Thanks for posting, some things for future games. For leap into tackle zone, 3+ for 1, 3+ for 2, 4+ for 3, etc. You forgot BO have grab and BO Goblins have Thick Skull. Also you need a take root marker, since your tree rooted and your forgot, You guys also need to be consistent on turning models after they moved and back to the front at end of turn. Like the book states, its somewhat confusing to understand who hasn't activated and who has. Also you cannot use a team reroll unless its one your turn. It was on the WE player turn when the Dancer failed and the ball bounced, so +1 to catch the bouncing ball, but no reroll allowed. Stunned players roll over at the end of your turn, so you don't accidently move them.
Thanks for posting, some things for future games. For leap into tackle zone, 3+ for 1, 3+ for 2, 4+ for 3, etc. You forgot BO have grab and BO Goblins have Thick Skull. Also you need a take root marker, since your tree rooted and your forgot, You guys also need to be consistent on turning models after they moved and back to the front at end of turn. Like the book states, its somewhat confusing to understand who hasn't activated and who has. Also you cannot use a team reroll unless its one your turn. It was on the WE player turn when the Dancer failed and the ball bounced, so +1 to catch the bouncing ball, but no reroll allowed. Stunned players roll over at the end of your turn, so you don't accidently move them.
need to get a troll on that blork team
Did the BO player forgot "Grab"?