who made these (especially the ones who made the mods specifically for EOL) to collab and make the hardest EOL imaginable
Mura finally got a sponsor my boys growing up though I’m not finna play raid I’ll still download it because it’s you and I mean that
appreciate that heaps 💜
BoC Eternity mode was so scummy with the confused debuff
BoC eternity is actual pain...the amount of debuffs is just....
@@Murasama1
He's probably getting a nerf soon
With EoW planned to get an attack rework
Confused still stay tho
@@Murasama1worst part is the boc attacks so frequently you get that debuff easily and dont forget on how confusing it is when you have gravity potions and whe the devuff ends
Yooo congrats on getting sponsored by raid that is such a big step 😀
personally I hate how radiance mod go with their development. making the fight extremely unbalanced and very unwelcoming to players. Literally kills you in God Mode, just why.. not to mention the fact that you have to use specific gear just to have a chance at fighting is just very anti-player mechanic.
I mean, it was made to be near impossible, it wasn't made for everyone to play only masochists
True, even tought i like the infernum one
Did radiance not have the practice mode and phase option 5 months ago? Cos that stuff is soooooo good for learning it :D Great addition
I don't like how hard to read most of her attacks are, it's not really polished for a bullet hell. Difficult doesn't mean all flashy and chaotic.
Thanks for adding ebf5 music! The game was a huge part of my childhood! Thank you for the nostalgia you hit me with, you just gained a new sub! 😊
every video has ebf, the game is too goated not to include their osts!
@@Murasama1 Haha! Your a fan too?
@@Murasama1 I am actually playing ebf5 on mobile! Debug Menu helps :D
@@RetroBloxxer6 of course! though I haven't replayed it in a while, it was also my childhood game!
@@Murasama1 They added a deluxe version which requires a few dollars, it adds alot more weapons, 20 more bosses and others! It also unlocks an exclusive arena that you get when you venture the great sea! It adds an endless arena and computers that let you fight the past monsters in previous games!
You need a good will hood dodging skills and one heck of a beefy pc to even survive eany of these bosses
Im starting a popular peticion to rename MEAC EoL to "godess of light"
Spread this to rename her
Alternative title:ranking this unleaked touhou boss from different verse
Radiance S tier ? Really ?
This thing is borderline unfair , especially the gravitational pull
skill issue
@@KanarisTwitch I mean I beat her so not really
Also difficulty =/= fairness
@@olixx1213 sorry for being rude in my original reply. I posted it late at night after reading plenty of silly comments here and yours was the one that finally got me to interact.
Yeah for sure they're not the same thing. I just think it's fair once you know what's going on. There's that understanding and strategy hurdle and once you got over that, it felt pretty fair right? Everything the boss does it does for a reason, the AI is fully pattern based, and everything is able to be reacted to as long as you didn't put yourself into a terrible situation. It also gives you plenty of mobility tools to salvage terrible situations, and a practice mode at night time, and phase selection, and Stellar has written info on what gear is expected on the workshop page. Maybe those things didn't exist 5 months ago though.
New gravity pull mechanic + gear requirement for mobility = why especially unfair? It's just a puzzle to solve and strategise around. Same as the tracking ethereal lances, radiating stars during everlasting rainbow, sword wall spam attack...
Would love to hear your thoughts if you remember much from back when you fought it.
@@KanarisTwitch the problem in this fight is that a lot of attacks pretty much requires you to know its coming before it starts , else you're likely dead (this is mainly true for the gravitational pull and is the reason its so hated , and its especially annoying in the first fight where your wings are way worse)
The boss isn't that mechanically hard , its just a massive trial and error to learn the exact pattern else you'll just die by a gravitional pull that you couldn't have known its coming
@@olixx1213
Everything here is written as if you were playing the mod in its current version. But if there was no night-time version with same AI and no phase practice config, then I totally agree that the end of the fight is too grindy. That's 4 minutes every time to get to learn a part that is strategically and executionally hard, and totally different to both vanilla and the rest of the fight, AND it would one-shot you without dodges if you're forced to learn it during daytime. If that's the scenario you dealt with then I'm very sorry you had to go through that because it sounds ass.
Anyway...
*Opener*
lines (wide)
dash
chase bolts + cardinal beams
blender bolts + 3x radial lance sets
4 curving burst from EoL
*P1*
homing
dash
sun
dash
spiral + triple rays
homing
dash
lines (wide)
dash
spiral + triple rays
*P2*
walls - 2H 4V
homing
dash
lines (narrow)
spiral + six rays
homing
sun
lines (wide)
dash
big homing spray
*P3*
6 sets of walls - (2H 4V x6)
2 sets of predictive walls - (2H 4V x2)
Double curving with 6 following beams
Final Sun Dance (go up)
There I guess the fight is figured out and the hardest part is done (it's not, and by the way the attack order is literally identical to vanilla expert EoL).
Could spend 30 minutes with the mod and have written down the exact order of attacks at night time even on master without defensive accessories in the build. P1/P2 just loop themselves. To act like it's some kind of insane timesink and that it's not fair to have a pattern boss--that yknow, actually forces you to learn the pattern--is a bit wild isn't it? I mean the boss literally telegraphs what's going to happen within 10 attacks from now, every time it attacks; it's not a long loop.
The general movement pattern is really similar to how I think most people would've dealt with vanilla expert EoL. It was for me. Sun dance is always preceded by a homing or a homing->dash, and in radiance those are dealt with in an identical way (flying up to dodge). So to me that design feels like it flows super well--like the fight plays itself. Even if you're at the wrong "homing" in the pattern, if you fly upward to dodge it then it automatically sets you up perfectly for the other thing that can possibly be after a homing, which is wide lines (P1) or narrow lines (P2). So yeah idk, the sun dance issue doesn't make sense to me if a little attention is paid to the order.
Anyone can write down the moves, make up some mnemonic or mental image or movement pattern in your head that makes sense, and then roll with it, adjusting their strats as they keep trying.
By the way infernum EoL does the exact same thing you're worried about, where if you don't know the sun dance equivalent (the flower pattern with crossing beams from both hands) is coming then you're going to get hit a couple times. Or try the 4x criss cross pattern late in the fight, especially in day mode. Harder to react to than anything in Radiance if you don't know it's coming, and even if you do it's still hard. I don't know MEAC and Fargo's but they probably also have things you're not expected to dodge on the 1st or 2nd try.
My point is that puzzles in fights are GOOD design, not bad. Learning is fun. I don't know why people (not only you) are so hesitant to buckle up and learn an attack order. Things don't have to be doable on the first try, and acquiring little tidbits of detail about how attacks operate should be just as much a part of challenging bosses as planning strategies or building muscle memory are.
Some of the most memorable moments in gaming for me have been meeting a terrifying boss, getting stumped on one puzzling attack, sitting back for a minute after each attempt just replaying it in my head or rewatching a recording, trying to come up with innovative plans. It's fun as heck and soooo cathartic when you overcome it. Is it not the same for you?
Yes the fight is trial and error but if there were no trialing and no erroring, all a fight boils down to is you either do it and succeed because your reaction times are good enough.. or you don't do it, and hope to react better next time. And you know what people cry about then? "Cheap hits, dumb difficulty, RNG, unfair" etc. There's no escaping it. I'd rather let a fight have some complexity, thinking, and planning to it than literally just be:
- RNG barrage
- Did you make the correct read?
- If yes, did you pull off the dodge?
- If no, there's no recourse except try again because you can't magically get better at reading barrage immediately, you just have to keep trying and perservere.
THAT is much worse "trial and error" than having to plan out a movement path, really.
I don't think this pattern based style of design should be avoided by devs. I really feel for Stellar because they've made a gorgeous, really fun fight that people think is unfair even though there's clearly been tons of effort put into making it fair :( Just seems like people don't want to have to try for a win.
Sorry for typing a nerdy essay but I feel really passionate about what is "fair and unfair" design. But I'm really happy that you pushed through and cleared despite it being salt-inducing, and I hope it brought you catharsis 🙏
(btw I didn't like the gravity sun dance at first but as I've progged the fight I've fallen in love with it. Dodging the beams at the end of the fight feels so goooood and there's always a way out)
gotta love it when 1/5th of a video is a sponsorship
Or yknow, Summoner's War is getting ready to have a crossover with Assassin's Creed with a free ld5 on the line
MEAC>every mod that enhances eol
5:57 I thought the regular impress was pretty reasonable… then the calamity emperess is a pain in the ass, but manageable, I’ve only managed to ever get radiance down to 86% and yes I know she has a phase 2 I consider that still go insane boss not gonna play like I better become a god after killing it but I just get a trophy
The EoL was already a lite version of bullet hell games,mods remove the lite and either make it normal bullet hell or just pure absolute projectile spam bullet hell,not the best description but eh whatever
The music of the video gave me Cosmic Monolith flashbacks
That only let down of MEAC is it's way easier than Radiance for me :/
For the Radience mod, how did you managed to get the background blacked out? im not sure which list of visuals it was.
that happens normally with the true form fight from radiance
hold on eternity mode brain of Cthulhu is fine. they are not that bad.
Blaze of Iris 👁🔥
1. Radiance
2. MEAC
3. Calamity Infernum
Overall: seizures. Massive seizures.
goood edits bro keep it up :)
ebf 5 final boss music? golden
ok why is there so many empress reworks Radiance is crazy
radiance is too OP
I agree with the rankings, and I love all the reworks
The Infernum's Empress is kinda too hard for the moment of the game she's intended to be fought at, I only had fun with this fight past MoonLord...
how did you get the meac demo to add the EoL rework? if sometimes it just doesnt work, how do you fix it?
You have to kill a lacewing between 2 EoL relics to spawn the reworked empress, or use a cheatsheet mod like dragonlens
Hey, but where is Providence?)))
true but she doesn't have empress AI
MEAC demo , you don't lose the boss but your computer does
how does one get the MEAC demo... can somebody link it or something?
what are your shaders
Nahh when did the empress of light become a sans Undertale fangame💀
Is it possible to mix radiance and fargos eternity
Suggestion: Please don't use that ding sound effect. It's extremely distressing for a lot of dogs.
What is the MEAC mod?
If this tierlist was from my perspective (bad at games, and still forces himself to play revengance on calamity) they would all be in F tier because fucking hell even vanilla empress took me about 30 tries. H e l p.
Chat simping but i just like the theme
I’ve been meaning to do Radiance and MEAC for a while this video reminded me. Overall i agree with this tier list but I’d switch eternity and infernum around. (Also eternity brain took me more attempts than mutant)
Imagine this boss fight with Two planets approach to the roach limit music
What about from bob blender 2
Ive fought the meac one and its so much fun, dont get me wrong its hard but everything about it is fantastic including the soundtrack with it
The eterntiy mode one is the only other one ive fought and its fun too
what is the music in the video
community all love the agracive one
MEAC EoL boss fight isn't a boss fight it's a dance
Great consolation knowing I can play Raid instead of mods...😭
How about we mix the mods
My empress of light in Meac is still the same
The empress of light is scarier than moon lors in any mod which rework she
Skip passed the ad 2:18
but the Nameless Deity
toobad you cant have them all... prismatic impress. impress of the night, radiant impress. impress of the sun
This game mod just turn the game from terraria into undertale for some reason
Infernum is s tier for me
Mobile Terarria mods do exist...
Are we even playing terraria at this point
Bruh I can't even play normal terraria with the lowest graphics
Can't even play 5 minutes without crashing
Wait, Devourer isn't male?
Hello
hello :)
hi
@@nightskyflyer2638 hello
Waifu tierlist, amazing
noooo not shadow legends whyyyyyyyyy
Meac mod eol is the best
Omg
833
Unpopular opinion meac bad
mommy