You're the one person I've seen talk about how aesthetics go into such minute things. I always notice how the littlest things in games or movies or whatever all have aesthetics put into them and I love it.
I wonder if people who found the end of Firewatch unsatisfying have just never had the kind of relationship Henry has with Delilah. Feeling like you’re stuck in an emotionally intense situation with someone, connecting with them and quickly developing your own referential language and mutual framework for interpreting your shared experience, and then that situation changes, or ends, or blows up, and it takes that connection with it, forever. Think about a summer fling, or when someone’s moving to/from college, or your temporary colleague in a professional (or military!) context. Powerful, fleeting relationships that never get fully resolved or even understood haven’t been uncommon in my life, and Firewatch does a better job of capturing that bittersweet experience than almost any other story. It makes sense that it would hit different for people who don’t find it relatable, though.
I like the way you described these types of relationships being that they are unresolved, powerful, fleeting, etc. I can definitely agree my friendships from the military are that way. My friends and I were all together going through the BS of field ops, deployments, and garrison life, going through ups and downs together as young adults hundreds of miles from home. Then when our contracts were up we said our goodbyes and connections are cut as we began our civilian lives. BUT whenever we do get the chance to meet up, it’s like we never missed a beat. Granted, a bunch of us still stay in frequent contact be it monthly, weekly, daily. Firewatch was definitely a game I immersed fully into.
43:30 "It's about being put in Henry's shoes, and deciding how you relate to the story. Not about puzzling out right answers that lead to a particular ending. There can't be a cumulative effect of the right choices that solve a tragedy." This is such a good way to sum it up. I love what the game gives me: a linear story with a lot of reactive elements. acts so well to you poking it in the right places. That's what got me so engaged with it. It's one of the few games where I feel like I'm not thinking about the meta-level of how to interact of the story: I'm allowed to make Henry paranoid, selfish, see himself through Ned, closed-off, and have it feel justified in a way that isn't just choosing a paragon route.
"So much of video game design, even now, is generic, impersonal, lacking in story and psychology, when in reality our living space and the objects we use all contain elements of our personality, reflect our identities, and have different meanings to us."
This channel is like absolute soul and brain food to me Face full of eyes, if you read this, i want you to know that your work deeply speaks to me as an autistic person who grew up intensly fascinated by the unique painting like aestehtics and simple little things in video games and cartoons. Call of duty world at war is the one of the world's most beautiful paintings, and although your video only scratched it's surface, its a damn good scratch. Your videoes are cool, stylish, and have a love for the little details in art that matters. Keep doing what you're doing. This is unlike anything else and its something really special to some people.
@@rustie115 yeah, it isn't the most *best* painting, but if you combine every level of it together and think about the composition and colors, it feels special to me Yeah I did exaggerate a bit there
I played this game and I enjoyed it but I had NO IDEA there was any sort of branching narrative, and the fact that it is so intricate is really blowing my mind right now
Thank you, Face Full of Eyes. To simply reduce your art to the incarcerating term known as "content". Is both unfair and a total understatement. Hats off to you and your hard work, sir. I've been waiting for this very patiently. I will take my time with this new aesthetic and digest it properly.
you inspired me years ago to work and my own "Aesthetics of" video on the WipEout series, unfortunately I have lost my way on the project. I hope after watching this I feel a strike of motivation to pick up my pen again. in short, you turned me onto philosophy and deeper thought, you are phenomenal.
I really love the "Late 80s" and "Early 90s" Americana aesthetic both by design as well as the stories that can be made using the technology available. It's a form of a "Modern Contemporary" that has more advanced technology than that of the Cold War, but still lacking in some ways compared to what came about in the late 90s and 2000s. This is a time before the Smartphone, the Internet and flatscreen TVs. When people still used VHS tapes, but still had personal computers and the more modern automobiles were quite boxy and everyone used maps instead of GPS. Another game that I think handles the "Late 80s and Early 90s" aesthetics really well is Project Zomboid both in style and story. Anytime I'm playing either Project Zomboid or Firewatch I have a tendency to kinda think of the other one while playing.
absolutely, unironically, unequivocally one of the best video-game analysis youtubers ever. Its so hard to not want more more more from you, these are so great.
it's been a year, he's back! i'm so glad to see you again dude. this year has been really difficult to me so far. you have no idea of how much your content means to me.
Brother i'm not going to lie, i've waited for this video ever since the announcement on Twitter. Proud of you bro and your writing talent, u make me proud of being a game developer - because some people actually notice the details!
Speaking of personality via hands, I remember you had a video about hand animations of duel wielding guns and how they handle reloading. In Helldivers 2 it has both third person and first person weapon animations and there are objectives and equipment that forces the player to shoot one handed. What's interesting is there's unique animations for one handed reloads. For example the Senator revolver is usually reloaded using an ejector lever then using the free hand to insert the new ammo. When one handed the hand holding the gun will swing out the cylinder, then rotate the gun by tossing it to grab the barrel then shake the spent cartridges loose. I think this is notable because they could've just done the usual lower the gun out of view trick but went through the effort of not just animating it but animating it uniquely.
Ahhh you uploaded again! Had to sit down and consume this entire thing in one sitting. This is such a well-crafted obviously loved video, it completely made me revaluate the intricacies an analysis of a videogame should have! Can't wait to see what else you have in the works!!!
The descriptions are so enthralling, even without watching the video I can fully place myself in the settings. Thank you for another wonderful peace of work!
i watched your farcry 2 video a while back and started watching some of the newish videos recently, this video couldn't have come at a better time. I find you have a very unique look at games.
As usual, this is outstanding work. The sheer depth and sophistication of your analysis is unparalleled, and your scrpting is excellent. You are criminally under-subscribed.
so happy to see a new video from you, I love how through lense of aesthetic you're able to tell so much about story or vibes too, often more than essays focused on those specifically
i swear to god youre one of my favorite creator ever, i really hope this video and your channel would get all the attention that they deserve, the whole firewatch community needs to watch this
Hell Yeah lets Fucking GOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!! New Face Full of Eyes videos always brighten my day with how thoughtful and well made they are. Your work is fantastic mate.
Dude, I loved this video. At the outset, I thought it was going to be more about the visual design and the breakdown of the color choices, schemes, and inspirations, but the depth that you added to the story, the gameplay, and the dialog trees made me *fall in love* with this game again. I remember being deeply invested in the game when I first played it and would often recommend it to friends when it would jump on sale. After a long time of it being in the rearview, I cataloged it away into my mind as a favorite but this video has inspired me to jump back in. Thanks, man. I appreciate you making and sharing this video!
I haven't played Firewatch since it came out and loved it but largely forgot about it til seeing this in my feed. This brought back a lot of the emotions I felt the first time around and reminded me how truly wonderful the game is. Please keep creating videos like this, your writing and choices of subject are thoughtful and evocative in a truly unique way.
I remember playing through far cry 2 again and while playing I found this channel. I was blown away with the first 10 minutes of that video and every video since then. Obviously you make quality videos but with these upload speeds I think you're related to internet historian
This channel has genuinely made me look at game design in a new light and see how aesthetics and game design philosophy changes with time and I would like to say that thank you for putting out a video on one of my favorite games .
very nice video! i remember i stumbled onto the far cry 2 video and i got to see this channel. every video is always a joy to watch every once and a while, and im always happy a new one uploads :)
Ooooo man youre probably going to be one of my favorite video essayist based on this video alone, about to go binge your channel over the next couple days. Top tier work
Every video you make adds a whole dimension of depth and appreciation to every game you cover, even if I feel confident in my understanding of they're themes you bring a microscope to amplify all the details and aesthetic features that complement the work. You've helped me appreciate aesthetics and think critically of art. Genuine chills for this video, tysm!
I watched every one of your videos in a short time period.... Idk what to say I feel like I learn a small detail I never thought of in every single line of every single video you've made... Like I knew about it but didn't think of it in the way you describe of it before. Great stuff.
I was recently directed to you by an ancient mongolian egg collecting forum post, I'm very happy to have stumbled upon an active high-quality commentator.
great vid. i think firewatch has only gotten more relevant with time and you’ve done a great job exploring why. its actually really interesting when you think about it in the context of the internet. this is kinda precarious to talk about without going into details, but one of the most significant things about Firewatch that i dont see many people talk about is what it has to say about relationships. like there's a lot of talk surrounding what it says about isolation and escapism, but the other significant aspect of that game is that it asks the question of how real is a relationship with someone if you havent actually seen them in person. henry only speaks with delilah for the entire duration, so it feels like a significant relationship between them, but then you come to find that henry (and in turn the player) didnt actually know her at all. he knew delilah through the radio, and that person *feels* like a real person, but you never get to meet her. you built a strong connection with her voice, but how real is that connection in reality? to the player though, how different is she from julia? we perhaps feel more connected with delilah because we can hear her voice, but henry knew julia for years and years. the whole opening we learn about henry and julia's relationship, and it spans a much longer time period, but because we as the player know about her through text, we dont connect with her as much. now sure, we spend a lot more time in game talking with Delilah, but really how much longer does it take to become connected with her compared to Julia? im rambling, but basically, i think firewatch primarily discusses how much the context of our interactions plays into the relationships we have with people. the player (and henry) feels connected with delilah since she's the only one he talks to, but delilah has access to other people to talk to, and she could be just as connected with them as she is with you. we have no idea what kinda interactions she has with them, but we became close with her in a vacuum. we built a relationship with her, but we never even saw her. so firewatch asks the question, "how real was your relationship with delilah?"
My favorite video creator, sir Every so often I search your name to check for uploads and it appears 7 months have gone by this time Thank you for these videos and the effort spent
Great video! Must have been an interesting challenge going from shooters to something like firewatch. Never would have guessed this one would be the next object of your analysis. Keep up the good work!!
As soon as I saw the notification for the video I rushed to finally play Firewatch, just so that I could understand the video fully. That's how much I appreciate your videos.
Back with another masterpiece, amazing timing as well, my finals are just about to end. Going to reserve an entire afternoon just for this. Thank you ❤
You're the one person I've seen talk about how aesthetics go into such minute things. I always notice how the littlest things in games or movies or whatever all have aesthetics put into them and I love it.
I wonder if people who found the end of Firewatch unsatisfying have just never had the kind of relationship Henry has with Delilah. Feeling like you’re stuck in an emotionally intense situation with someone, connecting with them and quickly developing your own referential language and mutual framework for interpreting your shared experience, and then that situation changes, or ends, or blows up, and it takes that connection with it, forever. Think about a summer fling, or when someone’s moving to/from college, or your temporary colleague in a professional (or military!) context. Powerful, fleeting relationships that never get fully resolved or even understood haven’t been uncommon in my life, and Firewatch does a better job of capturing that bittersweet experience than almost any other story. It makes sense that it would hit different for people who don’t find it relatable, though.
I like the way you described these types of relationships being that they are unresolved, powerful, fleeting, etc. I can definitely agree my friendships from the military are that way. My friends and I were all together going through the BS of field ops, deployments, and garrison life, going through ups and downs together as young adults hundreds of miles from home. Then when our contracts were up we said our goodbyes and connections are cut as we began our civilian lives. BUT whenever we do get the chance to meet up, it’s like we never missed a beat. Granted, a bunch of us still stay in frequent contact be it monthly, weekly, daily. Firewatch was definitely a game I immersed fully into.
There are few channels where I get this excited when I get notified of a new upload.
It's a stop whatever you are doing and watch type thing
Only other channel that gets me like this is when Ahoy uploads
@@jblazerndrowzy for me the only other channel that has that effect is RujiK the Comatose. (An exceptionally cool Gamedev.)
@@CntrldChaos Good taste
Pure artistry
Cinema fr.
why are your eyes so FUCKING yellow
Kino, if you will
@@JCBOiiiPure autistry.
@@JCBOiiiAbsolute Kinography
I cannot overstate how much i enjoy your videos about asceticism.
I would love to watch this guy do a video about Sadhus or Franciscan Lay-Brothers.
43:30 "It's about being put in Henry's shoes, and deciding how you relate to the story. Not about puzzling out right answers that lead to a particular ending. There can't be a cumulative effect of the right choices that solve a tragedy."
This is such a good way to sum it up. I love what the game gives me: a linear story with a lot of reactive elements. acts so well to you poking it in the right places. That's what got me so engaged with it. It's one of the few games where I feel like I'm not thinking about the meta-level of how to interact of the story: I'm allowed to make Henry paranoid, selfish, see himself through Ned, closed-off, and have it feel justified in a way that isn't just choosing a paragon route.
Your SWAT 4 video is genuinely one of my favorite pieces of art ever made. Looking forward to seeing what you can do here.
"So much of video game design, even now, is generic, impersonal, lacking in story and psychology, when in reality our living space and the objects we use all contain elements of our personality, reflect our identities, and have different meanings to us."
Always happy to see the uploads my friend!
This channel is like absolute soul and brain food to me
Face full of eyes, if you read this, i want you to know that your work deeply speaks to me as an autistic person who grew up intensly fascinated by the unique painting like aestehtics and simple little things in video games and cartoons. Call of duty world at war is the one of the world's most beautiful paintings, and although your video only scratched it's surface, its a damn good scratch. Your videoes are cool, stylish, and have a love for the little details in art that matters. Keep doing what you're doing. This is unlike anything else and its something really special to some people.
I concur wholeheartedly!
I think it may be a bit of a stretch saying that a Call of Duty game is the world's most beautiful painting, but...I basically agree
@@rustie115 yeah, it isn't the most *best* painting, but if you combine every level of it together and think about the composition and colors, it feels special to me
Yeah I did exaggerate a bit there
I played this game and I enjoyed it but I had NO IDEA there was any sort of branching narrative, and the fact that it is so intricate is really blowing my mind right now
Most underrated youtuber ever.
Ive watched videos about fire watch in the past, this is the only one that's made me actually want to sit down and play through it
Thank you, Face Full of Eyes. To simply reduce your art to the incarcerating term known as "content". Is both unfair and a total understatement. Hats off to you and your hard work, sir. I've been waiting for this very patiently. I will take my time with this new aesthetic and digest it properly.
Return of the King. Big fan of your work, the aesthetics series is great!
you inspired me years ago to work and my own "Aesthetics of" video on the WipEout series, unfortunately I have lost my way on the project. I hope after watching this I feel a strike of motivation to pick up my pen again. in short, you turned me onto philosophy and deeper thought, you are phenomenal.
Wake up in the morning and something posted from you posted 3 minutes ago? My day just got a whole brighter. My work productivity, not so much
This was such a good vid, I had absolutely no clue (as you predicted about the immersive branching). Incredible work dog
I’ve genuinely never been happier this year to receive a notification! Quality over Quantity. Thanks a lot for the Video FFOE ❤️
HEEEEEE'S BAAAAAAAACK!!!!!!
I'm pouring a fine wine and enjoying this masterpiece.
Good to see you again. We've all missed you, Mr. Eyes!
How extremely specific. Love it.
I really love the "Late 80s" and "Early 90s" Americana aesthetic both by design as well as the stories that can be made using the technology available. It's a form of a "Modern Contemporary" that has more advanced technology than that of the Cold War, but still lacking in some ways compared to what came about in the late 90s and 2000s. This is a time before the Smartphone, the Internet and flatscreen TVs. When people still used VHS tapes, but still had personal computers and the more modern automobiles were quite boxy and everyone used maps instead of GPS.
Another game that I think handles the "Late 80s and Early 90s" aesthetics really well is Project Zomboid both in style and story. Anytime I'm playing either Project Zomboid or Firewatch I have a tendency to kinda think of the other one while playing.
absolutely, unironically, unequivocally one of the best video-game analysis youtubers ever.
Its so hard to not want more more more from you, these are so great.
You're the only UA-camr whom I can wait for a thousand years for a new upload, lovely stuff as always man!
it's been a year, he's back!
i'm so glad to see you again dude. this year has been really difficult to me so far. you have no idea of how much your content means to me.
I love your videos about aesthetics as nobody talks about that
Today is a good day :D
You are legit my favorite UA-camr you put so much effort into your videos and its really appreciated
You have no idea how excited I am, you're videos are extremely unique and entertaining
Brother i'm not going to lie, i've waited for this video ever since the announcement on Twitter. Proud of you bro and your writing talent, u make me proud of being a game developer - because some people actually notice the details!
Your script is so well written.
Speaking of personality via hands, I remember you had a video about hand animations of duel wielding guns and how they handle reloading.
In Helldivers 2 it has both third person and first person weapon animations and there are objectives and equipment that forces the player to shoot one handed.
What's interesting is there's unique animations for one handed reloads. For example the Senator revolver is usually reloaded using an ejector lever then using the free hand to insert the new ammo. When one handed the hand holding the gun will swing out the cylinder, then rotate the gun by tossing it to grab the barrel then shake the spent cartridges loose.
I think this is notable because they could've just done the usual lower the gun out of view trick but went through the effort of not just animating it but animating it uniquely.
Ahhh you uploaded again! Had to sit down and consume this entire thing in one sitting. This is such a well-crafted obviously loved video, it completely made me revaluate the intricacies an analysis of a videogame should have! Can't wait to see what else you have in the works!!!
The descriptions are so enthralling, even without watching the video I can fully place myself in the settings.
Thank you for another wonderful peace of work!
I'm so happy you uploaded. Really. Made my morning ❤
The return of the video essay king
I audibly gasped when you showed up in my recommended feed with a new video.
Immediately switched from a stream recording to watch this, you never fail to captivate.
Can't wait to watch this one. Each video is a masterpiece and well worth the wait.
Nice to see your back😮. I hope you do more of these video
your "content" is art. this rules. thank you for your art.
i watched your farcry 2 video a while back and started watching some of the newish videos recently, this video couldn't have come at a better time. I find you have a very unique look at games.
As usual, this is outstanding work. The sheer depth and sophistication of your analysis is unparalleled, and your scrpting is excellent. You are criminally under-subscribed.
so happy to see a new video from you, I love how through lense of aesthetic you're able to tell so much about story or vibes too, often more than essays focused on those specifically
Your reviews are always the best don’t ever become apathetic👍👍
i swear to god youre one of my favorite creator ever, i really hope this video and your channel would get all the attention that they deserve, the whole firewatch community needs to watch this
Hey a new Eyes video, defo watching this tonight. Keep killin it mane
You have a such a wonderful command of language and vocab, its always a delight to see how you paint your points. Excellent video mate, as always.
Hell Yeah lets Fucking GOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!
New Face Full of Eyes videos always brighten my day with how thoughtful and well made they are. Your work is fantastic mate.
Every time a new face full of eyes video comes out it is a celebration
Holy moly he's alive!!
Yearly video out guys!
no way, i was just rewatching your waw video today and here you are. love the content!
Dude, I loved this video. At the outset, I thought it was going to be more about the visual design and the breakdown of the color choices, schemes, and inspirations, but the depth that you added to the story, the gameplay, and the dialog trees made me *fall in love* with this game again. I remember being deeply invested in the game when I first played it and would often recommend it to friends when it would jump on sale. After a long time of it being in the rearview, I cataloged it away into my mind as a favorite but this video has inspired me to jump back in. Thanks, man. I appreciate you making and sharing this video!
Man, I kid you not just yesterday i was thinking "Man, I wish Face-Full-of-eyes would upload again" And here we are! Awesome!
I haven't played Firewatch since it came out and loved it but largely forgot about it til seeing this in my feed. This brought back a lot of the emotions I felt the first time around and reminded me how truly wonderful the game is. Please keep creating videos like this, your writing and choices of subject are thoughtful and evocative in a truly unique way.
When I saw the notification. I knew I had to stop what I am doing and watch this masterpiece.
absolutely incredible video, wish i had half your talent
I remember playing through far cry 2 again and while playing I found this channel. I was blown away with the first 10 minutes of that video and every video since then. Obviously you make quality videos but with these upload speeds I think you're related to internet historian
This is so thoughtful and detailed. Masses I didn't see when I played Firewatch! Well done!!
This channel has genuinely made me look at game design in a new light and see how aesthetics and game design philosophy changes with time and I would like to say that thank you for putting out a video on one of my favorite games .
very nice video! i remember i stumbled onto the far cry 2 video and i got to see this channel. every video is always a joy to watch every once and a while, and im always happy a new one uploads :)
Ooooo man youre probably going to be one of my favorite video essayist based on this video alone, about to go binge your channel over the next couple days. Top tier work
We will see you again in 6 months. Man I love seeing this channel in my subscription list
the artist is back
Always nice to see a video about little details. Impressive as always.
Keep up this amazing work, man. You don't miss with these. Take your time though, of course! Love the content.
Quickly becoming one of my favourite channels to watch. I’ve been looking forward to this.
Every video you make adds a whole dimension of depth and appreciation to every game you cover, even if I feel confident in my understanding of they're themes you bring a microscope to amplify all the details and aesthetic features that complement the work. You've helped me appreciate aesthetics and think critically of art. Genuine chills for this video, tysm!
Thank you, glad you have enjoyed it!
Rare to see a UA-cam channel put out such consistently quality content like this these days
I just discovered your channel and watched your first video and now this one. Great stuff, looking forward to watching the rest.
i dont really have much of a taste for longer "essay type" videos but i must say you are a joy to listen to
welcome back, the wait has been worthwhile your videos are always as beautiful as the art you look into.
Your videos never fail to entertain me. Gonna be rewatching this weekly!
I watched every one of your videos in a short time period.... Idk what to say I feel like I learn a small detail I never thought of in every single line of every single video you've made... Like I knew about it but didn't think of it in the way you describe of it before. Great stuff.
I was recently directed to you by an ancient mongolian egg collecting forum post, I'm very happy to have stumbled upon an active high-quality commentator.
great vid. i think firewatch has only gotten more relevant with time and you’ve done a great job exploring why. its actually really interesting when you think about it in the context of the internet.
this is kinda precarious to talk about without going into details, but one of the most significant things about Firewatch that i dont see many people talk about is what it has to say about relationships. like there's a lot of talk surrounding what it says about isolation and escapism, but the other significant aspect of that game is that it asks the question of how real is a relationship with someone if you havent actually seen them in person. henry only speaks with delilah for the entire duration, so it feels like a significant relationship between them, but then you come to find that henry (and in turn the player) didnt actually know her at all. he knew delilah through the radio, and that person *feels* like a real person, but you never get to meet her. you built a strong connection with her voice, but how real is that connection in reality? to the player though, how different is she from julia? we perhaps feel more connected with delilah because we can hear her voice, but henry knew julia for years and years. the whole opening we learn about henry and julia's relationship, and it spans a much longer time period, but because we as the player know about her through text, we dont connect with her as much. now sure, we spend a lot more time in game talking with Delilah, but really how much longer does it take to become connected with her compared to Julia? im rambling, but basically, i think firewatch primarily discusses how much the context of our interactions plays into the relationships we have with people. the player (and henry) feels connected with delilah since she's the only one he talks to, but delilah has access to other people to talk to, and she could be just as connected with them as she is with you. we have no idea what kinda interactions she has with them, but we became close with her in a vacuum. we built a relationship with her, but we never even saw her. so firewatch asks the question, "how real was your relationship with delilah?"
My favorite video creator, sir
Every so often I search your name to check for uploads and it appears 7 months have gone by this time
Thank you for these videos and the effort spent
You keep posting about my favourite games, and its always a joy to see you upload. Good luck with future ones.
What an awesome treat to see this channel cover this game. Thanks for another banger, good man!
Amazing work. Keep the quality up mate!
He is back guys 😎
45:01 what I would give to hear you talk about any fallout game…
A new face full of eyes video
These days are like the best days in every 6 month period. I just wish these days came more often.
Yet another fantastic video from our favorite face that seems to have a lot of eyes. Excellent work on your analysis!
WOWOWO YOU'RE BACK!!!
I'm gonna buy a nice wine to enjoy this :)
Gonna watch this over and over again just like your other videos
So glad to see you back. Found you through your Far Cry Blood Dragon video and I'm glad I stuck around. Keep up the great work
Great video!
Must have been an interesting challenge going from shooters to something like firewatch. Never would have guessed this one would be the next object of your analysis.
Keep up the good work!!
There is not any channel on this site like this one. Keep up the great work!
As soon as I saw the notification for the video I rushed to finally play Firewatch, just so that I could understand the video fully. That's how much I appreciate your videos.
Your script is truly bar after bar
Saw this yesterday and now it reminds me of so many things that i cant exactly put the finger to and i both love and hate that feeling
Another absolute marvel of a video from you, always a treat when you upload.
Instant like from me. You have something special going with this channel, keep up the good work bro I'm really glad you're still at it!
Back with another masterpiece, amazing timing as well, my finals are just about to end. Going to reserve an entire afternoon just for this. Thank you ❤
Always a good day when you upload
Beautiful as always. Thank you.
Thank you for the legacy lists, it's a nice wishlist to have
This channel never seems to disappoint me, nice work.
Another certified banger