6 New Ship Modules and INSANE Patch Fixing Crashes! Helldivers 2

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  • Опубліковано 3 лип 2024
  • New Ship Modules buffing ALL STRATAGEMS, Eagles, Orbitals, Barrages, Support Weapons, quasar, recoilless, spear, etc! All of them :). Mortars look like they will be insane in this update! #helldivers2
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КОМЕНТАРІ • 418

  • @thiccfila
    @thiccfila  17 днів тому +7

    Which NEW Ship Module You Buying First?!?!?!
    Become a member to watch my uploads before they go public
    ua-cam.com/channels/pyLLLxBL7zL-f3P_D-bKGg.htmljoin
    Socials
    discord.gg/yN4AkD4TSx
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    • @gabrielcastro2077
      @gabrielcastro2077 17 днів тому +1

      I bought payroll management system first 🎉

    • @61tjackso
      @61tjackso 17 днів тому +1

      Did you notice the payroll management upgrade adds a whole new room too your ship with a new terminal that could end up being used for something else?!

    • @H3llSkull
      @H3llSkull 17 днів тому +1

      Gotta say, the insta drop of support weapons has a bigger use actually. Espec the EAT now drops much faster too, which allows a better use in the " horde" fights ... as opposed to call, wait, you now can shoot, call pick shoot pick shoot faster

    • @wizrad2762
      @wizrad2762 17 днів тому +1

      Should work for every sentry!

  • @SessesSniper
    @SessesSniper 17 днів тому +199

    The mortar ping should be available for every sentry tbh

    • @danielbutka8854
      @danielbutka8854 17 днів тому +35

      I have a feeling that they want to give it to all sentries, but they ran into a bug with the other ones since they require line of sight to hit. Then they will update it when they fix it

    • @truefell4858
      @truefell4858 17 днів тому +24

      Guess that's because mortars targeting isn't blocked by obstacles because of firing arc. Thus any other sentry targeting requires more work.

    • @judyfps5059
      @judyfps5059 17 днів тому +15

      @@danielbutka8854I think you’re right on the money. The mortars appear to work on wall hacks within a radius 😂. And the sentries need LOS.

    • @madmomo2488
      @madmomo2488 17 днів тому +3

      And lose all the randomness/funny friendly fire factor?

    • @nuckj
      @nuckj 17 днів тому +4

      @@madmomo2488 who enjoys having a sentry fire at something you don't want it to fire at? this module is just something that takes away some frustration that comes with sentries, and they've already been unpopular on higher difficulties.

  • @DjNaste
    @DjNaste 17 днів тому +247

    I like how the devs are casually making OPS the obvious best stratagem in the game.

    • @BIGmlems
      @BIGmlems 17 днів тому +32

      I was really sad when the upgrade to increase salvos on orbital strikes did not add a second shot to the precision 😭

    • @LaserTractor
      @LaserTractor 17 днів тому +4

      Yeah but on damage side 500 kg is nearly twice stronger

    • @damienmcdonald7610
      @damienmcdonald7610 17 днів тому +21

      ​@@LaserTractorthey're pretty similar on damage and radius since the 500kg has a much smaller area of effect than it looks like. However the 500kg can be called in more than OPS especially with the eagle ship modules

    • @RN-lo6xc
      @RN-lo6xc 17 днів тому +2

      Shhhhhhh!

    • @Yesnaught
      @Yesnaught 17 днів тому +2

      It is the stock stratagem you get - the game should theoretically be doable on high difficulty with just that and a liberator.

  • @lukemehalick370
    @lukemehalick370 17 днів тому +97

    The 2nd to last ship module is great for the EAT. instant deployment makes it much better

    • @ofekhighman1869
      @ofekhighman1869 17 днів тому +19

      My thoughts exactly as well, turn the eat to an orbital railcannon

    • @somedude4087
      @somedude4087 17 днів тому +1

      There's still 4 seconds flying through orbit but it's indeed quite big

    • @LaserTractor
      @LaserTractor 17 днів тому +8

      ⁠@@somedude4087I just wish they will include ACTUAL call-in time (flying down included) in stratagem descriptions
      Right now 500 kg is much slower than orbital precision strike. Even if call-in time says otherwise

    • @ziomekthemad9394
      @ziomekthemad9394 17 днів тому +1

      And changes it into precision strike as well

    • @derrzzyaboi6527
      @derrzzyaboi6527 17 днів тому +1

      @@somedude4087you can stick them to chargers easily though

  • @KsnypsAdventures
    @KsnypsAdventures 17 днів тому +85

    Finally I can have a designated target for a mortar barrage. Sad that it’s just mortars, but still!
    Also, that 5% off cooldown on all stratagems can be huge since it stacks with the other cooldown reducing modules, doesn’t it?

    • @lordparrthurnax5502
      @lordparrthurnax5502 17 днів тому +2

      Hell yeah, 5% off everything.

    • @AlucardsBlood69
      @AlucardsBlood69 17 днів тому +9

      @@lordparrthurnax5502 Yeah you can tell Fila isn't good at math or understanding break points. Bro really said 10% off 2:30 is 23 seconds. Like bro, 2:30 is 150 seconds, its 15 seconds. And 5% off every stratagem is HUGE, probably the best upgrade or second best depending on if you want the OPS to be better. The mortar sentry is gonna be a lot less useful then people think. It gets very hectic at higher difficulties, A. your mortar is probably dead already, or B. you wont be able to ping the exact enemy you want it to be firing at the entire time without also wasting time you could be shooting/moving.

    • @protonjones54
      @protonjones54 17 днів тому +1

      ​@@AlucardsBlood69 skill issue

    • @miemsliva4464
      @miemsliva4464 17 днів тому

      ​@@protonjones54He said nothing that has to do with player skill. Cope and stop fellating the game.

    • @miemsliva4464
      @miemsliva4464 17 днів тому

      ​@@AlucardsBlood69Cannot speak for high level but while solo where the mortar (and other sentries) catch plenty of smoke from the bots, it's able to survive a surprising level of fire so long as it's not targeted by a heavy devastator for long, i've had one be able to handle one or two small (mostly raiders, few devastators or scout walkers) automaton patrols by itself as them fighting at range prevent them from keeping it from shooting. And ig the constant splash damage makes them innacurate from suppression?
      I also had the (unlucky) chance to use the mortar sentry as my primary weapon against hulks.
      It... isnt HORRIBLE against them, just not great. I think it fires 4 at a time and can kill them in 3, sometimes 3 or 5 salvos depending solely on if you can keep the Hulk stationary.
      If it's a ranged hulk it'll die fast as they seem to just sorta... stand still for me?
      Had one kill a flamer hulk while i ran in circles around a data pod with one. Just as bad as it sounds.
      And i'd imagine it could do really well against both types of automaton tanks, especially with this new ship mod to allow it to target them upon your call!
      Now duh, you have stratagems, guns, and even grenades that can kill tanks pretty easily, but it is a viability option at worst.
      I do think it does ok against the more heavily armored annihilator tanks. Got distracted befo4e it could kill it tho.

  • @nittinillz
    @nittinillz 17 днів тому +9

    They need to let us throw stratagem beacons wherever we want. I'm sick of the bouncing, especially when trying to get sentries on rooftops

  • @starfuryms582
    @starfuryms582 17 днів тому +5

    Quasar Cannon not being on the reload one makes sense, since it's not a reload, it's a cool down period to keep the components from overheating and melting, lol.

    • @bonehed1
      @bonehed1 16 днів тому

      You just have to lube up all the batteries and vents so they cool faster

  • @kartiksingh_1
    @kartiksingh_1 17 днів тому +130

    For eagle stratagem. 10% reduced time of 2 min 30 secs is not 23 secs. It is 15 secs. Sorry couldn't stand not correcting

    • @Mark_Oskar
      @Mark_Oskar 17 днів тому +18

      Same. Got instantly triggered.

    • @im3phirebird81
      @im3phirebird81 17 днів тому +17

      What are you talking about? 230 secs -10% = 207 secs
      Just kidding xD

    • @hersir557
      @hersir557 17 днів тому +1

      Thank you

    • @jamison85
      @jamison85 17 днів тому

      Came here to say this 😂

    • @thiccfila
      @thiccfila  17 днів тому +37

      listen bruv when u do quick maths at 5 am after working for 10 hours and then streaming 6 you make mistakes too lol

  • @OmegaFlec
    @OmegaFlec 17 днів тому +15

    Hot take, but I think this shows the devs have painted themselves into a corner with this upgrade system. Seriously, the samples required for some of these upgrades is ridiculous (which also require the previous tier to unlock). 250 rare samples is the cap for rare samples. "We'll remove the cap!" Great, so the next upgrade can require 300? 400? Where's the line? If this is the progression loop they have settled on then I don't see myself playing much more. I personally feel the weapon upgrade system from the first Helldivers was a much better way to progress player strength.
    Faster sample acquisition methods haven't been introduced either, so it is just a very slow process to obtain such high numbers of samples, and honestly the rewards aren't even that amazing, they are very underwhelming for the amount of resources you are putting in.
    What do you think?

    • @DOSdaze
      @DOSdaze 17 днів тому

      Agreed. They are just creating time sinks to shut people up about having nothing left to buy. It seems like the more expensive these things get the less they do.

    • @thiccfila
      @thiccfila  17 днів тому +3

      I agree it's starting to get ridiculous, rare requirement next upgrade will be past the cap

    • @jasony8480
      @jasony8480 17 днів тому

      I would say they are more painting themselves into a corner with the power creep associated with the ship modules. Like, packing methodology pretty much breaks most of the ammo economy in the name of convenience (we do have supply pack and scavenge supplies already) and things like grenade pistol are the only weapons left to make supplies a big issue. Maybe at some point the enemies will get power boosts as well to even things out.

    • @unifiedhorizons2663
      @unifiedhorizons2663 17 днів тому

      No

  • @bryansmith2859
    @bryansmith2859 17 днів тому +38

    Spear reload speed buff…another W for spear users

    • @gregsteele806
      @gregsteele806 17 днів тому +6

      Now I can use up my limited ammo supply faster than ever!

    • @methodman6725
      @methodman6725 17 днів тому +1

      Common spear W

    • @upon1772
      @upon1772 17 днів тому

      @@gregsteele806 And not kill BT's and Charger's without a perfect headshot.

    • @rogeliorodriguez8518
      @rogeliorodriguez8518 17 днів тому +1

      Get gud son

    • @Anathemiac
      @Anathemiac 17 днів тому

      @@upon1772git of the gud scrub

  • @KsnypsAdventures
    @KsnypsAdventures 17 днів тому +79

    If the crashes actually got fixed AND we get that interplanetary battle station from the MO…. we are so back!!!

    • @tonyoso1391
      @tonyoso1391 17 днів тому

      Supply drops are bugged now 😂 I swear these devs are imbeciles

  • @NorthzYT
    @NorthzYT 17 днів тому +22

    Calling in support weapons instantly could actually be the most broken module of them all, remember you can use the pods to kill enemies, destroy objectives, this goes hard.

    • @MrVindictus1
      @MrVindictus1 17 днів тому +2

      Shit is on cooldown though for half the match, so not much use out of it except if you use the eat

    • @thiccfila
      @thiccfila  17 днів тому +10

      EAT would like to speak with u

    • @NorthzYT
      @NorthzYT 17 днів тому +1

      @@MrVindictus1 Yes but I'm comparing it to the other modules, this one module can dramatically change the way you play.

    • @user-zq5fk4go6i
      @user-zq5fk4go6i 17 днів тому

      This does got me hard! HMG here we go baby.

    • @user-jt1js5mr3f
      @user-jt1js5mr3f 17 днів тому

      @@MrVindictus1not the EAT, my guy. As an EAT main, this is awesome

  • @Mglunafh
    @Mglunafh 17 днів тому +27

    "Cross-platform compatibility" does that mean if i can take the targetted teammates down with mortars more consistently? HELL YEAH I'M IN

  • @firepower01
    @firepower01 17 днів тому +5

    Getting the HR people to lubricate weapons is hilarious

  • @ylyxa
    @ylyxa 17 днів тому +15

    The mortar targeting is also a massive boost to stealth gameplay, because (at least with sentries, but I'm pretty sure it works the same way with mortars) their fire doesn't actually aggro the mobs on you. So you'll theoretically be able to shoot at enemies without drawing aggro to yourself, and therefore preventing reinforcements.

  • @maxisses2709
    @maxisses2709 17 днів тому +20

    Instant call-in for EATs lets you be a LOT more accurate at sniping titans with the drop. EDIT: chat caught it for me I see

    • @Hamppdur
      @Hamppdur 17 днів тому +1

      Yo wait, that’s huge….you’re on to something

    • @DicegirlyMakesThings
      @DicegirlyMakesThings 17 днів тому

      Eats are not listed as being affected

    • @maxisses2709
      @maxisses2709 17 днів тому

      @@DicegirlyMakesThings Really? damn. Still holds true for people bringing any other support weapon. I sure will get some use when callin in a new spear for example.
      I'm surprised if the eats really arent affected tho

    • @Cheshire9k
      @Cheshire9k 17 днів тому

      It doesnt work.

  • @kriggaming
    @kriggaming 17 днів тому +8

    Would be nice if the lighter sentries wouldn't "mag dump" into bot fabricators if they can't destroy them.

  • @SplitFinn
    @SplitFinn 17 днів тому +7

    Honestly the module that makes Mortars focus fire on marked targets should apply to Autocannon and Rocket Sentries too.

  • @everfreesnarrations35
    @everfreesnarrations35 17 днів тому +4

    Streamlined launch process, is going to be very underrated specifically for the disposable rocket launchers.
    You're going to be able to call them on bile Titans, chargers, hulks, and tanks near instantly to crush them with it.
    Mix that with a stun grenade and you got a poor man's orbital railgun strike on a 63-second cooldown.

  • @Nyzzlesticks2921
    @Nyzzlesticks2921 17 днів тому +11

    Machine gun reload speed now is 👌

  • @DonovanPotatoBowl
    @DonovanPotatoBowl 17 днів тому +14

    Super pack methodology finally fixed is the bliss I was lookingfor

  • @spinafire
    @spinafire 17 днів тому +3

    I can't wait to see someone test everything and see what does and doesn't work. Getting these with fixed packing methodology is going to feel so good in game!

  • @chikirin9349
    @chikirin9349 17 днів тому +4

    Streamlined launch process is going to be huge for EATs

    • @FazeParticles
      @FazeParticles 17 днів тому +1

      How much effective is it? EATs deploy quick anyway.

  • @YLR222
    @YLR222 17 днів тому +55

    No more infinite loading screens? Hell yeah I'm hopping back on

    • @julegon2
      @julegon2 17 днів тому +1

      😂 ... no more crashes ??? Right

    • @YLR222
      @YLR222 17 днів тому +3

      @@julegon2 you will never guess what happened on my 2nd game after hopping back on...

    • @brianle2147
      @brianle2147 17 днів тому

      @@YLR222Make sure ALL your drivers are updated and verify HD2 file integrity

    • @YLR222
      @YLR222 17 днів тому

      @@brianle2147 my drivers are updated but I havent tried verifying the file integrity yet, thanks for letting me know

    • @brianle2147
      @brianle2147 17 днів тому

      @@YLR222 Hope it works. BIOS update did it for me, not that my driver was old, but the mobo was new and needed updates for my DRAM to work properly. For recent crashes I was fortunate enough for file verification to fix it every time.

  • @bradygoodrich5318
    @bradygoodrich5318 17 днів тому +40

    One of the few times where all of the modules seem really really strong

    • @haveproblemz545
      @haveproblemz545 17 днів тому +1

      It was extremely strong last time what are you on my sir.

    • @bradygoodrich5318
      @bradygoodrich5318 17 днів тому

      @@haveproblemz545 stuff like 50% less explosion damage to turrets isnt that great imo

    • @brianle2147
      @brianle2147 17 днів тому +1

      @@bradygoodrich5318Good against bots, but definitely situational unlike the new modules

    • @miemsliva4464
      @miemsliva4464 17 днів тому

      ​@@brianle2147Well, it's good now that turrets have a innate damage resistance and resistance to destructive damage.
      Which I think was added in patch .400. Dunno if they had any before which is why explosions so much as landing near them STILL killed them even with the upgrade.
      Now I think they still kill them on direct hits, but explosions around them (and especially bullet projectiles) take much longer to kill them
      Bug claws too actually so long as it isn't a brood commander or bigger.

    • @mkultra_86
      @mkultra_86 16 днів тому

      ​@@bradygoodrich5318 I disagree. The last set of ship upgrades we got were pretty decent, other than a couple. And those are just cuz I don't use those stratagems that much. Superior packing methodology, atmospheric monitoring, XXL weapons Bay, blast absorption we're all good (keep in mind it's 50% less damage on explosions, So if someone throws an airstrike right after you throw your Sentry it's going to have a better chance of surviving). If you use fire stratagems then enhance combustion was a really good one, although I don't that much. The circuit expansion was It's my least favorite.

  • @samturner6061
    @samturner6061 17 днів тому +4

    I love their descriptions, nice to see they still fully understand the humour of this game even after all this stress.
    "Reduces call in time by removing a dialogue pop up box confirming the intent" this is so stupid lmao xD Like our operators are all using a pirate version of windows

  • @AsterSea
    @AsterSea 17 днів тому +6

    Samples are back on the menu bois

  • @scott5913
    @scott5913 17 днів тому +1

    High density explosives sounds fun. Last week, on four separate occasions, I was able to take out a large group of enemies with a single precision strike, because the bots apparently don't understand spacing.

  • @lordgrey5223
    @lordgrey5223 17 днів тому +3

    Can't wait to figure out which half of these are broken for the next month.

  • @samturner6061
    @samturner6061 17 днів тому +2

    Ahhh man this is what Helldivers is all about, getting excited about things like this. A patch that just has fixes, no pointless changes.
    Seeing you happy, other content creators happy, it's been a rare occurrence lately! I hate having so much to complain about.

  • @tatooinestar
    @tatooinestar 17 днів тому +2

    I too thought about the Quasar reload time, but then it does not have a reload, no ICE to change, just a cool down, so no reload to speed up.

  • @iampfaff
    @iampfaff 17 днів тому +5

    good god right when i almost had all the ship upgrades 😢

  • @neziaojuara1768
    @neziaojuara1768 17 днів тому +3

    Now on to the real question: Which of them actually work?

    • @PradoTraceAZ
      @PradoTraceAZ 17 днів тому

      My thought exactly😅

    • @neziaojuara1768
      @neziaojuara1768 17 днів тому +1

      @@PradoTraceAZ imagine investing 200 samples and rare samples into an upgrade that will do nothing for the next 2~3 months 🤡

  • @pellsdjuret2373
    @pellsdjuret2373 17 днів тому +2

    Streamlined launch process is super helpfull when you run out of granade launcher ammo while fighting medium bugs or clearing bugg holes.

  • @jaywerner8415
    @jaywerner8415 17 днів тому +28

    "Cross Platform Compatibility" why does that sound a like a 4th wall braking shitpost. Still though that sounds like arguably the best one, being able to manually target your sentry guns (albeit only the Mortars) is S TIER helpful at times.

    • @joelfilho2625
      @joelfilho2625 17 днів тому +4

      It definitely is. It is a *very* game industry-centric term.

    • @ChooChoo_4u
      @ChooChoo_4u 17 днів тому

      *albeit

  • @belzebubukas
    @belzebubukas 17 днів тому +5

    2:58 big brain time lmao. 10% of 2:30 (150seconds) is 15 seconds, not 23

    • @BrockwayLife
      @BrockwayLife 17 днів тому

      as soon as he said it, i ruched to the comment section. i am shocked that almost no one noticed :o

  • @GooiYingChyi
    @GooiYingChyi 17 днів тому +1

    The 2 most significant upgrades are OPS gaining 10% explosion radius.
    And the immediate support weapon call in. Why? Because now I can call EATs every 70s and immediately land onto bile titans or chargers.

  • @ethandye8764
    @ethandye8764 17 днів тому +1

    First person shooting with the shield is completely broken

  • @Solabusiness
    @Solabusiness 17 днів тому

    Sweet liberty! I'll be grinding tonight! I bought the first module right away but the high explosive one is next considering I always have barrages for bot dives

  • @AutoCannonSaysHi
    @AutoCannonSaysHi 17 днів тому +1

    I cannot WAIT to try the targeting on turrets. I use em all the time. Gatling and Auto are almost always coming with me on a mission cause of how often they come in clutch.
    Need more gun? Lemme summon one or two XD

  • @Nycoorias
    @Nycoorias 17 днів тому +1

    That last one is AWSAME! More like this please!

  • @jalontf2
    @jalontf2 17 днів тому +2

    I can't wait to test that mortar aiming out, good golly. EMS against titans? Mortar against factory striders?

    • @ChrisRWitt
      @ChrisRWitt 17 днів тому +1

      There isn't a single stun that works against titans after they nerfed people throwing stun grenades at them (not even the mortars or strikes) 😔

  • @Visual217
    @Visual217 17 днів тому

    I think the 10% orbital blast radius buff will be very noticable on the 380 barrage as well when throwing it onto large nests/bases.

  • @Bricksniper
    @Bricksniper 17 днів тому +1

    I'm going to wait a bit before buying any of the new upgrades. I'll see which ones actually do anything and which ones are broken.

  • @LoserInChief
    @LoserInChief 17 днів тому +3

    Can confirm the crash on extract bug is still in, though they never mention that crash in Known Issues, even though it's been there since day 1.

    • @tsoim722
      @tsoim722 17 днів тому +1

      What bug? I rarely have issues extracting, only diving

    • @LoserInChief
      @LoserInChief 17 днів тому

      @@tsoim722 Just as Pelican lifts off, the game crashes and my PC reboots. It was built this year, modern components, SSD., Win11. I have to verify all files through steam because a few get corrupted. It is super annoying. About 20% of my games crash. I am level 91, you can guess how many times it has happened to me.

    • @temporal_paradox
      @temporal_paradox 17 днів тому

      ​@@LoserInChiefI haven't had that happen to me so far, or heard others mentioning it. Maybe try a fresh reinstall or something?

    • @abrahamtan5766
      @abrahamtan5766 17 днів тому

      @@LoserInChief I have never heard of or experienced a pc reboot due to helldiver crash before. Damn that sucks.

    • @tsoim722
      @tsoim722 17 днів тому

      @@LoserInChief how are u able to stand that and level to 91!! Crazy dedication

  • @kelmirosue3251
    @kelmirosue3251 17 днів тому

    I'm super stoked for the reload speed increase for support weapons. I often run the flamethrower so getting that reloaded faster is gonna be REALLY nice

  • @williamfalls
    @williamfalls 17 днів тому

    Crud! I was _just_ about to finally upgrade every ship module too for the achievement.

  • @blakebowles7818
    @blakebowles7818 17 днів тому

    For the “cross platform compatibility” module, does the mortar prioritize the targets marked by your teammates, or only the person who called in the mortar?

  • @gbladewarrior6884
    @gbladewarrior6884 17 днів тому

    The instant support weapon call in, lets you use them as a weapon by dropping them on enemies easier.

  • @peridrawland5955
    @peridrawland5955 17 днів тому

    Ayo, wtf, sneaky new content drop!!
    I'm excited to acquire these!!

  • @scurtus1885
    @scurtus1885 17 днів тому

    Streamlined launch process (if it works) allows eat users to also weaponize the call in more effectively

  • @matticus11
    @matticus11 17 днів тому

    I like the eagle rearm; as it is trying to take more than one airstrike can be so confusing and I'm constantly trying to get the most of not rearming with strikes left. This takes that away.

  • @rogeliorodriguez8518
    @rogeliorodriguez8518 17 днів тому

    The “streamlined launch process” is actually really good. I hate getting called back in and there’s no time to call in a support weapon.

  • @texTical54
    @texTical54 17 днів тому

    When you upgrade ship modules do your ship module upgrades apply to you when you join someone elses game? Or do you use whoever's ship you joined onto?

    • @Sarinadragon
      @Sarinadragon 17 днів тому

      You use your ship modules, even if someone else is the host, and your upgrades do not apply to others.

  • @OP10thNakama
    @OP10thNakama 17 днів тому

    Don't forget for the instant deployment time. There are leaked stratagems that are like EATs. We have the stinger coming in potentially which is a one time use spear. That's basically a weaker OPS with targeting given how powerful the spear is

  • @schmian95
    @schmian95 17 днів тому

    The eagle module makes bringing multiple eagle strategems more appealing. Launch 2 500's and have another eagle strat there so you can rearm with the bonus

  • @DOSdaze
    @DOSdaze 17 днів тому

    Can’t wait to find out what they’ve broken with this one.

  • @worthlesstrash9662
    @worthlesstrash9662 17 днів тому

    These upgrades look dope AF. Time to skill up to resume solo farming purples.

  • @Xandranxanda
    @Xandranxanda 17 днів тому

    That streamlined module is gonna save my ass so much. I already have way too many close calls barely getting EATs down in time when I already have a charger halfway up my rear.

  • @WingsaberE3
    @WingsaberE3 17 днів тому

    I mean the instant drop for support weapons could be huge for expendables like the EAT and the commando in the future

  • @mrexvel
    @mrexvel 17 днів тому

    EAT will benefit a lot from instant support weapon drop upgrade. I‘ve struggled with EAT when I tried to call it on a bot drop to destroy the dropship. There simply isn’t enough time. But now EAT should arrive right before dropship arrive.

  • @sirjose7478
    @sirjose7478 17 днів тому

    Streamlined can be Op is used with good timing or stun grenades, have the drop pods hit titans/chargers.

  • @GrandSupremeDaddyo
    @GrandSupremeDaddyo 17 днів тому

    The immediate support weapon deployment plus more cooldowns will make the EATs amazing.

  • @kalehachey3506
    @kalehachey3506 17 днів тому

    I think the streamlined launch process is epic because i use EATs . This will be epic since i wont have to wait forever for them to land.

  • @madffx1986
    @madffx1986 17 днів тому

    Yeah I commented on that mortar change before, glad they made it.

  • @gabeperras3711
    @gabeperras3711 17 днів тому

    The mortar sentry might go nuts if you can prevent friendly fire with it

  • @Magnusfication
    @Magnusfication 17 днів тому

    The mortar upgrade is going to be amazing

  • @vokkera6995
    @vokkera6995 17 днів тому

    How nice of AH to celebrate the 4th of July with us

  • @antimetricsystem
    @antimetricsystem 17 днів тому +1

    teamates going to be pinging me

  • @goreobsessed2308
    @goreobsessed2308 17 днів тому +3

    Quasar doesnt technically reload at all and its not on the list i hope its affected but i doubt it will be 😢

  • @tatsumakijim
    @tatsumakijim 17 днів тому

    streamlined is not the weakest one if you're accustomed to using the EAT drop pod to kill things. That makes it a MFing beast.

  • @phoenixlamp2
    @phoenixlamp2 17 днів тому +1

    Looks like we’re back to full clearing boys

  • @user-zq5fk4go6i
    @user-zq5fk4go6i 17 днів тому

    Ship modules what!!!! I’m diving now!

  • @stoogemoedude
    @stoogemoedude 17 днів тому

    I think they should move away from percent buffs for modules and instead give some fun abilities to things, like that mortar targeting one. Add new personal boosters that affect percentages or something

  • @lukemehalick370
    @lukemehalick370 15 днів тому

    A little late to the party, but was wondering if anyone knew how morale augmentation affects eagles? They are all listed, but are they talking the rearm cool down or the 8 second pause in between of dropping eagles? If you get 5% cd reduction on each eagle, do they stack if you take multiple eagles, considering they all use the same cool down? Im guessing not, so why not just list eagle rearm rather than listing each eagle individually?

  • @ryanjoseph4806
    @ryanjoseph4806 16 днів тому

    Don’t tell my democracy officer, but I really enjoyed the extra time in the hellpod on insertion….

  • @shank1013
    @shank1013 17 днів тому

    Back to the grind babeyy

  • @gustaveardila6286
    @gustaveardila6286 17 днів тому

    I think 5% cooldown reduction is as much as the Devs can push trim down the cooldown without just making us gods.
    I am very interested in the reload buff one, autocannon typically gets me in trouble when I run empty by mistake, this'll help in a pinch.

  • @sarbe6625
    @sarbe6625 17 днів тому

    Streamlined Launch Process turns your EATs into another OPS strike that you can fire like once every two minutes, it's busted as hell.

  • @Elthenar
    @Elthenar 17 днів тому

    I can't wait to test the mortar targeting. That one has potential. Tag Bile spewer, delete Bile spewer.

  • @croom332
    @croom332 17 днів тому

    There's finally something new to work for! I'll actually start playing more often again. I'm so tired of constantly having max resources with nothing new to unlock.

  • @lordbeerus462
    @lordbeerus462 17 днів тому

    The recoiless reload is so hot now

  • @dolan3623
    @dolan3623 17 днів тому

    The near instant support weapon drop nullifies the complex stratagem plotting modifier,

  • @krizzyiii8197
    @krizzyiii8197 17 днів тому

    I just want you to know bruh you the real MVP,the pain you’ve put into this game is appreciated

  • @RAWDEAL064
    @RAWDEAL064 17 днів тому

    "Further" reduced to me means it's 10% on top of the other cooldown

  • @DellMoney_
    @DellMoney_ 17 днів тому

    I always got stuck in the loading screen when it was a 12MIN BLITZ mission with a full party
    Bile Titans don't take damage to the head sometimes? more like all the time I just thought they made the head stronger BT have been taking 3 quasar Eats17 to the head alot recently I switched to the spear and use 110mm eagle rockets
    I want them to add the ability to see the hosts ping connection Before you join the match

  • @DA-pb5yl
    @DA-pb5yl 17 днів тому

    This is great, I feel ship modules are a great way to motivate players to play more, after all, what's the purpose of a ship module if it doesn't give you a massive boost? This rewards higher level players and farming the samples, what's the point of being a high level player if then the benefits do not match the time spent in game grinding? Good boosts.

  • @no1normal750
    @no1normal750 17 днів тому

    what the hell are those sample prices though, I haven't earned enough to unlock any of the previous next modules, like extra fire.

  • @Sharsis8
    @Sharsis8 17 днів тому

    reload speed 1st, global cooldowns 2nd, explosives 3rd, everything else after will be randomly picked. That's how I plan to unlock everything; faster reloads + faster cooldowns = more DPS across the board

  • @justintan5629
    @justintan5629 17 днів тому

    So the EAT call in with the stun grenade sounds fun for chargers / titans / hulks 🤔

  • @jdw159
    @jdw159 17 днів тому

    Bro the mortar one unables an entire playstyle That's amazing we need more stuff like that in this game it's such a shame it's so hard to get :(

  • @deathbyhippies
    @deathbyhippies 17 днів тому

    Quasar was not listed for the 10% reload speed buff, just saying. not sure if anyone can confirm it being applicable towards it?

    • @M8Stealth
      @M8Stealth 17 днів тому +1

      Quasar doesn't have a physical reload, so no, the new module does not apply.

  • @kiitaclyzm
    @kiitaclyzm 17 днів тому

    I think it's 15 seconds off the eagle rearm if there's still charges

  • @DoAIgoToCyberHell
    @DoAIgoToCyberHell 17 днів тому

    Not to flame anybody but now that the precision is even better doesn't it make the 500kg kinda useless except for the orbital scatter planets?

  • @SoraTheKobold
    @SoraTheKobold 17 днів тому

    these look fun honestly, i havent played in a few days because of crashes and the loading screen bug, i really hope performance improves next because my frames are baaad on this game
    also hii thicc hi hii :333

  • @elevenbravo499
    @elevenbravo499 17 днів тому

    Was really hoping for some sort of upgrade to the jump pack...maybe make it higher...or get 2 uses per charge something like that

  • @Lyonatan
    @Lyonatan 17 днів тому

    2Eagles+mortar sentry+ 1 whatever orbital will keep u precision bombing stuff with close to 100% uptime

  • @EnderSpy007
    @EnderSpy007 17 днів тому

    Hold on... you think the mortar can hit pinged bug holes? What about shrieker nests or spore spewers?

    • @M8Stealth
      @M8Stealth 17 днів тому

      Negative on bug holes, don't know about the others.

  • @Bladescorpion83
    @Bladescorpion83 17 днів тому

    Ouch. Bought a module I would rarely use last night…

  • @MrDoggo23
    @MrDoggo23 17 днів тому

    Now all we need is a vehicle repair/supply backpack to add a bit more usability to Mechs and future vics.