Breaking rocks with Houdini and Blender
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- Опубліковано 6 жов 2024
- Another practice for rigid body. I had this idea for a while but I managed to get to work on it only recently.
Highly inspired by the scene from Saint Seiya where the guy uses his cosmos energy to break the stone. I even wanted to recreate the scene but couldn't manage to get a red haired actress lol. So I decided to go for a more grounded/realistic live action scene.
3D model done in blender
Rigid Body simulation done in Houdini.
Wow!!! Man this is just perfect! So real! I thought that only the small stone was CGI :D, then the plot twist came!
Thanks! Actually the stones at the beginning were real. Only the broken rock is CG 😉
@@SamuraiTin You see? I can't even tell :D
Woah! Loved the ultra slow-mo effect!
Thanks!
Sick man! Very cool. The slow mo explosion kind of reminds me of the cafe scene in Inception
Thanks! Ah you're right, I did the slow motion to show off the realism of the effect but yeah looks like from inception 👍