@@wyhj I get he's busy trying to make content but yeah, when you get salty maybe pause and read the tooltip, when he buys the uncommon then tries an ascention token and complains it's got no uncommons it does feel a bit sad.
@@glenmcgillivray4707 as someone who is partially blind, it is hard for me to read. Words overlap each other a ton, and it hurts my eyes when I have to try and focus on reading for extended periods so a lot of the time I try to learn beforehand so I can explain it, I just happened to miss this one
I know someone else already commented it but at 20:05 the description says that all common towers turn into a specific ancient tower, all uncommon turn into a different ancient tower and then all rares the same thing
Hey I'm glad you liked the game and are making vids about it. A little tip: flower towers gain stats from honey and they snowball greatly in late game. For that you need a gardian in 1st spot a bee tower then empty space a flower tower and then 1 obsidian you can use a bear too since they get the stats from honey too and have a chest for gold
So about rejuvination potions: "HP regen" isn't a very good description of what they do. Every round, they increase the towers HP by the rejuvination is and then decrease the rejuvination by 1. By itself this is a +3 HP in total which is fine, but it gets a lot better when you stack multiple rejuvination potions: placing two rejuvination potions on the same tower at once results in a total of +10 HP for example. It's kinda niche but works well if you have a lot of money to spare and need more HP on something
The tower removal boss is one of the reasons I don't enjoy this game as much as I could. Anecdotally it seems like a universally hated mechanic, honestly, make it temp for that round or come up with a better, challenging and fun mechanic that doesn't wipe out a fair bit of gold investment. Its still only early access, so this kind of issue should get picked up and the dev has something in mind to implement....
uncommons always turn into defence towers and commons into tower of ruins thats what was happening
ohh thats a good tip, i didnt even realize
@@SuperAutoGaming great hope it helps you in future runs
the frustration is real when he doesn't read the description and keeps saying he gets shafted
@@wyhj I get he's busy trying to make content but yeah, when you get salty maybe pause and read the tooltip, when he buys the uncommon then tries an ascention token and complains it's got no uncommons it does feel a bit sad.
@@glenmcgillivray4707 as someone who is partially blind, it is hard for me to read. Words overlap each other a ton, and it hurts my eyes when I have to try and focus on reading for extended periods so a lot of the time I try to learn beforehand so I can explain it, I just happened to miss this one
Well, I guess its time to Eat.
I know someone else already commented it but at 20:05 the description says that all common towers turn into a specific ancient tower, all uncommon turn into a different ancient tower and then all rares the same thing
hay SAG, I am a long time lurker and love watching you play this game please play more!
Hey I'm glad you liked the game and are making vids about it.
A little tip: flower towers gain stats from honey and they snowball greatly in late game.
For that you need a gardian in 1st spot a bee tower then empty space a flower tower and then 1 obsidian you can use a bear too since they get the stats from honey too and have a chest for gold
That minus level boss is so brutal! This run was so fun
Gonna try this game out looks fun!
EAT EAT EAT
Wait till he learns about honey...does that happen soon?
a honey, bee, bear build will go hard
So about rejuvination potions: "HP regen" isn't a very good description of what they do. Every round, they increase the towers HP by the rejuvination is and then decrease the rejuvination by 1. By itself this is a +3 HP in total which is fine, but it gets a lot better when you stack multiple rejuvination potions: placing two rejuvination potions on the same tower at once results in a total of +10 HP for example. It's kinda niche but works well if you have a lot of money to spare and need more HP on something
ohh thats interesting, i was to afraid to buy it with how weak it sounded.
Bet i cant wait for this one
Yeah that was a pretty neat little auto battler
Yeeees! Cant wait to watch
The music in this game is pretty lit it kind of reminds me of Towns music
EAT! EAT! EAT!
They second to last boss seems like a very not-fun enemy
the first and 3rd bosses are brutal
The tower removal boss is one of the reasons I don't enjoy this game as much as I could.
Anecdotally it seems like a universally hated mechanic, honestly, make it temp for that round or come up with a better, challenging and fun mechanic that doesn't wipe out a fair bit of gold investment. Its still only early access, so this kind of issue should get picked up and the dev has something in mind to implement....
Yea I agree. I very much like the game and that boss can completely kill your run. Even if you beat it to...
Hi