4:03 This is only functionnal in this part of the map due to the water having a "pushing" effect. Where this technique is used is where there is two pushing effects colliding together which gives an insane amount of boosting. 5:32 The exemples you are showing are not edgebug but "sliding" or "surfing" but you explain what is an edgebug correctly great video tho !
I remember accidentally discovering many of these when the game first came out. I could rarely replicate most of them, because I had no idea WHY they happened other than the fact that I knew about Doom's SR-50 & SR-60, Quake stuff, and even Jedi Outcast & Academy wonkiness. But... when SPEEDRUNNING became widely famous, it all opened up like crazy (obviously).
keep making videos like this!! They are concise and informative, and I can say I have learnt a bunch of tech that I never knew existed on the src engine
Your videos are disgustingly underrated for how much effort is put into it, Please don't stop making videos man! Would you by chance have a discord server in the future as you grow?
much effort? bro couldnt even record clean demonstrations of the tricks and just stole 360p fragments from god knows how old those videos are. also script seems fishy almost if there was some chat gpt involved but who am i to blame? im just a crazy little guy😅
With damage boosting the smg's alt fire (smg grenade) is also a good way to gain speed, i found it best when looking backwards shooting the grenade, jumping then turn forward again. (Im not good at explaining)
2:33 the way you word that makes it seem like the demoman has both a rocket launcher and grenades. Not trying to be rude but it is important to distinguish the soldier and demoman to someone who hasn’t played the game
2 am posting i see ( timezones are weird lol ) i just wanted to say i like your videos, straight to the point, no unnecessary sound effects, just your voice, some music, and good explanation, short yet understandable, i despise most content thats meant to overstimulate you to keep watching so this is rather enjoyable, i like
I believe that the movement is a combination of QuakeWorld (no friction applied on jumps when bunnyhopping unlike in Quake [1996]) and Quake II (existence of the command sv_airaccelerate not found before Quake II). EDIT: It is also important to note that it is most likely impossible GoldSrc only uses Quake II movement since setting sv_airaccelerate to 0 (Quake II's default) does not replicate Quake II's own movement, but instead completely disables movement midair.
>everyone touts cs as having the best movement out of any competitive shooter >movement is a gimped version of hl movement, which is a tweaked version of quakes movement the zoomers yearn for quake
@@dkskcjfjswwwwwws413 Not really, it just changes the way it works. Google 'strafe jumping' and 'Quake 3 movement' (it's the same as Quake 2 movement but more popular).
Half-Life 1 has the best movement besides the russian dancing (crouch spam)... Loved to play Adrenaline Gamer Mod Multiplayer with autohop when holding space. There still isn't anything available like it. I liked HL Singleplayer and I finished the game, it's addons and many mods many times but I'm not into speedrunning. Still I prefer classic HL1 TDM in 3on3... love the fast and highly controllabe movement and the hard to master and punishing gameplay balance and map control. Would play still today if we got an updated netcode and EHLL was still alive for team based modes... I hope we get an updated HL TDM Multiplayer with HL3 but I don't think it will ever happen because everyone focuses on it's singleplayer way too much. For me HL1 multiplayer is a masterpiece and possibly my favorite multiplayer FPS ever...
Quick bit of unsolicited advice. Get a pop filter. When in the first 10 seconds of the video it sounds like your plosives feel like you are drumming you fingers directly on my eardrums. Very off putting.
2:37 The moment that defined a generation
rocket jumping actually comes from quake
@@mr_sauce_cooks They were referring to the specific blue shift clip, it's from a Vinesauce stream
@@mr_sauce_cooks I think everybody who was interested enough to click this video already knew that.
@@InFrontEntry i didn't
@@lukaslp2038 how could you do this :(
4:03 This is only functionnal in this part of the map due to the water having a "pushing" effect.
Where this technique is used is where there is two pushing effects colliding together which gives an insane amount of boosting.
5:32 The exemples you are showing are not edgebug but "sliding" or "surfing" but you explain what is an edgebug correctly
great video tho !
edge bug is a slide tho? when u land on the edge u slide and take no damage
@@momentykk well not realy because edgebugs can be performed on any types of edges
surfing doesnt get rid of fall damage because it keeps your momentum
I remember accidentally discovering many of these when the game first came out. I could rarely replicate most of them, because I had no idea WHY they happened other than the fact that I knew about Doom's SR-50 & SR-60, Quake stuff, and even Jedi Outcast & Academy wonkiness. But... when SPEEDRUNNING became widely famous, it all opened up like crazy (obviously).
keep making videos like this!! They are concise and informative, and I can say I have learnt a bunch of tech that I never knew existed on the src engine
Your videos are disgustingly underrated for how much effort is put into it, Please don't stop making videos man! Would you by chance have a discord server in the future as you grow?
Needs a pop mic though
much effort? bro couldnt even record clean demonstrations of the tricks and just stole 360p fragments from god knows how old those videos are.
also script seems fishy almost if there was some chat gpt involved but who am i to blame? im just a crazy little guy😅
He only has 1500 suscribers wtf
Neat video! Short and crisp explaination of the main aspects of the worlds best-feeling game movement :)
Your hl2 video popped up in my suggestions, just finished it and I'm already hooked on your channel. Give this man some subs and likes people
2:37 I recognise a Joel clip anywhere
Glad I wasn’t the only one
5:15 also gauss boosting only works horizontally in singleplayer
but it does work vertically in multiplayer
The wallstrafing glitch is also on DOOM lol
Which one?
@@dragos240alt The one where you press W and A or D against a wall and get more speed
YOOO YORTEL'S GRENADE YUMP
hooray air staf
:V
Very well put together and informative!
With damage boosting the smg's alt fire (smg grenade) is also a good way to gain speed, i found it best when looking backwards shooting the grenade, jumping then turn forward again. (Im not good at explaining)
thank you for bringing more attention to the best movement game ))
2:33 the way you word that makes it seem like the demoman has both a rocket launcher and grenades. Not trying to be rude but it is important to distinguish the soldier and demoman to someone who hasn’t played the game
2 am posting i see ( timezones are weird lol )
i just wanted to say i like your videos, straight to the point, no unnecessary sound effects, just your voice, some music, and good explanation, short yet understandable, i despise most content thats meant to overstimulate you to keep watching so this is rather enjoyable, i like
why is channel so underrated 😭😭😭
wall strafing also works in apex when popping a battery and bhopping next to the wall
cuz apex uses a modified version of source i think
i played this game like 40 times and i never did those tricks, maybe is time i play one more time doing this tricks and glitches LOL
Bunny hopping is in source and gold source because the movement source code is still copied from quake
I believe that the movement is a combination of QuakeWorld (no friction applied on jumps when bunnyhopping unlike in Quake [1996]) and Quake II (existence of the command sv_airaccelerate not found before Quake II).
EDIT: It is also important to note that it is most likely impossible GoldSrc only uses Quake II movement since setting sv_airaccelerate to 0 (Quake II's default) does not replicate Quake II's own movement, but instead completely disables movement midair.
>everyone touts cs as having the best movement out of any competitive shooter
>movement is a gimped version of hl movement, which is a tweaked version of quakes movement
the zoomers yearn for quake
@@FinnishGameFandoesnt quake 2 patch bunnyhopping
@@dkskcjfjswwwwwws413 Not really, it just changes the way it works. Google 'strafe jumping' and 'Quake 3 movement' (it's the same as Quake 2 movement but more popular).
@@dkskcjfjswwwwwws413 Nope, not completely. It has strafe jumping which is a type of bunnyhop
Top underrated channel
hl movement is great
Great video.
It's Quake
Good stuff
Half-Life 1 has the best movement besides the russian dancing (crouch spam)... Loved to play Adrenaline Gamer Mod Multiplayer with autohop when holding space. There still isn't anything available like it. I liked HL Singleplayer and I finished the game, it's addons and many mods many times but I'm not into speedrunning. Still I prefer classic HL1 TDM in 3on3... love the fast and highly controllabe movement and the hard to master and punishing gameplay balance and map control. Would play still today if we got an updated netcode and EHLL was still alive for team based modes... I hope we get an updated HL TDM Multiplayer with HL3 but I don't think it will ever happen because everyone focuses on it's singleplayer way too much. For me HL1 multiplayer is a masterpiece and possibly my favorite multiplayer FPS ever...
nice video! chess next plz
Dope video
Breath of the Wild has some crazy movement tech!
wrong game i think
Now do a source 2 one
there is practically no movement in source 2
@@noicinifed yeah thst fun jank is kinda gone but damn its a good engine
@@dinguzzy yeah hl alyx showed how much potential it has but cs2 just aint it
Cfe
Quick bit of unsolicited advice. Get a pop filter.
When in the first 10 seconds of the video it sounds like your plosives feel like you are drumming you fingers directly on my eardrums.
Very off putting.