@@GuardianLamb the fact that the mobile version is being handled by a different studio and being made from the ground up. There is no real reason for it to keep the forced 500ms of animation lock after using a skill, which is what some mods like xivalexander fix allowing people to double weave in high latency. Ultimately it's more of a joke/hope that the new version will fix the problems with the original game
@bolladragon it was, but yeah it actually looks really clean. I'm actually really excited for it... Except having to go to the waking sands 400,000 times
for those who asking, there is still positional ring around enemy, so basically you still can move around but in this they just want to show how spell/skill work
It's wild how many assumptions people are making about the shortest of clips. It's literally just like any other job skill trailer that they show off before an expansion release, where they're not playing at all like actual gameplay. The original trailer was even just like a basic benchmark trailer, like beat for beat.
I don't know still if I'll try the mobile version, but I'm still paying attention because I have a theory that they're using this to test out ideas in how to revamp the standard FFXIV's jobs and combat system which they said they plan to do in 8.0. The fact many of these jobs are using abilities that didn't exist when ARR originally came out, or completely new abilities to begin with and a new input system suggests to me at least that they're acknowledging that many of the current jobs are too gutted at earlier levels.
It is worth keeping in mind that this is a different team entirely in charge of the mobile version. While it is possible that the main FFXIV dev team has worked with them and/or will take notes in regards to the things done here, it's likely that a lot of these decisions were made by that other team alone.
some how i don't think this will be the case, while i know 8.0 is the revamp of job identity the mobile version just doesn't have the limitations that the main retail game does
Funny enough, I think we technically do 'have' every single one of those abilities. At least in name. I think Elixir Field has a completely different animation (and this one honestly is a lot cooler) and probably effect. I'm not sure what the rapid multi-punch attack was supposed to line up with either.
I think some of the attack and particle effects on the skills look better in some areas, like the particle effects on black mage's thunder. But otherwise it looks pretty rigid in movement.
@@NajaSide They never have aoes show up on those trailers though, it's usually just enemies acting as dummies. It felt really cheap that they didn't remove the aoes on this one and still made the characters not move. I admit I found it a bit triggering :X
@@NajaSideusually the mob just stand there like target dummy but some do use AoE attack although they just take it (for damage reduction showcase i guess) One exception I can think of is Dawntrail BLM where they use Aetherial Manip to showcase the leyline redraw
@@parfaitcell3067 yeah i guess they rip off the graphics of some skills 🫢🥲 bard,white mage ,black mage skills seems bland not even the same in the main game 😔
I feel a deep pit of sorrow in my heart in knowing that the animations for the damned mobile version look better than the animations in the actual game.
eh? Not really? Like.. at all? its rigid and blocky. pay attention to the actual animations in the mmo for once. So overdramatic... try to avoid dishonest hyperbole that is easily disproven just by glancing at FFXIV.
@@tenjenk If you wanna talk about rigid and blocky animations in FFXIV, Royal Authority is right there. Also, I was being hyperbolic, yeah. It's a UA-cam comment, have a little fun with it. That all being said, I think MNK has some better looking animations then base game, along with PLD, SMN and DRG. There is an issue with snapping into place, however.
snapping into place? is it your first skill job trailer? they always never move as they are only showing the different skill, the only moment they ever move is when necessary. i did see scholar having the sprint lvl 90 skill icon though so odd they didnt showcase it. @@storm99_ i agree some skill looks better in this mobile version than base game, that drg one that gets a line of blue spike from the ground is cool, dont remember it being in the pc on pvp (which is where class usualy get new looking stuff)
@@princelyvince not the same, Spineshatter Dive was a cool gap closer. I would rather have it’s animation with removed damage than a dash. Jumping is a dragoon’s identity
Nah, not SSD. If its damage is removed, then why the attack animation at all? Rather, change the dash they now have's animation to be a forward jump, kinda like Elusive Jump(the backflip). Or make it look like High Jump, but no hitting animation. Also, same for DRK's damaging gap closing attack changed into a dash. This one also looks bad, and should be changed. Ofc, can't bring back the sick flip attack they did because they don't hit anymore, but definitely something that looks better than what we have in game.
AGAIN AND AGAIN AND AGAIN Every other job, evert expansion: "This sucks! My job didn't change / my job changed too much!" Warrior: I can still Fell Cleave? I am good thank you dev team
the blue thing from the ground was cool though but i agree its skill were lacking, mostly wasjustbuff effects. but yes there was a piercing one? the one with multiple stab, think that is aoe though
@@variant0177 Have no idea what you're talking about.. there are some very clear differences in animation. Just from a first viewing, I noticed it in Monk, Dragoon, White Mage
Palading Sword Basic Attacks looks Gorgeous Also if you pay attention the Oath Gauge seems to be used for the Holy Circle attack,im happy to see it used as an attack resource
you guys see that every hit animation that the class does also counts instead of it being just one big damage? This is what I wish was in the main game
2 thing I'm pretty sure I use more than 9 spells on my hot bar also they need to get rid of that basic attack icon taking too much space , tell me who uses basic attacks
The core combat mechanics are probably different here to facilitate less skills and I imagine the basic attack button is probably all of the classes core attack skill /weapon combo rolled into one button
Maybe in future expansions. But just like PvP has their own moves, it is also very well possible that these are and always will be for the mobile version only.
Do warrior and Paladin have their AOE skills? I am quite unsure about them in a gameplay perspective, how is tanking gonna work on mobile with just single target?
PoA is unlocked by finishing the PLD job quest at lvl 70, and the pink holy blast (Holy Circle) is unlocked at level 72 ..... ALSO HELLO IS THAT INTERVENE AT 50 ???
The question is, hpw does SE make some money here if there's no monthly sub? There will be a cash shop for sure but what are they selling besides mounts and cosmetics?
you ever play genshin? maybe they'll do resin/recharging currency for non-msq content so you can only run the content so much, as well as cosmetics. as this is supposed to be a collaborative game, unsure if they'd do something like weapon gacha lol maybe for cosmetics too but mostly i can see the dungeon lockouts costing some kind of daily resource being the most likely
Who knows, but with how much they charge for mounts that are easily 3 times the sub price, main FF14 alone can keep this alive forever. It might get people to invest in a PC or console to play the real thing
@@IAmTheGlovenor the reason mobile gamers is growing is because First: They only have mobile phone to play games especially people from Asia Second: They don’t have PC or enough money to buy one. There will be a cash shop for sure and the main FF14 alone is not funding all of these the entire time. Once this mobile game is released, the PC gamers will decrease that is for sure.
Dragon Quest X (another of SE’s mmos) also is on mobile and it uses its own sub for that so I don’t see why they wouldnt do that for this mobile version of FFXIV
look at how much genshin impact and gran blue fantasy make every month just toss some cosmetics a battle pass and maybe a mount into a shop and make millions easily, mobile games are huge in eastern markets and the stigma about spending money really isn't a thing
@@zedorian6547 There aren't any 1.0 private servers... There are ways to set it up for yourself and walk around, but it's comically broken because most of the data was server side, so NPCs and MSQ don't really work
@@MasterNix ninja was added post ARR because of time constraints and because they could not get it ready in time so they added it around the tail end of ARR and the reason why ninja could not be added to the character creator is because there isnt enough memory left on that screen to have it included there, I dont know if its like that these days aswell but thats the reason that was given few years back
it was never going to be. its a recreation by a totally different company, simply BACKED by square enix. what, did you think your were going to be doing savage raids with people on mobile phones?
How does Mobile work again? Is it its own thing not tied to the main servers? So it can't cross play like PlayStation / XBox / PC. Then, what does attack do? I know I haven't played for a long time, but I think FFXIV still doesn't have Normal attack combos.
@@HikariVictor This had me both intrigued and concerned. Good for them for going mobile and I'm actually interested in the gameplay, how they reimagined it. On the other hand, thinking about going through the entire ARR again, including the ridiculous amount of filler quests, gives me the chills.
So some changes that they made for SCH and WHM are kinda funny. Sch's Recitation gave 1 aetherflow stack, and the recit effect doesnt have any timer until it used (and casting Indom still cost 1 aetherflow instead of making it free). The Aetherflow button beside giving you 3 aetherflow, it also gave you dissipation-like buff that changes the button into Art of War II BUT RANGED! Every fairy action eats some portion of the fairy gauges also. Rip Sacred Soil Whm's Red lilies (Afflatus Misery) has different timer than the Blue lilies (Afflatus Rapture), Misery will be an extra dps button rather than eating 3 lilies. But in the Video Lamimi uses Rapture but the blue lily doesnt get eaten, so maybe its some new freecure? lol Holy loses its Stun effect seems :o Rip Asylum
@@armorparade wee bit agreed, the very least building up fairy gauge to use on your fairy abilities seems absolutely poggers! it'll add so much depth to the job seamlessly.
This is very hype for me still, BUT i truly hope they do the whole "skill wheel" thing most mobile mmos do, cuz ngl, if this is all the classes will do, it sort of looks *too* repetitive and simple
Im pissed at how good this looks, and the fidelity of the effects look better than some of those in the current game lmao. GG's mates its been a good run! Edit: If this comes with controller support that would be sick.
I'm a Shadowbaby so I"m a little bummed I won't be able to play Samurai or Ninja or Dark Knight at 50 because I started playing those as soon as they were accessible. I'm also though excited as heck to try this, I'll just focus on DRG, WAR, and BRD. I'm trying to imagine Coils on mobile o.O
Many people in China and other countries outside the west/north play mobile games more often than on console or desktop. Those that do play on desktop- particularly in China -usually have to use a gaming vpn in order to play with everyone else (being that their version has for a long time lagged behind on the patches and expansions).
maybe wishful thinking, definitely wild speculation, but i wonder if this is the devs trying to solve the “1.0 spaghetti code” problem in the main game. maybe part of 14s next 10-year plan is to create this new build of 14, slowly upgrade and update it until they’ve reached full feature parity with the main game, and then they have a less janky build of 14 they can move people over to. gone would be the days of “well we can’t implement X because spaghetti code. it would break too much.”
this isn't even made by square enix. its a totally different company, simply given a license and BACKED by square enix (aka squares name is on it and they make the big money, but the other company gets a good chunk)
rewritting the whole game into a new engine would be a gargantuan task... it would take a minimum of 2 years and thats rushing it considering the sheer amount of shit the game already has
Huh, this actually looks pretty nice. I wonder how big of a community this will draw online? The story of FF14 is great, and if they can add voice lines for Mobile, then with this style of combat it can draw in a lot of people. Needs more movement though, everyone is standing still and not dodging.
Have you never watched a job action trailer? We have not seen the game in action yet. If we stand still at that point then by all means I’ll be right beside you in our complaining.
Sure go download a smartphone emulator and use that until they decide to do a pc port where the pc players can bitch that the game isnt catered to their experience like they always do
1:16 wood wailer still attacking random chinchilla
It's their job, to keep those rodents away!
The fact they still do it after nearly a decade and in another game, crazy. send applause to best character 👏👏👏👏
The GOAT 🗣️🗣️🗣️
They're dedicated 👏
honestly im so proud for him, GET THAT RAT !!!!
Can we take a moment to cry about the fact it's going to have a better netcode than the original game?
Don't say that. That makes my heart hurt
what makes u say that?
@@GuardianLamb the fact that the mobile version is being handled by a different studio and being made from the ground up. There is no real reason for it to keep the forced 500ms of animation lock after using a skill, which is what some mods like xivalexander fix allowing people to double weave in high latency. Ultimately it's more of a joke/hope that the new version will fix the problems with the original game
I know it's mostly a joke but the speed shown in this preview really does make it look like it isn't a joke at all
@bolladragon it was, but yeah it actually looks really clean. I'm actually really excited for it... Except having to go to the waking sands 400,000 times
Impressive, they managed to fit the entire maingame SMN kit into the mobile version!
Some of the animations actually look better and more snappy, like on MNK and PLD
still mad that royal auth replaces rage of halone. infinitely cooler anim on halone
@@armorparade Royal Authority is a genuinely stupid looking animation 🥲
It'll look choppy on my phone tho lol.
for those who asking, there is still positional ring around enemy, so basically you still can move around but in this they just want to show how spell/skill work
It's wild how many assumptions people are making about the shortest of clips. It's literally just like any other job skill trailer that they show off before an expansion release, where they're not playing at all like actual gameplay. The original trailer was even just like a basic benchmark trailer, like beat for beat.
I don't know still if I'll try the mobile version, but I'm still paying attention because I have a theory that they're using this to test out ideas in how to revamp the standard FFXIV's jobs and combat system which they said they plan to do in 8.0. The fact many of these jobs are using abilities that didn't exist when ARR originally came out, or completely new abilities to begin with and a new input system suggests to me at least that they're acknowledging that many of the current jobs are too gutted at earlier levels.
I pray you're right mate. But I'm actually upset that some of these new animations look better than what we've got in the retail version.
@@artaiusazure4794well kinda hard to port over actual FF14 assets onto a tiny ass phone, it'd make sense for them to build it up from the ground
It is worth keeping in mind that this is a different team entirely in charge of the mobile version. While it is possible that the main FFXIV dev team has worked with them and/or will take notes in regards to the things done here, it's likely that a lot of these decisions were made by that other team alone.
some how i don't think this will be the case, while i know 8.0 is the revamp of job identity the mobile version just doesn't have the limitations that the main retail game does
Maybe square should fix the sloppy engine retail is on first.
Some of those monk moves would be cool to have on the main game.
Funny enough, I think we technically do 'have' every single one of those abilities. At least in name. I think Elixir Field has a completely different animation (and this one honestly is a lot cooler) and probably effect. I'm not sure what the rapid multi-punch attack was supposed to line up with either.
@NajaSide that multiple punch is from Lyse in lvl70 dungeon tho
@@burneyzhang1558 I'll have to look and see what the name of the attack is at some point then, thanks for the info!
Lv. 50 Fell Cleave and Inner Release my beloved
As a warrior main I'm actually disappointed
I think some of the attack and particle effects on the skills look better in some areas, like the particle effects on black mage's thunder. But otherwise it looks pretty rigid in movement.
Yeah it looks absolutely awful
@@WisdomisVirtuous Its a mobile game, so they have to cut corners out somewhere
@@marcusmarcus6955 Star Rail, WuWa, ZZZ etc. is mobile too.
you can move around , this is only showcasing the abilities
@@WisdomisVirtuoushyperbolic much?
Already not moving away from aoes eh?
Do they usually move away from aoes in expansion job action trailers?
@@NajaSide no
@@NajaSide They never have aoes show up on those trailers though, it's usually just enemies acting as dummies. It felt really cheap that they didn't remove the aoes on this one and still made the characters not move. I admit I found it a bit triggering :X
@@NajaSideusually the mob just stand there like target dummy but some do use AoE attack although they just take it (for damage reduction showcase i guess)
One exception I can think of is Dawntrail BLM where they use Aetherial Manip to showcase the leyline redraw
Well, it's just a skills showcase.
1:46 did the summoner just spank Titan?
@@sklefenz yeah 🤣🤣
BAD MOUNTAIN!!!
Black Mage having it's entire Enochian set up with a third of the buttons is literally a dream come true.
The enemies dont jiggle when you hit them =[
they actually do, but not every attack let them jiggle if you look closely
@@ArcadeTheatre jiggle 🤣🤣
Maybe because this is not even alpha test, but i agree with u 100% the atk feels zero impact
@@parfaitcell3067 yeah i guess they rip off the graphics of some skills 🫢🥲 bard,white mage ,black mage skills seems bland not even the same in the main game 😔
Game didnt even release bro chill
I feel a deep pit of sorrow in my heart in knowing that the animations for the damned mobile version look better than the animations in the actual game.
Mobile is where the moneys at, after all!
eh? Not really? Like.. at all? its rigid and blocky. pay attention to the actual animations in the mmo for once.
So overdramatic... try to avoid dishonest hyperbole that is easily disproven just by glancing at FFXIV.
Maybe Your PC is just bad because even the console version is still better than this by night and day.
@@tenjenk If you wanna talk about rigid and blocky animations in FFXIV, Royal Authority is right there.
Also, I was being hyperbolic, yeah. It's a UA-cam comment, have a little fun with it.
That all being said, I think MNK has some better looking animations then base game, along with PLD, SMN and DRG. There is an issue with snapping into place, however.
snapping into place? is it your first skill job trailer? they always never move as they are only showing the different skill, the only moment they ever move is when necessary. i did see scholar having the sprint lvl 90 skill icon though so odd they didnt showcase it. @@storm99_ i agree some skill looks better in this mobile version than base game, that drg one that gets a line of blue spike from the ground is cool, dont remember it being in the pc on pvp (which is where class usualy get new looking stuff)
Dragoon has a damaging jump skill while 7.0 onwards gets a generic dash. Square please add that anim instead :))
i like the dash and all but man do i miss SSD
Dragonfire Dive?
@@princelyvince not the same, Spineshatter Dive was a cool gap closer. I would rather have it’s animation with removed damage than a dash. Jumping is a dragoon’s identity
Nah, not SSD. If its damage is removed, then why the attack animation at all?
Rather, change the dash they now have's animation to be a forward jump, kinda like Elusive Jump(the backflip). Or make it look like High Jump, but no hitting animation.
Also, same for DRK's damaging gap closing attack changed into a dash. This one also looks bad, and should be changed. Ofc, can't bring back the sick flip attack they did because they don't hit anymore, but definitely something that looks better than what we have in game.
@@TorManiak yeah I meant like that with ssd, now the dash, a jump without the hit animation instead.
Passage of Arms looks SO MUCH COOLER? The sword throw into the brace is a need for the current animation.
Warrior having Fell Cleave is all I needed.
AGAIN AND AGAIN AND AGAIN
Every other job, evert expansion: "This sucks! My job didn't change / my job changed too much!"
Warrior: I can still Fell Cleave? I am good thank you dev team
Monk actually has smooth martial art animations 😮😮😮❤
Not a singular piercing attack on that dragoon, damn.
the blue thing from the ground was cool though but i agree its skill were lacking, mostly wasjustbuff effects. but yes there was a piercing one? the one with multiple stab, think that is aoe though
Woah! They really make level 50 look super fun again after playing at level 100! 🤩
why are so many of these animations way cooler than the real game ones goddamn
Bruh they are lifted straight from the pc game what are you talking about?
@@variant0177 bruh, compare the Fell cleave the Warrior has here and the Fell Cleave in the original.
They are completely different.@@variant0177
@@variant0177 I'd love for you to show me where in PC version Tornado Kick and Bootshine look like that
@@variant0177 Have no idea what you're talking about.. there are some very clear differences in animation. Just from a first viewing, I noticed it in Monk, Dragoon, White Mage
Palading Sword Basic Attacks looks Gorgeous
Also if you pay attention the Oath Gauge seems to be used for the Holy Circle attack,im happy to see it used as an attack resource
Those MNK animations though 😮
Classic unreal engine Niagara particle effects, they look so great here. The magic actually looks like magic.
you guys see that every hit animation that the class does also counts instead of it being just one big damage? This is what I wish was in the main game
my issue is how the heck are you not going to mistap everything lol, and the wheel being dead center... i can't reach that easily
The wheel button isn't on the center, it's on the actual skills on the right. It's like a stick where you drag it.
Man.. the vfxs and some animations are better than what's ig rn imo
2 thing I'm pretty sure I use more than 9 spells on my hot bar also they need to get rid of that basic attack icon taking too much space , tell me who uses basic attacks
The core combat mechanics are probably different here to facilitate less skills and I imagine the basic attack button is probably all of the classes core attack skill /weapon combo rolled into one button
I am skeptical the UI is that clean on release.
For the best gaming mobiles there are on the market right now, I found this believeable. But yeah, not everyone has those kind of mobiles obviously.
Omg i stopped playing on pc because of time, square want me to be addict again....
cool cool, very cool
Now get those unique moves on the PC game thank you
Maybe in future expansions. But just like PvP has their own moves, it is also very well possible that these are and always will be for the mobile version only.
Considering this is recent, this'll probably look better than the main version😅
Enochian, Affilatus Misery...
Seeing these skills in level 50 content is going to give me such a mechanical whiplash.
I'm getting saoif vibes omg ❤ I love this
will the progress on mobile linked with the pc version?
will the mobile be subscription based too?
Pretty separate from the game on pc
@@thefantasydude5832if that's the case, let the mobile ver. at least link to our og FFXIV account for appearance or something
Mobile version is only gonna have ARR at first I think and I suspect it will probably have a sub since Dragon Quest X on mobile is also sub.
It's gonna be free to play. Watch the q and a video.
Do you need subscription to play this like the pc version?
probably not
Free game but of course with micro transactions that we don't know yet 👀
What do the Mobile devs know about 8.0 MNK that we don't?
WHY DOES T HE IDLE DRAGOON POSE LOOKS BETTER THAN ON THE MAIN VERSION!?
IKR????!!
Do warrior and Paladin have their AOE skills? I am quite unsure about them in a gameplay perspective, how is tanking gonna work on mobile with just single target?
@V3RYJOSH i saw paladin use holy
Im gonna guess that we didnt see everything the game has from about 8 seconds per job.
Wonder how it would feel to play with this UI.
Looks really good! I can play FFXIV on the go and save some money with it being f2p. \0/
It looks so good 😍❤️
wait did they remove the 2.5s gcd?? seems like it
Different build of the game aimed at different hardware that might just play differently.
its not focused on a rotation, more in a just spam out of cooldown kind of game... pretty standard for mobile games
I wonder if all the XIV races will be available?
@@BryanCarthell idk i guess ARR race 🤔
Do we have any idea when this might be coming out
wait does mobile PLD have passage of arms that early? other than that can't remember the skill icons for my life
PLD has passage of arms, Summoner has gem summons, Black Mage seems to have Paradox, White Mage has blood lily, and Scholar already has Expedient
Do realize that this is in fact a seperate game, so the order in which some moves are given might differ from the 'normal' game.
PoA is unlocked by finishing the PLD job quest at lvl 70, and the pink holy blast (Holy Circle) is unlocked at level 72
.....
ALSO HELLO IS THAT INTERVENE AT 50 ???
Were is the ENglish ver?
I don't know how I feel about having future abilities when it's only ARR.
Why is the monster not fighting back?
The question is, hpw does SE make some money here if there's no monthly sub? There will be a cash shop for sure but what are they selling besides mounts and cosmetics?
you ever play genshin? maybe they'll do resin/recharging currency for non-msq content so you can only run the content so much, as well as cosmetics. as this is supposed to be a collaborative game, unsure if they'd do something like weapon gacha lol maybe for cosmetics too but mostly i can see the dungeon lockouts costing some kind of daily resource being the most likely
Who knows, but with how much they charge for mounts that are easily 3 times the sub price, main FF14 alone can keep this alive forever. It might get people to invest in a PC or console to play the real thing
@@IAmTheGlovenor the reason mobile gamers is growing is because
First: They only have mobile phone to play games especially people from Asia
Second: They don’t have PC or enough money to buy one.
There will be a cash shop for sure and the main FF14 alone is not funding all of these the entire time. Once this mobile game is released, the PC gamers will decrease that is for sure.
Dragon Quest X (another of SE’s mmos) also is on mobile and it uses its own sub for that so I don’t see why they wouldnt do that for this mobile version of FFXIV
look at how much genshin impact and gran blue fantasy make every month just toss some cosmetics a battle pass and maybe a mount into a shop and make millions easily, mobile games are huge in eastern markets and the stigma about spending money really isn't a thing
Is it gonna be available on PlayStore?
Can we transfer our data from the main game? Like I at least want my lalafel even if he's reset in level
It won't be 1.0 because corrheas is snowy damit we could have had 1.0 playable story
Just go on one if the 1.0 private servers then. SE wants nothing more to do with 1.xx
@@zedorian6547 There aren't any 1.0 private servers...
There are ways to set it up for yourself and walk around, but it's comically broken because most of the data was server side, so NPCs and MSQ don't really work
Will all the current classes not be in the mobile game? I don’t even see ninja.
Ninja was added post-arr. During patches
This is the release version, why would they release everything immediately lol?
@@MasterNix ninja was added post ARR because of time constraints and because they could not get it ready in time so they added it around the tail end of ARR and the reason why ninja could not be added to the character creator is because there isnt enough memory left on that screen to have it included there, I dont know if its like that these days aswell but thats the reason that was given few years back
Well it wouldn’t be a very good ninja if you could see it, would it?
Game also apparently has a transmog system
So my guess is this won't be connected to the main game.
it was never going to be. its a recreation by a totally different company, simply BACKED by square enix. what, did you think your were going to be doing savage raids with people on mobile phones?
@userbunny14 Actually yes! It could be done I'm just surprised they can't pull it off but thanks for the info, you need to work on your delivery.
Scholar was going crazy NGL lol
Can this be played with controller? Does it have in game support like the PC version?
That dragoon skill ! I want it in the main game
Mobile monk goes harder then desktop monk :(
This makes me so salty, how does this mobile game have better animations than the actual game.
sadly because the actual game is built on very very old code from 2008 that doesn't even work correctly
lmao why the MNK suddenly shot a rapid bullet of energy.
Where's Ninja?
Ninja was released after 2.0, so I'm assuming they're doing the same here
@lyxs1640 so was scholar and summoner.
@benwolfe9858 no, summoner and scholar were released during 2.0
NO DARKNIGHT ???
DK was released with 1st DLC (Heavensward). There was no DK on initial PC release, just like there was no Astrologian and other later jobs
I wanna see this kind of combat style be in the actual game 🤔
I hope there's a trading system..
How does Mobile work again? Is it its own thing not tied to the main servers? So it can't cross play like PlayStation / XBox / PC. Then, what does attack do? I know I haven't played for a long time, but I think FFXIV still doesn't have Normal attack combos.
Not crossplay, nor same game, it is own thing with an MSQ reimagination for mobiles
@@HikariVictor This had me both intrigued and concerned. Good for them for going mobile and I'm actually interested in the gameplay, how they reimagined it. On the other hand, thinking about going through the entire ARR again, including the ridiculous amount of filler quests, gives me the chills.
Where is red mage??
Will FFXIV mobile support controller?
Looks like I will be playing as a mage.
Something about how these animations snap into place looks super offputting
How u play the game
So some changes that they made for SCH and WHM are kinda funny.
Sch's Recitation gave 1 aetherflow stack, and the recit effect doesnt have any timer until it used (and casting Indom still cost 1 aetherflow instead of making it free).
The Aetherflow button beside giving you 3 aetherflow, it also gave you dissipation-like buff that changes the button into Art of War II BUT RANGED!
Every fairy action eats some portion of the fairy gauges also.
Rip Sacred Soil
Whm's Red lilies (Afflatus Misery) has different timer than the Blue lilies (Afflatus Rapture), Misery will be an extra dps button rather than eating 3 lilies.
But in the Video Lamimi uses Rapture but the blue lily doesnt get eaten, so maybe its some new freecure? lol
Holy loses its Stun effect seems :o
Rip Asylum
Yeah not ARR 2.0 😂😂😂😂 wtf
the deepest cope i can come up with is that these are ideas sitting in the 8.0 pot. cause if they are i am all for it
@@armorparade wee bit agreed, the very least building up fairy gauge to use on your fairy abilities seems absolutely poggers! it'll add so much depth to the job seamlessly.
Surprised you missed the diamond under BLM's gauge.
*They gave level 50 BLM Xenoglossy*
Can I play this on Samsung S20?
I want these developers for the main game
Niw bring those exclusive actions to main game please.
That drg skill tho
This is very hype for me still, BUT i truly hope they do the whole "skill wheel" thing most mobile mmos do, cuz ngl, if this is all the classes will do, it sort of looks *too* repetitive and simple
I like repetitive and simple
is it gonna require monthly sub? have they mentioned anything like that?
No so far only realm reborn content
Dragon Quest X on mobile requires a sub so I expect this will too.
@@zedorian6547 They have confirmed the game to be free to play. Idk how in the world they're gonna monetize it, considering that.
i see no auto combat but well see if that remains that way
What the hell?? They made Anatman actually useful??
Scholar in mobile has more skills than the base game lmao.
huh?
huh? Did you mean SMN as a joke? Cause SCH has the most tools out of all the classes.
@@tenjenk Nah, I meant dps wise.
Ngl, this kinda looks better than the main game
fewer skills.. can we have that in original game please?
How the fact their no dodge or moving
mobile era 🔥
THE MONK SHOULD BE LIKE THAT
For mobile it's ok.
@@Sillhid minimum iPhone 12 Pro)
@@Okay-q7n Source?
I wonder how many people in China have that
Good luck to track your poison shot with bard with this 15x15 pixel animation on your little screen
We still dont know how the game will play. Probably wait until more info before judging.
Im pissed at how good this looks, and the fidelity of the effects look better than some of those in the current game lmao. GG's mates its been a good run!
Edit: If this comes with controller support that would be sick.
So I guess ff11 mobilenisnt coming?
never happening, Nexon fucked that years ago
Oh Im gonna play tha fck outta this during my astro sessions.
Is it gender lock?
Letsgoooo i hope it's not region locked, we need MMORPG on the goooooo
So can you just not dodge AOE's in this version?
Find me one job action trailer or benchmark where they dodge aoe’s
@@zedorian6547 ok... im gonna say, DT black mage segment, redraw showcase
I'm a Shadowbaby so I"m a little bummed I won't be able to play Samurai or Ninja or Dark Knight at 50 because I started playing those as soon as they were accessible. I'm also though excited as heck to try this, I'll just focus on DRG, WAR, and BRD.
I'm trying to imagine Coils on mobile o.O
Watch summoner feel better to play here than in the actual game 😂
My question is, why even do a mobile version?
Money
Many people in China and other countries outside the west/north play mobile games more often than on console or desktop. Those that do play on desktop- particularly in China -usually have to use a gaming vpn in order to play with everyone else (being that their version has for a long time lagged behind on the patches and expansions).
To tap the mobile market in sea regions. Also the main game having monthly subs is what's putting a lot of people away from the game.
@@jiedragonhub Monthly subs being a detractor is so true. Were it not for that, I probably would've played any mmos way way sooner.
maybe wishful thinking,
definitely wild speculation,
but i wonder if this is the devs trying to solve the “1.0 spaghetti code” problem in the main game.
maybe part of 14s next 10-year plan is to create this new build of 14, slowly upgrade and update it until they’ve reached full feature parity with the main game, and then they have a less janky build of 14 they can move people over to.
gone would be the days of “well we can’t implement X because spaghetti code. it would break too much.”
this isn't even made by square enix. its a totally different company, simply given a license and BACKED by square enix (aka squares name is on it and they make the big money, but the other company gets a good chunk)
rewritting the whole game into a new engine would be a gargantuan task... it would take a minimum of 2 years and thats rushing it considering the sheer amount of shit the game already has
@irisfantasies you’re entirely correct but i’m allowed to be hopeful lol
Huh, this actually looks pretty nice. I wonder how big of a community this will draw online?
The story of FF14 is great, and if they can add voice lines for Mobile, then with this style of combat it can draw in a lot of people.
Needs more movement though, everyone is standing still and not dodging.
@@DXDragon38 yeah 😆😆 but idk it could be auto path ?? Hopefully No 🫢
@@ajsario6804 not every mobile game is autopath/autoplay there's a ton of games on mobile that are more high quality then the state of yawntrail.
Have you never watched a job action trailer? We have not seen the game in action yet. If we stand still at that point then by all means I’ll be right beside you in our complaining.
Can't I just play this version on pc?
Sure go download a smartphone emulator and use that until they decide to do a pc port where the pc players can bitch that the game isnt catered to their experience like they always do
I truested them right!!! Jokes on you disbelievers 😂😂😂