Rigging a 2D Character with the Grease Pencil || Learning Blender 2D

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  • Опубліковано 3 лют 2022
  • This was my first time rigging a 2D character with the Grease Pencil in Blender 3.1 (currently Beta). I learned a lot about rigging and can't wait to try it again!
    #blender30 #greasepencil #rigging #learningtogether
    Download Blender 3.1 Beta (builder.blender.org/download/...)
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    Music from Epidemic Sound.
    Buy me a Coffee! ☕️🤗 (ko-fi.com/jjcoffeeshop)
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КОМЕНТАРІ • 64

  • @malstrand
    @malstrand Рік тому +2

    love the calm & simple explaination! finally something I can work with (absolute beginner) for my study-project

  • @gardenstein
    @gardenstein 7 місяців тому +3

    this style of tutorial is the best fr

  • @goodsapman3513
    @goodsapman3513 23 дні тому +1

    Beautiful work

  • @TheAaronGerenShow
    @TheAaronGerenShow 4 місяці тому +1

    Thank you for this! :D

  • @judgeworks3687
    @judgeworks3687 2 роки тому +8

    I enjoy your tutorials and learning process with blender. Thanks for sharing and keep up the great videos.

    • @jjanneanthony
      @jjanneanthony  2 роки тому +1

      Thank you so much! This really means a lot

  • @JonahHache
    @JonahHache 7 місяців тому +1

    so rad!

  • @dontolley1738
    @dontolley1738 2 роки тому

    Thanks for the tutorial very informative

  • @KatlinSchirmer
    @KatlinSchirmer Рік тому

    Thank You,Very nice Tutorial.

  • @TheTELproductions
    @TheTELproductions 3 місяці тому

    Thanks

  • @juanacomicssavetheworld
    @juanacomicssavetheworld Рік тому

    Thanks!!!!

  • @alan112223
    @alan112223 2 роки тому +1

    Fantastic. Subscribed.

  • @Allinone-qp2ch
    @Allinone-qp2ch 9 місяців тому

    Hye J.A.a nice tutorial 😅 thank you love you ❤

  • @K4animation
    @K4animation Рік тому

    Is it possible to use automatic weights for a grease pencil character? If it is, wouldn't it be easier to polish the weight paint later instead of creating it from scratch?

  • @filipemecenas
    @filipemecenas 2 роки тому

    Thanks jj

  • @redcloud16
    @redcloud16 Рік тому +6

    Did you convert the Grease Pencil to anything, or did you leave it as a default Grease Pencil object? I have linework on top of my 3D model to give it some detail in a few areas because I don't want to model it out, and I am choosing a toon shader over using basic textures; but I can't get the grease pencils to stick to the rig.

    • @TheAaronGerenShow
      @TheAaronGerenShow 4 місяці тому +2

      Seems like you just leave it as a grease pencil object. Hers is still a stroke.

  • @tagir_f
    @tagir_f 2 роки тому

    Great video

  • @holybedrock
    @holybedrock Рік тому

    u inspire me

  • @Uc_Toons
    @Uc_Toons Рік тому

    Nice
    ❤pls do a 3D step by step like these please ❤

  • @Blueissuperior
    @Blueissuperior 2 роки тому

    Hi, after genereting the rig I couldn't get the green squiggly icon to come up to find vertex groups, it only showed the stickman and the bone icons. (im on 3.0.1) I noticed you don't have GPencil in your scene collection anymore mine stayed and it has vertex groups but its empty

    • @jjanneanthony
      @jjanneanthony  2 роки тому +2

      Hello, sorry for the delayed response. I think I figured out what's going on. Once you generate the rig, you get the stickman and the bone icons. (In the video) I selected the grease pencil object (the woman I drew) and then was able to get the squiggly icon (Object Data Properties Tab) with the vertex groups.

  • @NekonataVirino
    @NekonataVirino 2 роки тому +8

    Potentially very useful - but perhaps describe what you are actually Doing. Only people really familiar with blender/grease pencil already will know what you are doing or be able to follow. The tedious spine select thing in the rig - i can see a cursor moving and doing something but i have no idea what that means or why - so i couldn’t follow along.

    • @jjanneanthony
      @jjanneanthony  2 роки тому +2

      I will do a better job explaining my steps.

    • @buckycore
      @buckycore 5 місяців тому

      Maybe just follow along in the video and then read the manual?

  • @RonHicks
    @RonHicks 5 місяців тому

    Greetings, I love your instruction. I'm a traditional cartoonist and I've been pulling my hair out trying to rig a grease pencil character. I've got some useful tips on how to do this watching your video and rewinding. Thanks.

  • @a.j.outlaster1222
    @a.j.outlaster1222 4 місяці тому

    I just found this video of an Unknown Legend.

  • @schizoid3d
    @schizoid3d 4 місяці тому

    I don't see the canvas option

  • @dominicisidore
    @dominicisidore Рік тому +1

    Awesome! I had an idea that this could be done and it's great to see that it can! How did you rig the character even tho the pieces of the character were on different layers? I'm confused about that. I also have no idea what you were doing when the lines turned blue when you painted over them. Also, maybe you can make a paid tutorial on gumroad or something that goes more into depth about the process i.e. like why you're doing certain things and how the tools and settings work? That would be GREAT and also get you some cash for your work! This was a great overview. Thank you! Keep up the good work!

    • @jjanneanthony
      @jjanneanthony  Рік тому +1

      Sorry for the delayed response. I'm working on another rigging video which is more geared towards beginners. Hopefully I do a better job explaining my steps.

    • @dominicisidore
      @dominicisidore Рік тому

      @@jjanneanthony I look forward to it! Keep up the good work!

    • @TB-cq3tl
      @TB-cq3tl Рік тому +1

      important to note that they were on separate GP layers within the same GP object. The armature modifier works on the whole object, so you can have as many layers as you want.

    • @TB-cq3tl
      @TB-cq3tl Рік тому +1

      When the lines are being painted over red, thats weight painting, and is telling blender which vertexes the bone should have control over. they get set up atomatically based on the rig when you do armature deform with empty groups.

  • @andreyg9033
    @andreyg9033 Рік тому +1

    how to make righffy stay in resting pose even if you press alt+s, alt+r etc. putting it in pose mode damages it. what I do?

    • @jjanneanthony
      @jjanneanthony  Рік тому

      I don’t know what version of blender you’re using but it might be a bug. I would submit that to Blender

  • @ranska000
    @ranska000 20 днів тому

    Nice work ! I'm just a bignner but I wondering ? For a simple charactere isn't it better to create a simple rig with just a small number of bone ?

  • @POWERUSER-wy6bx
    @POWERUSER-wy6bx Рік тому +2

    Thanks for this tutorial. Some advice : there were several portions where you did not really explain in detail what was going on and why it needed to happen. I can see someone who already has experience with this program understanding you but for people like me who have never done this before it would be nice to know exactly what is going on. Thanks again!

    • @jjanneanthony
      @jjanneanthony  Рік тому +1

      Thank you for the feedback. I’m currently working on another rigging tutorial where hopefully I do a better job explaining what I am doing

  • @jaebuudhatv8514
    @jaebuudhatv8514 Рік тому

    So I finally got the metarig (armature bones) to move with my drawing but when I turn off the metarig and jus move the rig it doesn't move with the drawing wat am I missing

    • @pamhampton2588
      @pamhampton2588 Рік тому

      Once you make the metarig it's a different object than the original, therefore the original which has not been made the parent of the object.

  • @freaky-cars
    @freaky-cars 2 роки тому

    I don't understand the difference between DEF-thigh.L and DEF-thigh.L.001. Please explain vertex group and weight painting section more

    • @jjanneanthony
      @jjanneanthony  2 роки тому

      Sorry for the late response. For me, the additional numbers on some the more complicated body parts (Thigh/Spine/etc.) let’s me know that I need to split that section up when I’m weight painting.
      For example the Spine is DEF-spine, DEF-spine.001, DEF-spine.002 all the way to DEF-spine.006.
      The total for the spine is 7 different Vertex Groups. When I’m weight painting I know that DEF-spine needs to be 1/7 of the total spine. I usually start at the bottom of the spine and with each new Vertex Group (DEF-spine.001, DEF-spine.002, etc.) I work my way up.

  • @neonkuromi
    @neonkuromi Рік тому

    how do u switch to the top view i couldnt understand how to get that

    • @jjanneanthony
      @jjanneanthony  Рік тому

      I hold down the scroll wheel on my wireless mouse and can move to the top view. I don't know if you are using a Mac but a shortcut is: ~ 8 (for top view)

  • @rainn01278
    @rainn01278 2 роки тому

    Hi, I have question, how to switch objects mod (after add solids) to drawing mod ?

    • @jjanneanthony
      @jjanneanthony  2 роки тому +1

      Hello, sorry for the delayed response. The top left is where you can change Object Mode -> Draw Mode. There is a drop down right under Edit/Render. (Did I answer your question?)

    • @rainn01278
      @rainn01278 2 роки тому

      @@jjanneanthony yes, thank ♡

  • @Bi0Dr01d
    @Bi0Dr01d 2 роки тому +1

    Can you make a tutorial for a 360 Grease Pencil Character?

    • @Bi0Dr01d
      @Bi0Dr01d 2 роки тому

      A 360 degree rig?

    • @jjanneanthony
      @jjanneanthony  2 роки тому +2

      Good idea. I need practice myself and try to make that my next rigging tutorial.

    • @Bi0Dr01d
      @Bi0Dr01d 2 роки тому

      @@jjanneanthony Thank you. I appreciate the heart and comment. Here is an example of someone doing the same thing with another paid software.
      ua-cam.com/video/NksS0RQuh58/v-deo.html
      This would be an excellent alternative to 3D modeling characters where you can truly work with 2D without having as having resources as 3D characters while having all of the same functionality of a 3D character. You could potentially have full crowds of people fully rigged and cartoon animated without slowing your computer down in theory. Blender would be the software capable of doing this above any other software.

    • @YuthyiaSounVideo
      @YuthyiaSounVideo 2 роки тому

      @@jjanneanthony Thank you. Can't wait.

  • @Prajwal____
    @Prajwal____ 2 роки тому

    👁👁

  • @met3609
    @met3609 2 роки тому +1

    due to hidding some process I dislike