If we are talking from a "real world" point of view, it would be "unrealistic" for a light drone to fire that rifle due to the recoil. It would more than likely cause it to drop out of the air.
@@deadlyapollo lockheed martin had plans to make a drone once that could probably shoot bigger guns. They put it in the BF4 dlc Final Stand. Feel like that could work then
Supply pack with the grenade launcher is easy mode for automatons. You have so much firepower at your disposal it makes you a one man army. Communication towers get taken down in 3 seconds, bot factories can be destroyed from a distance, hitting dropships kills any light bots on it, patrols can be taken down in an instant, deals with groups of devastators and the like with ease. I could go on and on with this combo, it makes missions so much easier it’s impossible to not use every single time
Before getting to high levels Supply Pack with Grenade Launcher was my go-to build. If I had to fight heavies because of objective, I just dropped EAT and for crowd clear I also used Cluster Bomb. It's a nice all-arounder, especially for low level players
@@ASMRCIGARS i think the autocannon performs pretty similarly, i enjoy using that one at times too. I main the grenade launcher most of the time though for its versatility
@@ASMRCIGARS if im doing a mission where more strikes would be useful ill run something else but i got in a groove of using the first strikes to take out objectives and use the nade launcher as mini air strikes until the eagle has resupplied
The value may not be as big against automatons but the amount of times I've gotten to an advantageous position where I can laydown grenade spam to save my team is insane. Just being able to reposition yourself at any given moment to outmaneuver the enemies is amazing. Once people start figuring out the game and getting comfortable to the point where they don't need to rely on as much firepower to get things done the jump pack with start to shine more. No matter what game I play movement is always king.
@@thames21 nah you just get hit or well it makes the sound like you got hit but I didn't take any damage only did it like once tho were I landed then just slid off
To be fair to the ballistic shield you took way less damage when ADS vs running away from the hunter at 1:05. It’s definitely not any better than the shield generator but there’s no way the damage reduction wasn’t noticable Also the normal guard dog needs several buffs, they could give it a much higher magazine, like 250 rounds and give it something like a smart targeting that stops shooting when a player is in the way
That laser rover is fantastic on dark and poor visibility worlds. Having a laser pointer to spot targets for you when you can't see a thing is super helpful.
as a jump pack user, i´d like to note that it has shown merit as a tool for positioning. frequently i use it to gain high ground easily, or climb walls that are otherwise to tall, letting me pull of stealth plays much easier than being forced in the front door. not to forget those few times where i get a fancy shortcut across a body of water that the rest of the team cant cross. let´s not underestimate jumping in a game where you cannot jump guys.
On top of all the utility it brings, it really is the most OP, meta way of feeling awesome. If you're not doing the helldiver da da da daaaa when jumping, you're doing it wrong.
Jump packs are great for teammates who take on a sniper role with the rail gun and anti-material rifle, being able to access high vantage points and keep them covered or to thin out enemies pushing them.
Yeah that's one of the best functions I found for it too! It allows you good vantage points to spot for your teammates I do think your milage will vary based on the planet, but the extra maneuverability is never a bad thing to have on hand. Also it allows you to pull of some safe mid-air reloads too!
yeah finding spots that your sometimes not even supposed to be in is always fun with the jump pack. plus is scorches your cape making it look even more awesome
Can confirm. I have saved missions by jumping to a position the bugs attacking us could not get and thinking it out enough for the rest of my team to actually move/survive and change the momentum of the encounter in our favor. This was only possible as I was able to focus on accuracy and constant firing and not dark souls doge roles and spamming stim packs like an addict.
You can learn how to avoid hitting your team. It's all about positioning and camera angle... and your team mates need to understand NOT to run towards the enemies the guard dog is shooting at...
I dont see enough people mentioning this. It relates to supply pack, but is just a thing in general. Stims do two things, not one. They heal damage AND regen stamina. This can be used amazingly well for avoiding swarms. You cant use a stim at full health, but any bit of chip damage means you can essentially double your sprint. Doubling your sprint in light armor with the stamina booster? You are GONE. The supply pack makes this a much more viable strategy cause you can use way more stims with it. You can practically run through nests or factories, grenade them all, and sprint out. The grenades and stims get replenished by supply pack.
And the stamina regen window is increased when you have one of the medic armors on (Bonesnapper/Medium in normal pass, Paramedic/Light in the Super store rotation). As long as you don't have blocking terrain or take damage that can outright kill you, you can get out of some outright terrifying situations to reset and plan.
@@NinjaLayor i prefer the super lightweight scout armor, so that I become out of sight even easier myself, but I can really see that medic armor doing work. I've had one mission on suicide where I basically ran across the entire map during extract. (I had gone away from group to find super samples)
@@luminousparadox7529 ehhh, even still heavy armor kinda sucks too much currently. The whole fact it gives like 1 more hit from the weakest enemy, at the cost of crippling your movement, and also you'll still take the same massive damage from headshots means its not really worth it imo.
@@callumprice1710 I agree with it all. But im a sucker for a challenge and looking like onion Knight from darksouls. Also that feeling of pulling it all off while tank is unmatched
On my first lv8 mission I thought I'll use the guard dog again instead of the shield. Accidentally chose the non laser one... It was so useless, always was in my backpack reloading and was immediately out of ammo. With the laser I never saw it running out, it was also always there
My biggest problem with the Guard Dog Rover is that I'm constantly running into its beam and hurting or even killing myself. In fact, I die more often from the little guy than from my mortars, and that's saying something. But it's still worth its weight in gold against the bugs and really helps reduce the number of small buggers to keep your back free. So that you can concentrate on the bigger problems.
Jump pack is defintely a speed tool, but has its uses for keeping ahead of bugs and even getting to otherwise inaccessible high ground that sometimes even the bugs cant climb; high ground is terrifying to use correctly, sentries that the enemy have a harder time hitting, safe space you can lie prone on to get some breathing room, etc. The only issue of high ground comes in with heavier ordinance like the 500kg bomb where the high ground can inadvertently intercept the incoming stratagem and blow you up instead of the targetted area
In all honesty, I play the supply pack all the time, and I had no idea I could restock my support weapons. I'll be able to fully commit to my grenade launcher gameplay with the pack. Is there a button that you specifically need to hit to restock the support weapon, or does it just refill when you reload?
Jumppack is my go to backpack. I take grenade launcher, expendable AT and deployable HMG (another slept on strat) and setup fire positions overlooking big outposts or when a big fight is going down. Good against bots and bugs
Used the deployable HMG recently and was gobsmacked by how good it was. Yeah I know why people don't use it, but when used properly, it can absolutely dominate the field.
Ballistic shield needs to be a deployable wall that can be locked into the surface you are standing on and operate as solid cover. It should be indestructible, solid enough to stop and stagger chargers, and double in size to provide a decent point defense option that you can take a stand behind. This would open up some actually pretty cool option for us. Additionally, that is the form it should drop as, and it needs to be moved over to being a support weapon slot instead of a backpack slot. Being able to pick it up after and relocate it makes the sup slot a fair cost. For anyone who needs an example for reference the deployable shields in Rainbow Six Siege are a really close example. Also while on the subject of R6S having a Blitz: Flashbang shield that disorents enemies by self-using your backpack item would be a decent alternative that'd work better vs bugs than autos but at least then it has similar effectiveness vs both factions.
People have already found a very similar stratagem in the game files that comes with a grenade launcher mounted onto the wall. Not indestructible though and seems heavily intended for use against bots (and maybe future factions like the illuminid) and not bugs.
The ballistic shield is cheat mode VS bots. Crouch, why else are you using the shield, use a gun like the knight that gets better use from the extra recoil comp, pop heads with immense stability and near immunity to maintained enemy fire Handles gatling bots with ease, blocks some shots while on the move, just a massive survivability upgrade similar to the shield pack but instead of temporary protection its continuous protection and you just dont wanna get hit by missiles as standard
Idk the ballistic shield seems pretty meh there are so much better choices right now. Especially the shield backpack is so much better it will keep you save from everything I had a 500kg bomb drop on me and I even survived that one with it.
I think one way to buff the jump pack would be to give it extra functionality. Here’s 2 ways this could be done. 1) When running the jump pack will give a small speed boost (maybe 10% faster?) without consuming charge. 2) when diving the jump pack will give a boost and throw the diver farther (30-40%?) while consuming a fourth of the charge. I think a raw buff to cooldown/throw of the BASE jump would be good but not as cool as adding extra functionality to the jump pack.
I wish that the drone would stay directly above the wearer's head at all times because i die to the drone just as much as bugs. I also wish they would add a STIM IV pump backpack that constantly regens your health and can be used on other players until it runs out of juice that way robot chip damage doesn't require an entire STIM
The Jetpack is an S-Tier pack in the first game because it has no cooldown, replacing your dive for essentially invincibility frames as you jump over any danger that is less than a hellbomb. And I would LOVE for this game to take out that cooldown the pack has too for there is no place you can truly hide against the enemies at this point. The Jetpack, I feel, would not be any more overpowered if they got rid of the cooldown.
Ballistic shield is busted against automatons with the right armor and weapons combo. I love to use it with the B-24 enforcer because it synchronizes perfectly with the crouched recoil reduction and less explosive damage taken.
The jump pack provides a lot to more strategic players as well as mechanical ones, the ability to gain high ground on extraction, go prone and wait out the timer is invaluable. I have survived extractions where my entire team has died, we are out of reinforces, and there are two bile titans wondering about. My friends average deaths are somewhere between 5-7 while im 1-3 with the jump pack. The survivability the jump pack can provide is astounding. Also something to note, it negates fall damage, jumping from heights also provides you more distance. Then there is its ability to back door some automaton bases. In summary the Jump Pack gives you more options, more ways to approach a situation, it lets you outrun your enemies and lets you rush objectives, it also allows you to reach truly safe locations where the enemies cannot attack you. The jump pack provides both mobility and survivability for those with outside the box thinking. For a more straight forward backpack, the resupply pack, lets go over what it actually does, it refills your ammo, gives you two grenades and two stims. Making it a power house for surviving attacks and taking down nests/bases. Taking on a large nest usually requires a full coordinated team push or use of a grenade launcher, but with the pack you can run in juiced on stims toss grenades everywhere and then get out by yourself. I have been in countless teams which have just sat around killing the infinitely spawning bugs while I have no grenades to actually finish the job. This also is not mentioning that the pack takes your stims from 4 total up to 12, meaning you also have insane survivability. In summary while the supply pack can be a team wide support powerhouse, it can also give one player the effective power of an entire team, letting you have a teams staying power, health pool and grenade capacity, making it the best all around pick in my book.
For the guard dog, I think it would be better if it was more ammo efficient rather than just making it have a higher mag capacity. Have it fire in semi auto instead of bursts that way it doesn't spend 3 bullets when it only needed 1 or 2.
I've found the energy shield backpack essential for Automatons. The main reason being that it allows me to avoid getting flinched by the small arms fire. Super helpful for targeting rocket devastators, hulks or the shielded bots while there are still a lot of smaller bots around. Especially for controller users like myself since it takes a bit longer to aim accurately, it gives me that little bit more forgiveness I need to get rid of the high priority targets
I use Shield Generator Pack + Railgun for Termanids, while I use Supply Pack + Grenade Launcher for Automatans. My other two stratgems are two Eagles: Cluster Bomb and 500kg Bomb (when fully upgraded via Ship Module). In the meantime, I'm using Orbital Railcannon and Orbital Laser.
Best part about jetpack is that you can use it to get to higher elevations than most enemies can reach. More useful against the melee oriented terminids, but it's also a surprisingly effective strat against bots. Get on a big rock (not a building or crate. Those can be destroyed by an errant strategem or charger), go prone, and BAM. Outside of the odd stray bug or grenade/rocket, you're covered from nearly all angles and are essentially immune to melee attacks. Very useful for extracts or if you get too much heat on you, but that's assuming you've got a high enough rock to perch on.
Uhhhh, Guard Dog Rover doesn't waste any damage, it's only visual that it seems it's bouncing off of Armor but in reality it's damage bypasses any armor, it's just not THAT huge of a damage, but it can kill Hive Guards front on armor and can help out with damage on bigger targets. There is literally no reason to take the standard Guard Dog, because Rover cannot run out of ammo, it just needs to MAYBE cool off, when it is firing nonstop for 5 minutes on a desert planet, I have seen it land on my back and realod about 2 times 100+ hours.
Yeah, the dude massively understates how convenient it is that the Rover doesn’t run out of ammo, I barely notice the downtime when it needs to recharge
How dare you play a GAME for fun. For real though, those sweaty nerds need to form some kind of clan and stop kicking people like that. Meta isn't fun for everyone.
I personally am not a fan of guard dogs. They are a big reason teammates eat through stims as well as they do make it harder for sneaking. They don't attack unless you are in combat so moving from place to place isnt an issue it's when you try to disengage from a fight the little pos just keep shooting everything even enemies who are just chillin but not actively fighting you covering some point of interest.
i found the jetpack really underwhelming in HD2, the jump is far to limited and the recharge rate far to high. it cannot be really used to get you on top of most basic buildings and the only combat efficient use i found for it was to get a litle head start from bugs. jumping enemies is not easy at all and against automatons is useless. the 3 times i tried jumping over a hulk i was literally just burned to death mid air. i feel this one needs a buff to make it go a bit higher and recharge a bi faster. if it can effectively be used to get to high ground, it can quickly became the new meta.
And also fixing how it responds to various terrains or adding in clamber to the peak of the jump or something. It does like to get stuck on walls and massively vary the length of the jump depending on the irregularity of the terrain.
Jump Pack user here: In helldivers 1 there is the Obelisk shield. You can jump over it with the jump pack. Also just get a grenade launcher with the jump pack and you can clear out hives or get on top of rocks so they cant reach you. Or get an anti material rifle and jump on the tall rocks so you can have a better angle. Also you have no fall damage and you can regen stamina while you use it. I love this thing
I like Jump Pack more than Guard Dogs. Guard Dog Rover always LIBERATE my HEAD OFF my shoulders They also drag me into fights sometimes when they attack enemy patrols that havent spotted me. Jump Pack is like a get out of jail card when u get surrounded, and like everyone said - HIGH GROUND
I've been doing some Heavy Armor testing lately. Mostly I wanted to see if it really was the shitshow that everyone was complaining it was. See, I don't have everything unlocked yet from the initial Warbond, but the first thing I wanted to do was see how I could buff its Mobility. I don't have Stamina Booster yet or Muscle Enhancement. But what I _did_ have was the Jetpack. After unlocking it and having slogged through more than a few Bot missions without it, equipping that thing changed my life. I became a nearly unstoppable killing machine. Am I slow? Yes, but I realized that while Heavy armor suffers from a short Stamina bar compared to Light armor, it also requires less wait time to fully charge and if I _do_ need to wait it out, I can just jetpack my way to a destination. What I trade in for mobility I make up for in sheer survivability. They could not kill me. I died to myself more than I did to the Bots. And attaining the high ground via the jetpack was a game changer. I was effectively able to absolutely brawl with Bots - given, this was just testing, so I was doing Diff 4/5 missions solo. It was a simple setup - Shotgun, Impact, Walking Barrage, Railcannon, EAT, Jetpack. I've yet to test it against bugs, but I'm kind of excited to. I felt _dangerous._ Like I could actually fucking do something instead of having to run away all the time. It's not perfect - it's still big and slow - but damn was it fun. I'm looking forward to more testing, especially as I unlock the rest of the Warbonds. I'm beginning to wonder if this is how the Dev's see Heavy Armor instead of how the community has painted it.
Before watching imma say it’s S+++ Just wear heavy armor with fortified and use the vitality buff and you can survive rockets to the face 9/10 times The jump pack allows you to stealth into bases and use stratagems before everything becomes aggressive since you can come in through the figurative back door. Also when running for your life or from tanks or flame hulks you can really get away quickly, to the people who say the shield is better, it can’t protect you if you’re dead. Not to mention it will “catch” rockets since it’s a big bubble around your character so even if your behind cover, if the bubble sticks out you’ll be hit and with the way headshot work, it will count as a crit and hill you since the explosion happened around you head. Not to mention flying is fucking badass
The rover guard dog will never run out of ammo at any moment. The only times it will come back to the backpack is when he's hit (it cannot be destroyed either way, but that's how it works). The normal guard dog is just a downgrade to the rover version. The damage from the laser is not bad, and essentially they behave the same. The only difference is that the normal guard dog WILL run out of ammo, and quickly at that. Besides that, it will be constantly reloading after a couple of shots. And in a matter of five minutes worth of shooting it'll be dry.
recently unlocked the Laser Guard Dog and it is super good for clearing out the little bugs like Scavengers/Bile Spitters and even hunters, don't think ill be using it for bots though...
The supply backpack is personally an absolute gem. When I run the flamethrower which I already did before it got buffed simply because: "HANS! GET ZE FLAMMENWERFER, WE MAKING BRATHÄHNCHEN NOW!" proper ammo management and horde clear usually mean that this thing can run pretty long and typically just calling a new supply pack if the old one is empty is more viable than refilling it. Now however, as I have ditched the flamethrower, mostly due to its inability to deal with hunters which are perhaps my archnemesis by now as they constantly dodge the fire and even set ME on fire if they jump on me, and my new best friend being the arc thrower which doesnt need ammo and can also reliably used against everything that isnt a tank, bile titan or the big robot mechs, the supply backpack is not really that useful anymore since the punisher now with its gigantic ammo pool is now a very viable emergency CQC weapon. Which also made me gravitate towards the shield backpack for automatons just because its a shield and it prevents the fucking missile robots from oneshotting you around the corner or the laser rover for bugs as it pretty nicely compensates for deadspots and the slightly worse horde clear power of the arc thrower that the flamethrower was so useful for. Although, running the jump pack does have its appeal espeically on higher difficulties because dodging chargers UPWARDS is a very effective way to deal with several of them. Personally Id have to pick the jump pack as favourite for fun and the laser rover for economy. But the supply pack is goated for the railgun and flamethrower which dont need a seperate backpack. Is amazing in solo and even better if you dont trust your teammates ammo managament and them hogging the resupplies 24/7. It also works well with the grenade launcher but the grenade launcher personally is like the flamethrower unable to properly handle hunters and feels more like a more usable antitank/utility weapon than a horde weapon. Which is great but you have to hope your team handles the big hordes and especially handles the hunters
The supply backpack helps other weapons like the HMG and Grenade Launcher immensely, particularly the HMG due to its small total magazine amount. You're really never out of ammo when you have that backpack and the HMG, and with stability-bonused armor you're basically cosplaying a Kerberos member from _Jin-Roh._
Bro, getting a whole squad to run the jetpack with a planet that has lots of terrain features is soooo fucking cool. You blitz through the map and look cool as fuck while doing it. Also, fighting automatons with jetpack is viable with heavy armor to soak the random small arms lasers. Larger rounds dont have as great of tracking, so they get dodged. Also, it lets you jump onto rocks that the automatons are unable to climb, meaning you get loads of breathing space to pick them off at your discretion. My only gripe is how long the cooldown feels.
Jump pack needs abig buff in range and recharge rate, or it wont be usefull on harder difficulties. It could be a chance to have a heavy armor and still be mobile, but as it is, both heavy armor and jumppack are very, very lacklaster.
Im just chucking an idea for a added feature to the energy shield pack, or for a new experimental/prototype version. An 'unsafe' mode where when the shield breaks it does an aoe blast or stun being stronger the more 'overkill' damage the shield takes: if it breaks to a single small hit you get a small weak blast, if a bigger attack or multiple little ones hit within say a second or less of the shield breaking its bigger and stronger. As overkill damage is higher so too is your risk of also taking damage or straight up turning into a singularity bomb.
Jump pack really needs a recharge time reduction. it would make it a very good pick because right now it feels a bit lackluster due to it's very long recharge time. it really needs to have a sub 10 second recharge.
I definitely prefer the shield on automatons over bugs, because the automatons can slowly chip you to death, and the shield comes back up so fast that you really hold onto your stims a lot better
Jump pack should be buffed a lot. In HD1 you could use it all the time as soon as you land you could jump up again. They should make it more available.
as a jump pack user, I find it repulsive that you didnt cover the fact that flying backwards + throw impact grenade over overwhelming swarm is one of the most badass thing you can do in the game!
You know, you said the shield barely helps against melee but if you watch the video when you get hit there with/without shield it kinda seems like a huge difference. That said, taking a backpack against terminids where your plan is to get hit in melee seems like a pretty bad idea. So it doesn't change the conclusion. It honestly seemed to do less against the bots, every time you tried to use it you ended up getting tagged down to 10% health. It did deflect a lot more attacks than the melee hits you took, but there are a lot more bullets than melee attacks made at any time
I want to love all the backpack stratagems. But the ballistic shield is inconsistent when compared to the energy shield, and makes it feel like a straight up inferior version.
Jump pack user here, i have found a lot of success using it along with the antimaterial riffle. High ground situations like unclimbable cliffs or buildings are no longer obstacles, they are high ground to be used as a sniper nest. Its also saved me multiple times be it from bugs or bots allowing me to just get that distance in an instant, take alternate approaches into bot bases so on.
the jump pack can be great for team play bc you can still summon stratagems while you're jumping so if your team is getting overwhelmed and youve got to reinforce or can drop an eagle you can just jump once and then you've got all the time in the world to dial in your stratagem
To be fair, jump pack is really a speed runner/snipers wet dream and let's heavy users get somewhere a little faster where light armor users be flyyyyyyyin
The drone is very strong against bugs but it WILL kill you and theres not much you can do about it, it also constantly blows your cover and i wish you could turn it off at will
The jump pack is really useful for getting to high ground which can sometimes put you out of terminid reach or at the very least give you a better shooting angle or somewhere to put a sentry.
just noticed something about the one handed reload for the space mac, he literally one hand racks the slide, the attention to detail with that is fantastic
You mentioned speedrunners with the ballistic shield... You can't really speedrun a live service game with randomized maps that cycle availability. But yeah. For just running quick missions, might make sense.
Have the riot shield received a buff? I've been using it for some time and it works really well against the automatons cuz it works even when you don't have it equipped and blocks any projectile except for explosions obviously
I find that the guard dogs are absolutely useless in higher levels/difficulties and can even be a major detriment since friendly fire is a thing. I've been killed and have accidentally killed plenty of teammates because of the guard dogs. There's just so many enemy units that it gets overwhelmed and starts killing whatever it could (even if you're in the way). Of course, sometimes they'll focus on Chargers and do jack squat when it should be targeting other smaller/squishier units, so next thing you know, you and your team become bowling pins. In lower difficulties it's a powerhouse for sure, but I'd rather take the shield any day.
The supply pack is really good cause of its flexibility. Like you basically get two resupplies on CD and about 20 more possible grenades which allows you to basically use them as a fourth support weapon.
Whilst I'm grinding up to the railgun and Energy shield, the Ballistic shield and Primary SMG combo is pretty decent, especially for lower difficulties. Only issue when running solo is needing some big *fuck this guy in particular* strats for anything bigger than a Devastator. A tip with it: Pretty sure the shield Devastator can penetrate your shield, so use cover until you can see the whites of its Democracy-less eyes, and the ATST's can be fairly easily kited around
Couple of things about the supply pack you can call it again in a group to use as an additionnal resupply and not sure if on purpose or if I misunderstood something, but even when I'm missing ammos, stims and grenades, grabbing a resupply from a pod will refill those AND one of the missing resupply in the pack
Petition to change the ballistic guard dog's weapon from a liberator to an anti material rifle
If we are talking from a "real world" point of view, it would be "unrealistic" for a light drone to fire that rifle due to the recoil. It would more than likely cause it to drop out of the air.
@@deadlyapollo a breaker is fine then, or even a punisher, or liberator-p
It being reliably empty 90% of the time is my only problem with it.
@@deadlyapollo lockheed martin had plans to make a drone once that could probably shoot bigger guns. They put it in the BF4 dlc Final Stand. Feel like that could work then
Honestly? Just fix explosive damage and make it shoot explosive rounds.
Problem solved.
Supply pack with the grenade launcher is easy mode for automatons. You have so much firepower at your disposal it makes you a one man army. Communication towers get taken down in 3 seconds, bot factories can be destroyed from a distance, hitting dropships kills any light bots on it, patrols can be taken down in an instant, deals with groups of devastators and the like with ease. I could go on and on with this combo, it makes missions so much easier it’s impossible to not use every single time
Before getting to high levels Supply Pack with Grenade Launcher was my go-to build. If I had to fight heavies because of objective, I just dropped EAT and for crowd clear I also used Cluster Bomb. It's a nice all-arounder, especially for low level players
How would you compare it to the auto cannon I’m in love with it 😅
@@ASMRCIGARS i think the autocannon performs pretty similarly, i enjoy using that one at times too. I main the grenade launcher most of the time though for its versatility
@@fiction402 ok. I’m thinking the only downside would be 1 less slot for a strike. But I’m gonna give it a try thanks!
@@ASMRCIGARS if im doing a mission where more strikes would be useful ill run something else but i got in a groove of using the first strikes to take out objectives and use the nade launcher as mini air strikes until the eagle has resupplied
As a Jump Pack user, I find myself being the sample mule and the one to quickly take care of small outposts. In and out in the blink of an eye.
The value may not be as big against automatons but the amount of times I've gotten to an advantageous position where I can laydown grenade spam to save my team is insane. Just being able to reposition yourself at any given moment to outmaneuver the enemies is amazing. Once people start figuring out the game and getting comfortable to the point where they don't need to rely on as much firepower to get things done the jump pack with start to shine more. No matter what game I play movement is always king.
JumpPack is amazing for bugs
@@nivm101I like jumping over chargers
Question. Can you ride a charger? By jump packing on its back?
@@thames21 nah you just get hit or well it makes the sound like you got hit but I didn't take any damage only did it like once tho were I landed then just slid off
To be fair to the ballistic shield you took way less damage when ADS vs running away from the hunter at 1:05. It’s definitely not any better than the shield generator but there’s no way the damage reduction wasn’t noticable
Also the normal guard dog needs several buffs, they could give it a much higher magazine, like 250 rounds and give it something like a smart targeting that stops shooting when a player is in the way
Jump pack was op till they nerfed turrets placement. Now that they can be placed on rocks it's meh.
Hey Guys, one Question. How do I use the supply pack on the PS5? I mean, what button do I need to press to reload my weapons?
It is d pad down! Also if you hold d pad down you can choose to drop guns, packs and samples.
That laser rover is fantastic on dark and poor visibility worlds. Having a laser pointer to spot targets for you when you can't see a thing is super helpful.
as a jump pack user, i´d like to note that it has shown merit as a tool for positioning.
frequently i use it to gain high ground easily, or climb walls that are otherwise to tall, letting me pull of stealth plays much easier than being forced in the front door. not to forget those few times where i get a fancy shortcut across a body of water that the rest of the team cant cross.
let´s not underestimate jumping in a game where you cannot jump guys.
the water jump is amazing, allowed me to get a bug nest across the map and then make it back to exfil right as the ship landed
I use the jump pack for Sentry placement on hugh terrain too.
The jumppack and Anti-Material Rifle combo is peak stealth sniper gameplay imo
To cover your teammates on the run .
I have save many like this .
On top of all the utility it brings, it really is the most OP, meta way of feeling awesome. If you're not doing the helldiver da da da daaaa when jumping, you're doing it wrong.
Just a heads up, if you're on fire you don't need to waste a stim. Just dive, it goes out instantly
what the hell man, how did i not know this ?
I got bad news fire is now so deadly that you will die almost instantly if you don’t stim
@@joltik2 nope diving first is better
Jump packs are great for teammates who take on a sniper role with the rail gun and anti-material rifle, being able to access high vantage points and keep them covered or to thin out enemies pushing them.
Yeah that's one of the best functions I found for it too! It allows you good vantage points to spot for your teammates
I do think your milage will vary based on the planet, but the extra maneuverability is never a bad thing to have on hand. Also it allows you to pull of some safe mid-air reloads too!
yeah finding spots that your sometimes not even supposed to be in is always fun with the jump pack. plus is scorches your cape making it look even more awesome
Can confirm. I have saved missions by jumping to a position the bugs attacking us could not get and thinking it out enough for the rest of my team to actually move/survive and change the momentum of the encounter in our favor. This was only possible as I was able to focus on accuracy and constant firing and not dark souls doge roles and spamming stim packs like an addict.
I have been killed quite often by my and allied Rovers so its not one I bring often even solo. I do think ballistic guard dog needs a larger magazine.
You can learn how to avoid hitting your team. It's all about positioning and camera angle... and your team mates need to understand NOT to run towards the enemies the guard dog is shooting at...
12:25 it'll WHAT
Clearly you’ve never had to read, “Eliminated by TONGUE” before
I dont see enough people mentioning this. It relates to supply pack, but is just a thing in general. Stims do two things, not one. They heal damage AND regen stamina. This can be used amazingly well for avoiding swarms. You cant use a stim at full health, but any bit of chip damage means you can essentially double your sprint. Doubling your sprint in light armor with the stamina booster? You are GONE. The supply pack makes this a much more viable strategy cause you can use way more stims with it. You can practically run through nests or factories, grenade them all, and sprint out. The grenades and stims get replenished by supply pack.
And the stamina regen window is increased when you have one of the medic armors on (Bonesnapper/Medium in normal pass, Paramedic/Light in the Super store rotation). As long as you don't have blocking terrain or take damage that can outright kill you, you can get out of some outright terrifying situations to reset and plan.
@@NinjaLayor i prefer the super lightweight scout armor, so that I become out of sight even easier myself, but I can really see that medic armor doing work.
I've had one mission on suicide where I basically ran across the entire map during extract. (I had gone away from group to find super samples)
As a heavy gear player. This is something everyone should be doing it makes heavy viable and alot of fun
@@luminousparadox7529 ehhh, even still heavy armor kinda sucks too much currently. The whole fact it gives like 1 more hit from the weakest enemy, at the cost of crippling your movement, and also you'll still take the same massive damage from headshots means its not really worth it imo.
@@callumprice1710 I agree with it all. But im a sucker for a challenge and looking like onion Knight from darksouls. Also that feeling of pulling it all off while tank is unmatched
On my first lv8 mission I thought I'll use the guard dog again instead of the shield. Accidentally chose the non laser one... It was so useless, always was in my backpack reloading and was immediately out of ammo. With the laser I never saw it running out, it was also always there
My biggest problem with the Guard Dog Rover is that I'm constantly running into its beam and hurting or even killing myself. In fact, I die more often from the little guy than from my mortars, and that's saying something. But it's still worth its weight in gold against the bugs and really helps reduce the number of small buggers to keep your back free. So that you can concentrate on the bigger problems.
Jump pack is defintely a speed tool, but has its uses for keeping ahead of bugs and even getting to otherwise inaccessible high ground that sometimes even the bugs cant climb; high ground is terrifying to use correctly, sentries that the enemy have a harder time hitting, safe space you can lie prone on to get some breathing room, etc. The only issue of high ground comes in with heavier ordinance like the 500kg bomb where the high ground can inadvertently intercept the incoming stratagem and blow you up instead of the targetted area
Jump pack with robotics stratagems like the AutoCannon sentry and EMS sentry or the bridge HMG is a great combination
In all honesty, I play the supply pack all the time, and I had no idea I could restock my support weapons. I'll be able to fully commit to my grenade launcher gameplay with the pack. Is there a button that you specifically need to hit to restock the support weapon, or does it just refill when you reload?
When you resupply, you gain ammo to all weapons, including support weapons (minus those that come with an ammo pack).
press 5 and it will just use the whole resupply for anything that needs it which will likely be the support weapon if your out of ammo for it
Jumppack is my go to backpack. I take grenade launcher, expendable AT and deployable HMG (another slept on strat) and setup fire positions overlooking big outposts or when a big fight is going down. Good against bots and bugs
Used the deployable HMG recently and was gobsmacked by how good it was. Yeah I know why people don't use it, but when used properly, it can absolutely dominate the field.
Ballistic shield needs to be a deployable wall that can be locked into the surface you are standing on and operate as solid cover. It should be indestructible, solid enough to stop and stagger chargers, and double in size to provide a decent point defense option that you can take a stand behind. This would open up some actually pretty cool option for us. Additionally, that is the form it should drop as, and it needs to be moved over to being a support weapon slot instead of a backpack slot. Being able to pick it up after and relocate it makes the sup slot a fair cost.
For anyone who needs an example for reference the deployable shields in Rainbow Six Siege are a really close example. Also while on the subject of R6S having a Blitz: Flashbang shield that disorents enemies by self-using your backpack item would be a decent alternative that'd work better vs bugs than autos but at least then it has similar effectiveness vs both factions.
People have already found a very similar stratagem in the game files that comes with a grenade launcher mounted onto the wall. Not indestructible though and seems heavily intended for use against bots (and maybe future factions like the illuminid) and not bugs.
@plzletmebefrank yeah i saw that "leak". Still any positive change to ballistic is a step in the right direction
Ballistic shield makes me feel badass and i think thats a valid excuse to use against automatons
META? This is a PVE game, just have fun. L
I agree with you sir.
Breaking news: UA-cam commenter doesn't realise that people have fun in different ways (shocking)
I agree with you but learning the availability is also nice to know
PVE games have meta aswell, and a lot of pvp games are casual. how about letting people enjoy the game the way they want
Yeah but knowing the strengths and weaknesses of different items is nice, why you gotta be mean?
The ballistic shield is cheat mode VS bots. Crouch, why else are you using the shield, use a gun like the knight that gets better use from the extra recoil comp, pop heads with immense stability and near immunity to maintained enemy fire
Handles gatling bots with ease, blocks some shots while on the move, just a massive survivability upgrade similar to the shield pack but instead of temporary protection its continuous protection and you just dont wanna get hit by missiles as standard
Idk the ballistic shield seems pretty meh there are so much better choices right now. Especially the shield backpack is so much better it will keep you save from everything I had a 500kg bomb drop on me and I even survived that one with it.
Yeah people really sleep on it. Its not as easy to know ins and outs of as the other shield backpack but it dose work when you get the hang of it.
I think one way to buff the jump pack would be to give it extra functionality. Here’s 2 ways this could be done. 1) When running the jump pack will give a small speed boost (maybe 10% faster?) without consuming charge. 2) when diving the jump pack will give a boost and throw the diver farther (30-40%?) while consuming a fourth of the charge. I think a raw buff to cooldown/throw of the BASE jump would be good but not as cool as adding extra functionality to the jump pack.
I wish that the drone would stay directly above the wearer's head at all times because i die to the drone just as much as bugs. I also wish they would add a STIM IV pump backpack that constantly regens your health and can be used on other players until it runs out of juice that way robot chip damage doesn't require an entire STIM
Ballistic shield seems useless...
Its good for automatons
The Jetpack is an S-Tier pack in the first game because it has no cooldown, replacing your dive for essentially invincibility frames as you jump over any danger that is less than a hellbomb.
And I would LOVE for this game to take out that cooldown the pack has too for there is no place you can truly hide against the enemies at this point. The Jetpack, I feel, would not be any more overpowered if they got rid of the cooldown.
The supply pack just got better because of the heavy machine gun, being able to have more extra mags helps it so much, especially against automatons
Ballistic shield is busted against automatons with the right armor and weapons combo. I love to use it with the B-24 enforcer because it synchronizes perfectly with the crouched recoil reduction and less explosive damage taken.
The jump pack provides a lot to more strategic players as well as mechanical ones, the ability to gain high ground on extraction, go prone and wait out the timer is invaluable. I have survived extractions where my entire team has died, we are out of reinforces, and there are two bile titans wondering about. My friends average deaths are somewhere between 5-7 while im 1-3 with the jump pack. The survivability the jump pack can provide is astounding. Also something to note, it negates fall damage, jumping from heights also provides you more distance. Then there is its ability to back door some automaton bases.
In summary the Jump Pack gives you more options, more ways to approach a situation, it lets you outrun your enemies and lets you rush objectives, it also allows you to reach truly safe locations where the enemies cannot attack you. The jump pack provides both mobility and survivability for those with outside the box thinking.
For a more straight forward backpack, the resupply pack, lets go over what it actually does, it refills your ammo, gives you two grenades and two stims. Making it a power house for surviving attacks and taking down nests/bases. Taking on a large nest usually requires a full coordinated team push or use of a grenade launcher, but with the pack you can run in juiced on stims toss grenades everywhere and then get out by yourself. I have been in countless teams which have just sat around killing the infinitely spawning bugs while I have no grenades to actually finish the job. This also is not mentioning that the pack takes your stims from 4 total up to 12, meaning you also have insane survivability.
In summary while the supply pack can be a team wide support powerhouse, it can also give one player the effective power of an entire team, letting you have a teams staying power, health pool and grenade capacity, making it the best all around pick in my book.
For the guard dog, I think it would be better if it was more ammo efficient rather than just making it have a higher mag capacity. Have it fire in semi auto instead of bursts that way it doesn't spend 3 bullets when it only needed 1 or 2.
I've found the energy shield backpack essential for Automatons. The main reason being that it allows me to avoid getting flinched by the small arms fire. Super helpful for targeting rocket devastators, hulks or the shielded bots while there are still a lot of smaller bots around. Especially for controller users like myself since it takes a bit longer to aim accurately, it gives me that little bit more forgiveness I need to get rid of the high priority targets
The Rover is especially good at killing teammates accidentally.
I bet that the ballistic shield will get a crazy buff later in the game, mark my words
I use Shield Generator Pack + Railgun for Termanids, while I use Supply Pack + Grenade Launcher for Automatans.
My other two stratgems are two Eagles: Cluster Bomb and 500kg Bomb (when fully upgraded via Ship Module).
In the meantime, I'm using Orbital Railcannon and Orbital Laser.
Best part about jetpack is that you can use it to get to higher elevations than most enemies can reach. More useful against the melee oriented terminids, but it's also a surprisingly effective strat against bots. Get on a big rock (not a building or crate. Those can be destroyed by an errant strategem or charger), go prone, and BAM. Outside of the odd stray bug or grenade/rocket, you're covered from nearly all angles and are essentially immune to melee attacks. Very useful for extracts or if you get too much heat on you, but that's assuming you've got a high enough rock to perch on.
Uhhhh, Guard Dog Rover doesn't waste any damage, it's only visual that it seems it's bouncing off of Armor but in reality it's damage bypasses any armor, it's just not THAT huge of a damage, but it can kill Hive Guards front on armor and can help out with damage on bigger targets. There is literally no reason to take the standard Guard Dog, because Rover cannot run out of ammo, it just needs to MAYBE cool off, when it is firing nonstop for 5 minutes on a desert planet, I have seen it land on my back and realod about 2 times 100+ hours.
Yeah, the dude massively understates how convenient it is that the Rover doesn’t run out of ammo, I barely notice the downtime when it needs to recharge
Supply pack is the best in slot, though I prefer the recoilless with someone loading me.
Ok, why are most of my comments being deleted?
Now this here is just Cancer people are actually getting kicked for not running Meta builds
How dare you play a GAME for fun.
For real though, those sweaty nerds need to form some kind of clan and stop kicking people like that. Meta isn't fun for everyone.
No no no no we are not doing this meta shit
I personally am not a fan of guard dogs. They are a big reason teammates eat through stims as well as they do make it harder for sneaking. They don't attack unless you are in combat so moving from place to place isnt an issue it's when you try to disengage from a fight the little pos just keep shooting everything even enemies who are just chillin but not actively fighting you covering some point of interest.
i found the jetpack really underwhelming in HD2, the jump is far to limited and the recharge rate far to high. it cannot be really used to get you on top of most basic buildings and the only combat efficient use i found for it was to get a litle head start from bugs. jumping enemies is not easy at all and against automatons is useless. the 3 times i tried jumping over a hulk i was literally just burned to death mid air. i feel this one needs a buff to make it go a bit higher and recharge a bi faster. if it can effectively be used to get to high ground, it can quickly became the new meta.
It's already so very good
And also fixing how it responds to various terrains or adding in clamber to the peak of the jump or something. It does like to get stuck on walls and massively vary the length of the jump depending on the irregularity of the terrain.
4:58 Guard dog just shoot you trying to destroy a fabricator lol.
Jump pack is still pretty good against atomptons. Because their advanced bases can have some verticality to them, so making shortcuts helps a lot
Jump Pack user here:
In helldivers 1 there is the Obelisk shield. You can jump over it with the jump pack.
Also just get a grenade launcher with the jump pack and you can clear out hives or get on top of rocks so they cant reach you.
Or get an anti material rifle and jump on the tall rocks so you can have a better angle.
Also you have no fall damage and you can regen stamina while you use it.
I love this thing
Backpack stratagems are the only way to give yourself a passive improvement?
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I like Jump Pack more than Guard Dogs.
Guard Dog Rover always LIBERATE my HEAD OFF my shoulders
They also drag me into fights sometimes when they attack enemy patrols that havent spotted me.
Jump Pack is like a get out of jail card when u get surrounded, and like everyone said - HIGH GROUND
I've been doing some Heavy Armor testing lately. Mostly I wanted to see if it really was the shitshow that everyone was complaining it was.
See, I don't have everything unlocked yet from the initial Warbond, but the first thing I wanted to do was see how I could buff its Mobility. I don't have Stamina Booster yet or Muscle Enhancement. But what I _did_ have was the Jetpack. After unlocking it and having slogged through more than a few Bot missions without it, equipping that thing changed my life. I became a nearly unstoppable killing machine. Am I slow? Yes, but I realized that while Heavy armor suffers from a short Stamina bar compared to Light armor, it also requires less wait time to fully charge and if I _do_ need to wait it out, I can just jetpack my way to a destination. What I trade in for mobility I make up for in sheer survivability. They could not kill me. I died to myself more than I did to the Bots. And attaining the high ground via the jetpack was a game changer.
I was effectively able to absolutely brawl with Bots - given, this was just testing, so I was doing Diff 4/5 missions solo. It was a simple setup - Shotgun, Impact, Walking Barrage, Railcannon, EAT, Jetpack. I've yet to test it against bugs, but I'm kind of excited to. I felt _dangerous._ Like I could actually fucking do something instead of having to run away all the time. It's not perfect - it's still big and slow - but damn was it fun. I'm looking forward to more testing, especially as I unlock the rest of the Warbonds. I'm beginning to wonder if this is how the Dev's see Heavy Armor instead of how the community has painted it.
I couldn't put it into words, but I knew in my heart that the laser rover was better than the standard guard dog. Thank you for confirming that.
Reject the meta. Embrace the Freedom, of FUN!
You're not helping bringing Democracy when you're not supporting your Helldivers win! Bring sensible stratagems, Helldiver!
Yet the claim that only a handful of things do that isn't sensible.
Before watching imma say it’s S+++
Just wear heavy armor with fortified and use the vitality buff and you can survive rockets to the face 9/10 times
The jump pack allows you to stealth into bases and use stratagems before everything becomes aggressive since you can come in through the figurative back door. Also when running for your life or from tanks or flame hulks you can really get away quickly, to the people who say the shield is better, it can’t protect you if you’re dead. Not to mention it will “catch” rockets since it’s a big bubble around your character so even if your behind cover, if the bubble sticks out you’ll be hit and with the way headshot work, it will count as a crit and hill you since the explosion happened around you head. Not to mention flying is fucking badass
The rover guard dog will never run out of ammo at any moment. The only times it will come back to the backpack is when he's hit (it cannot be destroyed either way, but that's how it works). The normal guard dog is just a downgrade to the rover version. The damage from the laser is not bad, and essentially they behave the same. The only difference is that the normal guard dog WILL run out of ammo, and quickly at that. Besides that, it will be constantly reloading after a couple of shots. And in a matter of five minutes worth of shooting it'll be dry.
recently unlocked the Laser Guard Dog and it is super good for clearing out the little bugs like Scavengers/Bile Spitters and even hunters, don't think ill be using it for bots though...
The supply backpack is personally an absolute gem. When I run the flamethrower which I already did before it got buffed simply because: "HANS! GET ZE FLAMMENWERFER, WE MAKING BRATHÄHNCHEN NOW!" proper ammo management and horde clear usually mean that this thing can run pretty long and typically just calling a new supply pack if the old one is empty is more viable than refilling it. Now however, as I have ditched the flamethrower, mostly due to its inability to deal with hunters which are perhaps my archnemesis by now as they constantly dodge the fire and even set ME on fire if they jump on me, and my new best friend being the arc thrower which doesnt need ammo and can also reliably used against everything that isnt a tank, bile titan or the big robot mechs, the supply backpack is not really that useful anymore since the punisher now with its gigantic ammo pool is now a very viable emergency CQC weapon. Which also made me gravitate towards the shield backpack for automatons just because its a shield and it prevents the fucking missile robots from oneshotting you around the corner or the laser rover for bugs as it pretty nicely compensates for deadspots and the slightly worse horde clear power of the arc thrower that the flamethrower was so useful for. Although, running the jump pack does have its appeal espeically on higher difficulties because dodging chargers UPWARDS is a very effective way to deal with several of them. Personally Id have to pick the jump pack as favourite for fun and the laser rover for economy. But the supply pack is goated for the railgun and flamethrower which dont need a seperate backpack. Is amazing in solo and even better if you dont trust your teammates ammo managament and them hogging the resupplies 24/7. It also works well with the grenade launcher but the grenade launcher personally is like the flamethrower unable to properly handle hunters and feels more like a more usable antitank/utility weapon than a horde weapon. Which is great but you have to hope your team handles the big hordes and especially handles the hunters
The supply backpack helps other weapons like the HMG and Grenade Launcher immensely, particularly the HMG due to its small total magazine amount. You're really never out of ammo when you have that backpack and the HMG, and with stability-bonused armor you're basically cosplaying a Kerberos member from _Jin-Roh._
Bro, getting a whole squad to run the jetpack with a planet that has lots of terrain features is soooo fucking cool. You blitz through the map and look cool as fuck while doing it. Also, fighting automatons with jetpack is viable with heavy armor to soak the random small arms lasers. Larger rounds dont have as great of tracking, so they get dodged. Also, it lets you jump onto rocks that the automatons are unable to climb, meaning you get loads of breathing space to pick them off at your discretion.
My only gripe is how long the cooldown feels.
Jump pack needs abig buff in range and recharge rate, or it wont be usefull on harder difficulties. It could be a chance to have a heavy armor and still be mobile, but as it is, both heavy armor and jumppack are very, very lacklaster.
Im just chucking an idea for a added feature to the energy shield pack, or for a new experimental/prototype version. An 'unsafe' mode where when the shield breaks it does an aoe blast or stun being stronger the more 'overkill' damage the shield takes: if it breaks to a single small hit you get a small weak blast, if a bigger attack or multiple little ones hit within say a second or less of the shield breaking its bigger and stronger. As overkill damage is higher so too is your risk of also taking damage or straight up turning into a singularity bomb.
Jump pack really needs a recharge time reduction. it would make it a very good pick because right now it feels a bit lackluster due to it's very long recharge time. it really needs to have a sub 10 second recharge.
I definitely prefer the shield on automatons over bugs, because the automatons can slowly chip you to death, and the shield comes back up so fast that you really hold onto your stims a lot better
Jump pack should be buffed a lot. In HD1 you could use it all the time as soon as you land you could jump up again. They should make it more available.
as a jump pack user, I find it repulsive that you didnt cover the fact that flying backwards + throw impact grenade over overwhelming swarm is one of the most badass thing you can do in the game!
You know, you said the shield barely helps against melee but if you watch the video when you get hit there with/without shield it kinda seems like a huge difference.
That said, taking a backpack against terminids where your plan is to get hit in melee seems like a pretty bad idea. So it doesn't change the conclusion. It honestly seemed to do less against the bots, every time you tried to use it you ended up getting tagged down to 10% health. It did deflect a lot more attacks than the melee hits you took, but there are a lot more bullets than melee attacks made at any time
I want to love all the backpack stratagems. But the ballistic shield is inconsistent when compared to the energy shield, and makes it feel like a straight up inferior version.
Jump pack user here, i have found a lot of success using it along with the antimaterial riffle. High ground situations like unclimbable cliffs or buildings are no longer obstacles, they are high ground to be used as a sniper nest. Its also saved me multiple times be it from bugs or bots allowing me to just get that distance in an instant, take alternate approaches into bot bases so on.
The laser rover is against my religion. A 0 skill piece of equipment that's a bit too powerful in my opinion. Seems like cheating.
the jump pack can be great for team play bc you can still summon stratagems while you're jumping so if your team is getting overwhelmed and youve got to reinforce or can drop an eagle you can just jump once and then you've got all the time in the world to dial in your stratagem
To be fair, jump pack is really a speed runner/snipers wet dream and let's heavy users get somewhere a little faster where light armor users be flyyyyyyyin
The drone is very strong against bugs but it WILL kill you and theres not much you can do about it, it also constantly blows your cover and i wish you could turn it off at will
The jump pack is really useful for getting to high ground which can sometimes put you out of terminid reach or at the very least give you a better shooting angle or somewhere to put a sentry.
Jetpack and grenade launcher is the goat ! THE GOAT ! With a teammate with ammo pack 🎉
Guard dogs are awful in group play. 2 players with guard dogs will team kill constantly.
Seems like no matter what you do them robots just on another lv guy I’m putting in hours just finding way to cruise through that mode
Jump pack=high ground
The high ground always wins.
Jump pack is amazing if you cant take shrieker nest from distance, as you can bail out from it after arming a hellbomb
It’s incredibly broken with punisher cause it fully resupplies it
Literally wont take any other backpack item than the jumppack, can't as easily escape hordes without it
I love it when the guard dog shorts a magazine and decides to go back to bed for the rest of the mission. Ive had it bug so many times.
Stop saying meta wtf disliking for perpetuating bs bruh
just noticed something about the one handed reload for the space mac, he literally one hand racks the slide, the attention to detail with that is fantastic
ballistic shield is now buffed! includes blocking melee and medium laser fire.
Ballistic shield should let you power through gangs of enemies
Disposable antitank+ resupply backpack is a great early combo
The shield is bugged right now and doesnt provide armor bonus for melee.
stalker are the fastest noving emery in game and can chase down scouts easily
The ballistic gated dog has domed me so many times. Actually makes me mald
HD2 has probably the worse meta ever with only one set up is by far the best
You mentioned speedrunners with the ballistic shield... You can't really speedrun a live service game with randomized maps that cycle availability.
But yeah. For just running quick missions, might make sense.
"Speedrunners" are people who just do Primary objectives. Get in, get out. It's not "speedrunning" in the classical sense.
The jump pack is bound to the Climb key.
Jumppack and flamer , because its cool !
Did a solo helldive op on the creek using a jet pack, the speed is worth it
Have the riot shield received a buff? I've been using it for some time and it works really well against the automatons cuz it works even when you don't have it equipped and blocks any projectile except for explosions obviously
Yes it was. You don't lose it when you get hit by explosions and they have changed the pose and hitboxes makes it cover your body better
This guy doesn’t know how to pronounce melee 😂
As Star Wars has taught me, the highground is a massive advantage
Lazer Rover will routinely push me north of 500 kills every game against Terminids.
Nice.
Jump pack allows me to actually do the objective while my allies are running around killing stuff I guess
I find that the guard dogs are absolutely useless in higher levels/difficulties and can even be a major detriment since friendly fire is a thing. I've been killed and have accidentally killed plenty of teammates because of the guard dogs. There's just so many enemy units that it gets overwhelmed and starts killing whatever it could (even if you're in the way). Of course, sometimes they'll focus on Chargers and do jack squat when it should be targeting other smaller/squishier units, so next thing you know, you and your team become bowling pins.
In lower difficulties it's a powerhouse for sure, but I'd rather take the shield any day.
The supply pack is really good cause of its flexibility. Like you basically get two resupplies on CD and about 20 more possible grenades which allows you to basically use them as a fourth support weapon.
None it messes up with the cape
Whilst I'm grinding up to the railgun and Energy shield, the Ballistic shield and Primary SMG combo is pretty decent, especially for lower difficulties. Only issue when running solo is needing some big *fuck this guy in particular* strats for anything bigger than a Devastator.
A tip with it: Pretty sure the shield Devastator can penetrate your shield, so use cover until you can see the whites of its Democracy-less eyes, and the ATST's can be fairly easily kited around
Couple of things about the supply pack
you can call it again in a group to use as an additionnal resupply
and not sure if on purpose or if I misunderstood something, but even when I'm missing ammos, stims and grenades, grabbing a resupply from a pod will refill those AND one of the missing resupply in the pack