You would plug the vertical lines into a curve length component and the output would be the varied length. Plug in the points into a point list component to see how the grid is organized and now the list corresponds with the point list
@@DCOParametric Thank you so much for the answer. It would be possible in the future to have a video on the channel on how to "document" all this, to be able to execute this project.
yes for sure! Here is another tutorial that will help for sure. This is another way of getting the dimensions. also cost estimations. ua-cam.com/video/4k1gymrfyhE/v-deo.html
Make sure that the vector you use is a z vector and that will ensure they move down. Send me a message to copetedavid@gmail.com or copetedavid.com and I can help you fix it. 👍
How can I get the distances of each structure's light and the structure's grid so that I can manufacture it?
You would plug the vertical lines into a curve length component and the output would be the varied length. Plug in the points into a point list component to see how the grid is organized and now the list corresponds with the point list
@@DCOParametric Thank you so much for the answer.
It would be possible in the future to have a video on the channel on how to "document" all this, to be able to execute this project.
yes for sure! Here is another tutorial that will help for sure. This is another way of getting the dimensions. also cost estimations. ua-cam.com/video/4k1gymrfyhE/v-deo.html
@@DCOParametric Thank you very much.
You help me a lot.😉😉
Anytime! Glad I could help!
I did everything but my points are in a line not very random. when i did the panel plugged into random the points move in a horizontal line.
Make sure that the vector you use is a z vector and that will ensure they move down. Send me a message to copetedavid@gmail.com or copetedavid.com and I can help you fix it. 👍
Hey i did the exact same steps, but my surface from point is not happening, any suggestion?
yes, for the u value you need to add +1 and it should work