Glad you are pulling through, despite the voice acting :) But seriously, the Kortul Devastator is the best combat capital ship in the game. It's power surge ability makes it practically invincible early-game and volatile nanites make it even stronger late-game. I know this sounds debatable but trust me when I say it can solo early game fleets in the right hands. And as for out-right tanking and damage, it really is unmatched.
I second what drago said as I relyed on Kortuls to beat the AI on unfair difficulty as it was alot more survivable than my frigates and alowed me to kill a lot of the AIs ships without taking a scratch on the hull. I would even say that it could (Easily) kill the fleet that was orbiting over the desert without taking even half shield damage with Power Surge
GetDaved Yes. It is far more efficient as the bonus for colonising with the Evacuator is pretty bad and you can then use the Migrator to build a starbase when you are done with it.
Yip pritty much the same again but for me it is just as you can built a starbase where your ship runs out of Anti-matter and you have the money for base its self
+GetDaved The Evacuator makes a great second capital ship in large games though, especially in multi-star maps, since you can pretty much "set it and forget it" as a colonizing force. E.g. jump into a system, shift-click to queue up the Nano-Disassemblers against LRM and Kodiak creeps and the main guns will obliterate the other ships while you wait. The Disassemblers ignore shield mitigation, and shields, to simply deconstruct ship hulls outright.
A small tip about pirate attacks and their infocard: if you click on the event card to highlight their launch it tells you outright with a written summary which territory they're headed towards. That can be useful if the cutlass icons are overlapping on multiple players, either through the pirates surviving or being sent on specific missions.
Yes, the Vasari are definitely not an early-game faction, but their Phase Tunnels are absolutely amazing for defending your territory. And the Loyalists have an absolutely evil ability in a late-game resource war ....
Hmm... from the video description I would guess he means the decision to ignore the pirate bounty and let them go for his ally. I get the feeling that soon GetDaved HoWWotLS will be going it alone. 23:43 You always need every resource! At least, I always feel that way. Well, the AI ally is still alive, for now. Silly old AI ally. Cannot even defend itself or handle counter bountying.
I never knew my computer mouse would be an alien capital ship
Glad you are pulling through, despite the voice acting :) But seriously, the Kortul Devastator is the best combat capital ship in the game. It's power surge ability makes it practically invincible early-game and volatile nanites make it even stronger late-game. I know this sounds debatable but trust me when I say it can solo early game fleets in the right hands. And as for out-right tanking and damage, it really is unmatched.
I second what drago said as I relyed on Kortuls to beat the AI on unfair difficulty as it was alot more survivable than my frigates and alowed me to kill a lot of the AIs ships without taking a scratch on the hull. I would even say that it could (Easily) kill the fleet that was orbiting over the desert without taking even half shield damage with Power Surge
Would you open with a Devestator and a Migrator over an Evacuator?
GetDaved Yes. It is far more efficient as the bonus for colonising with the Evacuator is pretty bad and you can then use the Migrator to build a starbase when you are done with it.
Yip pritty much the same again but for me it is just as you can built a starbase where your ship runs out of Anti-matter and you have the money for base its self
+GetDaved The Evacuator makes a great second capital ship in large games though, especially in multi-star maps, since you can pretty much "set it and forget it" as a colonizing force. E.g. jump into a system, shift-click to queue up the Nano-Disassemblers against LRM and Kodiak creeps and the main guns will obliterate the other ships while you wait. The Disassemblers ignore shield mitigation, and shields, to simply deconstruct ship hulls outright.
A small tip about pirate attacks and their infocard: if you click on the event card to highlight their launch it tells you outright with a written summary which territory they're headed towards. That can be useful if the cutlass icons are overlapping on multiple players, either through the pirates surviving or being sent on specific missions.
Yes, the Vasari are definitely not an early-game faction, but their Phase Tunnels are absolutely amazing for defending your territory. And the Loyalists have an absolutely evil ability in a late-game resource war ....
Yes dave ignoring your own advice about the pirates is a great idea, I'm sure your ally will appreciate the experience.
The Kanrak Assailant sounds like a typical Angry Marine. Must be a WH40k fan. Sorry, a space-WH40K techno-fan. This is the future, after all.
31:16 did anyone else think heavy from tf2 when they heard that voice, or is it just me?
I thought demo
Hmm... from the video description I would guess he means the decision to ignore the pirate bounty and let them go for his ally. I get the feeling that soon GetDaved HoWWotLS will be going it alone.
23:43 You always need every resource! At least, I always feel that way.
Well, the AI ally is still alive, for now. Silly old AI ally. Cannot even defend itself or handle counter bountying.
7:58 Shenryyr?
Finally you get to the Klingon knock-offs.
:)
The only faction that even remotely interests me in this game.
two in one day? wow, such spoiled