EVE Online's Equinox Expansion: New Ways to Earn Daily Rewards
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- Опубліковано 22 сер 2024
- #eveonline #tweetfleet #equinox #dailylogin
In EVE Online’s newest expansion releasing on June 11, the previous daily login reward track is being replaced with a new monthly active reward system. (I called it)
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i hate this. i do fw and pvp. i dont mine. i dont scan. i dont kill non capsulears. i dont salvage.... i liked getting a few skillpoints now and then just for logging in. but i dont like spending a significant amount of time on tasks that i dont wana do. on random ass chores just so i can get probably not even twice as much of the resource i actually give a shit about per month... edit: its more then twice but honestly i still hate doing random chores.
Yeah i was quite happy doing these little dailies - now i might not bother logging in at all..
I'm not a fan of randomized tasks. There should always be at least two for PvP, two for PvE, two for industry and two for exploring. That way you get rewarded for doing your thing.
I think it would work much better if you could pick your monthly track. Miner track, PVE track, you know. I also like Buck’s proposal.
It's just a few SPs for free, I don't care either way. I don't play Eve for the daily login rewards, I play it for fun.
@@VikingKong. Absolutely. But as someone with not much skill points (or skill to be honest) I could use all the extra I can get. Being able to fly more ships is more better.
I agree it would be better if the daily tasks/missions were more tailored to what that character was geared towards doing. Nothing more annoying than getting a mining task on my combat toon with no mining skills and a combat task on my mining toon with no combat skills.
Would be nice if we could select a category or something of the type of task we receive on that character. Then you could choose a FW task if that's what you wanted to do.
The point of the task is to get players unlocked and engaged in some sort of content beyond just logging in to claim rewards and leaving. So being able to select what daily goal you want sounds like a good compromise.
In one of their recent videos they actually said they do this because they want players to undock and be active. So I think they should offer the goals of a player's chosen activity.
@@bucklinfondue I understand their point of view but doubt the effectiveness. If you need to give special incentives to play the game, it probably means those players aren't interested in the game to begin with/ it's not for them.
All those login rewards do is boost someone's powerpoint presentation, not actual player numbers... "look how many accounts logged in! now give me the quarterly bonus!"
Guild wars did this when they revamped their login reward from something that was entirely passive to active stuff. You pick categories you enjoy (PvE, PvP, WvW etc) and get offered daily and weekly targets in those fields, with overarching monthly targets that are more general. Works pretty well …
Dude same, its sooo annoying sometimes
The new plan is broken because it requires SPECIFIC activities. So an industrial character that focuses on building ships, mods and more is expected to be out flying. Pirates expected to be running PVE sites, etc.. It should measure game activity - which contributes to Eve's vitality.
Thanks for the insightful video. Really liked your breakdown of the daily goals.
I'm sorry that you didn't feel there was any new content in this expansion for you. In my corp and with my friends we all think this is the best expansion in ages - a lot of the content is for us so we are really excited
It will be content I will benefit from eventually. But not yet getting so new.
Now we are even more obligated to log in.
12 days instead of 30. And more SP. It's a boost for people that have 1-3 toons and play on weekends.
Nerf if you have multiple toons, assuming you logged all of them daily to get the reward. Cyno/ trader/ hauler/ eye alts don't even have the skills and ships to do those dailies, so I just won't bother.
@@Mic_Glowbut also three characters per account can earn these rewards. It’s a genius business move, well played CCP
wow so you cant log in every day for less than 1 min to claim your daily but you can log in and have to do a set type of mission that the game wasnt you to do. this new method will make it way harder to get the free sp
Corporations you want to try to one that takes advantage of corporation projects. Corporations need to serve the members and the new corp projects really help to make members lives easier by being able to just toss loot/ore/gas/pi in projects hanger then go on about day with pile of isk in wallet for doing so.
That sounds fantastic.
Thats somthing i use in my corp, people love getting extra isk for pvp, pve, and an easy way to sell at HQ without needing to worry about tax on the market, gankers, etc.
I run a small mining/indy Corp and we have a ton of projects. I've seen good engagement with them as well, I really like that system.
I hate this, now i will have to give a chunk of my limited time to do this shit cuz it will ne too good to pass
Especially for those SKINR items.
It’s a game not a job. Do what’s fun to you, 285k sp won’t really change your gameplay month to month
@Eltaccos yeah, all these divas crying that they don't get rewarded just for logging in and not even interacting with the game is hilarious.
If you play the game for the login rewards then you probably should quit. Or find something to do in the game.
@@VikingKong. The problem is forcing me to do something i do not want to do. The game should reward any activity you chose to do that day. Not force me to do something i do not enjoy.
@@VikingKong. Who says we are not interacting with the game?
Eve is a very mature sandbox style game. Thus, there are many elements in it that won't appeal to all players. There are some for sure who will enjoy the advancement such a grind brings. Some will not. Because it's a sandbox, the best policy (IMO, based on MMOG participation since 1999) is to continue to do your thing that you like, and if you get some random rewards from the dailys, that's cool. If you like the grind, dig in. The good thing about a sandbox is you have the choice.
You are missing the point. They made 'easy' missions in areas that one isn't necessarily engaging in to entice people to try out areas that are different than what they might be single mindedly following. "That" is why it 'is' a defense. If it is an extremely easy introduction into other areas of the game, people might find after doing something a few times they actually enjoy it. Often, when one gets 'comfortable' they don't want to wander out of their comfort zone, but then they eventually get bored. Even though they are bored, they don't always want to try other areas since they have built up a wall between them and those other areas of the game. These small enticements don't make someone fall in love with other areas, but they do often help break down those walls, which make trying the other areas when bored an option that often wouldn't have been one if people followed their general instincts. Tldr: you might find you don't "don't" like something as much as you thought if you give it a chance, and if that happens, the game becomes a richer place for you.
i was excited until i heard im earning less skill points as alpha :/
Yeah. Alphas can potentially lose a lot.
@@bucklinfondue if this is their brilliant idea to force me to go omega its doing the complete opposite - i don't give money to pocket grabbers.
You deserve less SP if you are an alpha.
I have a serious question for Eve players. I have wanted to play this game, like for 15 years. At that time, I got into and invested my effort (gaming) into WoW and then FF14 later. I have always heard its near impossible to get your foot in the door in the game, because the old heads are so powerful and just bully the new players (via combat not actual bullying) into oblivion. The game looks awesome, and totally seems like my jam. I don't have any friends that play, but am decent at social things in MMO universes, finding guilds clans etc... and am NOT afraid to or pissy about grinding. What would you say to somebody considering taking the plunge, all the way in 2024?
I just started two months ago and with these types of skill points catch ups a new player can become competitive in a specific aspect pretty quick. There is also a 1 million skill point giveaway through player links.
You have heard wrong tbh. Eve has a combination of exponentially increasing training times and a vast array of different things to do which together make sp a bit of a moot point.
You might have 20 million sp and a veteran 140 million sp but if you fight him 1v1 in a frigate he might only be using 25 million of his sp and the 5 million he has over you might be like 5% ship agility and 5% afterburner cap use or such which will almost certainly make no difference compared to fits, micro, intel, friends, spatial awareness etc.
Actual power in eve comes from a) social ability and/or b) understanding game mechanics.
Having lots of isk (in game currency) and sp (skillpoints) just increases the variety of available game play. But a new player should focus on one thing at a time anyway.
Hey thanks a bunch for the perspective, both of you. I think I might actually take the plunge!
If you don't mind spending a few bucks IRL you can easily develop a character for decent PVP in game skills rather easily. The actual act of skill required to be good at pvp and game mechanics is a separate beast and takes time usually. It's a very deep game. Player skill level is better determination of success than skill points level in game. Looking back 20 years (9 year break) I wish I never took the break, but family and new child forced it. It's something I couldn't imagine having not become immersed in for about 50% of my life from beginning to current.
this system benefits a lot for people that do a little bit of everything in hisec mostly, and it hurts a lot of very specialized characters
I like this, except the current skilling system makes achieving some of these goals very hard. I really wish they'd do away with the entire skill system, and just let the $$, and having *actual knowledge* of how to do things be the real barriers to new activities and new ships. What purpose do skills serve besides making it really hard to dive into all sorts of gameplays?
I agree, daily goals should be tied to what you do - I've specialized my alts so I don't have tons of unused SP. Having to train ratting & manufacturing skills just so I can do daily goals just delays my larger goals.
unless you fight all day everyday the dailies are kind of crappy, I have more of them get wasted than I have ever used
I literally ignore them and sometimes click the claim all button once every few days.
Agreed and a good change honestly.
As a newer player who does do omega, it fits right in my wheel house.
I only do one of these task and it seems to not come up often enough for me to acheve the monthly goals.
It is like ccp telling me I'm not their target demagraphic or something.
Buck If you doing FW and feel like joining a corp (inside a FW alliance) let me know m8, as for the new features, except the dailys, it seems just a bunch of new toys for the null sec aliances to play with them.
only problem with the reward track is you can get the same SP you get at the end of the month from just doing one 50 min SOF Air run and you can do them every 10 hrs ..
SOF Air run?
@@bucklinfondue .. the AIR Program you can do a SOF run that will net you 150k SP in 45 to 50 mins per 10 hours if you have 2 slots open on your account you can get 300k sp per day that's 2 skill injectors or 2bn you can save.
For the month you can net 9m SP for 2 ish hours per day and CPP is fine with it as its been in the game since the AIR program was put in the game there guides on how to do it on YT and if you go tot he AIR stations in hisec you will see the amount of people doing daily. l my self have been doing for 2 years
@bucklinfondue people recycle chars to get the AIR SP bonus. You can do them all but the sof one can be systematically done quickly multiboxinf. So when you see 10 guys with similar names blowing up each other's shuttles outside starter stations it's sof sp farming.
Tedious, but if you want to farm sp rather than play the game it's available and somewhat more efficient than farming some task you didn't want to do.
@@DoddyIshamel its only 2 hours its not that long tbf once you have it set up
Fuck this change
It was never 'free rewards for logging in. You had to do one of the offered events in order to get the reward.
this is not good, you need to do equivalent of 36 days of activity to get the SP spread across your 3 characters. This is purposely done to teach people to alt and to omega other accounts, the tiered rewards and plex are the mega giveaways here to the strategy. They would never ever in a million years add plex to the reward system unless they did not think that there is an upside, and saying that it is healthy for the economy is absolute horseshit.
Last couple years was extremely rough for the economy anyway. If this "free" 5 plex brings the price of plex down even a little, I think it's a good thing. Cheaper plex- more f2p players able to plex their accounts= more players (or at least more logged-in alts)
5 plex X 100 alts = 1 month of Omega. 5 plex isn't going to much.
@@darkarcanum1814 it aint supposed to be much man, its the first bump ykno
I have concerns. Will my industrial character be able to max it out? What about my market alt? My cyno alt?
This sounds great for a single HiSec toon doing whatever pops up with his friends, but this seems less good for the hardcore player with function-specific alts.
On the plus side, I guess I can just not care about it.
It does seem much more focused on a newer player just doing whatever.
The sequencer reward box will have sequencers in it. Unlikely to be skins. Wouldn't make sense
I'm less obligated to log in, my Accounts all specialised.
I hate it. Logging in was a simple requirement, here you may be pushed into doing activities you dont want to do instead. Try tellign a player only interested in the eve economy that he now has t have a ratting ship or that he has to figure out how scanning works AND keep track of said scanning ship...
also filaments disappearing from rewards is frankly meh
this new system sucks. eve omega is way to expansive @ monthly fee of 20 euro's compair to other mmo's with monthly fee's and normaly i login every day for the rewards and sometimes i play a hour or so as alpha but now i lose the rewards or i must play.
It really does seem to push that omega a little harder.
1 hour per day as an alpha doing pve in nullsec or exploring in lowsec or nullsec can make you 100m pr day easily, then you have made enough to plex yourself omega for free. 30 days of 100m is 3b.
2.5b is the monthly needed.
@@umadbroimatroll7918 i know i started to played eve when it was only a beta but thanks to CCP raising up the price its has become a matter of principle. Or a fee of 20 euro's or 2.5b = around 25 euro's and im not paying that if there are other great games for less fee or ingame money
@@umadbroimatroll7918 you should be able to plex your account for free if you really wanted to.
@@umadbroimatroll7918 Plexing the account should never be the primary goal. It should be more of a side effect. If it becomes your main focus, it's better to pay with real money or accept the limitations of an alpha account and enjoy playing for free. Honestly, I love the coming changes . Hopefully, they will also limit Project Discovery for alphas. Perhaps this sounds harsh, but I believe there should be an income cap for alphas, like 500 million ISK per month. It should be more of a demo, not a guide on how to plex your account and make billions of ISK.
I realize that there are still a lot of unknown details, and I might be misunderstanding, but doesn't it look like that's a 12 day cycle in which case you would get 60k(5k daily)+75k+250k for a total of 285k every 12 days? Which means the SP over a month would be much higher?
it's not every 12 days that's only for a month. and under current system as an alpha u can get close to 300k sp monthly so sp wise it's a downgrade but 8 mil isk per character is pretty good though imagine making like 20 characters just to get 160 mil isk
@@user-kn3co3xd7j seems it's a 12 day process but 30 day cycle which is both good and bad. very disappointed to see that this is a downgrade overall sp wise given that there's almost two dozen new skills in next update.
also agree that you should be able to control your track as in "I am explorer" so I get scanning quests or something like that.
I didn't have an opinion one way or the other on the change, but
For fuck 's sake, today's reward was going to be a purple skill points, and not i don't get it. Been waiting all week for it.
Yeah I'm a casual player. I can't donate 365 days a year to the game..
stop being self centered brother.. patches are not just for single player but for additional or better contents.. not everything about you.. ok
I don't think about obligation I think as the day log in is more of an annoyance
CCP failing yet again. They've made this same mistake many times; random dailies that may have nothing to do with your character's strengths or abilities.
wdym you've been *trying* to get into a corp? so many crops would be happy to take in people. shit, even we're recruiting.
It's a good change, but it's a daily login but it's a task based daily login, rather than a weekly opportunity schedule
another reason not to log in
This all looks good to me. I'll earn more free SP with less days doing busy workz only needing to do 12.
Same. I'll get way more now.
Good luck CCP ....
Same here i can't login every day.
I think its good
All I do is mining, so this is shit