Nova + Tactics Cards Revealed!! ~ Marvel Crisis Protocol Reveal Breakdown

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 16

  • @Spacesharks40k
    @Spacesharks40k 8 днів тому +2

    I was just reading the article and he feels very powerful

    • @ZetroxWargaming
      @ZetroxWargaming  8 днів тому +2

      I really like him, super good on maps where beams are good but I think he's not gonna be absurd or anything.

  • @shaunkrogulski9619
    @shaunkrogulski9619 8 днів тому +2

    He will definitely be a good addition to Guardians. I like how he is more about control but still can contribute to attrition meaningfully. Also Call for backup is a silly good card.

    • @ZetroxWargaming
      @ZetroxWargaming  8 днів тому +2

      Yeah he's a super solid addition to guardians, very excited for him there where he gets the attack dice consistency from winging it, and Galaxy's greatest on him will be kinda insane.

  • @Kaylubdee
    @Kaylubdee 8 днів тому +3

    He seems pretty pushed for a 5 threat. A longer range, glass cannon Juggernaut. Nova and Namor kind of show the power creep in recent MCP.

    • @ZetroxWargaming
      @ZetroxWargaming  8 днів тому +1

      While he and Namor (and post-buff ASM) are definitely in the stronger end of 5's, honestly I think that where 5's feel best, the previous ones in my opinion kinda needed the power creep, with the exceptions of maybe Ghost Rider or Juggernaut
      All that to say, I don't think he will feel much stronger than a Juggernaut does right now, he hits harder for sure but I think is a little more situational and not nearly as survivable.

    • @obyiscushobbyandgaming
      @obyiscushobbyandgaming 8 днів тому

      @@ZetroxWargaming Agreed, he seems alot like Abomination. A very hard hitting 5 limited by their gainer. Were they a builder they could be 6s

  • @obyiscushobbyandgaming
    @obyiscushobbyandgaming 8 днів тому +3

    You can guarantee use the spender round 2 even without attacking round 1. Power phase gain 1, Move turn 1 gain 2 (3 total), power phase round 2 gain 1 (total 4), move round 2 gain 2 (total 6)...launch beam

    • @ZetroxWargaming
      @ZetroxWargaming  8 днів тому +2

      Yeah somebody else mentioned that too, I was being dumb and forgetting about walking round 1 for power.

    • @obyiscushobbyandgaming
      @obyiscushobbyandgaming 8 днів тому +1

      @@ZetroxWargaming I could see it being a common play pattern to walk spender if you start a round on 3 power. Sure you only are making one attack action, but you can easily get 3 people under a beam at range 5 and with a long move to position. Late in a round it can be huge to displace a bunch of models. I really hope he does end up in Webs :P

    • @ZetroxWargaming
      @ZetroxWargaming  8 днів тому +1

      @@obyiscushobbyandgaming Yeah the beam is super powerful, and it being online consistently round 2 is real good, I agree it'll probably be a really common play, and the displacement will be massive, especially if he ends up webs

    • @obyiscushobbyandgaming
      @obyiscushobbyandgaming 8 днів тому +1

      @@ZetroxWargaming I already have plans for him in my Midnight Sons (going to trying swapping him in for Dracula for a bit). In webs he may actually open up a more offensive webs play too

    • @ZetroxWargaming
      @ZetroxWargaming  8 днів тому +1

      @obyiscushobbyandgaming I'm so here for agro webs being a viable strategy! Sons could be interesting, bump safe grab is a thing, or contest and punch

  • @Sirpirio31
    @Sirpirio31 8 днів тому

    Can’t he get spender turn 2 with 1 from power phase + 2 from moving + 2 from move = 6 power and one action turn 2

    • @ZetroxWargaming
      @ZetroxWargaming  8 днів тому +2

      Yeah, I totally wasn't factoring in the turn 1 move power, whoops, that's really good!

    • @Sirpirio31
      @Sirpirio31 8 днів тому +1

      @ all good love the content keep it up :3