At the beginning, this is not a dragon design: dragons in Genshin are based on sea creatures. Specifically, the blue dragon Dvalin is a Glaucus atlanticus (deep-sea gastropod).
Please don't reduce audio quality of watching content - Mihoyo never copyright claim their work but your viewers ears bleeding from such low res audio.
Not to mention that scene is a big story payoff he just doesn't have the context to properly appreciate. I'd think the concept of that would be easy enough to understand >.>
@@fireonyc You can't really judge animation by that though? Like if it was JUST the animation that's one thing but saying the scenes are boring or mid misses the point of the animation. He's not wanting to see these scenes for the animation, he wants action and fighting scenes. If he was here for the animation then "boring" scenes would be broken down into angles, composition, emotions, transitions, etc but that's not what he's doing.
1:06:01 “Boring” Look, I know you’re just watching the cutscenes without having played the game itself, so you’re missing the emotional connection, but like… You have to realize that yourself. This scene is literally the emotional climax of the entire arc. It’s also where the main problem of the arc gets resolved. The culmination of all of the characters efforts throughout Sumeru was in order to make it to this point. It’s not fair to call it “boring” just because it’s not as easy to understand as a flashy fight sequence.
I really dislike a lot of his reactions because he's expecting massive fight scenes when Genshin really doesn't need just fight scenes. It's not a shounen anime, it's a full on story. He's also comparing it a lot to HSR when 1, they're very different games and 2, Genshin is much older. I get more information from film maker react videos because he breaks down the work that goes into these animations and WHY they work, rather than someone just wanting action scenes all the time without context as to why they're important and impactful.
We don’t know exactly when but the archon quest with Beisht for new players now comes directly after the archon quest with Osial, meaning the traveler hadn’t gone to Inazuma yet. Yes, the archon quest was made later but in the canon timeline, it’s not after Inazuma but before. So it’s highly possible that it was a few days later.
@@Sacrationeven though it came out during the 2.4 lantern rite, the archon quest with Beisht doesnt have any references to the lantern rite so that means that it could have happened some days later as the video said. Even though i dont agree with all of this since rebuilding the jade chamber is a huge project that must have taken a lot of time and not some days, that’s how hoyo wanted to do things. They could have made players do the interlude archon quest after the inazuma arc and before the chasm traveler archon quest and the chasm interlude quest following the chronological order but they didnt so whatever honestly
@@Masumi_Sensu-Swi_Sumi The Jade Chamber was rebuilt shortly after returning to Liyue from Inazuma (With the character quests there all completed, this is canon since the storm needs to be lifted and various other quests completed before it lets you continue to the Chasm afterwards, this is a part of it since this quest is also required to be completed before the chasm) You get roped in during the end phase of the rebuilding before you move onto the Chasm.
Flashy animations are cool and all, but they’re not always the best thing. Sometimes they just make stuff hard to see or get annoying after a while. Genshin Impact’s animations aren’t too crazy, but they’re smooth and fit the game’s vibe perfectly. They make the game fun without trying too hard, and honestly, that’s what makes it great.
@@Rin_3680The point is criticism is VALID if it’s actually constructive and he pointed out what could be done better etc. and etc. but straight up calling it “boring” shows that you aren’t qualified and it’s incredibly unprofessional
This whole vid for those who haven't watched it yet is... "What I like about Honkai the third" (downgrading genshin animation) "Boring..."(Only likes flashy scenes that contain fighting) "Lets analyze that fight scene, we haven't had one in a while" (Does not care nor know about the lore or anything. If the scene is emotional he doesn't care if it ain't flashy) "Its NOT a dragon, neither is it a big lizard." (He is very narrowminded and knows absolutely nothing about Asian culture. It is a dragon bro.) "Just a bunch of knowledge being inserted..." (skips through animations.) "More or less... too much talking, just get the to fighting" (Funny he should say the cutscenes talk too much when they are giving lore and half is this vid is him talking during the cutscenes, therefore not even paying attention. He literally muted Childe's trial to talk about how 'hoNkAI is bEtTEr thAn gEnSHiN BecAusE It HaS bEttER FigHtIng ANImATiONs') "Now I know what to expect from this animation. There will rarely be anything that makes me go 'whoa!'" (self-explanatory. Note this was while he muted the animation and let it run without sparing a glance.) "That some good shrek stuff..." (*sigh* I'm not even going to begin on how many times he has said that...) And a lot more that other comments have summed up perfectly... Edit: Another thing is this guy does not know what he is talking about lol. He is like that kid who took a new class and thinks, after being complimented once, he is good enough to judge the teachers themselves.
Місяць тому+2
in summary, this guy only knows how to yap bullsht
The number of animated cutscenes is ridiculous, most of them you can't even find online, you have to somehow luck into the exact circumstances where you see it ingame. There are side quests and world quests that are hidden everywhere that lead to full story lnes with voice acting and animation, and it is just so much. Not to mention you get one or even two fully aimated cutscenes for each character story quest other than maybe the 1.0 quests which were more minimalist.
As well as almost all loud ppl in game community, i seriously can never understand the urge and obsession to some flasy fight, that's prolly mostly has no depth
Fun fact for this guy. This is a "game" and not a movie so you can't rlly base all of it on the animation 💀. The whole point is to play the game, understand the lore and then acompany that with the animation because for obvious reasons the animation alone is not gonna do much for you since its not meant for ppl that don't know the game and to watch it like a movie. Also HSR came way after genshin, my guy was watching animations from 4 years ago when they didn't have enough budget and thinks its a great idea to compare it to another game thats more recent and had a bigger budget to start with.
I disagree with the disappointing thing. Most of the cutscenes after 1.0 are great just as good as her in my opnion and I’m sure the latest ones will be even better
@@sittingcrowd912 The artstyle and the broken bones alike thing makes them really good and fluid, but i can see all them on the same level but each with its own particularity
Genshin is quite old. Honkai Impact 3rd is older, but Genshin really got Hoyo their budget to create much higher quality animations in the future. It’s why many of the beginning animations aren’t as strong. Star Rail is only a little more than a year old, so it’s obvious the animations are far better overall. As for Genshin, the art style is more akin to a cartoonized anime, for younger audiences, so it makes sense that it doesn’t pop as much as a game like HI3rd would, whose audience is mostly teen or up in material. The thing is, despite Genshin’s animations overall not being as strong as their other games, the sheer amount of actual in-game animations, cutscenes, and emotional stories is far higher. All the animations that were shown here, are merely just the main story quest of Genshin, which doesn’t even account for half of the amount of animation in the game overall. If you were to see EVERY cutscene and animation in the game, from past events, side quests, and character quests, you’d have a video lasting over 24 hours long. That’s the sheer scope of how much animation actually exists, or existed, in the game. So much so, they can’t even keep the events in the game itself because the game file would take too much data to hold. I may not play Genshin anymore, but as someone who once did, I have to respect the amount of storytelling and world building they were able to incorporate into the game. You wouldn’t believe just how many smaller stories there are here, and the amount of hours you could spend in the game just listening to stories would tally up to thousands of hours, all telling small parts of how the world works and every NPC that lives in it.
You're so wrong about everything like I'm not kidding. Honkai star rail release on April 26, 2023 Genshin release on September 28, 2020. You're just a beginner animator not trying to be rude but you don't know your stuff and genshin has really good cutscenes but you HAD to not put it in the video.
I think you DRASTICALLY misunderstand the BIG difference between Genshin and Honkai. Honkai is a turn based RPG so the big battles are all cutscenes while the world building is done via playing. Genshin is an open world so most of the battles are real time via the player fighting the bosses. So there's not really many boss battle cutscenes. The cutscenes in Genshin are more build ups TO the boss battles or big juicy lore drops and world building. Comparing Genshin to Honkai is like trying to compare an apple to a banana. Entirely different fruit Edit: clarifying because i know you also fight the bosses in Honkai but ny point is that the final smackdown is always a cutscene. Genshin doesn't have that because it's an open world so we move around freely.
bro gnoaiwgnhoaw can't with him saying 'too much talking, not enough fighting' when the fighting is done in game, not through cut scene. also, saying the animation is disappointing...kinda sad. When I started playing genshin 4 yrs ago, I was completely blown away by how beautiful the game was as a whole, including the gameplay itself. And I think the cutscenes are pretty consistent with the game quality. But here's the thing, he was only judging the 3D animation, I'd say that the most *special* cutscenes tend to be in 2D. Oh, yeah, I think another thing that may cause his experience to be somewhat lacking is that it's ONLY the cutscenes he is viewing, a lot of the story happens through gameplay. Genshin, unlike HSR, is able to blend gameplay and cutscenes quite seamlessly, so not viewing the gameplay may cause this feeling that something is missing. Oh yeah, he should totally react to the albedo events cutscenes
I actually appreciate the consistency of Genshin's cutscenes. The thing is though, Genshin has promo animations too, most notably the two new animated shorts that were created by Hoyo's new in-house animation team specifically organized for Genshin Impact (they are top tier), but they don't show them ingame, so you cannot count them as cutscenes, unlike HI3.
no bc I haven't played much of hi3 but it's so clunky to me, looked like most budget went to animation while genshin is out here making crazy good music, exceptional world building and smooth animations
........ 36:20 Actually, Azhdaha is an oriental dragon but unlike the serpent type seen commonly used by emperors of China, it is based on a version from the Pre-Han dynasties (at least 2000 years ago) with the shape similar to crocodiles (think of it like a ankylosaur with magical powers ehe :p). This type of dragon isn't well written on the internet unless you go on Baidu, but there many archaeological records on it if you search in-depth enough. Also, dragons in at least oriental regions do not require wings to fly (like Zhongli's dragon form which is possibly based on the serpent form mixed with some aspects of the Qilin). To be fair, using the term 'dragon' on oriental dragons/龍 Long, is just because their aspects are similar and allow simpler translation but as a matter of fact, Western dragons in mythology are mostly (and I mean mostly, not all are) evil or at least villains in myths, while although there are evil dragons in Chinese mythology, most are considered good and kind-hearted and are symbols of prosperity, auspicious, the emperor and their mandate of Heaven, etc. Just wanted to point out cuz cultural background is something to take note as it has resulted in many mistakes which has resulted in drama across the internet due to "Racism", "Sexism" or some other dumb reasons.
Haven't played Honkai Impact, have played Star Rail but not in a long while. I'd say it's not that fair to be comparing the animations of those games to Genshin, seeing as those games have insane space things going on on different worlds while on Genshin it's all on one with characters that have elemental powers, and some that are gods, demigods, or other kinds or immortals that are powerful, but not the most powerful, especially compared to those unknown to us like the Unknown God and Alice. In other words, Genshin keeps it whimsical, amazing, and somewhat believable. Also, there's a lot more to do in Genshin, so yeah Star Rail has to make up for it, otherwise it'd be completely boring.
Your "explanation" about dragons low-key triggered me as a southeast asian, man you're gonna need some picnic and read up about more mythological creatures that aren't from western society. That "infographic" you have is only a concept of western dragon. You don't know what a dragon looks like in other cultures. If you want to deep dive in Genshin, you need to lose that western mindset and be more open-minded. You'll lose your mind when you find out what Simurgh, Feng Huang, Loong, Apep looks like. And I can go on and on.
As someone who works in animation, it's surprising that he didnt know other mythology cuz hell, whenever we brainstorming, we always take a look at other countries myth or legends to make it interesting. 😭😭😭
@@mijmijrm you'd think people who worked in creative industry would know more but he thinks like this. Makes me think this guy is either a newbie or just a "tourist". Bcs the first thing I read up as a teen when I wanted to go into designs was read up a bunch of Wikipedia pages and tons of pages of random people's blog about mythological creatures from Slavic culture, Assyrian, Egyptian, Nordic, Indian, Chinese etc. that was one of my favorite past time activities.
Never let this guy rate or explain anything please, like bro do your research! Your reaction was soo damn triggering, safe to say never ever gonna come back to your channel.
Right when watching his reaction a lot of his comments on the cutscene and opinions was triggering , thank god I’m not the only person who feels like he’s annoying.
Since you mentioned it so many times I would also like to give my take on it. There's a very obvious difference in cutscene mostly due to what those cutscene's show. Honkai impact cutscene mostly are used to show the scale and add to the context of a situation or conclusion of what you do/did upto the story. Honkai cutscenes also have an advantage due to the story almost everytime being in a do or die situation, with those high stakes situations Genshin's style of animation just wouldn't work for it. Star Rail's animation in turn focuses on specific characters to emphasize that characters stride and personality. Genshin doesn't follow these types it's cutscenes are mostly there to emphasize a particular moment within the story instead of telling a story by themselves. These simple elegant cutscene hold alot of not exactly references but things that you wouldn't catch on without knowing the story like for example the dude that fell out of the robot tearing through all the pipe thingy that were attached to him basically symbolising a string puppet (which he is not a literal string one but puppet still) snapping it's own strings and it's clear even as he is falling he's completely motionless same as if you drop something like a doll from high ground. Or the girl would got guillotined, right after it falls you see the hat rolling because of Furina's bow. It works both as saying the end of the dance and her head rolling The length of the cutscenes also plays a factor they have to keep them not too big or the storage of devices would explode. Just look at Zzz it's in it's first run patch and it's already almost as big as Genshin (storagewise) "What's the deal with the water" in story basically you touch that water you go poof literally Speaking of which you should checkout ZZZ's animations they're insanely good
Well, Genshin Impact has been around for four years now and was their first major hit. Naturally, with time, they've gained a lot more resources. It's important to remember that comparing a game released just a year ago is unfair. Without Genshin HSR wouldn't even be a thing. And why the hell would they make all their games similar? They know what they're doing, their games are very singular for a reason.
Man, the way I laughed when he started to talk how dragons looked when the dragons in the game originally came from china and is an imaginary being like bro just go and learn more about asia
People need to accept that if it's a big lizard (with or without wings) that flies it's a dragon. I don't care if it's called a wyvern, that's still a TYPE of dragon. Think of it like different dog breeds, they all look different but that doesn't make then not dogs. I hate this "errmmm actually ☝️🤓" mindset
@@Volkov_chAnd not to mention in Chinese Azhdaha name literally have the characters “龙” in it which direct translate to “Dragon” . This dude is yapping a lots of sħit that he don’t know , instead of reacting he should take those time to learn some common sense and knowledge.
@@skyrited it's honestly funny that these people think they are qualified to decide what is and isn't a dragon when they have such narrow-minded views of what a dragon is
like this is a fantasy game 😭 it’s not gonna follow dragon rules from other fantasy IP’s bc genshin is set in its own fantasy, not like how in the game Hogwarts legacy, they’re set in 19th century Harry Potter world so they have to follow the wizzarding world rules from the main books. how is he trying to tell a fantasy game it’s not following the rules when they can essentially make or break them, bc that’s what fantasy is!
@@Lamoonisa I agree with most of your points except the "dragons came from China" one. Even if China was the first to "create" Dragons (which I don't know if it's true or not, so I won't comment on that), it doesn't mean that the Dragons of every other culture are based off of the Chinese ones. Big Scary Fantasy Reptilian isn't so difficult a concept to think of, especially with all the dinosaur bones around. So while the Dragons might've been recorded/created in Chinese mythology first, it doesn't mean that they "came from China"
Why so much cut in the montage and audio cut ?!???? Mihoyo never copyright ! Exemple if you don't trust me : there is a lot of Genshin lets play on UA-cam and people never had problems.
I was hype to see someone watch everything but seeing the montage and all the cut.... Nahh.... don't want anymore. Sadge. Anyway do what you want. Bye.
@@TheRedWrath the reaction was terrible anyway,it like people compare hinkai cutscene to genshin cutscene knowing two game are different and so is the plot, if genshin plot is just fighting god and save every world then the animation would be different but it would turn genshin into a different game,not even open world
33:14 So yeah, the point of the fight was that the human leaders wanted to prove that they could defend the harbor on their own without the help of the adepti (supernatural long-lived creatures who served their god) Girl who was pointing her bow is half adeptus and is plenty powerful herself. She also has ice powers, so she was preparing to freeze the wave. (Her gameplay is she shoots aoe ice at enemies) Shenhe, who ended up freezing the wave 1st, was a human who was trained and raised by an adeptus. So, from what we know, Ganyu (the bow user) would canonically have an easier time freezing the wave than her. But since she's a 3000+ yr old half adeptus, her stepping in and being the one to freeze the wave would basically mean the pure humans failed to protect themselves. She's like a last line of defense and a big "YOU FAILED" button for that particular fight Actually, fun fact, there is a secret 3rd cryo user ready to step in if things got dire. A little zombie girl (Qiqi) was on the harbor itself determined to protect the civilians because they wouldn't listen to her evacuation orders XD
Whoa i knew this was ass when he immediately compared the opening cutscene to HSR. Genshin came our 3 years before and actually HSR took some of its inspo from genshin. Genshin being an open world game with about 40 characters (as of 5.0) they focus more on the worldbuilding and the characters within the world. The game also is HEAVY on its story. The open world is fun and so are the events but without the main story genshin has nothing to hold it all together. Just because there is no fighting its because its trying to tell important lore to the story - like Nahida hugging Rukkadavata was a very depressing moment in the story with all the context - to keep people into it. And to top it all off genshin isnt all about fighting. As much as we like flashy character animations, we love a well animated cutscene to full express how importent the scene is. The whole reaason these cutscene are important isnto really tie in the situation, whether its fun or serious. I just HATE the comparison to HSR this and HSR that
this guy is so annoying. god forbid a game has a story and not just fight scenes. HSR comparisons are unfair, considering it came out way after genshin and thus began with higher quality. this man seriously needs to be more open-minded about several things.
Love that people are backing up the game, i have played both genshin and hsr and i love both and invest in both, playing all the story, getting all the characters. Genshin is a masterpiece of a story the cutscenes are there to give a little extra to what we play through, not the story itself, genshin has an extremely long and filled-with-lore story but it is only accesible to you by playing through it, i have explained hsr story to friends by showing them a cutscene and being like "this is a student and his master that went mad fighting" (jing yuan and jingliu) and it is possible/easy to give them context, genshin's story is so vast i can't even explain half of it without missing important information. Don't pretend you can judge the "visual" addition to the story without knowing the story itself. They're the extra they put in to give a small part of the story a more epic aproach. "they're mid", they're just part of the NOT mid story. Unlike hsr that feels more like a movie with turn based combat, genshin's cutscenes ARE NOT this game's focus, hsr is all about beautiful cutscenes ( i love them ) not genshin
Speaking of the animations Honkai 3d, they are really amazing, but for this quality is worth a huge amount of time and effort, usually animations in Honkai 3d came out one every half year and they were created by a bunch of different studios. In the Genshin there are several animations in a month, and you may have noticed that they alternate 3d animation with live2d+ recently often in quests characters started to use usual 2d. They also recently created a team for the production of Animated short , you already saw "The Song Burning in the Embers", it’s their production, and they managed to release "the road not taken" (which you can see by the way). So for example, MIhoyo anime studio has never worked on genshin. And saying about the difficulties, it seems to be true because Honkai 3d no longer produces such animated shorts.
Yes, there is also the fact that Genshin began development shortly after Honkai Impact came out, so its graphics engine is not as improved as Star Rail, which allows them to experiment more, even so they have done well with what they have, now Honkai Impact has gone a long time without releasing animations of that caliber and the animations they make in game show how old the graphics engine is, i swear the only mistake of Genshin was to come out as the first big game of the company, if it had come out later it would have animations and fluidity at the level of zzz, but anyway with Natlan you can see that they are making the most of their engine and the graphical improvements that they are going to implement
*Correction Honkai already put out/is about to start putting out more animated stuff again because they're at that point in Part 2 now. The only reason they stopped briefly was because their last one was for the end of Part 1.
@@josuemorera4185 honkai impact was technically, while not at genshins scale, the first big game of mihoyo, being that it changed the game for what 3d hack and slash was i think(?) i forgot the specific genre exactly, but when it came out, i dont think there was any other mobile game at the time that had even managed to do what they'd done! Since being in the community from so long and hearing things through rumors and such, mihoyo had a p good gameplan, where they basically branch out into genres/styles and spice things up! I dont know if the word on some sao-like possibly vr game they were making is still true or if they were even making it, but I honestly wouldnt put it past em.. I dont know I guess i'd never really seen a game maker with so much spunk and drive if that makes sense bahaha.. Its so amazing to see how far they came from essentially otaku tech nerds to gigantic company
The dragon thing is inaccurate and extremely dumb. Your "definition" of a dragon only fits Western modern fantasy dragons. I advise you to do at least the bare minimum of research about cultures and Mythologies that aren't your own, because what you said was rather cringe.
Idk if he knows that genshin impact and honkai star rail is from china. Ofc the dragon basically inspired from the country or culture.How he not know that
Dude it’s not dumb, he prob didn’t realize it was based in china. Like he thought of it randomly during it, really hating cause he doesn’t k ow everything about dragons in all cultures even though it isn’t his job to know that
tbf Star Rail came out years after Genshin, so you are seeing Genshin's "weaker" animations but also, I just think that each team went with a different style of story telling. Genshin's is much slower I think. Honkai Impact 3rd is even older than Genshin, so I think they went with more animation as the cheaper option to mocap at the time. Genshin getting so big meant that it could then add mocap to their roster for in game. Genshin's character trailers and other side videos would probably be more interesting for you since they have more actual hand drawn animation and stuff than in game.
Glad I read the comments. I am going to choose to believe this is ragebait. This video is both filled with misinformation and and cut up in a way to not even be fun to watch. Many other youtubers have reacted, analyzed, and interpreted all of genshin's cutscenes, music, story, and lore up to this point. To future viewers, please go check out someone else! What we seek has no home here.
Well yeah before genshin hoyo wasn’t small Honkai wasn’t like small but genshin defiantly blew them up so the cutscenes in the beginning of the game were not too crazy. The team defiantly got a lot better very quickly with the cutscenes. And now there are really great
First of all, hsr came after Genshin and they're both two completely different things (this is coming from someone who played and completed the main story in both games). Hsr is newer so it's obviously going to have upgraded animations compared to Genshin 1.0 cutscenes so I don't know what you were on about there. Secondly, Geshin is an open world game so most of the boss battles are done by the players themselves and the cutscenes only show how the battle ends, not the entire thing. Meanwhile hsr is a turn based game which has the players defeat the boss then gives what's basically a small summary of how the battle would have gone if it was animated and other things related to the battle (Like how Acheron stepped in and sent Aventurine to that domain place that she can do, I can't really describe it and I don't have good english). Thirdly, Genshin and hsr are completely different based on where the story takes place. Hsr story is taken on many different planets so of course there's gonna be something new each time in animations and vibes while Genshin is limited to only one world with seven nations but it still does amazingly well on showcasing how different the seven nations are, but it's still not very fair or reasonable to compare two completely different games.
@@Bakedcakeyyyexactly, they learn a couple of fancy terms and their applications and think they know everything there is to know about idk, EVERYTHING apparently, clearly this guy has no idea what he's talking about like bro, I don't think I've ever heard a professional I any genre Diss at something, especially when the majority of the stuff they put out is good, and cause they know that even though its done by a company, somebody somewhere had to work hard to achieve that result, that's why they Don criticize them so much, but damn, behginers like this guy...they just trigger me soo much, anyways imma stop venting😅
36:45 But Retuo/Azhdaha *is* a dragon. Unlike the European variant, Chinese dragons don't have wings. You can refer to Rex Lapis' Exuvia, who may not have wings, but is irrefutably a Chinese dragon. Similarly, Retuo is a geo-elemental dragon.
Thanks for giving the review on technical aspect, because of this I have learn some animation technique. I have some disagreement with the thought of HSR cutscene being better than Genshin. While HSR have more great use on VFX with realistic effects, I personally prefer Genshin more for its great use of closeup shot that always follow subject body and hand movement which is always fast paced and more dynamic. Meanwhile in HSR, the only cutscene I think is amazing when it comes action and individual combat animation is the battle between Sam and Firefly, other than that you can only see the same quality or better through character demo or short non-in-game animation. But even that said, most of HSR combat cutscene is done with fixed camera angle and minimal camera movement. Also to add, Genshin cutscene VFX might not as fancy as HSR, but it's also more consistent and immersive as it looks so much more like in game. If I can put tag for this two game cutscene style, I would put "Creative" for HSR and "Action" for Genshin.
I really like how informative you got with the 3d animation techniques in this video. It's rare to see someone pay such close attention to small scenes and see how much detail and thought is put into it. The stuff about the dragons, however, is factually incorrect given that genshin is not a western game. Many of the designs hoyoverse has for dragons will be far from the stereotypical western design of the dragon. Azhdaha is a dragon, despite not having wings. I wonder how you would react to seeing apep. Also, there seems to be a lot of comments disagreeing with you about the animation in HSR being better than that of genshins. I like how respectful you were about it in the video while mentioning it. There are much more flashy action scenes and are probably much more impressive on a technical level, so it's easy to understand why someone who watches them without any context would prefer the HSR story animations compared to the genshin ones. However, genshin focuses a lot more on the emotional impact of their cutscenes, and i feel a lot of the time they fall flat in HSR. Also, a lot of the better action cutscenes would not have been in that video, as they are part of story or event quests instead of the main quest. I know the 2.3 Albedo cutscene was very widely loved in the community as an action scene when it came out, same with the Itto sq cutscene during the same patch. A newer one I quite liked was the battle between Sethos and Cyno, which has very good fighting choreography. I honestly prefer genshins cutscenes much more because I think they add so much more to the story than HSR, which feel like they're more flashy just to impress the viewer in a short amount of time rather than deliver a huge emotional impact. Also I think you would call the cutscenes I like in HSR mid too, for the same reason (not enough action, more story based). I can't say anything for honkai impact, since i haven't played, though from what I've seen the action/combat scenes are very exciting and well animated. I recommend you watch ZZZ animations from hyv as well, given your opinions expressed throughout the video, I think you would enjoy them. While I hope genshin adds more action scenes with the same criticism you used, I would be perfectly happy if they don't change what they've already been doing, given how much I already enjoy what both the 3d animation cutscenes and the storybook scenes add to the story.
glad I ended up going to the comments, after skipping to some points after all of the negativity, its completed valid negativity. This is a time waste of a video, i expected some good critic and more knowledge on your behalf. "took inspiration from honkai impact", because somehow they can do that when this starting scene of genshin is at least 3 years older.
typical beginner animator wanting to belittle the work of artists who have been doing this for over 9 years while still giving bad takes and misinformation
It probably doesn't matter and it's probably too late now, but the water in the cutscenes that they're running away from and/or sealing is Primordial Water. Long story short, it dissolves Fontainian people if they touch it.
There are clear creative differences between Honkai games and Genshin Impact. The obvious one being how Genshin is an active Exploration based game compared to linear, more flashy storytelling based style of Honkai. A lot of things are done as a gameplay element instead of pre-rendered cutscenes in Genshin Impact. HI3 creates Crazy good cinematics that Genshin ones aren't even comparable . But that is also because of how limited the gameplay in Honkai Impact 3rd is. It doesn't have the open-world exploration baked into the story. Genshin can do it so they do it a lot. Ultimately, the purpose is story telling and for the world of Teyvat, Genshin's "less flashy pre-rendered Fights , more gameplay elements" approach works better. A lot more fights where we are involved instead of just watching it. Also, Genshin story is a little more about mystery and personal Drama and they use animations to emphasize that side. There is no all-out war or constant fighting happening in Genshin (on the surface at least). Also, HI3 have a much easier way to emotionally invest you in the characters because the cast is small. Genshin has a huge cast so they use animations as a tool to invest us emotionally and into the characters, instead of using it to showcase flashy animation. As you play the game, you will actually appreciate this choice from the developers. It wasn't always like that, Genshin also started by animating action. And it was difficult to emotionally invest in early stories.
I appreciate the thought of trying to help someone in better understanding something, but with the amount of hate he gets in the comments, I don't think he'll ever take the time to read them. Just like how he never takes the time to do a little bit of research of the video/game he's reacting to
I don't know if the All Cutscenes video included limited event cutscenes, but if Mr Styles wants see cool fighting scenes I hope he watches the Shadows Amidst Snowstorms cutscene with Albedo. It's a short fight but well choreographed one.
Ok, i appreciate him trying to teach the animations for various effects, but I don't appreciate the constant cuts in the scenes along with the "technical issues". Watch the ENTIRE SCENE. You cut out some of the good parts to shorten the video.
I would just like to urge you to realize that cutscenes in Genshin the story and storytelling and world building is the pinnacle! The honkais seem to focus on more action oriented scenes but they don’t quite convey emotion or world building through their scenes the way Genshin does.
hsr (and hi3) definitely has more eye catching cutscenes but honestly its more because of their modern/futuristic space theme art style, theyre able to go all out and it doesnt seem out of place. genshin is more bound onto reality, obviously still far from it, but theres "limits" here and there. you think these are mostly boring cause they focus on their story and meaning rather than their shock factor, its also why id rather watch someones entire playthrough with their reactions to these instead of someone purely watching just cutscenes without prior knowledge, but you are an animator, best scenes to critique their animation are usually fighting scenes, especially in this style, i suppose, so i understand the want to see the fighting scenes more at the very least. obviously preference is a factor as well but for me, as someone whos played hsr and genshin, i prefers hsrs entire style, but genshin's cutscenes are better in my opinion theres also a bunch of missing cutscenes from that video, mainly because they arent part of the main story, such as limited event cutscenes and character story quest cutscenes which has some of my favorite cutscenes, plus the videos exclusively on their social media accounts. to add on to the "lack" of 2d cutscenes, theyre found in the stuff just mentioned. there are even cutscenes from smaller and less significant quests and i think the video may have even cut out a good chunk of cutscenes from the main story as well.
This video is such a waste of time The time when he said "boring" i swear you aren't even playing genshin and you're already judging it? Atleast learn the backstory bro plus genshin is older than honkai 😇
Wait. You can go through youtube videos frame by frame? Damn, that's really nice to know. Also some other really cool information here. Definitely one of the most informative reactions i've seen.
“Definitely one of the most informative reactions I’ve seen,” all his informations were inaccurate. I’m not sure how you’d enjoy the reaction of a person whose perspectives are based off ONLY Western culture.
This might be disrespectful but Imma do it for both those commenting and for this guy, who clearly needs to learn some things. Philip Hartshorn Gaming here on UA-cam does an amazing job with breaking down animations from Genshin (and many other games) and explains WHY they're so incredible and goes into details about what Hoyo does to make them look good. I really do recommend his channel, he's incredible.
I'm pretty sure he reacted to Genshin Impact just to increase his views! Talking without research and ofc he didn't care about the story! So that's why all his explanation is trash.
the cuts were due to the creator of this video, the original creator of the video that he’s reacting too made no cuts and included every part of every story relevant cutscene. I also think he made a longer video including all the limited events cutscenes as well
The way you analyze these scenes shows that you are really passionate about this, it's very entertaining and inspiring to see. I'm definitely subscribing and I hope to see more Genshin related content from you in future updates!
Dragon comes from the Greek word for Snake, so you are wrong, and all the people who think that Dragons are one specific thing, are wrong. Anything that is derivative of a snake and is related to an ancient power (ancient not necessarily in time, but on the forces of the beginning of the world or life), is a Dragon. Any universe can name a dragon to anything that relates to that. You will be right if in that world they would have different names for different representations of that concept, like what people have made when mixed the word with its primal meaning. The theory of the mythology that created Dragons in different cultures is based on the discovery of fossils in different places in the world, mostly of dinosaurs, that spread the notion of beings like Dragons. The fact that they may only discover the head and the spinal column may explain why the serpent like body is present in all cultures.
30:30 video got it wrong its not some days later its around a year later 46:50 she said the traveler could leave tenshukaku alive ...she said nothing about letting the traveler live AFTER he/she left it
I kinda disagree with that dragon classification, simply because dragon is identified by it's intelligence and strong magical power (sometimes). So a wyvern is two legs two wings poison breath aggressive and dumb, but if it's intelligent it's a dragon.
This entire video was hella disappointing, more like a twitch VOD than a video. Lots of unnecessary commentary then complain about ingame cutscenes having commentary? Not only that the comparison between Honkai and Genshin despite Genshin being older than Star rail.. Honkai and Genshin have two different genres thus having two different ways for cutscenes. Honkai is a turn-based rpg so fight animations are almost included vs Genshin’s scenes are the build-up for a fight because its open world. Genshin’s cutscenes are well-thought of and beautifully animated but this dude only cares about the fight scenes and not the emotional or symbolistic part of a cutscene. Invested in both Star rail and Genshin but I can completely that I prefer Genshin’s cutscenes over Star rail. Genshin have more thought and emotion into them.
If you want shit takes, biased reactions and uh... a guy constantly talking out of his ass about irrelevant things (like how dvalin doesn't count as a "dragon" ???) then you got it with this youtuber. There are plenty of other reaction channels that are way more informative about the actual "animation" side of things like "Dillongoo" and his reactions to animation. All this guy does is yap about nothing and say its boring when its not flashy. SMH. Warning to all viewers: "beginner animator" or not his takes are not worth watching, don't waste your time here.
talking about how the dragon "isn't" a dragon, dvalin is is the dragon of the "wind" so ofcs he'll be dedicated to a bird being. not to mention how dragons can be literally anything muted with any animals. just my assumption.
My dude, not all cut scenes are about the fight, most of this is quest conclusions, world-building, or lore. Also like all the other comments pointed out, Honkai Star rail came out later. It has better budget, a different focus and a different style.
Come join the glonk squad on Twitch for the full experience: www.twitch.com/stylizedstation
brother you're getting CHEWED on in these comments.
@@zyongli5760And rightfully so, this shit was ass. Man deserves to be left charred by the comments.
At the beginning, this is not a dragon design: dragons in Genshin are based on sea creatures. Specifically, the blue dragon Dvalin is a Glaucus atlanticus (deep-sea gastropod).
Please don't reduce audio quality of watching content - Mihoyo never copyright claim their work but your viewers ears bleeding from such low res audio.
up!
yep
except for furina
@@9y2gt8wc07wxpfcsyeah unfortunate that furina's stuff gets falsely claimed
He also chopped the recording hard af that it's a bit annoying to follow
Thank god I’m not the only one pissed at his commentary and his reaction.
Why are you pissed at it
ikr...
@@proxeticUse your brain and ask yourself this question
Maybe they haven't watched and was genuinely asking? Idk it's a possibility @@Golden-l4r
Agree
I'm so glad I read the comments before watching to not waste my time.
same here I was kind of curious but these reading these comments i just know im gonna sigh so hard at his commentary
saame
"too much talking" yea this guy wont survive fully playing genshin
Not to mention that scene is a big story payoff he just doesn't have the context to properly appreciate. I'd think the concept of that would be easy enough to understand >.>
If anything i think he’s doing to much talking 💀
He's yapping more than our lil emergency food 💀
No skip button if plays genshin yep he is Cooked
strap this man to a chair and force him to pick up aranara quest
This guy doesn't care about animations that elevate a story, he just wants flashy fight scenes.
It just pisses me off seeing some cool cutscenes being cut off
( 39:06 is one point though)
Uh who gives a fuck, he doesn't play brah
because he watches for the animation.... Not for the story?
@@fireonyc You can't really judge animation by that though? Like if it was JUST the animation that's one thing but saying the scenes are boring or mid misses the point of the animation. He's not wanting to see these scenes for the animation, he wants action and fighting scenes. If he was here for the animation then "boring" scenes would be broken down into angles, composition, emotions, transitions, etc but that's not what he's doing.
1:06:01 “Boring”
Look, I know you’re just watching the cutscenes without having played the game itself, so you’re missing the emotional connection, but like… You have to realize that yourself.
This scene is literally the emotional climax of the entire arc. It’s also where the main problem of the arc gets resolved. The culmination of all of the characters efforts throughout Sumeru was in order to make it to this point.
It’s not fair to call it “boring” just because it’s not as easy to understand as a flashy fight sequence.
I really dislike a lot of his reactions because he's expecting massive fight scenes when Genshin really doesn't need just fight scenes. It's not a shounen anime, it's a full on story. He's also comparing it a lot to HSR when 1, they're very different games and 2, Genshin is much older. I get more information from film maker react videos because he breaks down the work that goes into these animations and WHY they work, rather than someone just wanting action scenes all the time without context as to why they're important and impactful.
The jade chamber does NOT get rebuilt some days later. It's more like a full year later.
We don’t know exactly when but the archon quest with Beisht for new players now comes directly after the archon quest with Osial, meaning the traveler hadn’t gone to Inazuma yet. Yes, the archon quest was made later but in the canon timeline, it’s not after Inazuma but before.
So it’s highly possible that it was a few days later.
@@Masumi_Sensu-Swi_Sumi Lantern Rite and Moonlight festival is a yearly event so yeah it was a year later lol
@@Sacrationeven though it came out during the 2.4 lantern rite, the archon quest with Beisht doesnt have any references to the lantern rite so that means that it could have happened some days later as the video said. Even though i dont agree with all of this since rebuilding the jade chamber is a huge project that must have taken a lot of time and not some days, that’s how hoyo wanted to do things. They could have made players do the interlude archon quest after the inazuma arc and before the chasm traveler archon quest and the chasm interlude quest following the chronological order but they didnt so whatever honestly
@@Masumi_Sensu-Swi_Sumi The Jade Chamber was rebuilt shortly after returning to Liyue from Inazuma (With the character quests there all completed, this is canon since the storm needs to be lifted and various other quests completed before it lets you continue to the Chasm afterwards, this is a part of it since this quest is also required to be completed before the chasm) You get roped in during the end phase of the rebuilding before you move onto the Chasm.
@@Masumi_Sensu-Swi_Sumi*loud incorrect buzzer* the events are separated by lantern rights, those are yearly.
Flashy animations are cool and all, but they’re not always the best thing. Sometimes they just make stuff hard to see or get annoying after a while. Genshin Impact’s animations aren’t too crazy, but they’re smooth and fit the game’s vibe perfectly. They make the game fun without trying too hard, and honestly, that’s what makes it great.
( 39:06 is one point though)
Idk why this individual is comparing Honkai star rail with genshin, knowing that Honkai star rail came way way after Genshin. But anyway
I was so confused too
Probably meant honkai impact or he didn't know star rail came after genshin
ikr it irks me every time he brings honkai up😅 like
@@banheesosexactly like wydm ‘I see they’re learning/ taking from HSR’ bro it’s the other way around 😭
@@staryxmoonlit tell that to the maximum resin cap, standard 5 star selector and other QOL
"Too much talking" yeah from your mouth 😭🙏🏻
😭
Then just go to the video he's reacting to instead of watching his reaction 🗿
@@Rin_3680 he’s criticising then animation when he can’t even do better…
@@Rin_3680thats not the point, shes talking about his poorly judged critiques
@@Rin_3680The point is criticism is VALID if it’s actually constructive and he pointed out what could be done better etc. and etc. but straight up calling it “boring” shows that you aren’t qualified and it’s incredibly unprofessional
This whole vid for those who haven't watched it yet is...
"What I like about Honkai the third" (downgrading genshin animation)
"Boring..."(Only likes flashy scenes that contain fighting)
"Lets analyze that fight scene, we haven't had one in a while" (Does not care nor know about the lore or anything. If the scene is emotional he doesn't care if it ain't flashy)
"Its NOT a dragon, neither is it a big lizard." (He is very narrowminded and knows absolutely nothing about Asian culture. It is a dragon bro.)
"Just a bunch of knowledge being inserted..." (skips through animations.)
"More or less... too much talking, just get the to fighting" (Funny he should say the cutscenes talk too much when they are giving lore and half is this vid is him talking during the cutscenes, therefore not even paying attention. He literally muted Childe's trial to talk about how 'hoNkAI is bEtTEr thAn gEnSHiN BecAusE It HaS bEttER FigHtIng ANImATiONs')
"Now I know what to expect from this animation. There will rarely be anything that makes me go 'whoa!'" (self-explanatory. Note this was while he muted the animation and let it run without sparing a glance.)
"That some good shrek stuff..." (*sigh* I'm not even going to begin on how many times he has said that...)
And a lot more that other comments have summed up perfectly...
Edit: Another thing is this guy does not know what he is talking about lol. He is like that kid who took a new class and thinks, after being complimented once, he is good enough to judge the teachers themselves.
in summary, this guy only knows how to yap bullsht
There are still alot more cutscenes that the video didn’t show, and some of then are really, really, amazing (like Cyno vs Sethos for example)
true but all these arent rly story related
Only main story relevent ones
Also a lot of the event scenes, like the Albedo events.
Only main storyline dude
The number of animated cutscenes is ridiculous, most of them you can't even find online, you have to somehow luck into the exact circumstances where you see it ingame. There are side quests and world quests that are hidden everywhere that lead to full story lnes with voice acting and animation, and it is just so much. Not to mention you get one or even two fully aimated cutscenes for each character story quest other than maybe the 1.0 quests which were more minimalist.
I think dude is a type of gamer of who wants all fight and flashy scenes. Genshin storytelling isn't really for all.
As well as almost all loud ppl in game community, i seriously can never understand the urge and obsession to some flasy fight, that's prolly mostly has no depth
1:40 "taking inspiration from Honkai Star Rail"
While Genshin came out first than Star Rail😂
Or i just misheard that
no, i heard it too 😭 the moment i heard it i went straight to the comments to make sure i didn’t have hearing problems lol
Both was planned at the same time, HSR just got pushed back further
@@nyes4596 not true, they started developing HSR after Inazuma came out
I also heard that. Most people know that HSR came out a couple years after Genshin 🙄
@@lexmcdaniel926 Most people in the Gacha community tho.
Dang man i can't stand watching this video entirely.
55:57 At this point in time Honkai: Star Rail hasn’t even come out yet for probably 8+ months
Fun fact for this guy. This is a "game" and not a movie so you can't rlly base all of it on the animation 💀. The whole point is to play the game, understand the lore and then acompany that with the animation because for obvious reasons the animation alone is not gonna do much for you since its not meant for ppl that don't know the game and to watch it like a movie. Also HSR came way after genshin, my guy was watching animations from 4 years ago when they didn't have enough budget and thinks its a great idea to compare it to another game thats more recent and had a bigger budget to start with.
I disagree with the disappointing thing. Most of the cutscenes after 1.0 are great just as good as her in my opnion and I’m sure the latest ones will be even better
As for now, the HSR seens a higher quality,but its because of the art styles... For now, both are evolving equally
ZZZ cutscene are just way better than all Hoyo games
@@sittingcrowd912 The artstyle and the broken bones alike thing makes them really good and fluid, but i can see all them on the same level but each with its own particularity
Genshin is quite old. Honkai Impact 3rd is older, but Genshin really got Hoyo their budget to create much higher quality animations in the future. It’s why many of the beginning animations aren’t as strong.
Star Rail is only a little more than a year old, so it’s obvious the animations are far better overall.
As for Genshin, the art style is more akin to a cartoonized anime, for younger audiences, so it makes sense that it doesn’t pop as much as a game like HI3rd would, whose audience is mostly teen or up in material.
The thing is, despite Genshin’s animations overall not being as strong as their other games, the sheer amount of actual in-game animations, cutscenes, and emotional stories is far higher. All the animations that were shown here, are merely just the main story quest of Genshin, which doesn’t even account for half of the amount of animation in the game overall. If you were to see EVERY cutscene and animation in the game, from past events, side quests, and character quests, you’d have a video lasting over 24 hours long. That’s the sheer scope of how much animation actually exists, or existed, in the game. So much so, they can’t even keep the events in the game itself because the game file would take too much data to hold.
I may not play Genshin anymore, but as someone who once did, I have to respect the amount of storytelling and world building they were able to incorporate into the game. You wouldn’t believe just how many smaller stories there are here, and the amount of hours you could spend in the game just listening to stories would tally up to thousands of hours, all telling small parts of how the world works and every NPC that lives in it.
You're so wrong about everything like I'm not kidding. Honkai star rail release on April 26, 2023 Genshin release on September 28, 2020. You're just a beginner animator not trying to be rude but you don't know your stuff and genshin has really good cutscenes but you HAD to not put it in the video.
Yeah... He just talking sh*t!
I think you DRASTICALLY misunderstand the BIG difference between Genshin and Honkai. Honkai is a turn based RPG so the big battles are all cutscenes while the world building is done via playing. Genshin is an open world so most of the battles are real time via the player fighting the bosses. So there's not really many boss battle cutscenes. The cutscenes in Genshin are more build ups TO the boss battles or big juicy lore drops and world building.
Comparing Genshin to Honkai is like trying to compare an apple to a banana. Entirely different fruit
Edit: clarifying because i know you also fight the bosses in Honkai but ny point is that the final smackdown is always a cutscene. Genshin doesn't have that because it's an open world so we move around freely.
Did you know Genshin existed before Honkai Star Rail
bro gnoaiwgnhoaw can't with him saying 'too much talking, not enough fighting' when the fighting is done in game, not through cut scene.
also, saying the animation is disappointing...kinda sad. When I started playing genshin 4 yrs ago, I was completely blown away by how beautiful the game was as a whole, including the gameplay itself. And I think the cutscenes are pretty consistent with the game quality. But here's the thing, he was only judging the 3D animation, I'd say that the most *special* cutscenes tend to be in 2D.
Oh, yeah, I think another thing that may cause his experience to be somewhat lacking is that it's ONLY the cutscenes he is viewing, a lot of the story happens through gameplay. Genshin, unlike HSR, is able to blend gameplay and cutscenes quite seamlessly, so not viewing the gameplay may cause this feeling that something is missing.
Oh yeah, he should totally react to the albedo events cutscenes
I actually appreciate the consistency of Genshin's cutscenes. The thing is though, Genshin has promo animations too, most notably the two new animated shorts that were created by Hoyo's new in-house animation team specifically organized for Genshin Impact (they are top tier), but they don't show them ingame, so you cannot count them as cutscenes, unlike HI3.
no bc I haven't played much of hi3 but it's so clunky to me, looked like most budget went to animation while genshin is out here making crazy good music, exceptional world building and smooth animations
........ 36:20 Actually, Azhdaha is an oriental dragon but unlike the serpent type seen commonly used by emperors of China, it is based on a version from the Pre-Han dynasties (at least 2000 years ago) with the shape similar to crocodiles (think of it like a ankylosaur with magical powers ehe :p). This type of dragon isn't well written on the internet unless you go on Baidu, but there many archaeological records on it if you search in-depth enough. Also, dragons in at least oriental regions do not require wings to fly (like Zhongli's dragon form which is possibly based on the serpent form mixed with some aspects of the Qilin). To be fair, using the term 'dragon' on oriental dragons/龍 Long, is just because their aspects are similar and allow simpler translation but as a matter of fact, Western dragons in mythology are mostly (and I mean mostly, not all are) evil or at least villains in myths, while although there are evil dragons in Chinese mythology, most are considered good and kind-hearted and are symbols of prosperity, auspicious, the emperor and their mandate of Heaven, etc. Just wanted to point out cuz cultural background is something to take note as it has resulted in many mistakes which has resulted in drama across the internet due to "Racism", "Sexism" or some other dumb reasons.
They cut out the best part where Neuvillette slams Childe into the ground
he prob watched it the cut seems to be from him not from the vid
Haven't played Honkai Impact, have played Star Rail but not in a long while. I'd say it's not that fair to be comparing the animations of those games to Genshin, seeing as those games have insane space things going on on different worlds while on Genshin it's all on one with characters that have elemental powers, and some that are gods, demigods, or other kinds or immortals that are powerful, but not the most powerful, especially compared to those unknown to us like the Unknown God and Alice.
In other words, Genshin keeps it whimsical, amazing, and somewhat believable. Also, there's a lot more to do in Genshin, so yeah Star Rail has to make up for it, otherwise it'd be completely boring.
Also genshin came out first
Your "explanation" about dragons low-key triggered me as a southeast asian, man you're gonna need some picnic and read up about more mythological creatures that aren't from western society.
That "infographic" you have is only a concept of western dragon. You don't know what a dragon looks like in other cultures. If you want to deep dive in Genshin, you need to lose that western mindset and be more open-minded. You'll lose your mind when you find out what Simurgh, Feng Huang, Loong, Apep looks like. And I can go on and on.
Yes.. it's odd that a creative person would believe there would be an absolute definition of an imaginary being.
White people who think the world revolves around them strikes again 🤷♀️
As someone who works in animation, it's surprising that he didnt know other mythology cuz hell, whenever we brainstorming, we always take a look at other countries myth or legends to make it interesting. 😭😭😭
@@mijmijrm you'd think people who worked in creative industry would know more but he thinks like this. Makes me think this guy is either a newbie or just a "tourist". Bcs the first thing I read up as a teen when I wanted to go into designs was read up a bunch of Wikipedia pages and tons of pages of random people's blog about mythological creatures from Slavic culture, Assyrian, Egyptian, Nordic, Indian, Chinese etc. that was one of my favorite past time activities.
@@mammonsimp6973 right? It's literally the first thing I usually think of when I want to make an interesting character design.
Never let this guy rate or explain anything please, like bro do your research! Your reaction was soo damn triggering, safe to say never ever gonna come back to your channel.
Right when watching his reaction a lot of his comments on the cutscene and opinions was triggering , thank god I’m not the only person who feels like he’s annoying.
Since you mentioned it so many times
I would also like to give my take on it.
There's a very obvious difference in cutscene mostly due to what those cutscene's show. Honkai impact cutscene mostly are used to show the scale and add to the context of a situation or conclusion of what you do/did upto the story. Honkai cutscenes also have an advantage due to the story almost everytime being in a do or die situation, with those high stakes situations Genshin's style of animation just wouldn't work for it.
Star Rail's animation in turn focuses on specific characters to emphasize that characters stride and personality.
Genshin doesn't follow these types it's cutscenes are mostly there to emphasize a particular moment within the story instead of telling a story by themselves. These simple elegant cutscene hold alot of not exactly references but things that you wouldn't catch on without knowing the story like for example the dude that fell out of the robot tearing through all the pipe thingy that were attached to him basically symbolising a string puppet (which he is not a literal string one but puppet still) snapping it's own strings and it's clear even as he is falling he's completely motionless same as if you drop something like a doll from high ground. Or the girl would got guillotined, right after it falls you see the hat rolling because of Furina's bow. It works both as saying the end of the dance and her head rolling
The length of the cutscenes also plays a factor they have to keep them not too big or the storage of devices would explode. Just look at Zzz it's in it's first run patch and it's already almost as big as Genshin (storagewise)
"What's the deal with the water" in story basically you touch that water you go poof literally
Speaking of which you should checkout ZZZ's animations they're insanely good
Don't waste your time dude!
Ofc he doesn't care with all about, all he knows is how to increase his viewers😂
Well, Genshin Impact has been around for four years now and was their first major hit. Naturally, with time, they've gained a lot more resources. It's important to remember that comparing a game released just a year ago is unfair. Without Genshin HSR wouldn't even be a thing. And why the hell would they make all their games similar? They know what they're doing, their games are very singular for a reason.
the fact that he compared things from honkai:star rail when it didn't even came out💀
1:40 honkai wasn't even out yet😭😭
Man, the way I laughed when he started to talk how dragons looked when the dragons in the game originally came from china and is an imaginary being like bro just go and learn more about asia
People need to accept that if it's a big lizard (with or without wings) that flies it's a dragon. I don't care if it's called a wyvern, that's still a TYPE of dragon. Think of it like different dog breeds, they all look different but that doesn't make then not dogs. I hate this "errmmm actually ☝️🤓" mindset
@@Volkov_chAnd not to mention in Chinese Azhdaha name literally have the characters “龙” in it which direct translate to “Dragon” . This dude is yapping a lots of sħit that he don’t know , instead of reacting he should take those time to learn some common sense and knowledge.
@@skyrited it's honestly funny that these people think they are qualified to decide what is and isn't a dragon when they have such narrow-minded views of what a dragon is
like this is a fantasy game 😭 it’s not gonna follow dragon rules from other fantasy IP’s bc genshin is set in its own fantasy, not like how in the game Hogwarts legacy, they’re set in 19th century Harry Potter world so they have to follow the wizzarding world rules from the main books. how is he trying to tell a fantasy game it’s not following the rules when they can essentially make or break them, bc that’s what fantasy is!
@@Lamoonisa I agree with most of your points except the "dragons came from China" one.
Even if China was the first to "create" Dragons (which I don't know if it's true or not, so I won't comment on that), it doesn't mean that the Dragons of every other culture are based off of the Chinese ones. Big Scary Fantasy Reptilian isn't so difficult a concept to think of, especially with all the dinosaur bones around.
So while the Dragons might've been recorded/created in Chinese mythology first, it doesn't mean that they "came from China"
Just saying that hsr came after Genshin
Why so much cut in the montage and audio cut ?!???? Mihoyo never copyright !
Exemple if you don't trust me : there is a lot of Genshin lets play on UA-cam and people never had problems.
I was hype to see someone watch everything but seeing the montage and all the cut.... Nahh.... don't want anymore.
Sadge.
Anyway do what you want. Bye.
@@TheRedWrath the reaction was terrible anyway,it like people compare hinkai cutscene to genshin cutscene knowing two game are different and so is the plot, if genshin plot is just fighting god and save every world then the animation would be different but it would turn genshin into a different game,not even open world
He ruined this video while acting he needs to teach mihoyo how to animate💀@@TheRedWrath
33:14
So yeah, the point of the fight was that the human leaders wanted to prove that they could defend the harbor on their own without the help of the adepti (supernatural long-lived creatures who served their god)
Girl who was pointing her bow is half adeptus and is plenty powerful herself. She also has ice powers, so she was preparing to freeze the wave. (Her gameplay is she shoots aoe ice at enemies)
Shenhe, who ended up freezing the wave 1st, was a human who was trained and raised by an adeptus. So, from what we know, Ganyu (the bow user) would canonically have an easier time freezing the wave than her.
But since she's a 3000+ yr old half adeptus, her stepping in and being the one to freeze the wave would basically mean the pure humans failed to protect themselves.
She's like a last line of defense and a big "YOU FAILED" button for that particular fight
Actually, fun fact, there is a secret 3rd cryo user ready to step in if things got dire. A little zombie girl (Qiqi) was on the harbor itself determined to protect the civilians because they wouldn't listen to her evacuation orders XD
Whoa i knew this was ass when he immediately compared the opening cutscene to HSR. Genshin came our 3 years before and actually HSR took some of its inspo from genshin.
Genshin being an open world game with about 40 characters (as of 5.0) they focus more on the worldbuilding and the characters within the world. The game also is HEAVY on its story. The open world is fun and so are the events but without the main story genshin has nothing to hold it all together. Just because there is no fighting its because its trying to tell important lore to the story - like Nahida hugging Rukkadavata was a very depressing moment in the story with all the context - to keep people into it.
And to top it all off genshin isnt all about fighting. As much as we like flashy character animations, we love a well animated cutscene to full express how importent the scene is. The whole reaason these cutscene are important isnto really tie in the situation, whether its fun or serious.
I just HATE the comparison to HSR this and HSR that
Bro forgot the release dates of Genshin and hsr
Not sure if you know, but most animation(not sure if it's all) in the game is real time rendered.
this guy is so annoying. god forbid a game has a story and not just fight scenes. HSR comparisons are unfair, considering it came out way after genshin and thus began with higher quality. this man seriously needs to be more open-minded about several things.
Love that people are backing up the game, i have played both genshin and hsr and i love both and invest in both, playing all the story, getting all the characters. Genshin is a masterpiece of a story the cutscenes are there to give a little extra to what we play through, not the story itself, genshin has an extremely long and filled-with-lore story but it is only accesible to you by playing through it, i have explained hsr story to friends by showing them a cutscene and being like "this is a student and his master that went mad fighting" (jing yuan and jingliu) and it is possible/easy to give them context, genshin's story is so vast i can't even explain half of it without missing important information. Don't pretend you can judge the "visual" addition to the story without knowing the story itself. They're the extra they put in to give a small part of the story a more epic aproach. "they're mid", they're just part of the NOT mid story. Unlike hsr that feels more like a movie with turn based combat, genshin's cutscenes ARE NOT this game's focus, hsr is all about beautiful cutscenes ( i love them ) not genshin
Speaking of the animations Honkai 3d, they are really amazing, but for this quality is worth a huge amount of time and effort, usually animations in Honkai 3d came out one every half year and they were created by a bunch of different studios. In the Genshin there are several animations in a month, and you may have noticed that they alternate 3d animation with live2d+ recently often in quests characters started to use usual 2d. They also recently created a team for the production of Animated short , you already saw "The Song Burning in the Embers", it’s their production, and they managed to release "the road not taken" (which you can see by the way). So for example, MIhoyo anime studio has never worked on genshin. And saying about the difficulties, it seems to be true because Honkai 3d no longer produces such animated shorts.
Yes, there is also the fact that Genshin began development shortly after Honkai Impact came out, so its graphics engine is not as improved as Star Rail, which allows them to experiment more, even so they have done well with what they have, now Honkai Impact has gone a long time without releasing animations of that caliber and the animations they make in game show how old the graphics engine is, i swear the only mistake of Genshin was to come out as the first big game of the company, if it had come out later it would have animations and fluidity at the level of zzz, but anyway with Natlan you can see that they are making the most of their engine and the graphical improvements that they are going to implement
*Correction
Honkai already put out/is about to start putting out more animated stuff again because they're at that point in Part 2 now. The only reason they stopped briefly was because their last one was for the end of Part 1.
@@zhongliidonglii i saw this, Yes, but it is not at all the quality level that was before, they were obviously worse than part 1
@@josuemorera4185 honkai impact was technically, while not at genshins scale, the first big game of mihoyo, being that it changed the game for what 3d hack and slash was i think(?) i forgot the specific genre exactly, but when it came out, i dont think there was any other mobile game at the time that had even managed to do what they'd done! Since being in the community from so long and hearing things through rumors and such, mihoyo had a p good gameplan, where they basically branch out into genres/styles and spice things up! I dont know if the word on some sao-like possibly vr game they were making is still true or if they were even making it, but I honestly wouldnt put it past em.. I dont know I guess i'd never really seen a game maker with so much spunk and drive if that makes sense bahaha.. Its so amazing to see how far they came from essentially otaku tech nerds to gigantic company
The dragon thing is inaccurate and extremely dumb.
Your "definition" of a dragon only fits Western modern fantasy dragons.
I advise you to do at least the bare minimum of research about cultures and Mythologies that aren't your own, because what you said was rather cringe.
Idk if he knows that genshin impact and honkai star rail is from china. Ofc the dragon basically inspired from the country or culture.How he not know that
Dude it’s not dumb, he prob didn’t realize it was based in china. Like he thought of it randomly during it, really hating cause he doesn’t k ow everything about dragons in all cultures even though it isn’t his job to know that
Wait is that the part where he said azhdaha isn’t a dragon because he doesn’t have wings??
tbf Star Rail came out years after Genshin, so you are seeing Genshin's "weaker" animations but also, I just think that each team went with a different style of story telling.
Genshin's is much slower I think.
Honkai Impact 3rd is even older than Genshin, so I think they went with more animation as the cheaper option to mocap at the time.
Genshin getting so big meant that it could then add mocap to their roster for in game.
Genshin's character trailers and other side videos would probably be more interesting for you since they have more actual hand drawn animation and stuff than in game.
tbf, most of honkai star rial cut scenes are all in 3d game style, else is the mostly promotional stuff, of which genshin also has plenty
Glad I read the comments. I am going to choose to believe this is ragebait.
This video is both filled with misinformation and and cut up in a way to not even be fun to watch. Many other youtubers have reacted, analyzed, and interpreted all of genshin's cutscenes, music, story, and lore up to this point. To future viewers, please go check out someone else!
What we seek has no home here.
Well yeah before genshin hoyo wasn’t small Honkai wasn’t like small but genshin defiantly blew them up so the cutscenes in the beginning of the game were not too crazy. The team defiantly got a lot better very quickly with the cutscenes. And now there are really great
The vid def didn't include all Genshin Cutscenes alot is missing
Funny in hindsight how a lot of it rly more the climax of important moments. Ngl Genshin is more of a Novel in a lot of ways playing it.
Definitely.
Some really weird and just bad take throughout the video tbh. Made me click off early
First of all, hsr came after Genshin and they're both two completely different things (this is coming from someone who played and completed the main story in both games). Hsr is newer so it's obviously going to have upgraded animations compared to Genshin 1.0 cutscenes so I don't know what you were on about there.
Secondly, Geshin is an open world game so most of the boss battles are done by the players themselves and the cutscenes only show how the battle ends, not the entire thing. Meanwhile hsr is a turn based game which has the players defeat the boss then gives what's basically a small summary of how the battle would have gone if it was animated and other things related to the battle (Like how Acheron stepped in and sent Aventurine to that domain place that she can do, I can't really describe it and I don't have good english).
Thirdly, Genshin and hsr are completely different based on where the story takes place. Hsr story is taken on many different planets so of course there's gonna be something new each time in animations and vibes while Genshin is limited to only one world with seven nations but it still does amazingly well on showcasing how different the seven nations are, but it's still not very fair or reasonable to compare two completely different games.
Damn, your standards seem really high.
Even though he's not qualified in the slightest.
Always the case with student/beginner animators
@@Bakedcakeyyyexactly, they learn a couple of fancy terms and their applications and think they know everything there is to know about idk, EVERYTHING apparently, clearly this guy has no idea what he's talking about like bro, I don't think I've ever heard a professional I any genre Diss at something, especially when the majority of the stuff they put out is good, and cause they know that even though its done by a company, somebody somewhere had to work hard to achieve that result, that's why they Don criticize them so much, but damn, behginers like this guy...they just trigger me soo much, anyways imma stop venting😅
he doesn't have "standards" he just wants to talk sh
@@ShaneLawrence-xg8tc it's the peak of the dunning-kruger effect
36:45 But Retuo/Azhdaha *is* a dragon. Unlike the European variant, Chinese dragons don't have wings. You can refer to Rex Lapis' Exuvia, who may not have wings, but is irrefutably a Chinese dragon. Similarly, Retuo is a geo-elemental dragon.
Thanks for giving the review on technical aspect, because of this I have learn some animation technique.
I have some disagreement with the thought of HSR cutscene being better than Genshin. While HSR have more great use on VFX with realistic effects, I personally prefer Genshin more for its great use of closeup shot that always follow subject body and hand movement which is always fast paced and more dynamic. Meanwhile in HSR, the only cutscene I think is amazing when it comes action and individual combat animation is the battle between Sam and Firefly, other than that you can only see the same quality or better through character demo or short non-in-game animation. But even that said, most of HSR combat cutscene is done with fixed camera angle and minimal camera movement.
Also to add, Genshin cutscene VFX might not as fancy as HSR, but it's also more consistent and immersive as it looks so much more like in game. If I can put tag for this two game cutscene style, I would put "Creative" for HSR and "Action" for Genshin.
I really like how informative you got with the 3d animation techniques in this video. It's rare to see someone pay such close attention to small scenes and see how much detail and thought is put into it.
The stuff about the dragons, however, is factually incorrect given that genshin is not a western game. Many of the designs hoyoverse has for dragons will be far from the stereotypical western design of the dragon. Azhdaha is a dragon, despite not having wings. I wonder how you would react to seeing apep.
Also, there seems to be a lot of comments disagreeing with you about the animation in HSR being better than that of genshins. I like how respectful you were about it in the video while mentioning it. There are much more flashy action scenes and are probably much more impressive on a technical level, so it's easy to understand why someone who watches them without any context would prefer the HSR story animations compared to the genshin ones. However, genshin focuses a lot more on the emotional impact of their cutscenes, and i feel a lot of the time they fall flat in HSR. Also, a lot of the better action cutscenes would not have been in that video, as they are part of story or event quests instead of the main quest. I know the 2.3 Albedo cutscene was very widely loved in the community as an action scene when it came out, same with the Itto sq cutscene during the same patch. A newer one I quite liked was the battle between Sethos and Cyno, which has very good fighting choreography.
I honestly prefer genshins cutscenes much more because I think they add so much more to the story than HSR, which feel like they're more flashy just to impress the viewer in a short amount of time rather than deliver a huge emotional impact. Also I think you would call the cutscenes I like in HSR mid too, for the same reason (not enough action, more story based). I can't say anything for honkai impact, since i haven't played, though from what I've seen the action/combat scenes are very exciting and well animated. I recommend you watch ZZZ animations from hyv as well, given your opinions expressed throughout the video, I think you would enjoy them.
While I hope genshin adds more action scenes with the same criticism you used, I would be perfectly happy if they don't change what they've already been doing, given how much I already enjoy what both the 3d animation cutscenes and the storybook scenes add to the story.
Oh boy we got action scenes now lmao
glad I ended up going to the comments, after skipping to some points after all of the negativity, its completed valid negativity. This is a time waste of a video, i expected some good critic and more knowledge on your behalf. "took inspiration from honkai impact", because somehow they can do that when this starting scene of genshin is at least 3 years older.
I just wasted 1hr watching. Anyways dont react again :3 just pls :3
typical beginner animator wanting to belittle the work of artists who have been doing this for over 9 years
while still giving bad takes and misinformation
It probably doesn't matter and it's probably too late now, but the water in the cutscenes that they're running away from and/or sealing is Primordial Water. Long story short, it dissolves Fontainian people if they touch it.
There are clear creative differences between Honkai games and Genshin Impact. The obvious one being how Genshin is an active Exploration based game compared to linear, more flashy storytelling based style of Honkai.
A lot of things are done as a gameplay element instead of pre-rendered cutscenes in Genshin Impact. HI3 creates Crazy good cinematics that Genshin ones aren't even comparable . But that is also because of how limited the gameplay in Honkai Impact 3rd is. It doesn't have the open-world exploration baked into the story. Genshin can do it so they do it a lot. Ultimately, the purpose is story telling and for the world of Teyvat, Genshin's "less flashy pre-rendered Fights , more gameplay elements" approach works better. A lot more fights where we are involved instead of just watching it.
Also, Genshin story is a little more about mystery and personal Drama and they use animations to emphasize that side. There is no all-out war or constant fighting happening in Genshin (on the surface at least). Also, HI3 have a much easier way to emotionally invest you in the characters because the cast is small. Genshin has a huge cast so they use animations as a tool to invest us emotionally and into the characters, instead of using it to showcase flashy animation.
As you play the game, you will actually appreciate this choice from the developers. It wasn't always like that, Genshin also started by animating action. And it was difficult to emotionally invest in early stories.
I appreciate the thought of trying to help someone in better understanding something, but with the amount of hate he gets in the comments, I don't think he'll ever take the time to read them. Just like how he never takes the time to do a little bit of research of the video/game he's reacting to
Ahhh when you never made any study on which game came out 1st.😂😂😂
most of genshin fighting is done ingame bc its a fighting game honkai is turn based so its less focus on the fighting
I don't know if the All Cutscenes video included limited event cutscenes, but if Mr Styles wants see cool fighting scenes I hope he watches the Shadows Amidst Snowstorms cutscene with Albedo. It's a short fight but well choreographed one.
Ok, i appreciate him trying to teach the animations for various effects, but I don't appreciate the constant cuts in the scenes along with the "technical issues". Watch the ENTIRE SCENE. You cut out some of the good parts to shorten the video.
I would just like to urge you to realize that cutscenes in Genshin the story and storytelling and world building is the pinnacle! The honkais seem to focus on more action oriented scenes but they don’t quite convey emotion or world building through their scenes the way Genshin does.
hsr (and hi3) definitely has more eye catching cutscenes but honestly its more because of their modern/futuristic space theme art style, theyre able to go all out and it doesnt seem out of place. genshin is more bound onto reality, obviously still far from it, but theres "limits" here and there. you think these are mostly boring cause they focus on their story and meaning rather than their shock factor, its also why id rather watch someones entire playthrough with their reactions to these instead of someone purely watching just cutscenes without prior knowledge, but you are an animator, best scenes to critique their animation are usually fighting scenes, especially in this style, i suppose, so i understand the want to see the fighting scenes more at the very least.
obviously preference is a factor as well but for me, as someone whos played hsr and genshin, i prefers hsrs entire style, but genshin's cutscenes are better in my opinion
theres also a bunch of missing cutscenes from that video, mainly because they arent part of the main story, such as limited event cutscenes and character story quest cutscenes which has some of my favorite cutscenes, plus the videos exclusively on their social media accounts. to add on to the "lack" of 2d cutscenes, theyre found in the stuff just mentioned. there are even cutscenes from smaller and less significant quests and i think the video may have even cut out a good chunk of cutscenes from the main story as well.
23:32 i love that EVERYONE’s immediate thought when see childe’s transformation is to say “aw sailormoon!”😂
This video is such a waste of time
The time when he said "boring" i swear you aren't even playing genshin and you're already judging it? Atleast learn the backstory bro plus genshin is older than honkai 😇
Kinda wished Hoyo copyrighted their stuff just so this sh gets taken down 💀
Wait. You can go through youtube videos frame by frame? Damn, that's really nice to know. Also some other really cool information here. Definitely one of the most informative reactions i've seen.
“Definitely one of the most informative reactions I’ve seen,” all his informations were inaccurate. I’m not sure how you’d enjoy the reaction of a person whose perspectives are based off ONLY Western culture.
This might be disrespectful but Imma do it for both those commenting and for this guy, who clearly needs to learn some things.
Philip Hartshorn Gaming here on UA-cam does an amazing job with breaking down animations from Genshin (and many other games) and explains WHY they're so incredible and goes into details about what Hoyo does to make them look good. I really do recommend his channel, he's incredible.
All of this happened and the traveler is still using a “dull” blade
that whole tirade about dragons was painful lmfao bro they're imaginary creatures
Genshin came out wayy before hsr. It came out 3 years earlier plus it kinda has a different animation/art style.dont really compare them
bro cut out literally some of the best parts lmfao
I mean if you want to be technical, wyverns are just a more specific classification of dragon
All wyverns are dragons but not all dragons are wyverns
so glad i’m deciding not to watch this because if the comments. thanks you guys!
How is she supposed to live happily as a human 😭😭😭😭 furina I’m so sorry I couldn’t help you
why u dont watch these in full screen
tbh all the problems the comments r saying blame chat for not educating him smh
I'm pretty sure he reacted to Genshin Impact just to increase his views!
Talking without research and ofc he didn't care about the story! So that's why all his explanation is trash.
Should have watched sethos vs cyno
Is there an uncut version of this? There's a lot that's skipped over.
the cuts were due to the creator of this video, the original creator of the video that he’s reacting too made no cuts and included every part of every story relevant cutscene. I also think he made a longer video including all the limited events cutscenes as well
The way you analyze these scenes shows that you are really passionate about this, it's very entertaining and inspiring to see. I'm definitely subscribing and I hope to see more Genshin related content from you in future updates!
this is the worst video I’ve ever seen
Right. He doesn't seem very bright.
he talks alot. i couldn't even understand how someone willing to learn anything or enjoy anything when they're all over the place.
it's always funny to me how jobless youtubers react to professionals who made an entire game like damn who are you
Dragon comes from the Greek word for Snake, so you are wrong, and all the people who think that Dragons are one specific thing, are wrong. Anything that is derivative of a snake and is related to an ancient power (ancient not necessarily in time, but on the forces of the beginning of the world or life), is a Dragon. Any universe can name a dragon to anything that relates to that. You will be right if in that world they would have different names for different representations of that concept, like what people have made when mixed the word with its primal meaning.
The theory of the mythology that created Dragons in different cultures is based on the discovery of fossils in different places in the world, mostly of dinosaurs, that spread the notion of beings like Dragons. The fact that they may only discover the head and the spinal column may explain why the serpent like body is present in all cultures.
24:05 nahh Targaylia killed me 💀
Style explaining how to differentciate dragon
Mihoyo : Anyway Sparkling whale is dragon
30:30 video got it wrong its not some days later its around a year later
46:50 she said the traveler could leave tenshukaku alive ...she said nothing about letting the traveler live AFTER he/she left it
I kinda disagree with that dragon classification, simply because dragon is identified by it's intelligence and strong magical power (sometimes). So a wyvern is two legs two wings poison breath aggressive and dumb, but if it's intelligent it's a dragon.
tartaglia fight scene someone said only moment we use 2 elements. they forget Navia story quest
I think they mean when the traveller uses 2 elements AT THE SAME TIME
his famous last words: "see, not a dragon!"
yep, I ain't watching the whole thing. your takes are so bad that it made me cringe hard
Can u just let the video run and comment while is playing because you are just wasting time at this point
This entire video was hella disappointing, more like a twitch VOD than a video. Lots of unnecessary commentary then complain about ingame cutscenes having commentary? Not only that the comparison between Honkai and Genshin despite Genshin being older than Star rail.. Honkai and Genshin have two different genres thus having two different ways for cutscenes. Honkai is a turn-based rpg so fight animations are almost included vs Genshin’s scenes are the build-up for a fight because its open world. Genshin’s cutscenes are well-thought of and beautifully animated but this dude only cares about the fight scenes and not the emotional or symbolistic part of a cutscene. Invested in both Star rail and Genshin but I can completely that I prefer Genshin’s cutscenes over Star rail. Genshin have more thought and emotion into them.
If you want shit takes, biased reactions and uh... a guy constantly talking out of his ass about irrelevant things (like how dvalin doesn't count as a "dragon" ???) then you got it with this youtuber. There are plenty of other reaction channels that are way more informative about the actual "animation" side of things like "Dillongoo" and his reactions to animation.
All this guy does is yap about nothing and say its boring when its not flashy. SMH. Warning to all viewers: "beginner animator" or not his takes are not worth watching, don't waste your time here.
Should've read this comment before watching, now my day is ruined 💀you're absolutely right
talking about how the dragon "isn't" a dragon, dvalin is is the dragon of the "wind" so ofcs he'll be dedicated to a bird being. not to mention how dragons can be literally anything muted with any animals. just my assumption.
My dude, not all cut scenes are about the fight, most of this is quest conclusions, world-building, or lore. Also like all the other comments pointed out, Honkai Star rail came out later. It has better budget, a different focus and a different style.