Is Legend of Zelda Turing Complete?

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  • Опубліковано 5 сер 2024
  • I undertook a quest to build a computer in Legend of Zelda: Tears of the Kingdom and this video documents the process. We'll introduce digital logic and its applications to computer engineering and we'll learn how to create a binary adder circuit, whether it's with electronics or rolling balls. The video ends by demonstrating a 2-bit full adder within the game.
    Become a Patreon member: / physicsforthebirds
    0:00 Introduction
    1:46 Logic Gates
    3:30 Addition in Binary
    6:09 Failed attempts
    8:07 Mechanical Computers
    8:51 Full-Adder in Tears of the Kingdom
    10:00 Conclusion
    Thank you to Caleb Birtwistle for captioning!
    Logic Reference: Digital Design, M. Morris Mano
    Full Adder in Tears of the Kingdom: • Zelda Tears of the Kin...
    Impressive Minecraft Computer: • CHUNGUS 2 - A very pow...
    Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

КОМЕНТАРІ • 491

  • @physicsforthebirds
    @physicsforthebirds  Рік тому +1401

    CORRECTION: as a few viewers have pointed out, I somehow managed to draw the NOT gate incorrectly every single time that it appears in the video. The NOT gate has a small circle at the output, just like the other inverting gates (NAND, NOR, and XNOR). I drew a non-inverting buffer every time I said NOT.
    I want each one of my videos to not only be fun, but also to potentially act as introductions to the topics they discuss for anybody, so I hope this doesn't take away from the value too much! Let me know if there's any other mistakes you find! (there are probably a lot of mistakes related to gameplay...)

    • @HarambaeXelonmuskfans
      @HarambaeXelonmuskfans Рік тому +18

      Ehehehe… hey lois, I guess he is not able to draw not gates. Ehehehe

    • @runo4155
      @runo4155 Рік тому +4

      Ehehehe... hey lois, I guess he is not able to draw not gates. Ehehehe

    • @inovotny1412
      @inovotny1412 Рік тому +2

      I think you can make a better calculator by using a wall and stakes to make wooden boards that dont connect thus there wont be a limit to how many you can place, although they will have a very small gap, but it probably wouldnt effect the melon or the way ot falls

    • @ishner
      @ishner Рік тому +3

      By the way, did you know you can make any other gate out of nothing but NOR gates? It is the only gate that can do this.

    • @__-nt2wh
      @__-nt2wh Рік тому +6

      ​@@ishner you can do that with NAND gates too

  • @k.r.mstudios3356
    @k.r.mstudios3356 Рік тому +884

    Zelda: Link You must find me!
    Link: Hold up, just making a computer real quick

  • @diegog1853
    @diegog1853 Рік тому +1400

    The real promising part is whenever someone mods the game to greatly increase the maximum amount of fuse items you can have. Also maybe the distance at which items are despawn.
    Then we will truly see crazy stuff.

    • @physicsforthebirds
      @physicsforthebirds  Рік тому +308

      Apparently fusing a dragon part to items increases their despawn distance by an impressive amount without mods. I'm curious to see what people come up with!

    • @Spiggo97
      @Spiggo97 Рік тому +130

      @@physicsforthebirds I tried this out, left my hoverbike at the bottom of a skyviewtower and took the jump, when I landed again it was still there, so fusing dragonparts to increase despawn distance is confirmed!

    • @chronosbat
      @chronosbat Рік тому +4

      Is there a way you can make objects hang loosely by like attaching rings made of logs together or it will snap?

    • @RandomDude647
      @RandomDude647 Рік тому +24

      ​@@chronosbat use a portable pot. They make things able to dangle while attached

    • @jshu-_-
      @jshu-_- Рік тому +9

      @@physicsforthebirds I was just going to say this! Star fragments also work like this. Idk which one has a greater respawn cancellation factor but it's another option.

  • @DBExplorer
    @DBExplorer Рік тому +3074

    i guess using time bombs results in...volitle memory

    • @sirrah9533
      @sirrah9533 Рік тому +106

      I can't rightly confirm that this applies to you, but I can certainly say that you deserve it:
      Happy Father's Day, my friend.

    • @theminecraft4202
      @theminecraft4202 Рік тому +44

      *volatile
      but i still like the pun xD

    • @William43210
      @William43210 Рік тому +10

      nice pun!

    • @Amigps01
      @Amigps01 Рік тому +6

      Stop it right now.

    • @JefryU
      @JefryU Рік тому +3

      *volatile

  • @IONATVS
    @IONATVS Рік тому +173

    In Gemiyik shrine, there’s an electric motor that CAN be powered by shock emitters. And you can smuggle it out of the shrine by fusing it to a weapon and then taking the weapon to a goron kid NPC in Tarrey town. so, an electricity-to-rotational motion energy conversion is possible. you can even make copies of builds containing the device using zonaite and the autobuild feature. I think that could be used to make something more substantial

    • @Tarro57
      @Tarro57 Рік тому +19

      You can also smuggle it just through Autobuild if I'm not mistaken, same with the propeller in there as well. I believe that attaching something like chu chu jelly can just be hit to destroy leaving only the motor. These are only things I've heard elsewhere though so apologies if these are incorrect.

  • @congruentcrib
    @congruentcrib Рік тому +342

    My favorite computer in a game is Rust’s Pong.
    Using the electrical system pieces, someone made the game pong. It’s insane on how complex it is, and to think 1 missing wire would ruin the whole thing.

    • @eypandabear7483
      @eypandabear7483 Рік тому +37

      I cannot imagine the patience it takes to do these things. I made a 7-segment display (only numbers) in Factorio once and that was already so goddamn tedious.

    • @electra_
      @electra_ Рік тому +78

      this is *not* what i meant when i asked how to program in Rust :P

    • @SaHaRaSquad
      @SaHaRaSquad Рік тому +11

      Someone built a Doom-like 3D game in factorio, displayed on a giant display built out of conveyor belts.

    • @afrofantom6631
      @afrofantom6631 Рік тому +6

      @@electra_ lmaooo, i was so confused by the op.

    • @thatvidwasweet
      @thatvidwasweet Рік тому

      Just saw a video of a guy that made Pong in Terraria! People are insane

  • @kamishin7135
    @kamishin7135 Рік тому +20

    Bokoblin: "my Lord, there are news regarding the hero"
    Ganondorf: "so, another one of my minions has fallen. I can't wait for our battle"
    Bokoblin: "that's the thing my Lord, it seems that the hero has abondend the quest to save the world and makes calculators now"
    Ganondorf: "he's making WHAT?!"

  • @bersl2
    @bersl2 Рік тому +295

    2:22 At the risk of being That Guy... a bare triangle is just a buffer, and you need a small circle at the output point in order to make it a NOT gate.

    • @Bobbias
      @Bobbias Рік тому +11

      Yes, since it's the circle which indicates the inversion of the signal.

    • @Survivalist_Redo
      @Survivalist_Redo Рік тому

      @@Bobbias shouldn't it be a half circle? 360° rotation is an identity, 180° rotations I think are closer to inversion

    • @chri-k
      @chri-k Рік тому +35

      @@Survivalist_Redo…. no?

    • @LoZander
      @LoZander Рік тому +11

      ​@@Survivalist_Redo the circle simply indicates inversion as in making 1 into 0 and 0 into 1. Fx, an and gate with a circle after is a not and (nand) gate. It is only true if at most one input is 1

    • @Temulgeh
      @Temulgeh Рік тому +8

      @@Survivalist_Redo it's just an arbitrary symbol

  • @genericcommenter1148
    @genericcommenter1148 Рік тому +699

    3:05 actually, just a NAND gate on its own is already a functionally complete set! You can create any digital logic using just NAND gates.
    by extension, AND and NOT are also a functionally complete set

    • @jordanhaag1215
      @jordanhaag1215 Рік тому +72

      You can do it with NOR gates too

    • @herp_derpingson
      @herp_derpingson Рік тому +54

      You have to show that you can infinitely tile the NAND/NOR gates.

    • @michaeldamolsen
      @michaeldamolsen Рік тому +67

      For the curious, functions like NAND or NOR, where a single function can be combined with itself to form any other function, are called Sheffer functions.

    • @JohnLeePettimoreIII
      @JohnLeePettimoreIII Рік тому +7

      OP : i was about to make this same comment, but you beat me by 5 hours. well done.

    • @want-diversecontent3887
      @want-diversecontent3887 Рік тому +16

      @@michaeldamolsen That's new, never heard of it. I always heard them called universal gates (although that is just in context of logic gates, not all functions).

  • @ichbinein123
    @ichbinein123 Рік тому +738

    In case the max number of items glued together can be changed by simply changing some variables in the game code, it might be possible to mod TotK on a switch emulator!

    • @reynoldskynaston9529
      @reynoldskynaston9529 Рік тому +94

      @@campbellmadsenstudentovhs5474
      I would assume the limit was added for the framerate’s sake. Combining 50 items or so would likely bring totk to 15 fps or possibly worse. I bet it is something that could be changed. A more powerful emulator could possibly even run well with the limit removed.

    • @Rowlesisgay
      @Rowlesisgay Рік тому +22

      sounds like an epic way to melt top of the line gaming pcs of 2027, so, yes, someone will do it lmao

    • @vyor8837
      @vyor8837 Рік тому +5

      ​@@Rowlesisgaynah, even low end machines can emulate the game rn

    • @massfade5821
      @massfade5821 Рік тому +7

      that's the lamest solution ever. Like actual wimp shit "We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard;" -JFK This is why we fight the only way to beat this challenge is base game solutions bending the game further to the players will as all Zelda games in the past have done.

    • @Intrasport
      @Intrasport Рік тому

      ​@Vyor here is where I press doubt. Low end in what aspect? Emulation is ran off of CPU and not very many low end CPU can even touch switch emulation. It would be a waste to have a good processor and a shit gpu so what low end rigs are emulating this game?

  • @canofsoda
    @canofsoda Рік тому +347

    I'm sure Nintendo knew after Mario Maker something like this would happen with TotK

    • @canofsoda
      @canofsoda Рік тому +1

      @ChaosLord5129 i suppose so gang🤷🏾‍♂

    • @chungo.
      @chungo. Рік тому

      ​@ChaosLord5129congratulations on your win! 👏👏🎉

  • @ProfDriftwood
    @ProfDriftwood Рік тому +57

    Look for the electric parts you can steal from shrines. There's an electric motor in the Gemimik shrine that can be activated by current, I think you could make something better with it. Plenty of conductive cubes, plates etc. Fuse the motor to a weapon and break it at Tarrey Town, or attach an apple and save it with autobuild. Good Work!

    • @l3rvn0
      @l3rvn0 Рік тому

      Also, I think that you can make eletric weapons as well

  • @KingJellyfishII
    @KingJellyfishII Рік тому +20

    Small correction, boolean algebra is not sufficient alone for turing completeness. you need some kind of feedback loops, so for example balls falling are not turing complete because they can only go downwards. same with dominoes.

  • @maxamillion3437
    @maxamillion3437 Рік тому +3

    "If this is your first time watching this channel I'm warning you that most of this video will be explaining the math and engineering of digital logic"
    And that's it, I'm sold and now subbed.

  • @thepuppetmaster9813
    @thepuppetmaster9813 Рік тому +3

    People like you simply astound me. I've never understood how computers work but you demonstrate your knowledge of it so effortlessly. I know that I'll not ever be able to comprehend computers, they're just not my thing, but I admire the work you put in to understand them

  • @natanaelvicenteferreira590
    @natanaelvicenteferreira590 Рік тому +34

    I just wanna point out that the effort you put into this is appreciated, and the results you got are a great proof of concept! No time spent learning is wasted, regardless of the outcome, which was still decidedly impressive given the constraints you were given :)

  • @lilydawson8234
    @lilydawson8234 Рік тому +9

    I'll admit i didnt fully grasp half of this, but this is the first time ive had someone explain binary and computer stuff in a way that i feel i can easily understand, i have a much better idea of how it works now. thank you :D

  • @geraldwheatly1824
    @geraldwheatly1824 Рік тому +27

    THIS HAS BEEN PLAGUING MY MIND SINCE THE GAME CAME OUT THANK YOU

  • @dr.unventor
    @dr.unventor Рік тому +132

    You could use the electricity idea. Shock emitters essentially work the same way as the electric weapons in BotW so you could use springs as the bits then have the shock emitters attached which will go into a metal weapon. Then if the electricity hits the metal it’s a 1 and if not it’s a 0

    • @tonyhinderman
      @tonyhinderman Рік тому +2

      This is the best way I think

    • @arcgato
      @arcgato Рік тому +5

      Or one shock emmitter and electric motors to rotate metal weapons against gravity to close a switch only while the motor is powered.

    • @BittenToe
      @BittenToe Рік тому +5

      Or simply use shock emitters themselves. No need to extend/compress a spring when the shock emitter being on is itself a very obvious display of a high signal. The issue, though, is gates. I'm not sure how you would go about using current to actuate something in the game. This would be necessary with AND gates (I think).

    • @Ammonium-ow6pd
      @Ammonium-ow6pd Рік тому +2

      This wouldn't work nicely because they don't have too much interactions between multiple shock emitters, so gates would be practically impossible to add

    • @jacksonpollard4106
      @jacksonpollard4106 Рік тому

      @@BittenToe there are electricity powered motors in the shrines that can be taken out of the shrines using fuse smuggling. Could probably be used for that.

  • @nerdwisdomyo9563
    @nerdwisdomyo9563 Рік тому +13

    Yo my favorite bird uploaded

    • @nerdwisdomyo9563
      @nerdwisdomyo9563 Рік тому

      Yo i think i was first, thats my first time being the first to comment and its on such an awesome channel

    • @MakerManX
      @MakerManX Рік тому

      You truly have the cool beans

    • @nerdwisdomyo9563
      @nerdwisdomyo9563 Рік тому

      @@MakerManX (proceeds to beans)

  • @lo-fi9584
    @lo-fi9584 Рік тому +5

    Thanks for putting so much into your videos. They're really fun. Congratulations on the channel growth as well- can't wait to see where you go.

  • @redtaileddolphin1875
    @redtaileddolphin1875 Рік тому +61

    Holy shit
    Mechanical computers are one of my favorite things in the whole world

  • @nakaimckenzie5784
    @nakaimckenzie5784 Рік тому +4

    Can't wait till we can run doom in totk

  • @nikdog419
    @nikdog419 Рік тому +24

    Wait... The Math and Engineering of Digital Logic isn't Physics? Lies.
    Remember when digital logic was 5 volts high and 300-900 millivolts low? Pepperidge Farm Remembers. (I'm saying 3.3v high 0v low makes me feel old.)
    🤣 That NEC Intel 8048 clone is an example of 5 volts high, zeroish/negative low. (3.8-5v high -500 to 800 millivolts low to spec)

  • @Tlaloc1
    @Tlaloc1 Рік тому +2

    This past semester I took a computer architecture course and although a decent amount of things in that course went over my head, I still do remember a decent amount. As soon as you got to talking about circuitry I perked up because "hey i recognize that stuff!" and had flashbacks to the times i drew crappy diagrams of multiplexers and ALUs in MS paint.

  • @elijahmarshall475
    @elijahmarshall475 Рік тому +1

    You may not have succeeded in your goal, but I want to thank you for the really good description of how a computer uses logic gates in combination with Binary to be able to add numbers.
    I feel like no one has ever explained it that simply before. I know it obviously gets much more complicated from this point on, but I never really had any understanding of how it worked. However, your explanation was so clear that I literally thought, “have I not understand this before?” lol.

  • @JayJeeJay
    @JayJeeJay Рік тому +4

    Youve quickly become one of my favorite youtubers dude, I just finished AP physics and have been having a blast watching you and learning about some of these topics ive never even thought about. Keep doing you and have fun with zelda (i know i am)

  • @twetch373
    @twetch373 Рік тому

    I am delighted to have stumbled upon your channel today. Not often do I find such a gem of a channel on UA-cam.
    Looking forwarding to diving into your content.

  • @Crashwave321
    @Crashwave321 Рік тому +1

    Always excited when you upload. I love watching science and math channels on the whole, but you have an eye for finding big ideas in everyday life which is always so cool to me. Good stuff, good stuff :)

  • @adityakarn4361
    @adityakarn4361 Рік тому

    This is my favorite channel! Your videos are always very interesting. Keep making them.

  • @amirshafiei755
    @amirshafiei755 Рік тому

    This was fun! Your videos have a unique charm in them that i really enjoy! Thanks!

  • @pakhyeoncheol
    @pakhyeoncheol Рік тому +1

    Love the video I’d be glad to see more like this mixed in with your normal content

  • @andrewprice8079
    @andrewprice8079 11 місяців тому

    This was super interesting. First time I've seen your channel. Subscribed!

  • @sahibsingh6016
    @sahibsingh6016 Рік тому

    It is a bit different type of video that your regular content. I thorouhgly enjoyed the video. I enjoyed the personal touch that you added with saying that you tried to finish this video as quickly as possible before somone else makes a video on this idea. Nice video man!!!

  • @KnishG
    @KnishG Рік тому

    your explanation of base 2 was so perfect and quick i wish i had it when i was a tutor for computer architecture. great video.

  • @ipodman371
    @ipodman371 Рік тому +4

    as a zelda fan and computer nerd. this video is a perfect marriage of the two. and is also the first video that ive seen of yours. thanks for doing what you do!

  • @ColdNarwain
    @ColdNarwain Рік тому +1

    Man, I will be honest with you, i have no idea about the science of computers and i also didnt understand half of the stuff, i even skipped a lot throughout the video however I highly appreciate your work and way how you explain and describe things in detail! I came for Zelda, and stayed for your chilled nature, even tho i didnt understand anything.
    You're doing a great job! Keep it up pal

  • @74oshua
    @74oshua Рік тому +2

    As a CS major, this was the first thing that came to mind when I got Ultrahand, been waiting for a video like this!

  • @mekafinchi
    @mekafinchi Рік тому +5

    Something I'd like to add as a computer engineer who loves esoteric computing like this is that if you can create gears and axels you can make much more sophistocated mechanical computers than the one-way kind of thing you get with the methods shown here. With differentials (like you'd find in a car's drive train) you can add/subtract rotation, and with a uni-directional gearbox (either with a tilting pair of gears or a worm gear that can move itself between two gears) you can take an absolute value. Combining these operations in the right ways yields any gate you can think of.
    There're a ton of other ways to do rotational logic too, but real-world examples are hard to come by because mechanical digital computers are absurdly large for their capability.

  • @johnsmithe4656
    @johnsmithe4656 Рік тому +1

    As far as the melon not rolling, there are orbs you can get from the Gerudo area that are part of a quest, or you can find a sphere in a shrine and attach it to something so it goes into Autobuild, then autobuild outside the shrine where you want to set up your computer. You might even want to do it in a shrine if there are useful parts there, and you won't get interrupted by enemies or blood moons.

  • @batcrow6224
    @batcrow6224 Рік тому +5

    From here it's really just a matter of waiting for someone to find a way to lift the limit on items being binded together so I wouldn't expect it to take too long

  • @moomoo2214
    @moomoo2214 Рік тому +43

    Hey, just a tiny correction: a triangle with a small circle to the right of it is a NOT gate. But if it's just a triangle, it's called a BUFFER which just repeats whatever signal it's got. Buffers are generally used to make sure voltages aren't changed upstream of the logic flow. The way I remember it is all gates with the small circle to right (NOT, NOR and NAND) are inverting their output. Hope this helps :)

    • @Bobbias
      @Bobbias Рік тому +2

      Yes, the circle indicates signal inversion. A buffer specifically acts to isolate it's output from it's input. It has high input impedance, meaning it's current draw from the input is quite low. In addition, many buffers are tri-state buffers where they have an additional "high-z" or high impedance output state. These buffers ave 2 inputs, one of which acts as a control. When the control is enabled, the buffer passes signal, and when the control is disabled, the buffer is put in the high-z state. In this state the buffer acts as though it's not part of the circuit at all. It neither draws nor provides current. These buffers are often used to connect to busses.

    • @physicsforthebirds
      @physicsforthebirds  Рік тому +8

      Oh my goodness, I don't know how I managed to forget that every single time! I was going to introduce the buffer when I was talking about the hydrant idea, because some of my gate designs are sensitive to the "current" (the water mass per time) so the simplest design of an OR gate would require a buffer before using its output. That's a bit embarrassing, but thanks for pointing it out!

  • @Twigz87
    @Twigz87 11 місяців тому

    I must admit I am an absolute philistine when it comes to the art of the modern computer. I had no idea what logic gates were before watching this but you managed to explain everything in a way that I, a layman, was able to understand clearly. Bravo for this. You have earned yourself another subscriber. 👍🏼

  • @sofichu_gamer655
    @sofichu_gamer655 Рік тому +3

    Something that could help solve the problem of the amount of sticking thing together is to use stabs to atach them to the wall and every single digit is just a separate building

  • @Zyckro
    @Zyckro Рік тому +2

    I saw somewhere a use of lights, mirrors, and wheels connected to obstructing planks to create a calculator. Maybe that's the future of this niche.

  • @ZonymaUnltd.
    @ZonymaUnltd. Рік тому

    Great video, I like your approach to making subjects educational. Plus the parody music was great.

  • @xdarin_
    @xdarin_ Рік тому +2

    I didn't expect this information to be useful, but now I have some idea of how to use logic gates in games like Oxygen Not Included or any other ones that have them.
    Thanks!

  • @Sam_596
    @Sam_596 Рік тому +1

    I've been doing a small hobby electronics project slowly over the past little while. Part of that includes a lot of googling, and despite having all "personalized advertising" related options off, I got recommended this video.
    I'm happy I found this video, but I'm not happy _why_ I found it.

  • @fanofsimonpegg
    @fanofsimonpegg Рік тому +1

    Having just come off a college course about logic circuit basics, this video dropped so much dopamine going "Hey I recognize this! Yooooo"
    Gonna have to check to see if my launch day Switch can handle TotK (or if I can get the money to buy TotK in the first place), because it would be so fun to email my professor for that class in the middle of the summer like "hey so for fun i remade a few assignments from the class in a video game how many brownie points is that"

  • @xinshengbing5743
    @xinshengbing5743 Рік тому +165

    When TOTK is more of a coding language than HTML

    • @catmacopter8545
      @catmacopter8545 Рік тому +10

      HTML5 is also turning complete!!

    • @HarambaeXelonmuskfans
      @HarambaeXelonmuskfans Рік тому +4

      Though it isn’t good at turing compete

    • @xinshengbing5743
      @xinshengbing5743 Рік тому +19

      @@catmacopter8545 HTML5 + CSS is turing complete, HTML5 by itself is not

    • @EgotisticalSlug
      @EgotisticalSlug Рік тому +4

      HTML is markup language

    • @ncrranger6327
      @ncrranger6327 Рік тому

      ​@@catmacopter8545 it may turn completely but it ain't turing complete 😂

  • @MadMathMike
    @MadMathMike Рік тому

    The reveal on your adder was hilarious and amazing! 😂

  • @dr.unventor
    @dr.unventor Рік тому +1

    Since I found out that springs could be toggled it just brought so many ideas into my brain using them because I figured you could use them as bits.

  • @chifii
    @chifii Рік тому +5

    You may be able to make a computer by using the electric fan parts? They're a pain to build with since you need to smuggle the parts out of a shrine with Fuse instead of opening Zonai capsules, but you might be able to use the wind generated by them to push an electric emitter into another fan.

  • @xavierchoe8074
    @xavierchoe8074 Рік тому

    Just commenting to boost viewer engagement!!!! (Also love the videos keep it up 👍)

  • @EPMTUNES
    @EPMTUNES Рік тому

    Awesome video!!!

  • @_-KR-_
    @_-KR-_ Рік тому +2

    terraria's logic gates were the first in game logic system that I was able to create consistent and robust systems with. I cant imagine trying to cludge together one like this.

  • @Buphido
    @Buphido Рік тому +1

    This inspired me to try this myself, but I couldn’t be bothered to finish so I‘ll just post how far I got and what I found and move on with my life.
    You can use wheels as gears for this to create a mechanical version. An AND gate is two gears, both powered and with four paddle each, interlocking and turning in the same direction. If one stops, both stop. An OR gate is two gears, both powered and with one paddle each, turning a third gear, unpowered (use a wooden wheel) and with four paddles, into the same direction. If at least one is turning, the third gear is turning. If one of the powering gears is stopped by another gear, it won’t hinder the turning of the wooden gear as the singular paddle will be out of the way. I haven’t been able to find a NOT gate however that relies only on gears and does not need to be reset manually for a new input.
    For input methods there are a few. For one, I recommend ramming the gears into the ground using these zonai spike thingies. You could attach them to a large platform but that‘ll limit the number of attachements you can have. The inputs themselves need to be seperate from the gears anyway, and you could just power gears to serve as input directly. Alternatively, you could attach two trampolines to a spike (activate one and leave the other deactivated), ram that spike into the ground next to a gear and immediately have an input signal that can use one extended trampoline to stop a gear to give an input of 0 while that same trampoline being deactivated gives an input of 1. Additionally, the second trampoline offers the inverted input without needing a NOT gate, so that’s useful, although still limited in usage. Lastly, you could attach one of these stand up manequins to the outside of a wooden wheel and attach that wheel to a spike, so that the activated spike would raise the manequin into a potential spinning gear and stop it while still allowing the gear to continue spinning once the spike is deactivated again.
    One issue with the gear system is backflow. If a gear is blocked down the line, it’s difficult to prevent that blocked gear from blocking other gears that came before it, and into a parallel signal line, ultimately sending a 0 where a 1 should be sent. Unfortunately I don’t yet know if this can be prevented with this method.

  • @phlyphlo
    @phlyphlo Рік тому +1

    You can use cooking pots as a the middle part of the scales. Like you can make a teetertoter or see saws with them.

  • @malcolmbrice01
    @malcolmbrice01 Рік тому

    This is one of the simplest yet easiest logic gate explanations ive seen

  • @rotten6253
    @rotten6253 11 місяців тому

    Currently in tech school for R and F transmissions and just went over how to convert binary, hexadecimal, and decimal. So this video is not only entertaining it’s studying

  • @GnightOwl
    @GnightOwl Рік тому

    So cool!
    I appreciate your work
    Subbbeded

  • @murkrowyeet8484
    @murkrowyeet8484 Рік тому +2

    you can use fuse to take a ball from a shrine and then go to Tarrey town to unfuse it, allowing you to use a perfect sphere instead of melons or anything else

  • @ChristianL3399
    @ChristianL3399 Рік тому

    Your description on how a half-adder makes an adder which makes a bigger adder was genius! It made so much sense even though I already knew the premises... Now I truly get why quantum computers would be terrifying... Right now, everything can be encrypted because we know how much locking power is unbreakable with our current amount of "adders" in the regular computers we have... But if each adder could be used as it's own mini adder by breaking down smaller than 1 (.478 or .00000561) basically giving infinite calculation power within each quantum adder... That was probably off in my description, but that was my train of thought...

  • @m107a1
    @m107a1 Рік тому +2

    There is a device that can be triggered by electricity in totk (the generator), but it can oly be found in shrines so you need to fuse steal it. Not sure if you could somehow use these to make the first idea work. There's also a chargable battery you can take that can power the generator.

  • @tverdyznaqs
    @tverdyznaqs Рік тому

    There's a game on steam that I really enjoy, it's called "Turing Complete" and it's a great way to learn the basics of binary computer logic hands-on! You're basically building a whole damn functioning computer from the ground up as you progress through the puzzles. The explanation given in this video is pretty good but I find that you gotta play around with those funky little gates yourself to really understand how they work.
    It's actually fun, I promise, if you are the type of bird that would end up in a comment section under a video like this, this is the kind of game you'd enjoy

  • @Slferon
    @Slferon Рік тому

    bro we gotta learn this stuff for my exams in like 3 days this video is perfect!

  • @DumplingDoodle
    @DumplingDoodle Рік тому +2

    i am waiting patiently for the day that someone figures out how to break the fuse limit. i've been discovering my inner enginner through this game. no computers yet, but i've been building multi stage rockets, gyroscopic seating and vehicles you can't fall out of, tanks, weapons of mass destruction, cars that can freeze and drive on lakes, etc. in making these things, i cannot tell you how many times i've run into the build limit. it's put a damper on so many ideas i've had, and i can see that's the case here too.
    can't wait to build a log tower that reaches from the depths the skybox lol

  • @scum-scum
    @scum-scum Рік тому

    Enjoy your game, brother, thanks for the vid!

  • @colinberg3342
    @colinberg3342 Рік тому +2

    Very funny that you talked about the electicity idea bot working then showed a shock emitter which would let the electricity idea work.

  • @jens6076
    @jens6076 Рік тому

    i applaud your preliminary efforts

  • @dumbcrumb879
    @dumbcrumb879 Рік тому

    To get around the fuse limit you could attach a stake to the platform and have it attached to the ground instead of the part below it. Then you would just have each panel be its own separate component.

  • @SteveJubs
    @SteveJubs Рік тому

    You can get around gluing all the boards together (and reaching the max) by attaching a stake to the back of each board and stabilizing everything that way.

  • @santoast24
    @santoast24 Рік тому

    13 days late because I recently moved, and internet companies are evil (recently as in over a month ago). BUT HOLY CAMOLY is this an amazing video and so much fun. Im sorry it was annoying to you, I mean, I have trouble making the simplest redstone contraptions, but to me, who loves but marginally understands computer logic this is like one of the coolest things I've ever seen.
    Cant wait for the next regular video, and, hopefully its not out before July 7th (the day I... hypothetically... get internet...)

  • @quinnroberts4853
    @quinnroberts4853 Рік тому +2

    on the map, to the far right, there is a spiral, at the center of the spiral is a shrine with electricity powered motors which you can shrine smuggle

  • @ploxyzero
    @ploxyzero Рік тому +1

    i already knew about logic gates before watching this video, but this vid really helped me understand HOW things such as a half adder are made by using the truth tables
    funny how i'm just eating mac n cheese watching a zelda video and learning things that I didn't quite realize when taking logic or match classes in college lmao

  • @Bobbyhiddn
    @Bobbyhiddn Рік тому

    I’ve been working with the electric motor and battery to run circuits that charge a battery at the end. That way when you turn off the machine, the charged battery will turn its motor signifying the result of the computation.

  • @RiffZifnab
    @RiffZifnab Рік тому +1

    A valiant effort, hope you enjoy the game now. (:

  • @klappadu7020
    @klappadu7020 6 місяців тому

    This is the type of content I signed up for when first using the internet!

  • @23bcx
    @23bcx Рік тому +1

    oh I thought you were talking about legend of zelda (the first one) and was impressed

  • @diguifi0fficial
    @diguifi0fficial Рік тому

    Stop saying the results are tedious and underwelming, this is awesome, and its the very first attempts on the matter. Be proud!

  • @IndrasChildDeepAsleep
    @IndrasChildDeepAsleep 11 місяців тому

    This is the first I've heard of Minecraft computers. I will now have at least 12 more unfinished and then abandoned Minecraft projects. Thank you

  • @airchair8629
    @airchair8629 Рік тому

    Very Interesting video

  • @xxxzinkoxxx774
    @xxxzinkoxxx774 Рік тому +1

    Find a vertical cliff, 20 is max fusion per single device, but I am assuming you can go higher than that with separate devices. Use one of the floating zonai device to set up stakes in the wall so that you can build separate platforms and have them all be close enough to be essentially connected but all on separate spikes

  • @lankythedanky
    @lankythedanky Рік тому

    That is the neatest breadboard project I've ever seen

  • @cuppedfart
    @cuppedfart Рік тому

    good video, you earned a sub

  • @OlySamRock
    @OlySamRock Рік тому

    this is the first thing i thought of when playing. glad it didnt take long for people to pick it up

  • @StephenrHamilton
    @StephenrHamilton Рік тому

    Besides logic gates the other fun problem to solve for turing completeness will be inputs and outputs. It doesn't cut it for turing completeness to provide input by setting the state of the circuit like in this video, because then you can only handle inputs of a certain length before needing to add more circuit.
    It would be fun if someone ended up making a moving computer that reads input from the environment somehow and could output by creating ice blocks. No way that is even close to possible with the build limit though.

  • @ThorsShadow
    @ThorsShadow Рік тому

    Read the title, read the name of the channel, instantly subscribed.
    Edit: Fun fact, the trading card game "Magic the Gathering" is actually Turing Complete or rather, you can build a deck, that is. Kyle Hill made one or two videos on the topic.

  • @beatlenikos
    @beatlenikos Рік тому +1

    If you put a Stake on the base of each module can you avoid the object limit of the fuse power?

  • @17lvlham
    @17lvlham Рік тому

    So funny. Especially at 7:17. Nice.
    Btw, slight change in the name of the channel would be perfect: Physics for the Rito
    (POV me Rito currently debugging 3k LE's mixed-signal FPGA design with multiple clocks)

  • @skeleton_craftGaming
    @skeleton_craftGaming 5 місяців тому

    The nice thing about Boolean algebra is that it's an algebra that is to say a and b = ab; a or b = a|+|b [where |+| is the non carrying addition operator] and not a is 1-a.

  • @nix7667
    @nix7667 Рік тому

    this video literally went over what took half a year in my first year of uni and is somehow more comprehensive

  • @zacharynihipali1903
    @zacharynihipali1903 Рік тому

    I just want to say thank you. I have zero experience in math in this implication and I came away from this video really interested in it

  • @2CPhoenix
    @2CPhoenix Рік тому

    There are a few more toys you can work with found only within shrines, such as the chargeable battery and the motor. Perhaps they could be used to make a more efficient design.

  • @ikebirchum6591
    @ikebirchum6591 11 місяців тому +1

    Tony Hinderman on youtube actually successfully built logic gates using the electricity method

  • @shaunduggan8605
    @shaunduggan8605 11 місяців тому

    That wiring at 5:35 is glorious

  • @TheBirdKhan
    @TheBirdKhan Рік тому

    finally physics for me...
    great video!

  • @l.t.c8.1.46
    @l.t.c8.1.46 Рік тому

    Ive never seen this channel, but im an electrical/software engineer who loves digital logic ... and Zelda. Seems i'm in the right place.

  • @slipperynickels
    @slipperynickels Рік тому

    i was really expecting a korok crucifixion drawing as the example for “things that will generally help us in the game.”

  • @h3corptempbutevadinganass
    @h3corptempbutevadinganass Рік тому +2

    I know it's all new but smtg tells me totk won't be made on totk
    ........ I'd be amazed to see plain old Zelda running from these logicgates there's definitely quite some limitations EXCELLENT VID THO!!!❤ loved it man✌️✌️