Wall Run | Unity 3D

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  • Опубліковано 3 жов 2024
  • Scripts: github.com/Nob...

КОМЕНТАРІ • 4

  • @FIXIUS1225
    @FIXIUS1225 Рік тому +1

    can you doi with a timer, i mean, if the timer ends in 0 the platform desapear

  • @BraggsTippingPoint
    @BraggsTippingPoint 2 роки тому

    Could you explain the basic logic behind this in layman terms? How is the player saying aligned to the wall and also continuing to go forward?

    • @NoblobRS
      @NoblobRS  2 роки тому

      If you want the player to stay aligned to the wall, you can add a invisible barrier (by unselecting "mesh renderer") on the side of the platform. I prefer if the player goes to far from the wall, they will stop wall running, therefore I did not put that barrier. The player does not go forward from pressing "f" alone, they need to walk forward as well as pressing "f" or the input key you set. I thought that would be better because this felt more natural when I tested it.

  • @danyebest4805
    @danyebest4805 2 роки тому

    great vidoi