when I assign the mesh to the bones, it affects nearby mesh too with a gradient of effect from red to green to blue, rather than just the hard red to blue you have. How do I fix this?
in blender 4, there is no option for Vertex Group Weights overlay in the overlays dropdown even when vertexes have been assigned to groups, do you know where I can get the overlay?
@@kazeyugen maybe I was in object mode by mistake but it wasn't there for me, I will check again making sure i'm in edit mode. regardless, I was able to finish my model using tips from your videos so thank you!
4:04 Thanks for the nice video. But one issue happened to me. In my case, the parent is disabled. Even though I clicked it in the correct order. How do I fix it?
What do you mean is disabled? Different reason why it is not working: - bug in the blender version - you are not in edit mode while parenting - the 2 bones are not in the same armature, because maybe you duplicated while you were in object mode. I tried now with the third option, everything is grey and cannot parent, so i guess you duplicated the bone in object mode.
@@kazeyugen i got the same problem as @sangwalee402. Followed the exact steps in the video but the parent option later on is disabled, its got something to do with the blender version i guess. Can you try it once in the latest 4.1 version and check what the problem is, i can see in the relations tab that the bones are already parented after extruding them from the same bones in edit mode. That's what is causing the problem i guess.
@@hashtagaakashsharma Ok so i've tested this thing right now on Blender 4. This video was done with 2.9 version. Apperantly around 3.6 they changed something. So the reason you cannot parent is because the TOP Bone is already parented with the bottom bone (See relationt tab). This means that part is not necessary. If you want you can still separate the bones with ALT + P and clear parent then reparent again. In version 2.9 you could use CTRL+p to parent many times.
this was almost a year ago, so I doubt you will respond, but when I got to bevel the corners the bottom edge bevels correctly, but the top moves strangely and moves into itself. do you have any Idea what might be wrong?
Not having enough details i would say you need to check if the scale is applied. Usually bevel modifiers have that problem if the scale is not 1. Or maybe check the normals
So I was running a test to see if I could use this model in roblox studio, and I exported the model with the armature, only issue I have, is the control mechanism doesn't export. The rest of the bones export BESIDES the control bone. Any idea why?
I've never tried Roblox studio, so i really don't know,sorry. I think you can find a user manual that can adress that issue. I'll check it once i have a bit of time and see if i can find a solution
Great video! Thanks for sharing. I am wondering, how were you able to get an even thickness with the solidify modifier on the spine in the beginning of the video? The connecting spine is always thinner whenever I add the modifier, which keeps me from being able to bevel properly.
It is not really easy for me to understand, i need to see it,but the first thing i 'd check is if you have the scale applied. When you added the plane in the scene, did you scale it in Object mode?Do it in edit mode. However If you did in object mode, make sure you apply the scale, Use the short cut CTRL+A.
@@ansarialtamash7669 That is hard to say. So make sure: - scale is applied - you are selecting the verteces and not the faces - maybe you have a dublicated face on top of the other. If so press A to select all and press M-> Merge by distance and try again
my rotation went wrong after i copy tramform thingy, to make it open and close i have to pull it to the side aka the blue one that goes left and right, to make it go up and down
Select the edges only the long (inside and outside) and not the side edges. Press CTRL+B to bevel and with your mouse wheel to increse the level of bevels
I can relate. I'm recording part 2 of this one and i just discovered something new. I think it is ok to feel in this way.This means we can still improve
Your text to speech and video speed are completely out of sync. You finish saying something and you don't even have time to process what you clicked or said before you have already clicked another 5 buttons.
thank you for you feedback. I kinda agree. In some parts i had to rush a little bit. I'm working and i don't have a lot of time (unfortunatly) to do youtube video. I practiced 2 times on this video to make it clear but did not worked a lot on the script. Let me know what part was hard so i can try to comment here.
@@mathbo6213 Maybe check the normals, Unfortunatly it is difficult to understand what might be wrong, since yt is not the best platform for this thing :(
Part 2 - Inside Pages : ua-cam.com/video/O3wLE4ZscRw/v-deo.html
when I assign the mesh to the bones, it affects nearby mesh too with a gradient of effect from red to green to blue, rather than just the hard red to blue you have. How do I fix this?
Learned a lot of new stuff. Thank you!
Thank you so much, i 'm really glad :)
in blender 4, there is no option for Vertex Group Weights overlay in the overlays dropdown even when vertexes have been assigned to groups, do you know where I can get the overlay?
Hi, yes there is. You need to be in Edit mode, Near the Viewport Overlay (2 Sphere icon), there is the mesh edit mode Overlay. And you can turn it on
@@kazeyugen maybe I was in object mode by mistake but it wasn't there for me, I will check again making sure i'm in edit mode. regardless, I was able to finish my model using tips from your videos so thank you!
☺@@yvettenaomi3870
4:04 Thanks for the nice video. But one issue happened to me. In my case, the parent is disabled. Even though I clicked it in the correct order. How do I fix it?
What do you mean is disabled? Different reason why it is not working:
- bug in the blender version
- you are not in edit mode while parenting
- the 2 bones are not in the same armature, because maybe you duplicated while you were in object mode.
I tried now with the third option, everything is grey and cannot parent, so i guess you duplicated the bone in object mode.
@@kazeyugen i got the same problem as @sangwalee402. Followed the exact steps in the video but the parent option later on is disabled, its got something to do with the blender version i guess. Can you try it once in the latest 4.1 version and check what the problem is, i can see in the relations tab that the bones are already parented after extruding them from the same bones in edit mode. That's what is causing the problem i guess.
@@hashtagaakashsharma Ok so i've tested this thing right now on Blender 4. This video was done with 2.9 version. Apperantly around 3.6 they changed something. So the reason you cannot parent is because the TOP Bone is already parented with the bottom bone (See relationt tab). This means that part is not necessary. If you want you can still separate the bones with ALT + P and clear parent then reparent again.
In version 2.9 you could use CTRL+p to parent many times.
@kazeyugen "Parenting is a tough job apparently 🤣" Thanks for the help though.. Cheers. 🍻
@@hashtagaakashsharmalol a-parently that is right :)
this was almost a year ago, so I doubt you will respond, but when I got to bevel the corners the bottom edge bevels correctly, but the top moves strangely and moves into itself. do you have any Idea what might be wrong?
Not having enough details i would say you need to check if the scale is applied. Usually bevel modifiers have that problem if the scale is not 1. Or maybe check the normals
I had the same problem. The issue was that I had to apply the solidify modyfier first, before using the bevel on the edges that were created by it.
So I was running a test to see if I could use this model in roblox studio, and I exported the model with the armature, only issue I have, is the control mechanism doesn't export. The rest of the bones export BESIDES the control bone. Any idea why?
I've never tried Roblox studio, so i really don't know,sorry. I think you can find a user manual that can adress that issue. I'll check it once i have a bit of time and see if i can find a solution
Great video! Thanks for sharing. I am wondering, how were you able to get an even thickness with the solidify modifier on the spine in the beginning of the video? The connecting spine is always thinner whenever I add the modifier, which keeps me from being able to bevel properly.
It is not really easy for me to understand, i need to see it,but the first thing i 'd check is if you have the scale applied. When you added the plane in the scene, did you scale it in Object mode?Do it in edit mode. However If you did in object mode, make sure you apply the scale, Use the short cut CTRL+A.
@@kazeyugen Yep, scaling in object mode rather than edit mode was the issue. Thank you so much :)
@@ashleyvanduzer5535 Good to hear. Also, when sculpting something is not working properly it may be the scale. Cheers
I didnt got the forst part of joining the covers of book you haven't mention the keys pressed which make it difficult for understanding please help
Can you be more specific, at what minute are you refering?
@@kazeyugen 0:10 i pressed f but it was not joining smh
@@ansarialtamash7669 That is hard to say. So make sure:
- scale is applied
- you are selecting the verteces and not the faces
- maybe you have a dublicated face on top of the other. If so press A to select all and press M-> Merge by distance and try again
Did you duplicate in Edit Mode? It worked there for me.
very nice tutorial. tks a lot
thank you
my rotation went wrong after i copy tramform thingy, to make it open and close i have to pull it to the side aka the blue one that goes left and right, to make it go up and down
I dont understand your question, at what minute are u refering?
0:30 How do you edit the edges like that?
Select the edges only the long (inside and outside) and not the side edges. Press CTRL+B to bevel and with your mouse wheel to increse the level of bevels
box work
which version did you use
2.92
very useful, thanks;)
you are welcome!:)
its one of those thing i thought i know how to do but noooo
I can relate. I'm recording part 2 of this one and i just discovered something new. I think it is ok to feel in this way.This means we can still improve
Can You Please Give me this model
Your text to speech and video speed are completely out of sync. You finish saying something and you don't even have time to process what you clicked or said before you have already clicked another 5 buttons.
thank you for you feedback. I kinda agree. In some parts i had to rush a little bit. I'm working and i don't have a lot of time (unfortunatly) to do youtube video. I practiced 2 times on this video to make it clear but did not worked a lot on the script. Let me know what part was hard so i can try to comment here.
I cannot bevel properly
Did you apply the scale?if not , then :
CTRL+ A -> Scale
@@kazeyugen i did but it still doesnt workork
@@mathbo6213 Maybe check the normals, Unfortunatly it is difficult to understand what might be wrong, since yt is not the best platform for this thing :(
4:30
You explain too fast! Its very hard to follow