A much needed addition to this walking simulator lol. Thank you for your service. Keep it up. Especially this game is gaining more traction nowadays :)
Hello! Im loving your mod. Noticed you either missed last week on purpose or because of time constrains. Hopefully next week there is another patch again so everything works normally again! Keep it up dude. Br your solid supporter.
Thanks! Yes, I have the mods ready, but was working on some auto upload routines so with a click of a button I can have all the mods updated and uploaded every week… turned out to be a larger chore than I originally thought…lol but will be up today.
Main mod updated here… github.com/laanp/Icarus_Mods Separate mods here… github.com/laanp/Icarus_Mods_Separated All updated with latest release week 84 😀
@@icarus-firstcohort-basebui9026 Many thanks! After having played 800 hours vanilla your mod made me come back to the game when it became little less work :)
Pete, I'm having some issues with your mods qualityoflife, noweather, builder's dream when combining them with Scopedrifle. I simply adore the onscreen right-click menu with triple jump, 900 jump and deactivate cave worms! While using the first two mods, I'm running into trouble with killing of some of the creatures, namely bears. Lost times, they simply can't be killed. I use your Mods in conjunction with a mod manager called WeMod, which is good too, but not as good as yours! "Any help would be hot." ~Jar Jar Binks
I'm installing the mods right now and, about the path, on my pc, Icarus is installed on disk D: instead of C: So, if someone in my situation is trying to install the mods, the path is : D:\SteamLibrary\steamapps\common\Icarus\Icarus\Content\Paks\mods
After installing the mod none of my water pumps seem to work anymore I have tried to rerun the cables and new pumps but I am not getting any water any clue why? Also I have tried with just this mod installed and still not working.
If you are on the main link on the GitHub page, you will see the Readme files. To get the latest mod pak files (which are updated weekly) click on the "Latest" Release button on the right side of the page.
Hi Peter, Love your mod!! The one thing I have been wandering and I have tried to do myself is to increase the stack sizes of things like ores and building supplies, would it be possible to include this in your mods or would we need a separate mod to achieve this?
Thanks! Yes, the mod you might like to try is my “laanp-BuildersDream” It has all the stuff that QOL mod has but much more - Unlimited Workshop items, stack size 100 for everything, faster crafting, and everything free to craft. You can get it here with full description along with a few other mods I have put together. Once you are at the main page of laanp/Icarus_Mods_Separated, look to the right and hit the “Latest” release button to get to the pak files. github.com/laanp/Icarus_Mods_Separated
Last I checked, Nitrado servers do not allow access to the \Icarus\Content\Paks folder, so this would be a problem to download mods to the server. So Nitrado servers support Icarus, but not mods. If you can get their support team to allow access to that path, you could ftp your mods into the server, but my experience is the last time I talked to their support team, they had no clue.
Hi, yes but I have to make it for you. What I will do is setup a separate github location called “laanp_Icarus_Mods_Separated” where I will place customized mods that can only be used by themselves or selected others. I think I will make a matrix chart that shows which can be used together. I’ll set it up today😀
Love the mod pack, anyway you can super charge the wind turbine? It would go along way to being able to build anywhere with maintenance free power. Great lob!
When you say “outfit” you mean envirosuit? If so, what is the name of the suit and do you see “+20% Heat resistance” and “+20% cool resistance” on it? If you don’t see the kits, then the mod didn’t install. Also, did you remember to unzip the file and put just the *_P.pak file in your mods directory?
@@icarus-firstcohort-basebui9026 yes I have the envirosuit and it has the +20% I can run faster and no fall damage I just don't see the. kits and I installed it right.
Yep, sounds like the mod is installed correctly! In the Worksop menu, the kits are located in the “Consumables” menu on the left. Scroll to the right in this section and look for the helmet icon, (“Pete’s Starter Loadout kit”), the wall icon (Pete’s Starter Cabin kit”), and the rhubarb leaf icon (Pete’s Farming kit”) purchase thes before you head out on your prospect, then when you hit the planet, grab them from the dropship, and consume the helmet one first, (so you get more inventory slots) then the wall icon to start building. I always wait till later to consume the farming kit, when I have some crop plots built.
@@zurvivalgaming1578 thanks, they are fun to make. Be sure to checkout this one also… “laanp-BuildersDream” it has all the other mod stuff plus much more (larger stack sizes, everything free to craft, all Workshop items free etc) you can get it here…github.com/laanp/Icarus_Mods_Separated/releases/download/v1_w85/laanp-BuildersDream_v1_w85_P.pak
I wanna start by i am subbing and liking vid you do such a great job at explaining this literally every other vid i have gone to rushs to quickly through the explination
Hi Carl, thanks for commenting, apparantly on the last update I just dropped the *.pak files directly on my GitHub, rather than putting them in a zip file, so if you were trying to open and unzip the *.pak, you would get that error. I changed it to a single zip, containing the no weather & QOL pak files, cheers.
@@carlroberts3995 Looks like you got it figured out, yea, as a side note *.pak files can be directly dropped into the mods folder. Also as noted, my mod is standalone (other than my weather mod which works with the QOL mod) and other mods may conflict. Cheers!
Due to the latest updates, you have to go back to your talent tree and unlock all thatch, wood, stone, concrete, aluminum and glass tech blueprints (3 sets for each) in order to craft any building items made from these materials. This is not a mod problem, but a game change.
@icarus-firstcohort-basebui9026 Thanks much, much appreciated. You were on the right track. I was running the week 88 mod while I had expiremintal mode on. I switched back to normal and now I downloaded the latest mod pak for week 89.
So I did some checking on a brand new player, the unlock path is… Xigo S5-II Envirosuit - 50 ren to research, 25 to purchase, Micromeal - 25 ren to research, 10 to purchase, Corn Farming Packet - 50 ren to research, 20 to purchase, Pumpkin Farming Packet - 50 ren to research, 20 to purchase So, you need 250 ren total to get to the mod extras (a small commitment to better appreciate the mod 😀)
@@icarus-firstcohort-basebui9026 thank you for your reply and advice. Much appreciated. My question is to get the 250 ren do I need to do a mission or can I start an open world game and get ren from experience. I have only played the game for a couple of hours in open world. Thanks!
@@OGgamer64 you will need to do a few easy missions first (Beachhead Recon on Olympus pays out 25 Ren each time you drop in and leave) so if you don’t have any other missions unlocked, it’s an easy one to tackle. But you bring up a intersting point, for brand new players, I could reduce the costs of all those items listed above (in the mod) to 1 ren each so you could get to the items right away… maybe a future update??
@@icarus-firstcohort-basebui9026 If you do Beachhead on Hard + Hardcore, you get R50 per drop. For those that do not know, start the prospect, as soon as you land, interact with your pod and Return to Station, this will complete the prospect and give you the credits, you don't need to do anything else, not even leave the pod.
So... every time you drop back to Open World, you have to 1st repurchase the teleport mod kit. and then run to the far end Again, to teleport back? Gotta cross the map again every time you do a mission? kinda defeats the point of placing teleporters, the "long journey only one last time," no? Hopefully when they integrate missions onto open worlds, (dev stated plans) such things can become permanent? BUT for now I'm loving the speed, the 1000kg inv weight and superjumping. this is awesome. I tested out scouting for a new resource node for drilling which I'd never seen before. Vanished like a square mile of forest, lol. Made the mineable resource spawns easy to find. lol. Awesome.
No, that’s not how it works. Once you place a teleporter pad, it stays there as a base asset. You can bring a new guy in with another kit, and he can just use the remote that comes with that kit to teleport to your pad at your base. Or he can right-mouse click and go to another pad, if 2 were placed. Each player can teleport to either pad. This kits removes the need to run across the map. The only time you need to run anywhere is the first time you position each pad! After that you just teleport back and forth
@@icarus-firstcohort-basebui9026ah I see. Thought “all unpacked modules despawn” meant that… so if I went up on a mission they’d poof from my open world. But if they stay, gtg bro. Thanks.
@@michealnelsonauthor no, what I meant was, nothing comes back from the drop, ie you can’t unbundle a kit and when you exit the drop none of the equipment in your inventory comes back….but all the stuff you left in cabinet storage, and any installed teleport pads stay 😀
Place the mod file (*_P.pak) in the folder (drive):\Program Files (x86)\Steam\steamapps\common\Icarus\Icarus\Content\Paks\mods If the ...\mods directory does not exist, create it.
No, the developer supports mods, so you are free to try any mods you like. Make sure if you are playing multiplayer that the dedicated server is running exactly the same mods as each connected client.
A much needed addition to this walking simulator lol.
Thank you for your service. Keep it up. Especially this game is gaining more traction nowadays :)
Tame a pet, don't whine.
Hello! Im loving your mod. Noticed you either missed last week on purpose or because of time constrains. Hopefully next week there is another patch again so everything works normally again! Keep it up dude. Br your solid supporter.
Thanks! Yes, I have the mods ready, but was working on some auto upload routines so with a click of a button I can have all the mods updated and uploaded every week… turned out to be a larger chore than I originally thought…lol but will be up today.
Main mod updated here… github.com/laanp/Icarus_Mods
Separate mods here… github.com/laanp/Icarus_Mods_Separated
All updated with latest release week 84 😀
@@icarus-firstcohort-basebui9026 Many thanks! After having played 800 hours vanilla your mod made me come back to the game when it became little less work :)
Which mod under the single mod section is for the storage chests and stack size?
Laanp-StacksAndKits will do that
Pete, I'm having some issues with your mods qualityoflife, noweather, builder's dream when combining them with Scopedrifle. I simply adore the onscreen right-click menu with triple jump, 900 jump and deactivate cave worms! While using the first two mods, I'm running into trouble with killing of some of the creatures, namely bears. Lost times, they simply can't be killed. I use your Mods in conjunction with a mod manager called WeMod, which is good too, but not as good as yours! "Any help would be hot." ~Jar Jar Binks
Thank you. We love you.
I'm installing the mods right now and, about the path, on my pc, Icarus is installed on disk D: instead of C:
So, if someone in my situation is trying to install the mods, the path is : D:\SteamLibrary\steamapps\common\Icarus\Icarus\Content\Paks\mods
WIth the announcment of the new DLC are you going to be jumping back into Icarus?
LOL, I am always on Icarus...
After installing the mod none of my water pumps seem to work anymore I have tried to rerun the cables and new pumps but I am not getting any water any clue why? Also I have tried with just this mod installed and still not working.
Did you get this resolved?
hey, i just found your mod, its really good. but i was wondering, with updates from the game, i probably need to remove the mod to prevent bugs?
If you are on the main link on the GitHub page, you will see the Readme files. To get the latest mod pak files (which are updated weekly)
click on the "Latest" Release button on the right side of the page.
Hi Peter, Love your mod!! The one thing I have been wandering and I have tried to do myself is to increase the stack sizes of things like ores and building supplies, would it be possible to include this in your mods or would we need a separate mod to achieve this?
Thanks! Yes, the mod you might like to try is my “laanp-BuildersDream” It has all the stuff that QOL mod has but much more - Unlimited Workshop items, stack size 100 for everything, faster crafting, and everything free to craft. You can get it here with full description along with a few other mods I have put together. Once you are at the main page of laanp/Icarus_Mods_Separated, look to the right and hit the “Latest” release button to get to the pak files. github.com/laanp/Icarus_Mods_Separated
@@icarus-firstcohort-basebui9026 Awesome!! Exactly what I was looking for, thanks so much, keep up the awesome work!! :)
can i make a bunch of exotics with this mod i really want to unlock my workshop items like costumes, alternations and more?
Not with this mod, but I have another called “laanp-BuildersDream” that makes everything free at the workshop, so you can buy what you want.
can u tell me where to mod dedicated server?? can't find IcarusServerFolder>\Icarus\Content\Paks\mods im on a nitrado server....
Last I checked, Nitrado servers do not allow access to the \Icarus\Content\Paks folder, so this would be a problem to download mods to the server. So Nitrado servers support Icarus, but not mods. If you can get their support team to allow access to that path, you could ftp your mods into the server, but my experience is the last time I talked to their support team, they had no clue.
Hello Peter. Your builds are amazing! Question on the mod...Is there a way I can use the larger drop ship feature ONLY?
Another question...does your mod change any of the graphic or game settings?
Hi, yes but I have to make it for you. What I will do is setup a separate github location called “laanp_Icarus_Mods_Separated” where I will place customized mods that can only be used by themselves or selected others. I think I will make a matrix chart that shows which can be used together. I’ll set it up today😀
@@E_M_C_2 no, only gameplay mechanics
Ok, made the mod for you, just head over to: github.com/laanp/Icarus_Mods_Separated
Love the mod pack, anyway you can super charge the wind turbine? It would go along way to being able to build anywhere with maintenance free power. Great lob!
Wind Turbine is now delivering 50k output power! Nice and quiet too!
I just installed this mod and I have the outfit in the workshop. but no starter packs. what could be wrong?
When you say “outfit” you mean envirosuit? If so, what is the name of the suit and do you see “+20% Heat resistance” and “+20% cool resistance” on it? If you don’t see the kits, then the mod didn’t install. Also, did you remember to unzip the file and put just the *_P.pak file in your mods directory?
@@icarus-firstcohort-basebui9026 yes I have the envirosuit and it has the +20% I can run faster and no fall damage I just don't see the. kits and I installed it right.
Yep, sounds like the mod is installed correctly! In the Worksop menu, the kits are located in the “Consumables” menu on the left. Scroll to the right in this section and look for the helmet icon, (“Pete’s Starter Loadout kit”), the wall icon (Pete’s Starter Cabin kit”), and the rhubarb leaf icon (Pete’s Farming kit”) purchase thes before you head out on your prospect, then when you hit the planet, grab them from the dropship, and consume the helmet one first, (so you get more inventory slots) then the wall icon to start building. I always wait till later to consume the farming kit, when I have some crop plots built.
@@icarus-firstcohort-basebui9026 ok thank you I love the mod 👍😃
@@zurvivalgaming1578 thanks, they are fun to make. Be sure to checkout this one also… “laanp-BuildersDream” it has all the other mod stuff plus much more (larger stack sizes, everything free to craft, all Workshop items free etc) you can get it here…github.com/laanp/Icarus_Mods_Separated/releases/download/v1_w85/laanp-BuildersDream_v1_w85_P.pak
Hi, whats the mod for only the speed and stamina, and inventory size
@@LdnHrms I don’t have a mod that just isolates those properties only. Check the modding Discord channel.
I wanna start by i am subbing and liking vid you do such a great job at explaining this literally every other vid i have gone to rushs to quickly through the explination
Thanks Jack, really appreciate the feedback!
Hello , how do you get no fall damage?
nothing is there to download/you removed it?
It’s there, just click on the “Latest” Release button on the right side of the page, to get access to to the files!
Wont extract for me says its "unknown format " or "damaged",
jimk72 mod manager installs and works fine
Hi Carl, thanks for commenting, apparantly on the last update I just dropped the *.pak files directly on my GitHub, rather than putting them in a zip file, so if you were trying to open and unzip the *.pak, you would get that error. I changed it to a single zip, containing the no weather & QOL pak files, cheers.
@@icarus-firstcohort-basebui9026 thanks for replying, i take it i can drop these files directly into my mods folder?
removed all other mods, and it works now. appreciate your work
@@carlroberts3995 Looks like you got it figured out, yea, as a side note *.pak files can be directly dropped into the mods folder. Also as noted, my mod is standalone (other than my weather mod which works with the QOL mod) and other mods may conflict. Cheers!
Anyone having trouble crafting stone structures? I can't find anywhere to craft them after installing the mods. Help please???!!!!
Actually I can't craft any structures...
Due to the latest updates, you have to go back to your talent tree and unlock all thatch, wood, stone, concrete, aluminum and glass tech blueprints (3 sets for each) in order to craft any building items made from these materials. This is not a mod problem, but a game change.
@icarus-firstcohort-basebui9026 Thanks much, much appreciated. You were on the right track. I was running the week 88 mod while I had expiremintal mode on. I switched back to normal and now I downloaded the latest mod pak for week 89.
@5:37 I am seeing the 3 icons you describe in the video , but in my game they are locked instead of the check marks like yours. Thanks for the mod.
You need to unlock those items in the workshop first. Follow the tree up to those items, then you only need 1 Ren to research and unlock them
So I did some checking on a brand new player, the unlock path is…
Xigo S5-II Envirosuit - 50 ren to research, 25 to purchase,
Micromeal - 25 ren to research, 10 to purchase,
Corn Farming Packet - 50 ren to research, 20 to purchase,
Pumpkin Farming Packet - 50 ren to research, 20 to purchase
So, you need 250 ren total to get to the mod extras (a small commitment to better appreciate the mod 😀)
@@icarus-firstcohort-basebui9026 thank you for your reply and advice. Much appreciated. My question is to get the 250 ren do I need to do a mission or can I start an open world game and get ren from experience. I have only played the game for a couple of hours in open world. Thanks!
@@OGgamer64 you will need to do a few easy missions first (Beachhead Recon on Olympus pays out 25 Ren each time you drop in and leave) so if you don’t have any other missions unlocked, it’s an easy one to tackle. But you bring up a intersting point, for brand new players, I could reduce the costs of all those items listed above (in the mod) to 1 ren each so you could get to the items right away… maybe a future update??
@@icarus-firstcohort-basebui9026 If you do Beachhead on Hard + Hardcore, you get R50 per drop. For those that do not know, start the prospect, as soon as you land, interact with your pod and Return to Station, this will complete the prospect and give you the credits, you don't need to do anything else, not even leave the pod.
So... every time you drop back to Open World, you have to 1st repurchase the teleport mod kit. and then run to the far end Again, to teleport back? Gotta cross the map again every time you do a mission? kinda defeats the point of placing teleporters, the "long journey only one last time," no?
Hopefully when they integrate missions onto open worlds, (dev stated plans) such things can become permanent?
BUT for now I'm loving the speed, the 1000kg inv weight and superjumping. this is awesome. I tested out scouting for a new resource node for drilling which I'd never seen before. Vanished like a square mile of forest, lol. Made the mineable resource spawns easy to find. lol. Awesome.
No, that’s not how it works. Once you place a teleporter pad, it stays there as a base asset. You can bring a new guy in with another kit, and he can just use the remote that comes with that kit to teleport to your pad at your base. Or he can right-mouse click and go to another pad, if 2 were placed. Each player can teleport to either pad.
This kits removes the need to run across the map. The only time you need to run anywhere is the first time you position each pad! After that you just teleport back and forth
@@icarus-firstcohort-basebui9026ah I see. Thought “all unpacked modules despawn” meant that… so if I went up on a mission they’d poof from my open world. But if they stay, gtg bro. Thanks.
@@michealnelsonauthor no, what I meant was, nothing comes back from the drop, ie you can’t unbundle a kit and when you exit the drop none of the equipment in your inventory comes back….but all the stuff you left in cabinet storage, and any installed teleport pads stay 😀
I would love a mod where you can keep all the weather but building pieces take no damage. I enjoy the different weather for immersion.
Yes, I have been thinking about that, it’s doable I think, just need to do some investigation…
@@Icarus-mods-laanp Can't wait!
@@Icarus-mods-laanp Does your weather mod do something with the purple sky in the new map? I'm still working through styx and I HATE the purple sky.
@@Roho99 there is a separate mod called laanp-NoPurpleSky that will clear that up.
@@Icarus-mods-laanp Awesome
where should I install the mod in icarus??
Place the mod file (*_P.pak) in the folder (drive):\Program Files (x86)\Steam\steamapps\common\Icarus\Icarus\Content\Paks\mods
If the ...\mods directory does not exist, create it.
can i get a BAN for using this mod?
No, the developer supports mods, so you are free to try any mods you like. Make sure if you are playing multiplayer that the dedicated server is running exactly the same mods as each connected client.
@@icarus-firstcohort-basebui9026 Thank's man
link?
Click the right side of the page on the”Latest” Release button to get this weeks version.
github.com/laanp/Icarus_Mods