Scrub Tactics 101 - Street Fighter 6 - Dealing with Akuma's St. HK Spamming
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- Опубліковано 10 вер 2024
- Hey folks, today we will be focusing on one of the most oppressive moves in Street Fighter 6. Yes, as you can see from the title, it is all about Akuma's St. HK.
Handling this move might seem daunting at first, but over time, you will realize that it is not that scary.
Take the time to mix in all the options in responding to the St. HK because it is important to be unpredictable in both offense and defense in Street Fighter 6. Once you play this game long enough, you will figure out what I mean.
/ @trkgaming1546
#akuma #sf6 #scrubby #tactics #videogametutorials
Punishing this move alone got my secondary character to Master lol. I crouch block a lot and realized it was a free punish pretty quickly. It helped that EVERYONE was playing Akuma at the time. Then after a while I realized it was always a PUNISH counter and that really upped my game because I could optimize my combo to use less meter, get more damage, and better oki. I didn't realize it was -13 though, I could be optimizing even more....
Nice work Chad. And for some reason there are still a lot of Akumas on ranked right now. That has not changed 😅
Lol when you responded nice work chad... i was like Dammnnn̈n uts like that to the audience? Then i realized he was a chad...
That's all carry-on.
@@bunsomite 😅
Gigachad moment
Crouch blocking is number one; overheads are always made to be reactable, so especially against Akuma you should always default to crouch block so this move becomes a huge risk for him. It's important to learn the other options like delay tech in general, and know your options when you DO happen to block it standing, though.
Keep in mind that you do need to block the first hit crouching for the second hit to whiff; switching to low guard after blocking the first hit standing won't cause a whiff.
Well said Ryo. I find that crouch blocking is really my best tool against this move. The delay tech is good to know because you won't be able to make him whiff the second kick all the time. 😎👍
Yeah, that's the problem. No move should be that hard to punish. He has the smallest window to punish, which is why people spam the move so much.
@@Arctanis-vt3hl Yes...and this is where practice and playing online matches come into play. 😅👍🏽
This video brought my akuma win rate down 20%
@@goodiesnacks Sorry for that. 😅 You'll adapt and get your win rate back up. No worries.
Thought this move was god like too. Then I realized quick it can be ducked, even after the first hit. Good for wall bounce extensions from a distance though.
Good
@@usaruanime138 I hate you lol
Awesome video bro. You actually covered a lot more than just defending vs Akuma st heavy kick, this is a good look at defense in general which I needed
@@jakerobbins5674 Of course. We should vary both our offensive and defensive options 👍🏽😎
This is what i needed! I always get this done to me along with his DRC st.hk.
This helps alot!! Please make more Akuma punishes! 😅
@@big_wermz_perm9615 Of course. I have another one releasing soon. Stay tuned for that 😎👍🏽
Lol the fact that you put added dramatic music to his HK touches my soul
Great...that's the effect I was aiming for. TBH...getting hit by this can be quite depressing 😅
Akuma HK is good. Basically force you to sit and block. Or else he can get easy plus frames or worse. But sitting still makes akumas walk speed even more insane. Sitting still is the best of all bad options
@@marting1 Makes sense. Generally I think sitting still against anybody is bad in this game. But that's just my style I guess 😎👍🏽.
Bro you need more subs Akumas st HK is a real issue
@@Tirades_In_Spades Yeh and actually this normal has a strange hit box. Some akuma's actually anti-aired me with this move. 😅
My brother in Gouken, how are you not already crouch blocking?
@@gatfatf 😅No worries, it was mentioned as the final point in the video and it is one of the best tools against this move. 👍
@@gatfatf
Because against everyone else, we walk backwards to whiff punish. Such as trying to whiff punish Akuma's HP, fHP, crMP, MK.
But you can't really do that because of this BS move
@@Un1234l For everyone else, I'm just holding down back to catch any surprise lows they sneak into their pressure while watching out for overheads or gaps for cheeky ass tick throws.
Lol..hi Greg, nice video...btw, u dey Lagos at the moment?😅
@@AjetovsKi Nah. I am actually from the Caribbean. You are from Nigeria?
I see Akuma players on ranked, specifically platinum and diamond overelying on this move to the point where they really don't know anything else aside from fireball and demon flip. It's insane how even if you punish it they'll still do it and ever learn too
@@justworks4594 😅 They are basically telling you they won't be conditioned. But it's crazy on ranked tbh.
It is my absolute joy to crouchblock on Akumas who overuse this button. Satsui no hold this heavy punish.
@@SaltyKeldion Man, you made me laugh out loud on work with the Satsui quote 😅
Ken and Ryu both have a similar move also. The moves land differently, but causes similar issue.
@@Bread_n_Butter. Are you referring to Ken's mk mk and one of Ryu's target combo where the heavy kick whiffs if you are crouching?
Bruh that hk will hit u outta neutral jump IVE SEEN IT
@@phaze12490 😅👍🏽
That’s great stuff. The issue is that once they recognize what you are doing they can start the unreal fireball game, they can go into the demon flip options, they can start the air fireball, vs OD fireball vs a normal jump in and try to mix you up with that. They can manipulate the walk speed to dart in and out and disrupt your distance. They can use the adamant flames and be plus on block, they can throw the standing heavy at a distance to stay safe, and they can throw in a teleport throw once or twice a match in the midst of all of this. He’s just an amazing offensive character and at times a great defensive character as he can literally walk out of pressure or teleport out of it.
Guile is super well equipped and masterfull at smacking him silly if you're a bit ballsy and know what you're doing. You can shut down the ground fireball game with Guile's own set. You can eliminate the demon flip with any anti airs if you read correctly. Shut down the air Zanku with FKs or well timed medium/OD sonic blades (the still versions just a bit outside of mid range), or a well timed slow outgoing one if gou are further away. His floating state on recovery guarantees he will always fall on them. You can troll harder by pushing out an OD sonic boom/sonic hurricane if you have the resources and the timing down. There is also a perfectly timed jump in that allows you to avoid the downward trajectory of the fireball (as long as it's not OD), and catch him on landing to smack him stupid with a combo of choice in a punish counter state. It took me some time and lots of beatdowns to figure out how to litterally troll this asshole, but I've eventually come out to make it a science! Cardinal rule when playing Guile is: No mashing! No Yolo! Figure out their grooves and paterns (you'll be surprised to see that outside of pro players and Master Rankers, they all do exactly the same things the same way), vary your own options so as not to become predictable, then send them packing.
@@Groovingonem Yes. Tbh everything you said is on point. I wish I can do a video highlighting everything you said but it's a lot to digest. A good akuma player can really confuse you 👍🏽😎
Thanks! I like your video!😊
Much appreciated. I'm glad to help. 😎👍
Don´t see the reason to give him different looks. Crouch blocking is a very reasonal thing to do against Akuma, so just block it low and punish as hard as you can. Get ready for air shenanigans and the teleport throw ^^
@@whitemantis7760 It's that simple. I do this all the time 👍🏽😎
Have been using crouch block this whole time but it's inconsistent for me but the other options you mentioned here are great
@@Tirades_In_Spades Of course. Much appreciated. And you need to be unpredictable with your defensive options especially in this game. 👍🏽😎
What about E.Honda ;( none of my L attacks can deal w his headbutt, I'm confused
Who do you play for?
You just have to crouch block. Most people I face as akuma just crouch block and punish so often I don't like using that kick on neutral anymore
@@gus051 That's right Gus. We did mention that later in the video. And yes, you hardly see good akuma players abusing this as it's punishable.😎👍🏽
THen akuma uses the drive rush overhead as a counter. So you still have to be careful.
@@Arctanis-vt3hl Good point Arctanis. Also, after doing the St. HK some akuma players do medium punch into demon flip and overhead chop which is safe, so look out for that too. So many variations...so many 😅
Why you do delay tech throw presing back? If he do a low atack you lose. Is better to do down back right?
You know what...you are right. You are supposed to delay throw tech in a crouching position in case your opponent goes for the low. I don't know how that slipped me but good point Nemesis. 😎👍
Nahh thnks for your info, see you!
@@NemessiS082 Cool.
All you have to do is crouch. That's it. Jab him out of it.. thanks for the points bro😂😂😂😂
Much appreciated. And yes...it's that simple. 😎👍
People haven't played SF4 and it shows.
SF4 didn't have moves that were plus on block. SF6 sucks because of this.
@@Syrnbjorn Man, wasn't going to say anything in fear of giving away my age...but man I miss third strike. 😅
@@Arctanis-vt3hl What the fuck are you smoking? Street Fighter 4 was plagued with plus on block normals.
@@Arctanis-vt3hlyes it absolutely did have moves that were plus on block, stop with the misinformation
@@Arctanis-vt3hl
SF4 was full of them, what do you mean
It was never an issue, if anything it puts him at a disadvantage. It isn't even a 50/50 chance of hitting cause anyone above plat would always crouch on defense. It's just silly to use it as your first option
Makes sense. I never see high-level players using this at all. 😎👍
I bet in plat and even daimond if you just flowcharted block to DP, block to throw youd have them pretty damn conditioned, knowledge checks like this tend to get used mindlessly in those ranks so i imagine knowing how to call it out would tip the scales in most matches. Now to test the hypothesis I guess.
@@theserpentofmendes Yes. Very true. If someone knows a move is safe...most of the time they will press right after to try and take back their turn. So a wake up option could catch them off guard. It's all about how easy some players are conditioned. Please note some players are not easily conditioned 👍🏽😎
Thank you for the tutorial bro
@@azizkash286 No worries. Glad to help. Best of luck to you in your online matches.😎👍🏽
Crouch
Win
Repeat
Oh that crouch block tech is evil! Are you sacrificing yourself to the Satsui no hado by using it? Akuma wins in spirit if not physically.
@@theserpentofmendes Yeh. Cr. blocking into punish is one of the best counters for this. And nah, no need to subject yourself to the Satsui no hado 😅 just punish him.
That's very useful
@@rudiantiair8713 Glad to help. 😎👍🏽
Haven’t played in the longest time but I tried him out recently and yeah, the kick is insane. But I mean, it would be stupid not to use it, right?
@@gileshardinge525 Hey, if it's working and your opponent doesn't know how to deal with it...just keep abusing it. That's what high level players do. They don't reveal their top gameplay until you can beat their basic tactics.😅👍🏽
Just crouch bro
@@275dpr Works like a charm. 👍🏽😎
Thanks for the guide, but my brothers in Christ just crouch until they stop spamming the button. Ngl I literally just crouch and take my free punish counter into any combo.
@@jorgeadrianyoshi Jorge, I agree. It's my best counter to this move and I did mention it in the latter part of the video. 😅👍🏽
@@trkgaming1546 I know, remember to keep crouching that sh*t, thanks for this guide man
@@jorgeadrianyoshi No problem. Appreciate your insights on the game.👍🏽😎
Appreciate you bro🙌🏻🙌🏻
@@plghector1994 Glad to help 😎👍🏽
Nice guide 👌
Thanks. Much appreciated 😎👍
Idc if tundra storm is bad, it makes Akuma stop spamming this kick
@@sniddler9114 Nice. The gief players have the tech to deal with this. 😅
CROUCH BLOCK
there, you dont need to waste 8 minutes of your life
@@ultimategeass24 It's that easy 😅
Just crounch it and counter hit the second hit
Good tech, and an awesome accent? SUB!
@@theserpentofmendes Thanks. Yes...and I'm from the Caribbean so that explains the accent. 😎👍🏽
Drive reversal?
@@MB-wc5mz Yes...good point. Mix up your defensive options against all opponents. 👍🏽😎
delete this before the Satsui No Hado gets you bud
😅
Are you from one of the Caribbean islands bro?
@@anwarwilliams9246 Yes I am. I'm from Trinidad. The accent is a giveaway...I know 😅
@@trkgaming1546 I am from St.Vincent
@@anwarwilliams9246 Ok. How are you guys rebounding after Beryl? I think it was a category 4 when it passed over St. Vincent.
@trkgaming1546 I am living in the USA so I am not to sure
@@anwarwilliams9246 Oh. I understand. Well if you play sf6 we can hook up. My username is HappyWolf.😎👍🏽
Most people crouch block bro. Afte plat 2 i dont think someone will get hit by this many times in a match.maybe sometimes. I rarely use it and know the conseguences
@@FrameFGC That's true FrameFGC. Crouch block has been my go to remedy for this move and as you go higher I have noticed fewer akuma players will spam this move. 👍🏽😎
I am plat 2 modern Zangief, and I suck. I am casual af.
Right now, my main game is Runescape 3.
@@JohnZeroSignal We all start somewhere. Keep playing and practicing...that's the only way to get better. 😎👍
Just duck
@@Voljetay25 That simple. 😎👍🏽
Practicing this is great and all, but the problem with this move is part of a larger reason as to why SF6 isn't a great game. No special move should have plus frames. If I block a special move, I should always be able to punish you. That's the drawback of having your move block.This game makes basic blocking irrelevant. You will never consistently be able to defend this move in battle. It's still Akuma's turn after you block it and that's the problem. I happen to hold defensive crouch as Zangief because I also play Guile and that's the only reason I have a shot at beating Akuma.
Not a special move. Just his st HK. Basically like Zangief fHP.
just crouch.
@@faderg7506 That's right. Learn not to fear akuma. I mentioned this later in the video. Not sure if you saw that part 😎👍🏽
Only low rank akuma players abuse this button. Its very easy to counter it by just holding down crouch. It was made a high for a reason.
As for akuma players ourselves, we generally use it as a react to opponents that are walking towards us. Thats basically the only optimal way to use it in neutral.
@@Apocalypse754 Nice. That's good to know. I follow a high level player called Trunks on yt and he never uses this move for akuma.
Ree only make guides for the top 10% of players ree
@@DiscoMouse I hear you. No worries, I am working on bringing more variety to the channel, so stay tuned for that. 👍🏽😎
@@trkgaming1546 I was actually making fun of the original commenter for dismissing your guide for being more applicable to low rank players, I’m personally appreciative of your video
@@DiscoMouse Oh I didn't see that. And thanks for the support. And I welcome all comments. Anything to make me improve 😎👍🏽