6 New Ship Modules and INSANE Patch Fixing Crashes! Helldivers 2
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- Опубліковано 3 лип 2024
- New Ship Modules buffing ALL STRATAGEMS, Eagles, Orbitals, Barrages, Support Weapons, quasar, recoilless, spear, etc! All of them :). Mortars look like they will be insane in this update! #helldivers2
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Which NEW Ship Module You Buying First?!?!?!
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I bought payroll management system first 🎉
Did you notice the payroll management upgrade adds a whole new room too your ship with a new terminal that could end up being used for something else?!
Gotta say, the insta drop of support weapons has a bigger use actually. Espec the EAT now drops much faster too, which allows a better use in the " horde" fights ... as opposed to call, wait, you now can shoot, call pick shoot pick shoot faster
Should work for every sentry!
The mortar ping should be available for every sentry tbh
I have a feeling that they want to give it to all sentries, but they ran into a bug with the other ones since they require line of sight to hit. Then they will update it when they fix it
Guess that's because mortars targeting isn't blocked by obstacles because of firing arc. Thus any other sentry targeting requires more work.
@@danielbutka8854I think you’re right on the money. The mortars appear to work on wall hacks within a radius 😂. And the sentries need LOS.
And lose all the randomness/funny friendly fire factor?
@@madmomo2488 who enjoys having a sentry fire at something you don't want it to fire at? this module is just something that takes away some frustration that comes with sentries, and they've already been unpopular on higher difficulties.
I like how the devs are casually making OPS the obvious best stratagem in the game.
I was really sad when the upgrade to increase salvos on orbital strikes did not add a second shot to the precision 😭
Yeah but on damage side 500 kg is nearly twice stronger
@@LaserTractorthey're pretty similar on damage and radius since the 500kg has a much smaller area of effect than it looks like. However the 500kg can be called in more than OPS especially with the eagle ship modules
Shhhhhhh!
It is the stock stratagem you get - the game should theoretically be doable on high difficulty with just that and a liberator.
The 2nd to last ship module is great for the EAT. instant deployment makes it much better
My thoughts exactly as well, turn the eat to an orbital railcannon
There's still 4 seconds flying through orbit but it's indeed quite big
@@somedude4087I just wish they will include ACTUAL call-in time (flying down included) in stratagem descriptions
Right now 500 kg is much slower than orbital precision strike. Even if call-in time says otherwise
And changes it into precision strike as well
@@somedude4087you can stick them to chargers easily though
Finally I can have a designated target for a mortar barrage. Sad that it’s just mortars, but still!
Also, that 5% off cooldown on all stratagems can be huge since it stacks with the other cooldown reducing modules, doesn’t it?
Hell yeah, 5% off everything.
@@lordparrthurnax5502 Yeah you can tell Fila isn't good at math or understanding break points. Bro really said 10% off 2:30 is 23 seconds. Like bro, 2:30 is 150 seconds, its 15 seconds. And 5% off every stratagem is HUGE, probably the best upgrade or second best depending on if you want the OPS to be better. The mortar sentry is gonna be a lot less useful then people think. It gets very hectic at higher difficulties, A. your mortar is probably dead already, or B. you wont be able to ping the exact enemy you want it to be firing at the entire time without also wasting time you could be shooting/moving.
@@AlucardsBlood69 skill issue
@@protonjones54He said nothing that has to do with player skill. Cope and stop fellating the game.
@@AlucardsBlood69Cannot speak for high level but while solo where the mortar (and other sentries) catch plenty of smoke from the bots, it's able to survive a surprising level of fire so long as it's not targeted by a heavy devastator for long, i've had one be able to handle one or two small (mostly raiders, few devastators or scout walkers) automaton patrols by itself as them fighting at range prevent them from keeping it from shooting. And ig the constant splash damage makes them innacurate from suppression?
I also had the (unlucky) chance to use the mortar sentry as my primary weapon against hulks.
It... isnt HORRIBLE against them, just not great. I think it fires 4 at a time and can kill them in 3, sometimes 3 or 5 salvos depending solely on if you can keep the Hulk stationary.
If it's a ranged hulk it'll die fast as they seem to just sorta... stand still for me?
Had one kill a flamer hulk while i ran in circles around a data pod with one. Just as bad as it sounds.
And i'd imagine it could do really well against both types of automaton tanks, especially with this new ship mod to allow it to target them upon your call!
Now duh, you have stratagems, guns, and even grenades that can kill tanks pretty easily, but it is a viability option at worst.
I do think it does ok against the more heavily armored annihilator tanks. Got distracted befo4e it could kill it tho.
They need to let us throw stratagem beacons wherever we want. I'm sick of the bouncing, especially when trying to get sentries on rooftops
Quasar Cannon not being on the reload one makes sense, since it's not a reload, it's a cool down period to keep the components from overheating and melting, lol.
You just have to lube up all the batteries and vents so they cool faster
For eagle stratagem. 10% reduced time of 2 min 30 secs is not 23 secs. It is 15 secs. Sorry couldn't stand not correcting
Same. Got instantly triggered.
What are you talking about? 230 secs -10% = 207 secs
Just kidding xD
Thank you
Came here to say this 😂
listen bruv when u do quick maths at 5 am after working for 10 hours and then streaming 6 you make mistakes too lol
Hot take, but I think this shows the devs have painted themselves into a corner with this upgrade system. Seriously, the samples required for some of these upgrades is ridiculous (which also require the previous tier to unlock). 250 rare samples is the cap for rare samples. "We'll remove the cap!" Great, so the next upgrade can require 300? 400? Where's the line? If this is the progression loop they have settled on then I don't see myself playing much more. I personally feel the weapon upgrade system from the first Helldivers was a much better way to progress player strength.
Faster sample acquisition methods haven't been introduced either, so it is just a very slow process to obtain such high numbers of samples, and honestly the rewards aren't even that amazing, they are very underwhelming for the amount of resources you are putting in.
What do you think?
Agreed. They are just creating time sinks to shut people up about having nothing left to buy. It seems like the more expensive these things get the less they do.
I agree it's starting to get ridiculous, rare requirement next upgrade will be past the cap
I would say they are more painting themselves into a corner with the power creep associated with the ship modules. Like, packing methodology pretty much breaks most of the ammo economy in the name of convenience (we do have supply pack and scavenge supplies already) and things like grenade pistol are the only weapons left to make supplies a big issue. Maybe at some point the enemies will get power boosts as well to even things out.
No
Spear reload speed buff…another W for spear users
Now I can use up my limited ammo supply faster than ever!
Common spear W
@@gregsteele806 And not kill BT's and Charger's without a perfect headshot.
Get gud son
@@upon1772git of the gud scrub
If the crashes actually got fixed AND we get that interplanetary battle station from the MO…. we are so back!!!
Supply drops are bugged now 😂 I swear these devs are imbeciles
Calling in support weapons instantly could actually be the most broken module of them all, remember you can use the pods to kill enemies, destroy objectives, this goes hard.
Shit is on cooldown though for half the match, so not much use out of it except if you use the eat
EAT would like to speak with u
@@MrVindictus1 Yes but I'm comparing it to the other modules, this one module can dramatically change the way you play.
This does got me hard! HMG here we go baby.
@@MrVindictus1not the EAT, my guy. As an EAT main, this is awesome
"Cross-platform compatibility" does that mean if i can take the targetted teammates down with mortars more consistently? HELL YEAH I'M IN
Getting the HR people to lubricate weapons is hilarious
The mortar targeting is also a massive boost to stealth gameplay, because (at least with sentries, but I'm pretty sure it works the same way with mortars) their fire doesn't actually aggro the mobs on you. So you'll theoretically be able to shoot at enemies without drawing aggro to yourself, and therefore preventing reinforcements.
Instant call-in for EATs lets you be a LOT more accurate at sniping titans with the drop. EDIT: chat caught it for me I see
Yo wait, that’s huge….you’re on to something
Eats are not listed as being affected
@@DicegirlyMakesThings Really? damn. Still holds true for people bringing any other support weapon. I sure will get some use when callin in a new spear for example.
I'm surprised if the eats really arent affected tho
It doesnt work.
Would be nice if the lighter sentries wouldn't "mag dump" into bot fabricators if they can't destroy them.
Honestly the module that makes Mortars focus fire on marked targets should apply to Autocannon and Rocket Sentries too.
Streamlined launch process, is going to be very underrated specifically for the disposable rocket launchers.
You're going to be able to call them on bile Titans, chargers, hulks, and tanks near instantly to crush them with it.
Mix that with a stun grenade and you got a poor man's orbital railgun strike on a 63-second cooldown.
Machine gun reload speed now is 👌
Super pack methodology finally fixed is the bliss I was lookingfor
I can't wait to see someone test everything and see what does and doesn't work. Getting these with fixed packing methodology is going to feel so good in game!
Streamlined launch process is going to be huge for EATs
How much effective is it? EATs deploy quick anyway.
No more infinite loading screens? Hell yeah I'm hopping back on
😂 ... no more crashes ??? Right
@@julegon2 you will never guess what happened on my 2nd game after hopping back on...
@@YLR222Make sure ALL your drivers are updated and verify HD2 file integrity
@@brianle2147 my drivers are updated but I havent tried verifying the file integrity yet, thanks for letting me know
@@YLR222 Hope it works. BIOS update did it for me, not that my driver was old, but the mobo was new and needed updates for my DRAM to work properly. For recent crashes I was fortunate enough for file verification to fix it every time.
One of the few times where all of the modules seem really really strong
It was extremely strong last time what are you on my sir.
@@haveproblemz545 stuff like 50% less explosion damage to turrets isnt that great imo
@@bradygoodrich5318Good against bots, but definitely situational unlike the new modules
@@brianle2147Well, it's good now that turrets have a innate damage resistance and resistance to destructive damage.
Which I think was added in patch .400. Dunno if they had any before which is why explosions so much as landing near them STILL killed them even with the upgrade.
Now I think they still kill them on direct hits, but explosions around them (and especially bullet projectiles) take much longer to kill them
Bug claws too actually so long as it isn't a brood commander or bigger.
@@bradygoodrich5318 I disagree. The last set of ship upgrades we got were pretty decent, other than a couple. And those are just cuz I don't use those stratagems that much. Superior packing methodology, atmospheric monitoring, XXL weapons Bay, blast absorption we're all good (keep in mind it's 50% less damage on explosions, So if someone throws an airstrike right after you throw your Sentry it's going to have a better chance of surviving). If you use fire stratagems then enhance combustion was a really good one, although I don't that much. The circuit expansion was It's my least favorite.
I love their descriptions, nice to see they still fully understand the humour of this game even after all this stress.
"Reduces call in time by removing a dialogue pop up box confirming the intent" this is so stupid lmao xD Like our operators are all using a pirate version of windows
Samples are back on the menu bois
High density explosives sounds fun. Last week, on four separate occasions, I was able to take out a large group of enemies with a single precision strike, because the bots apparently don't understand spacing.
Can't wait to figure out which half of these are broken for the next month.
Ahhh man this is what Helldivers is all about, getting excited about things like this. A patch that just has fixes, no pointless changes.
Seeing you happy, other content creators happy, it's been a rare occurrence lately! I hate having so much to complain about.
I too thought about the Quasar reload time, but then it does not have a reload, no ICE to change, just a cool down, so no reload to speed up.
good god right when i almost had all the ship upgrades 😢
Now on to the real question: Which of them actually work?
My thought exactly😅
@@PradoTraceAZ imagine investing 200 samples and rare samples into an upgrade that will do nothing for the next 2~3 months 🤡
Streamlined launch process is super helpfull when you run out of granade launcher ammo while fighting medium bugs or clearing bugg holes.
Supply backpack FTW
"Cross Platform Compatibility" why does that sound a like a 4th wall braking shitpost. Still though that sounds like arguably the best one, being able to manually target your sentry guns (albeit only the Mortars) is S TIER helpful at times.
It definitely is. It is a *very* game industry-centric term.
*albeit
2:58 big brain time lmao. 10% of 2:30 (150seconds) is 15 seconds, not 23
as soon as he said it, i ruched to the comment section. i am shocked that almost no one noticed :o
The 2 most significant upgrades are OPS gaining 10% explosion radius.
And the immediate support weapon call in. Why? Because now I can call EATs every 70s and immediately land onto bile titans or chargers.
First person shooting with the shield is completely broken
Sweet liberty! I'll be grinding tonight! I bought the first module right away but the high explosive one is next considering I always have barrages for bot dives
I cannot WAIT to try the targeting on turrets. I use em all the time. Gatling and Auto are almost always coming with me on a mission cause of how often they come in clutch.
Need more gun? Lemme summon one or two XD
That last one is AWSAME! More like this please!
I can't wait to test that mortar aiming out, good golly. EMS against titans? Mortar against factory striders?
There isn't a single stun that works against titans after they nerfed people throwing stun grenades at them (not even the mortars or strikes) 😔
I think the 10% orbital blast radius buff will be very noticable on the 380 barrage as well when throwing it onto large nests/bases.
I'm going to wait a bit before buying any of the new upgrades. I'll see which ones actually do anything and which ones are broken.
Can confirm the crash on extract bug is still in, though they never mention that crash in Known Issues, even though it's been there since day 1.
What bug? I rarely have issues extracting, only diving
@@tsoim722 Just as Pelican lifts off, the game crashes and my PC reboots. It was built this year, modern components, SSD., Win11. I have to verify all files through steam because a few get corrupted. It is super annoying. About 20% of my games crash. I am level 91, you can guess how many times it has happened to me.
@@LoserInChiefI haven't had that happen to me so far, or heard others mentioning it. Maybe try a fresh reinstall or something?
@@LoserInChief I have never heard of or experienced a pc reboot due to helldiver crash before. Damn that sucks.
@@LoserInChief how are u able to stand that and level to 91!! Crazy dedication
I'm super stoked for the reload speed increase for support weapons. I often run the flamethrower so getting that reloaded faster is gonna be REALLY nice
Crud! I was _just_ about to finally upgrade every ship module too for the achievement.
For the “cross platform compatibility” module, does the mortar prioritize the targets marked by your teammates, or only the person who called in the mortar?
The instant support weapon call in, lets you use them as a weapon by dropping them on enemies easier.
Ayo, wtf, sneaky new content drop!!
I'm excited to acquire these!!
Streamlined launch process (if it works) allows eat users to also weaponize the call in more effectively
I like the eagle rearm; as it is trying to take more than one airstrike can be so confusing and I'm constantly trying to get the most of not rearming with strikes left. This takes that away.
The “streamlined launch process” is actually really good. I hate getting called back in and there’s no time to call in a support weapon.
When you upgrade ship modules do your ship module upgrades apply to you when you join someone elses game? Or do you use whoever's ship you joined onto?
You use your ship modules, even if someone else is the host, and your upgrades do not apply to others.
Don't forget for the instant deployment time. There are leaked stratagems that are like EATs. We have the stinger coming in potentially which is a one time use spear. That's basically a weaker OPS with targeting given how powerful the spear is
The eagle module makes bringing multiple eagle strategems more appealing. Launch 2 500's and have another eagle strat there so you can rearm with the bonus
Can’t wait to find out what they’ve broken with this one.
These upgrades look dope AF. Time to skill up to resume solo farming purples.
That streamlined module is gonna save my ass so much. I already have way too many close calls barely getting EATs down in time when I already have a charger halfway up my rear.
I mean the instant drop for support weapons could be huge for expendables like the EAT and the commando in the future
EAT will benefit a lot from instant support weapon drop upgrade. I‘ve struggled with EAT when I tried to call it on a bot drop to destroy the dropship. There simply isn’t enough time. But now EAT should arrive right before dropship arrive.
Streamlined can be Op is used with good timing or stun grenades, have the drop pods hit titans/chargers.
The immediate support weapon deployment plus more cooldowns will make the EATs amazing.
I think the streamlined launch process is epic because i use EATs . This will be epic since i wont have to wait forever for them to land.
Yeah I commented on that mortar change before, glad they made it.
The mortar sentry might go nuts if you can prevent friendly fire with it
The mortar upgrade is going to be amazing
How nice of AH to celebrate the 4th of July with us
teamates going to be pinging me
Quasar doesnt technically reload at all and its not on the list i hope its affected but i doubt it will be 😢
of course not it's AH
It‘s definitely not affected. As you said, it doesn‘t reload.
streamlined is not the weakest one if you're accustomed to using the EAT drop pod to kill things. That makes it a MFing beast.
Looks like we’re back to full clearing boys
Ship modules what!!!! I’m diving now!
I think they should move away from percent buffs for modules and instead give some fun abilities to things, like that mortar targeting one. Add new personal boosters that affect percentages or something
A little late to the party, but was wondering if anyone knew how morale augmentation affects eagles? They are all listed, but are they talking the rearm cool down or the 8 second pause in between of dropping eagles? If you get 5% cd reduction on each eagle, do they stack if you take multiple eagles, considering they all use the same cool down? Im guessing not, so why not just list eagle rearm rather than listing each eagle individually?
Don’t tell my democracy officer, but I really enjoyed the extra time in the hellpod on insertion….
Back to the grind babeyy
I think 5% cooldown reduction is as much as the Devs can push trim down the cooldown without just making us gods.
I am very interested in the reload buff one, autocannon typically gets me in trouble when I run empty by mistake, this'll help in a pinch.
Streamlined Launch Process turns your EATs into another OPS strike that you can fire like once every two minutes, it's busted as hell.
I can't wait to test the mortar targeting. That one has potential. Tag Bile spewer, delete Bile spewer.
There's finally something new to work for! I'll actually start playing more often again. I'm so tired of constantly having max resources with nothing new to unlock.
The recoiless reload is so hot now
The near instant support weapon drop nullifies the complex stratagem plotting modifier,
I just want you to know bruh you the real MVP,the pain you’ve put into this game is appreciated
"Further" reduced to me means it's 10% on top of the other cooldown
I always got stuck in the loading screen when it was a 12MIN BLITZ mission with a full party
Bile Titans don't take damage to the head sometimes? more like all the time I just thought they made the head stronger BT have been taking 3 quasar Eats17 to the head alot recently I switched to the spear and use 110mm eagle rockets
I want them to add the ability to see the hosts ping connection Before you join the match
This is great, I feel ship modules are a great way to motivate players to play more, after all, what's the purpose of a ship module if it doesn't give you a massive boost? This rewards higher level players and farming the samples, what's the point of being a high level player if then the benefits do not match the time spent in game grinding? Good boosts.
what the hell are those sample prices though, I haven't earned enough to unlock any of the previous next modules, like extra fire.
reload speed 1st, global cooldowns 2nd, explosives 3rd, everything else after will be randomly picked. That's how I plan to unlock everything; faster reloads + faster cooldowns = more DPS across the board
So the EAT call in with the stun grenade sounds fun for chargers / titans / hulks 🤔
Bro the mortar one unables an entire playstyle That's amazing we need more stuff like that in this game it's such a shame it's so hard to get :(
Quasar was not listed for the 10% reload speed buff, just saying. not sure if anyone can confirm it being applicable towards it?
Quasar doesn't have a physical reload, so no, the new module does not apply.
I think it's 15 seconds off the eagle rearm if there's still charges
Not to flame anybody but now that the precision is even better doesn't it make the 500kg kinda useless except for the orbital scatter planets?
these look fun honestly, i havent played in a few days because of crashes and the loading screen bug, i really hope performance improves next because my frames are baaad on this game
also hii thicc hi hii :333
Was really hoping for some sort of upgrade to the jump pack...maybe make it higher...or get 2 uses per charge something like that
2Eagles+mortar sentry+ 1 whatever orbital will keep u precision bombing stuff with close to 100% uptime
Hold on... you think the mortar can hit pinged bug holes? What about shrieker nests or spore spewers?
Negative on bug holes, don't know about the others.
Ouch. Bought a module I would rarely use last night…
Now all we need is a vehicle repair/supply backpack to add a bit more usability to Mechs and future vics.