Was just about to comment about that! Really awesome to add such a small little detail when most players, if they even had a chance to play this, probably never did grand prix mode and would of never of seen that!
Every cabinet could run the grand prix mode, but the arcade's operator would be the only one who could enable it using the setup buttons locked inside the cabinet before you could play
Agreed. It's shocking that SEGA and other arcade game companies sometimes choose to keep certain things inconsistent with the PC, Mac and console industries.
@@arelr6822 Still,it'd be nice to have official support for this game instead of having to use emulators or the real deal(arcade cabinet) to play this.
This course is what I remember the most about Daytona 2. I think I played this at Chuck E. Cheese around 15-20 years ago and that massive swinging pirate ship and the Space Harrier segment stuck out to me as a kid. It just looked so cool (and still is today)!
I remember playing this arcade game at Chuck E. Cheese's back in the day as well. It took me many years to figure out what arcade game with flapping stock car trunks and colorful menu screens was!
My favorite course, simply because it's inside a theme park. But I'm wondering how would that pit road work because there's not much room to begin with and the bays are on both sides.
It looks like there's just about room, there are 4 pit boxes before the player's and 5 after on each side. I believe this game could technically support 20 human players?
I think that was done to give the game extra (albeit artificial) difficulty. Thing is, though...I think it'd actually be more difficult (naturally, too) if the AI went into the pits just like the player did. This would force the player to strategize their pitting on the fly, in addition to the full course caution feature already in the game.
It's less cluttered in standard arcade mode with fewer lap times and no fuel/tire wear to display. It would also help with widescreen if they could find a way to move the left and right sides of the HUD further out into the expanded screen area like they did with the 360/PS3 port of Daytona 1.
There's some subtle little ways that Sega Racing games were brilliant and also perfect for real life racing fans. They should definitely release these games in some kind of way again, maybe as a retro SEGA racing collection? Kinda like the Dreamcast collection on Steam/XBLA/PSN etc? With this one, SCUD Race, the orignal Daytona USA and also Sega GT. Just a thought!
Heheh yeah, the fastest way around that corner with the normal car is just to hang on and grip through it, you should watch my hard car playthrough though, that corner gets wild when you can use the grass to suddenly tighten the line!
This race consists of 5 rooms ie Entering into castle, Dark Vampire Background outside the castle, Future City with Red Spider, Sunset Evening Desert Canyon and Snow Rollercoaster
Until the release of Like a Dragon Gaiden: The Man Who Erased His Name, u can now play Daytona USA 2 via CLUB SEGA, but it’s now called SEGA Racing Classic 2 because of license expiration
onepunchdan I have a massive challenge for you. Win on the Beginner Course AT Normal Level Car, 500 laps, Full Course Caution enabled. I checked, and you CAN choose 500 laps!! It's in the 500 miles setting that someone else mentioned.
Last I checked, yes. Make sure everyone's settings for play match, though, if you plan on emulating with network play. In the case of actual arcade machines, it's either one of these two scenarios: A) The mode is credit-based, so more credits in add laps... Might not necessarily be the GP mode, though. B) You may need to ask the operator to set that up on the game's master control panel, if there's a bunch of deluxe cabinets.
@@AGKaiju Machines work on a Master Slave basis, so if it is enabled on the master, it is all copied to the slaves. Effectively all game modes are available, including 100-500 miles gamemodes.
if the game cabinet has 2 arcade machines and is together like on "Race On!", Then it's Multiplayer Compatible, better, it's effective. There's also a Wireless multiplayer that works Via Wi-Fi and it works well (unless you have a Weak one) too but it's only on Emulators.
Sorry I was a bit slow to respond to this one, but everyone did a great job explaining everything! The Grand Prix mode really is available for linked multiplayer machines as long as all their settings matched. The original cabinets had to be directly connected to one another with networking cables, but new versions of Supermodel (and the Nebula emulator for the original Daytona) can emulate this connection to allow local or networked play. To charge admission for this mode, operators could only set a single price for one attempt to complete the entire race and there was no continue system in place; operators could however change the 'difficulty' setting which decreases the amount of extra time you get from checkpoints. All cabinet settings must match but there's one exception; in addition to the regular and Grand Prix modes, there's actually a third 'live' mode that only works in multiplayer which will make that cabinet show a TV broadcast-style overview of the race going on on the other cabinets. This mode has tons of extra narration as well and this narration is the only place where the actual names of the tracks and drivers get mentioned! This was originally used in the enormous 4 car systems where a stripped down fifth cabinet was mounted on top of the entire machine to show the live view overhead.
This track is like a entire Hollywood studio.
And I love it for it
8:45 The entire pit crew are dressed as pirates!
Was just about to comment about that! Really awesome to add such a small little detail when most players, if they even had a chance to play this, probably never did grand prix mode and would of never of seen that!
XD
Was it possible to play grandprix mode on a normal arcade machine of did you had to change the option for that? Just curious.
Every cabinet could run the grand prix mode, but the arcade's operator would be the only one who could enable it using the setup buttons locked inside the cabinet before you could play
@@onepunchdan4986 and Xavier Auberon. Thank you sir. Man, would be money well spend if you can do a grandprix in a local arcade hall.
This Daytona looks so new and fresh to me. All my time has been with the 1st one since this never got a port.
Agreed. It's shocking that SEGA and other arcade game companies sometimes choose to keep certain things inconsistent with the PC, Mac and console industries.
@@CEO100able just emulate them.
@@arelr6822 Still,it'd be nice to have official support for this game instead of having to use emulators or the real deal(arcade cabinet) to play this.
Well,it's back in some capacity. If you like the Like a Dragon series,it's a bonus!
@@denverkweh1642 awesome
This course is what I remember the most about Daytona 2. I think I played this at Chuck E. Cheese around 15-20 years ago and that massive swinging pirate ship and the Space Harrier segment stuck out to me as a kid. It just looked so cool (and still is today)!
I remember playing this arcade game at Chuck E. Cheese's back in the day as well. It took me many years to figure out what arcade game with flapping stock car trunks and colorful menu screens was!
@@CEO100able This and Chase HQ 2 were the games I remember the most at Chuck E. Cheese’s. The latter game was one my dad played with me!
That giant red skeleton is fucking terrifying, love the track though
My favorite course, simply because it's inside a theme park. But I'm wondering how would that pit road work because there's not much room to begin with and the bays are on both sides.
It looks like there's just about room, there are 4 pit boxes before the player's and 5 after on each side. I believe this game could technically support 20 human players?
Daytona USA Drifting > Initial D Drifting.
That was My childhood 😎
"Okay, back up there" cool
Weird for opponents not boxing to survive this endurance race.
I think that was done to give the game extra (albeit artificial) difficulty. Thing is, though...I think it'd actually be more difficult (naturally, too) if the AI went into the pits just like the player did. This would force the player to strategize their pitting on the fly, in addition to the full course caution feature already in the game.
So many hud elements... blocks the gorgeousness of a game that is TWENTY YEATS OLD! Omg
And it was even worst with the original 4:3 aspect ratio.
Back then, they didn't know most games in late 2000's and later has minimal HUD
It's less cluttered in standard arcade mode with fewer lap times and no fuel/tire wear to display. It would also help with widescreen if they could find a way to move the left and right sides of the HUD further out into the expanded screen area like they did with the 360/PS3 port of Daytona 1.
It is kinda weird how the AI survive. What I mean is they don't pit.
Logic while some of them just get wrecked during the race.
There's some subtle little ways that Sega Racing games were brilliant and also perfect for real life racing fans. They should definitely release these games in some kind of way again, maybe as a retro SEGA racing collection? Kinda like the Dreamcast collection on Steam/XBLA/PSN etc? With this one, SCUD Race, the orignal Daytona USA and also Sega GT. Just a thought!
Late but also F355 Challenge
@@adrianwoods2752 also rally championship
The drift on 1:54 is a thing of beauty.
Heheh yeah, the fastest way around that corner with the normal car is just to hang on and grip through it, you should watch my hard car playthrough though, that corner gets wild when you can use the grass to suddenly tighten the line!
This race consists of 5 rooms ie Entering into castle, Dark Vampire Background outside the castle, Future City with Red Spider, Sunset Evening Desert Canyon and Snow Rollercoaster
Succeed in this challenge, and the video will go on my favourites list FOREVER!
ACtually i would love to see track with crazy backgrounds in Gran Turismo. :)
I want this on the Nintendo Switch !!!!
I agree with you.
@Bobby Sharpe eh, i just want the originals with some added content, but that would be great either way
@Bobby Sharpe Daytona USA 1 already done. Now, we all wait for the 2nd one and The House of The Dead 1 - 3 remake
why it always seems like the top 2 cars are faster than everyone else?
Sonic Ace 24 it's always like that in car games...
When my arcade enabled the grand prix mode, I made it a priority to wreck the cars behind me. Was pretty bad at knowing when to pit stop, though.
It's always like that in the F1
the AI's too easy of a challenge so they go non-stop with unlimited tire health and gas to make it more challenging.
Actually. This game has NEVER seen a Home release on ANYTHING!
Until the release of Like a Dragon Gaiden: The Man Who Erased His Name, u can now play Daytona USA 2 via CLUB SEGA, but it’s now called SEGA Racing Classic 2 because of license expiration
一直都喜欢这个游戏
20 laps mode
onepunchdan I have a massive challenge for you. Win on the Beginner Course AT Normal Level Car, 500 laps, Full Course Caution enabled. I checked, and you CAN choose 500 laps!! It's in the 500 miles setting that someone else mentioned.
How do you make this game to arcade perfect?
You need a powerful pc and the latest version of the supermodel 3 emulator.
Can the grand prix mode be done in multiplayer too?
Last I checked, yes. Make sure everyone's settings for play match, though, if you plan on emulating with network play.
In the case of actual arcade machines, it's either one of these two scenarios:
A) The mode is credit-based, so more credits in add laps... Might not necessarily be the GP mode, though.
B) You may need to ask the operator to set that up on the game's master control panel, if there's a bunch of deluxe cabinets.
@@AGKaiju Machines work on a Master Slave basis, so if it is enabled on the master, it is all copied to the slaves. Effectively all game modes are available, including 100-500 miles gamemodes.
if the game cabinet has 2 arcade machines and is together like on "Race On!", Then it's Multiplayer Compatible, better, it's effective. There's also a Wireless multiplayer that works Via Wi-Fi and it works well (unless you have a Weak one) too but it's only on Emulators.
@@kappy330 1 mile is equal to 1 lap on the Beginner Tri-Oval track.
Sorry I was a bit slow to respond to this one, but everyone did a great job explaining everything! The Grand Prix mode really is available for linked multiplayer machines as long as all their settings matched. The original cabinets had to be directly connected to one another with networking cables, but new versions of Supermodel (and the Nebula emulator for the original Daytona) can emulate this connection to allow local or networked play. To charge admission for this mode, operators could only set a single price for one attempt to complete the entire race and there was no continue system in place; operators could however change the 'difficulty' setting which decreases the amount of extra time you get from checkpoints. All cabinet settings must match but there's one exception; in addition to the regular and Grand Prix modes, there's actually a third 'live' mode that only works in multiplayer which will make that cabinet show a TV broadcast-style overview of the race going on on the other cabinets. This mode has tons of extra narration as well and this narration is the only place where the actual names of the tracks and drivers get mentioned! This was originally used in the enormous 4 car systems where a stripped down fifth cabinet was mounted on top of the entire machine to show the live view overhead.
I like daytona usa 2 because I am a fan of nascar
They could’ve remade Dayton USA 1 with this engine and it would’ve looked as good as the arcade in 1998
8:39 "Box, Box, Box"
yellow or orange.
Reminds me of Chuck E Chesse
Never knew what they said when you crashed the car.
"Try to go easy on the car!"
@@xxdeadchannelxx thnx
@@hokage66 You're welcome. I used to think he was saying "Nice and easy on the car" when I was a kid.
Like si viniste por Papa te quiero de los hermanos Tapia