Fathomless Warlock: D&D

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 157

  • @matthewmussler5621
    @matthewmussler5621 3 роки тому +125

    *a audible sigh is heard as a wizard casts mold earth for the 100th time*
    Wizard: Are you sure it has to be this big? It is so tedious doing this before every dungeon....
    Warlock: Yes, and stop complaining. The teleportation is worth it. Now then, bard, use the decanter of endless water!
    Bard: Money shot!!!
    *Wizard and Warlock both roll their eyes as their latest man-made pond is completed*

    • @DaDunge
      @DaDunge 3 роки тому +7

      I mean most places will have a body of water already. Unless you're in a very dry place.

    • @kawawangkowboy9566
      @kawawangkowboy9566 3 роки тому +4

      @@DaDunge imagine being a fathomless warlock on Athas

    • @cynzix
      @cynzix 2 роки тому +2

      Or you can carry a big enough garden pool in your bag of holding...

    • @evansmith2832
      @evansmith2832 2 роки тому

      So the only classifications for a pond in regards to size are upper limits, no lower limits. Based on this, the way I read it the lower limit of the size of the body of water for fathomless plunge is that it has to have enough spaces for everyone you're teleporting to be in at once. So if you took the pact of the tome and took mold earth, you would only have to cast it once per party member. You also get create water which is permanent, so if you filled that hole in the ground as the container with your 5th level slots and then took a short rest, you'd have created the body of water to warp to and get all your slots back. In theory you wouldn't have to fill the 5 foot deep hole entirely, but if your dm made you, for a total party of 3 or 4 you'd need to cast create water with all 3 slots, for a party of 5 you'd need to wait until level 17 for your 4th slot, and any party greater than that you'd have to get someone else to help you out. So if you're able to take a short rest whenever you want and have enough resources left over when you decide to create it, the process should take at most around 10 actions.

    • @Halinspark
      @Halinspark 2 роки тому

      If you are fighting near a body of water, or can somehow make one, you now have a way to teleport you and some friends anywhere you all want within it or 30 feet of the edge of it for only an action and no need for spell slots. It's a bit limiting, but it's not terrible if you're not playing in flat arid areas and salt mines. And even then, you get access to Create Water, which can be useful with some forethought.

  • @andrewreimann5203
    @andrewreimann5203 3 роки тому +67

    Came for the pact, stayed for the fact that I’m not smart enough to break out of an eternally binding pact

  • @mirkofraccastoro7573
    @mirkofraccastoro7573 3 роки тому +57

    I can only imagine the pain created by evard's black tentacles+ 20 speed redution from tentacle+ eb+ something like wall of thorns and/or spirit guardians, example, 30 ft-20=10/2 for difficult terrain/2 for spirit guardians= 0 movement and good luck

    • @jelte3754
      @jelte3754 3 роки тому

      Me not like :3
      Killer combo's are.. Always killers.

    • @WinterPains
      @WinterPains 3 роки тому +2

      Its Merilwyn's Meat Grinder all over again.

  • @FrankBastianIDGD
    @FrankBastianIDGD 3 роки тому +25

    Really excited for the Genie. I'm about to start a new campaign as a Dao-Warlock and can't wait to scrape someone through my Spike Growth (using repelling blast, grasp of hadar and the crusher feat) or let my invisble imp carry me around, while I'm relaxing in my personal appartement :)

    • @aaronhumphrey3514
      @aaronhumphrey3514 3 роки тому +1

      Genie looks really good if you pick the right options, no doubt.

    • @tiakeravelonna
      @tiakeravelonna 3 роки тому +3

      I'm playing an efreeti warlock right now, and while we haven't had many combats, I'm excited to see what I can do. Although I did bitchslap a wildfire druid with Burning Hands.

  • @HammerheadStarcraft
    @HammerheadStarcraft 3 роки тому +37

    Treantmonk, I think you’re seriously underrating the defensive effectiveness of the 6th level Tentacle reaction. 1d8 isn’t much, but it adds up round after round.
    And a key advantage of the tentacle is that you can summon it and cast a real spell in the same turn (unlike SW).

  • @kawawangkowboy9566
    @kawawangkowboy9566 3 роки тому +10

    I like the idea of a sailor surviving an encounter with an Aboleth by making a pact with it

  • @Deal101
    @Deal101 3 роки тому +17

    Genie please fast! man you really left the best for last on this one

    • @dragonhearthx8369
      @dragonhearthx8369 3 роки тому

      No he didn't he did the best one first. But I'll be merciful.

    • @jelte3754
      @jelte3754 3 роки тому

      Best new concept that isn't tentacles

  • @UnkaJosh
    @UnkaJosh 3 роки тому +5

    10th level Fathomless Warlock abilities synchronize incredibly well-- Evard's Black Tentacles, and they won't lose concentration from damage, PLUS the slowdown of Tentacle of the Deeps (which doesn't use concentration), and then quite possibly Lance of Lethargy and Repelling Blast is a really impressive amount of battlefield control.

  • @DaDunge
    @DaDunge 3 роки тому +24

    4:49 Hex however uses one of your incredibly limited spell slots.

  • @whynaut1
    @whynaut1 3 роки тому +2

    Thank you for being as kind to Fathomless Warlock as you could be

  • @fadeleaf845
    @fadeleaf845 3 роки тому +66

    I've seen enough hentai to know where this is going

  • @5olaris88
    @5olaris88 3 роки тому +15

    Good morning all!

    • @DavlinViari
      @DavlinViari 3 роки тому

      Good afternoon from Europe

  • @kerschraphael
    @kerschraphael 3 роки тому +1

    Thanks for all your work. Your videos are informing and entertaining.

  • @Melorific
    @Melorific 3 роки тому +15

    I definitely think you're underestimating guardian coil. Warlocks normally don't use their reactions at all. pro-actively healing on average 4.5, and then 9, HP per round is pretty significant. To compare it you could look at Aura of vitality, which heals 7 hp on average per turn. But not pro-actively and uses a bonus action. People tend not to cast aura of vitality much in combat for those reasons. But as a reaction on top of a pseudo-spiritual weapon? Sounds very reasonable.
    Also one other point you didn't mention for the tentacle vs hex is that you of course save a spell slot when not using hex. Not using hex means you can deal more immediate damage with another spell. Also, the tentacle of the deep deals damage regardless of whether you're using eldritch blast or not. So you're not 'punished' for casting another spell while this ability is up.

  • @kwaksea
    @kwaksea 3 роки тому +12

    OK, come on Aquaman has super strength and super reflex outside of the water!

  • @robertcarson9169
    @robertcarson9169 3 роки тому +5

    At the moment I'm playing one of these, here is my thoughts: if you ever need to swim, you will be perfectly fine. The tentacle would be fine, exept for the fact that pact of the chain has that invocation that let's them attack as a bonus action, which is almost double the damage of the tentacle. I would only use the tentacle if my familiar dies. I haven't gotten to a higher level for the cold resistance, but I would guess the rest is about average.

  • @DaDunge
    @DaDunge 3 роки тому +4

    13:00 I don't think it depends that much. Yes in a desert campaign it may be useless. But it's use is not limited to just being good in naval campaigns.
    If a player wanted to pick this and I was going to send them into the desert I would probably warn them, tell them, look this campaign is not going to have much access to water.

  • @Baratasouin
    @Baratasouin 3 роки тому +3

    In the comparison between the use of Tentacle of the depth and Hex, I'm surprised that the option of using them both together was not presented.
    When you are facing enemies with a decent pool of hit point, you don't have to transfer your Hex often and can benefit of the damage boost from Hex with the tentacle.
    Math this up: starting at level 2, you can cast eldritch blast (+5 to hit, 1d10+3 force + 1d6 necrotic) and also hit with your tentacle (+5 to hit, 1d8 cold +1d6 necrotic). It takes effect on the second round of combat.

  • @KevShaw808
    @KevShaw808 3 роки тому

    Currently playing a Warlock of Uk'otoa in a Wildmount campaign where we started off on the Menagerie Coast. I don't really know anything about the setting so it is a lot of fun when the DM throws some story stuff that all the other players know but I don't. So far it's been a bunch of fun. I've been trying to use a combination of Guardian Coil with Armor of Agathys, and also Tentacle of the Deeps with Lance of Lethargy on Eldritch Blast. Great video and I look forward to seeing the Genie next week!

  • @vurt22
    @vurt22 3 роки тому

    Your videos are always such a treat! I’m looking forward to the next one!

  • @tomgymer7719
    @tomgymer7719 3 роки тому +2

    I think it's worth noting that the tentacle attack also doesn't use a spell slot, which is another advantage over hex, and also could be used with hex, if you had time to set it up, which isn't so unlikely as hex is a long duration spell. Obviously, against multiple enemies that isn't going to happen, but against one boss enemy it might be worth it. Overall, I think this subclass is pretty good, and would be fine to play in the majority of campaigns, as almost all will have some water, and even without that it's not bad, it just loses a couple of features.

  • @jeremycarpenter518
    @jeremycarpenter518 3 роки тому +3

    The warlock is making a melee spell attack for the tentacle's location, meaning that it would trigger hex.

  • @Porphyrogenitus1
    @Porphyrogenitus1 3 роки тому +16

    If you are a Fathomless Warlock you've got to wear a t-shirt that says _Get Kraken_ on the front and _Keep On Kraken'_ on the back.

  • @adriansmith4536
    @adriansmith4536 2 роки тому

    Good multi-classing synergy with any class ability which effects "the first target you attack". Say a raging barbarian, path of ancestral guardian, essentially for a 1 level dip you can use a class ability for any enemy within 40 feat of you!

  • @ryancparker
    @ryancparker 2 роки тому +1

    The tentacle of the deep actually works best with hex because it counts as an extra attack. You just have to wait until round 2 to use it.

  • @Porphyrogenitus1
    @Porphyrogenitus1 3 роки тому +2

    Genie Pact, your next video, make sure to point out that it works best if you're an astronaut who crash lands on some isolated islet and you run into Barbara Eden, so your pact is with her.
    Best for campaigns that will take a dark turn though where you wind up on another plane and the campaign starts to revolve around your machinations as a ruthless business tycoon.

  • @WinterPains
    @WinterPains 3 роки тому

    I actually made a Fathomless. Currently level 5 character, and he only has 1 level in Warlock (we started at level 5, and he is a Swashbuckler Rogue with 4 levels so he could have the Dual Wielder Feat).
    He was a pirate, and his ship sank, and at the last moment he called out for help, before blacking out. He woke up on a beach with his hair turned Turquoise and magic powers that he didnt discover for awhile.

  • @dylandugan76
    @dylandugan76 3 роки тому +28

    "Is it good?"
    "It depends."
    This feels like the Nature Cleric all over again.

  • @nikolex7
    @nikolex7 3 роки тому +43

    I recently played this warlock in stormking until the end.All i can say is that you didnt talk about his strongest points like,round 1 eldirch blast+hex 2nd round eldrich blast+tentacle which procs hex so you can get 3 times hex at lv 5.I was solo frontline for my team as warlock so i got repelling blast and the slow from tentacle made a huge diffrence.Lastly the damage reduction made a huge diffrence for me cause i was using almost always amor of agathys so i could get much more procs.Tell me your opinion.

    • @toufexisk
      @toufexisk 3 роки тому +1

      I gotta sat that sounds good! Armor of agathis fits thematicaly too ☺ gj! Would you keep hex for the entire campain or trade it out at higher levels?

    • @jelte3754
      @jelte3754 3 роки тому +2

      Storm King's to the end? That's some good work.
      As for water bodies, there may not have been a lot but I suppose your DM was able to take it into consideration.

  • @jefftheless
    @jefftheless 3 роки тому +10

    Really want to play a Level 20 oneshot where my char is a guy who found a Genie and wished for power and fame, but like in the past 24 hours.

  • @bradenwickstrom5618
    @bradenwickstrom5618 3 роки тому +4

    One thing you're missing with the tentacle vs hex thing is that hex only requires your bonus action once on the turn you cast it. On every subsequent turn youre free to whap people with your tentacle and they even stack.

  • @fofolacosa123
    @fofolacosa123 3 роки тому +8

    I believe that if you hit something that has Hex aplied on it with your tentacle you can add the 1d6 to that damage roll, so by round 2 you could do 1d10+1d8+2d6 on that target every round at lvl 1 (E. Blast + Tentacle + 2 Hex procs) for an average of 17 points of damage ( 5.5 + 4.5 + 7, respectively). I wouldnt call that bad damage.

  • @PiiskaJesusFreak
    @PiiskaJesusFreak 3 роки тому

    I'm really looking forward to the next video!

  • @christopherbonnett9722
    @christopherbonnett9722 3 роки тому +4

    I dont see why one couldn't use hex on one turn, maintain concentration and use the tentacle next turn with the hex bonus for all attacks including the tentacle's attack.

  • @mcullennz
    @mcullennz 3 роки тому

    5:50 according to dndbeyond you do add your ability modifier and if you have hex up you could add that damage too

    • @TreantmonksTemple
      @TreantmonksTemple  3 роки тому

      You can certainly add hex damage, though they don't pair well since they both are using bonus actions. According to Tasha's, it's 1d8 damage (no ability modifier added), and looking at my D&D beyond copy of Tasha's, it says the same.

  • @kikagezumi
    @kikagezumi 3 роки тому +4

    Oceanic Soul should have made you immune to underwater pressure, to allow you to be a denizen of the deep. It will be in any of my games that it comes up.

  • @xelloskaczor5051
    @xelloskaczor5051 2 роки тому

    storm sorcerer 6 fathomless 10 is probably my favourite class combo thematically. true stormy boi of the sea, three resistances, enough quickens to blast, its not good but it feels good.

  • @climbinggiant4744
    @climbinggiant4744 2 роки тому +1

    I don't understand why you can't run hex and the tentacle at the same time. You don't need your bonus for hex after the first cast, and the tentacle would proc hex a second time alongside your primary attack procing it, boosting your overall damage... right? Is the bonus action competed over in sequence, or because you need to designate a new target with the bonus when the first target dies? I feel like I'm not understanding something important and obvious lol.

    • @plissken2245
      @plissken2245 2 роки тому

      You are correct. Hex does not cost a bonus action after the first cast. Therefore, Fathomless Warlocks are great.

  • @PedroHISilva
    @PedroHISilva 3 роки тому +1

    I just imagined DMing for a party that puts a barbarian ancestral guardian using spirit shield on itself (it seems to work according to Crawford) on an altar fighting a demigod. Meanwhile an abjuration wizard uses its projected ward, a fathomless lock its guardian coil, a clockwork sorcerer its bastion of law. A gargantuan hammer hitting the barb, and the barb holding it till the limit. It's not that high damage reduction and probably the wizard could be doing something more powerful, but it's an epic scene nevertheless.

  • @rudewalrus5636
    @rudewalrus5636 Рік тому

    Hex and Tentacle are _not_ either or. Sure, you can't initiate them both at the same time, but once you cast Hex it's going to be active for the duration of the fight (or longer, as long as you don't lose concentration). So you can bring on your tentacle next round and have both active. You only use your bonus to move hex when the target dies, so that is probably not every round. There will probably be plenty of times you get both effects (not to mention you may be able to get hex bonus damage on tentacle attacks, DM willing).

  • @beaug4306
    @beaug4306 3 роки тому +2

    I think you are missing the best combo here. Hungar of hadar, with eldritch blast +lethargy +repelling with the tentacle slow + difficult terrain. You can keep things in the 20ft radius indefinitly which auto blinds them. Everything with darkvision gets advantage, they get disadvantage amd can't cast spells that need sight.
    None of this has saves, the knock backs, slows happen as long as the attacks hit and the blind is automatic. Even legendary resistance can't negate these.

  • @Nr4747
    @Nr4747 3 роки тому +3

    I think you are underestimating the power of the concentration-less "tentacly weapon" a bit. Once a warlock reaches level 7, they can cast Shadow of Moil instead of Hex and keep slapping opponents with their tentacles right from the beginning of combat, switching to Eldritch Blasts with advantage instead of the Hex damage boost on turn 2. And, rules as written, the warlock also gets advantage on all of the tentacle slaps since they are heavily obscured while making those attacks, the tentacles don't have to be obscured themselves (although some DMs might rule this differently). In either case, a Fathomless Warlock should be able to keep up damage wise with the good old Hex + Eldritch Blast combo in terms of raw damage while having better defenses and additional control via their tentacles. I give this subclass 2 tentacles up !

  • @scottyrose9106
    @scottyrose9106 3 роки тому +1

    Anyone else think Fjord ( Travis' hexblade warlock, on Critical Role) was very much a Fathomless Warlock? At least in flavor, if not in mechanics.
    I see things like this, and wonder if they derive inspiration for new things in newer books from popular DND games streamed online. All least so much, add to come up with the initial ideas, from said "DND Influencers."

  • @dragonhearthx8369
    @dragonhearthx8369 3 роки тому +3

    And another thing. The teleport says you can appear 30ft from the pond of water. Do you get to choose where you appear? If so then can't you be standing by a large lake that is more than 1 mile across then teleport to the lake and choose to appear 30ft on the other side?

    • @TreantmonksTemple
      @TreantmonksTemple  3 роки тому

      presumably you can choose, so yes.

    • @johnpaullogan1365
      @johnpaullogan1365 3 роки тому

      It says you appear within a mile either in a body of water or within30 ft

  • @zeedar412
    @zeedar412 3 роки тому +3

    At this point if I ever run/play a seafaring campaign, I fully expect the whole party to have water breathing and a swimming speed from level1.
    Which kinda takes the risk out of it. What do they need the ship for anyway?
    Although... I can totally see a fun Aquaman campaign, with the whole thing taking place under the ocean with constant use of underwater combat. That could be interesting.

    • @poilboiler
      @poilboiler 3 роки тому +1

      Same reason you would use a cart or wagon despite being able to walk is my guess. Trying to carry a cargo hold worth of loot while swimming isn't comfortable.

    • @tarrickmerdev2324
      @tarrickmerdev2324 3 роки тому

      This is my main complaint about these new, almost campaign-specific subclasses. I think they're way too focused on one individual aspect of adventuring to the extent that they do it so much better than everything else there's no point in picking anything else and they remove a lot of the tension and problem-solving that other types of campaigns can bring. These subclasses are basically there so that you can run an underwater campaign that plays exactly like any other campaign; without any concern whatsoever that its underwater. I guess they're for those players that are more interested in telling a group story than playing a game with challenges to overcome.

    • @flamebrindger3984
      @flamebrindger3984 3 роки тому

      You can come up with some obstacles. Maybe there is pollution in the water that acts as a poison, or lava/magma in the water, or acidic water. Maybe there are tons of debris/coral that they have to navigate through. Maybe there is a strong current that could sweep them away like in Finding Nemo. And don't forget about sunlight. Maybe they are underwater geysers that spew ash from a volcano, or hot steam. Maybe there's a giant tornado above the water that pulls everything below it, and shoots up whatever debris or even islands into the air. If water isn't stationary like rock then play with the fact that everything can shift/move in the water, play with water pressure. Fallout New Vegas stopped players from immediately going to the NV strip by putting tons of enemies in the way, forcing them to go the long way around. I think you get it, but I just wanted to share some fun ideas. After all, limitations spark creativity.

    • @conradkorbol
      @conradkorbol 3 роки тому

      You aren’t at risk of constant attacks in a ship. Eventually f can try to kill you if you are just swimming, I mean come one. It’s pretty obvious why you would need or want a ship. Also I have played in threee sea game and lots of games in general. Trust me, not all your players will have it and also if they have a Druid they can have this shit anyways. Breathe water is a ritual. But it’s at level 5.
      Players do not always choose optimally. In fact they frequently choose what they think is cool or fun. Players make character independent of what the dm says all the time

  • @hambaliyasim4959
    @hambaliyasim4959 6 місяців тому

    IMO, it’s good for control. I’m playing one now and Sleet Storm+Lance of Lethargy+Tentacle of the Deep basically means 0ft of movement or close enough but still. All that from turn 2. I’m playing at 6th level cos my character got kidnapped but I may not want to save that character just because I’m having so much fun with it. My party can kill them and I just serve the enemies on an icy platter.

  • @inMYtimeOFneed92
    @inMYtimeOFneed92 3 роки тому +4

    Why can't you use the tentacle AND the hex spell together? Bonus action overlap? Wouldn't it be a decent second turn option after hex on the first?

    • @philwalsworth4085
      @philwalsworth4085 3 роки тому +1

      That's what I'm thinking, concentrate on hex, and then the following turn throw the tentacle near the hexed creature. Slap for the cold and hex damage, right?

    • @thenightowldude
      @thenightowldude 3 роки тому +1

      I was thinking the same thing.

    • @inMYtimeOFneed92
      @inMYtimeOFneed92 3 роки тому +1

      @@philwalsworth4085 yeah I agree, I think maybe the problem is when the cursed target dies and you want to pass the hex to another target, but still, unless it's always hex on target, target dies before your next turn, this is going to be a combo rather than a choice between one or the other. Assuming you want to use your spell slots to do something different from hex this becomes even more usefull than it already is, gives you a much needed flexibility.

    • @colinlove4659
      @colinlove4659 3 роки тому +1

      Generally Hex uses a lot more Bonus Actions than the one used to cast it. Your victims die and you need to pick another target. You are correct you could stack both effects in a battle against a single powerful foe, but that is a circumstantial situation.

    • @TreantmonksTemple
      @TreantmonksTemple  3 роки тому +3

      In most fights, Hex gets moved at least once or twice.

  • @oliverneville5012
    @oliverneville5012 3 роки тому +1

    6th level also means you can preform verbal components underwater

  • @stranger6822
    @stranger6822 3 роки тому

    Regarding the 14th level feature and needing a body of water, a Fathomless warlock could conceivably create their own pool through use of Create or Destroy water. A 14th level warlock has 3 spell slots of 5th level that come back on a short rest. Create or Destroy Water cast as a 5th level spell can create 50 gallons of water, meaning 150 gallons per rest cycle. A 12' by 12' circular above-ground pool contains roughly 3400 gallons of water (depending on the pool). Therefore a 14th level Fathomless warlock doing nothing else could conceivably fill a pool of this size over the span of about 23 hours, so long as the DM allows him to take short rests whenever he likes during his downtime.
    But this is once again campaign dependent (which seems to be the theme of this patron). In my experience, DMs are inordinately cagey about when players can and cannot take rests and how many rests one can take during downtime. The trend for many DMs in 5e seems to be one of overall suspicion for their players and an unwillingness to commit to any definite rule that players might later exploit. Taking multiple short rests consecutively, even for the purpose of filling a pool, definitely falls into the potential exploit category. DMs I've played with would either need to be talked into it or would suggest some sort of tedious side quest to achieve the same that wastes a lot of game time. So, ask your DM about this.

  • @DeNorali
    @DeNorali 3 роки тому

    Maybe a tentacle themed sorlock. Tentacle + lethargic EB/Ray of Frost + Hunger of Hadar/Evards Black Tentacles should provide quite a decent control: blinding or restraining an entire room. Elven Accuracy yields easy hits. With Evards/Hadars radius, it is easy to position it so that it covers more or less the entirety of the room. If there is another caster that can provide yet more control, it can be quite nasty.

  • @krampuskardashian5890
    @krampuskardashian5890 3 роки тому

    Got an idea for a Tabaxi Swashbuckler with a single level of Fathomless to both have oodles of movement options and the ability to slow enemies down as he dances his way through them.
    Edit: Would also be using Booming Blade to penalize them while they're struggling to move.

  • @PanSak01
    @PanSak01 3 роки тому

    I think I have seen a video of Crawford somewhere explaining that an unconscious player is neither willing or unwilling and thus cannot be the subject of any spell that has to do with a willing target...

  • @grand_lizard5663
    @grand_lizard5663 3 роки тому +1

    In my opinion, the 1 mile range is more severe than the „body of water“ requirement. First, what exactly is a pond. By definition, it‘s a body of water (either artificial or natural) that is smaller than a lake. Still not very clear, but now we‘re having a rough idea. I bet those of you who have a bigger garden might even have a pond.
    Now, if we went for the pact of the tome option, one of our chosen cantrips could be „mold earth“. This cantrips allows us to move a 5ft cube of earth (if I recall that correctly). We can use this to dig up an artificial (swimming) pool - or pond, if you like - that is big enough for our party.
    Now, we could use „Create or destroy Water“ in order to fill up that pool. Depending on the location, we might be able to create points of retreat, even though it takes some time. Still not the greatest of features, but a little less situational since we should be able to create the fitting circumstances ourselves.

    • @DaDunge
      @DaDunge 3 роки тому

      A pond is anything bigger than a puddle or birdbath. I totally agree that the limited range is the main problem. I would probably be nice as a DM and only consider it horizontally one mile. Easier for me to count and it increases the range a lot.

    • @Halinspark
      @Halinspark 2 роки тому

      If you're not worried about using it for travel or escape, you could always try to use it as a battle teleport for you NAD your allies if you're close enough to water or can make a "pond". Up to 30 feet away from the edge of the water is pretty generous if you can use it.
      Granted, it's a niche and circumstantial use for the ability, but there are plenty of ways to use that to your advantage if you're creative enough, and you just need to survive long enough to take a rest after.

  • @brassboy212
    @brassboy212 3 роки тому +1

    Another effective combination:
    Tentacle combined with Darkness spell and Devil's Sight invocation. Use Tentacle BA and Eldritch Blast on following turns.
    Because your target is essentially blind while in Darkness unless otherwise noted, you get advantage on attack rolls while they have disadvantage on attack rolls and ability checks.

  • @Domkhxiii
    @Domkhxiii 2 роки тому

    This pact could make for a fun ninja/pact of the blade warlock. Maybe multiclass a few levels with rogue? Not optimal but cool

  • @BR4IN1N4J4R
    @BR4IN1N4J4R 2 роки тому

    I see this as the optimal Locathah Warlock

  • @stuh42l
    @stuh42l 3 роки тому +2

    Doesnt the tentacle trigger Hex too? The warlock is making the attack. Hex turn 1 and tentacle turn 2 for bigger enemies.

    • @aldoushuxley5953
      @aldoushuxley5953 3 роки тому

      yes, but hex can be recast if the target dies.
      So if there are a lot of minions, who die in one hit (or one turn by your party), then you need to move the hex every round.
      So it depends on how good your enemies are

    • @stuh42l
      @stuh42l 3 роки тому

      @@aldoushuxley5953 right for bigger enemies.

    • @aldoushuxley5953
      @aldoushuxley5953 3 роки тому

      @@stuh42l yeah, in my campaign too (where there are less but stronger enemies) it would be a viable strategy

    • @DaDunge
      @DaDunge 3 роки тому

      @@aldoushuxley5953 IT depends on how good your party is at focus firing and damage dealing. So yes for a powergamer hex may use a lot of bonus actions. For a casual this may see far more use.

  • @saqvobase4301
    @saqvobase4301 2 роки тому

    Something that you missed is that the attack damage and damage reduction from the tentacle increases to 2d8 at 10th level

  • @levifjellman6378
    @levifjellman6378 3 роки тому

    The warlock optional class option video link in your description is set to private.

  • @JesseJerdak
    @JesseJerdak 3 роки тому

    Wouldn't the tentacle work well WITH hex? am I missing something? It seems like a potential way to proc more hex damage on a target? Like. round one hex. round two tentacle violence?

    • @elliotbryant3459
      @elliotbryant3459 3 роки тому +1

      it does, it's just that using it with hex leads to bonus action bloat where you aren't fully utilizing either of your limited resources when you have to move the hex -which is likely contributing more damage for you. Also Warlocks have other bonus actions through invocations which have more synergy with hex and/or aren't limited in use. -Some classes have basically nothing for bonus actions, others have more than they know what do with, -like a Two Weapon Fighting Vengeance Paladin with a Hexblade Warlock dip.

  • @DaDunge
    @DaDunge 3 роки тому +1

    7:40 I disagree, sure there are campaigns where it may not be used because there is no water big enough to enter otherwise I can easily see a creative player putting this to some use. Because the water breathing is unlimited. You can take a short rest at the bottom of a pond or river for an example, where you are very hard to spot.
    If a player thinks this is useless they aren't being very creative.

  • @finnianquail8881
    @finnianquail8881 3 роки тому

    can you cast spells with a verbal component undereater

  • @mcullennz
    @mcullennz 3 роки тому

    Fathomless make a good subclass or 1st level dip for a grung because of create and destroy water

  • @marcelovione
    @marcelovione 3 роки тому

    Hey guys! From a non native speaker perspective sometimes is very confusing understanding the rules as writing or even intended. Can a proned 30ft walking speed creature who suffered a Lance of Lethargy EB + Bonus action Tentacles of the Deep attack with a -20feet speed reduction able to stand up ?

  • @DaDunge
    @DaDunge 3 роки тому +2

    1:30 Clearly the only acceptable fathomless warlock is the great square one.

  • @TheScaryjello
    @TheScaryjello 2 роки тому

    I don't see why the comparison to hex as there is nothing preventing you from running both at once. Pop Hex on turn 1, hit with EB w/repeling blast or lance of lethargy. Turn 2 pop the tentacle to reduce speed and maintain concentration on Hex. Blast away for decent damage and excellent soft control.

    • @TheScaryjello
      @TheScaryjello 2 роки тому

      Also, since you make the attack roll for the tentacle, I would argue that it would receive the bonus damage from Hex.

  • @Wanderingsage7
    @Wanderingsage7 3 роки тому

    spiritual weapon (more or less) as a class feature isn't bad. Kinda wish it was able to make aoo with its rider. Would it activate hex if it hits? Like turn 1 hex turn 2 tentacle.
    Tasha's kind of went all in with bonus action to damage and I'm okay with this.
    Oceanic soul: not as useful for tieflings who can get infernal constitution.

  • @shawnpeterson2523
    @shawnpeterson2523 3 роки тому +1

    Wait, your supposed to add your ability modifier to spiritual weapon? EDIT: yeah, right there in the spell description, my bad lol.

  • @itaymiara444
    @itaymiara444 3 роки тому

    Can't you summon the tentacle on one turn and then cast Hex on the other, and on the third turn have them both up?

    • @TreantmonksTemple
      @TreantmonksTemple  3 роки тому

      Sure, but hex will be asking for your bonus action again in a round or two.

  • @texteel
    @texteel 3 роки тому +7

    great, now I will have 2 hentai fiends in the party

  • @Sephirothed0116
    @Sephirothed0116 3 роки тому

    Can't you use both Hex and the Tentacle at the same time? Concentration on Hex while the tentacle lasts should be fine. Since the damage from hex applies on hit your bonus action is free to use the tentacle. Only downside is spending 1 turn of bonus action to set up.

  • @christopherbailey3406
    @christopherbailey3406 3 роки тому

    Hex spell AND ther tentacle. Tons of damage.

  • @jaredbjur
    @jaredbjur 3 роки тому

    Jeremy Crawford clarified that an unconscious creature cannot be willing. So RAI would prevent someone from taking an unconscious creature.
    He said to think of it as if the will of the creature is supporting the casting of the spell. So I guess it is like side-along apparition in Harry Potter.

    • @DaDunge
      @DaDunge 3 роки тому

      Except we do see unconscious people being grabbed and side along apparited.

    • @conradkorbol
      @conradkorbol 3 роки тому

      I mean does anyone actually rule it this way? I am a pretty mean dm and even I wouldn’t do this. I counter spell helsing word and I wouldn’t rule it this way.

    • @jaredbjur
      @jaredbjur 3 роки тому

      @@DaDunge You're totally right! I forgot that Albus only used Harry's help because he was weak.

    • @jaredbjur
      @jaredbjur 3 роки тому

      @@conradkorbol I don't think I would rule it this way unless I decided that the magic indeed worked that way and it was crucial to the setting. I was just trying to add some info to the discussion.

    • @conradkorbol
      @conradkorbol 3 роки тому

      @@jaredbjur i didn’t think you did. I am just surprised this is the ruling. I mean I know someone who is unconscious can’t consent. That makes sense for a lot of things, but I think saving someone’s life is fine.

  • @Andre_Situation
    @Andre_Situation 3 роки тому

    Maybe for a Sorclock can be taken into account over the hexblade, what do you think?

    • @TreantmonksTemple
      @TreantmonksTemple  3 роки тому

      I think with sorlock you get a lot of mileage out of quickened EB with hexblade curse, not sure Fathomless gives you anything to compare.

    • @Andre_Situation
      @Andre_Situation 3 роки тому

      @@TreantmonksTemple ya sounds a bit kinda overriding the bonus action btw moving hex, using tentacles and quickening blast.
      BUT still gives an awesome flavour to multiclass this one with the aberrant mind sorcerer.

    • @aaronhess-rc1ph
      @aaronhess-rc1ph Рік тому

      Or a divine soul sroceror... that is what I am playing!

  • @ricardogranelli
    @ricardogranelli 3 роки тому

    I dont get it the emphasis on Tentacle OR Hex, sure on the same turn you can't use both, but can use both at same time

    • @TreantmonksTemple
      @TreantmonksTemple  3 роки тому

      The tentacle is using your bonus action every round. Hex doesn't, but it does use your bonus action pretty regularly so they are going to conflict a lot. Maybe if there's one really big enemy that takes several rounds of continual focus.

  • @THEMithrandir09
    @THEMithrandir09 3 роки тому +1

    The warlock class feature video seems to be private

    • @TreantmonksTemple
      @TreantmonksTemple  3 роки тому +1

      The link in the video description or the card in the video?

    • @THEMithrandir09
      @THEMithrandir09 3 роки тому

      @@TreantmonksTemple in the description ;)

    • @THEMithrandir09
      @THEMithrandir09 3 роки тому

      @@TreantmonksTemple also I think you could easily test this in a private browser window. Not sure though I don't provide awesome content I only consume it :)

  • @flimpeenflarmpoon1353
    @flimpeenflarmpoon1353 3 роки тому

    Hey, Chris, Optomancer here.

  • @Whiplash557
    @Whiplash557 3 роки тому

    me and a friend killed a mimic level 1, just by kiting it with the tentacle! it was hilarious

  • @williamturner6192
    @williamturner6192 3 роки тому

    I'd say an unconscious being can't be unwilling unless the rules specify it.

  • @TyranusRex721
    @TyranusRex721 3 роки тому

    It is so sad how Fathomless Plunge was gutted not only in abilities, but also in flavor text. I have no idea why it was nerfed this hard, but it was. I honestly ask my DM to give me the original ability but reduce how far you can teleport to something like 50 miles.
    Not to mention how you used to get resistance to cold and lightning damage as well as your tentacle being able to deal cold or lighting damage.
    I have no idea why WotC gutted this subclass, but kept others super strong from the UA. I was looking forward to this subclass and it became my biggest disappointment from Tasha's.

  • @aaronhumphrey3514
    @aaronhumphrey3514 3 роки тому +1

    Tentacle doesn’t use a spell slot so I’m not sure why you’re comparing it to spells.

  • @DaDunge
    @DaDunge 3 роки тому +1

    8:40 Again I think you underestimate the player's ability to find a use for this. You do this all the time you take "circumstantial" abilities and hate on them because the conditions where they could be used may not show up naturally. But that's forgetting player agency. A player could dunk someone in a pool to circumvent a language barrier. Heck combine it with control water, which you also thought was too circumstantial and you could control water around both of you allowing you to communicate with it.

    • @DaDunge
      @DaDunge 3 роки тому

      @@sharkforce8147 I disagree, this is incredibly versatile, it can be used to circumvent any language barrier, and in fact does not require the creature to have a language at all. Just think of the use in interrogations, waterboarding has the conditions for this spell to work built in.
      If it was an always on tongues that had no extra limitations then it would be OP, it would make knowing languages useless.

    • @DaDunge
      @DaDunge 3 роки тому

      @@sharkforce8147 It's fun, a lot more fun than a other damage dice would be.
      And creating circumstances for a spell like that is more fun than it being handed to you.

  • @employee4275
    @employee4275 3 роки тому +2

    Hex takes 1 turn to set up unless you're constantly moving it, why would you need to use one or the other?
    Also I disagree with your interpretation of a pond size. Almost all ponds I've seen are smaller than a river, and some are even smaller than a Creek. I would count a single 5x5 cube of water as a pond, but it's up to DM discretion.

  • @moonlight2870
    @moonlight2870 3 роки тому

    This is one way of play a version of Illoai O guess

  • @MarcusVance
    @MarcusVance 3 роки тому

    That thumbnail...

  • @Vogue69
    @Vogue69 3 роки тому

    I see it this way... over 5 rounds of combat, after level 10, the Warlock "heals" 10d8 edit 5 reactions...

  • @sakuda213
    @sakuda213 3 роки тому

    Me just waiting here for the genie like a crack head.

  • @CallipygianDrawings
    @CallipygianDrawings 3 роки тому +1

    These new subclasses all fall heavily into being way too direct with the thematic, leaving no space to play them with other aesthetics. Wish they did them like most modular subclasses from the PHB

    • @elliotbryant3459
      @elliotbryant3459 3 роки тому

      right? really heavy handed, to the point where they are now even telling you what reskinned form your spells takes...

    • @CallipygianDrawings
      @CallipygianDrawings 3 роки тому

      Damm chicken magic missiles!

    • @elliotbryant3459
      @elliotbryant3459 3 роки тому +1

      Adjacent Ally- "uhh, what was that?" Me- "don't worry about it" -after I cast Plane Shift and the Magic School Bus picks us up.

  • @milanmarkovic2721
    @milanmarkovic2721 3 роки тому +2

    A great patron for hentai fans.

  • @TheRobversion1
    @TheRobversion1 3 роки тому

    A meh subclass. Not as bad as the PHB patrons or celestial but definitely not as good as genie and hexblade. Not very exciting for me personally. I don't see any multiclass synergies nor situations where I'd choose it over the genie or the hexblade.

  • @mategido
    @mategido 3 роки тому

    I really like the idea of the class, their execution tho... not good

    • @DaDunge
      @DaDunge 3 роки тому

      I'm the opposite, it's got some cool abilities but Krakens and stuff doesn't do much for me. It seems to be a cooler option for a water elemental patron than the marid genie though.

  • @richardjessiejohnson9108
    @richardjessiejohnson9108 3 роки тому

    Algorithm

  • @gi6son747
    @gi6son747 2 роки тому

    God the lv 14 ability is so awful compared to the UA why they changed it hell if I know