150 Bots & 3x Vehicle Amount! Forgotten Hope 2 (Operation Goodwood)
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- Опубліковано 11 лип 2021
- Fiddled around with the game files to increase the vehicle count by 3 times, it leads to big satisfying battles alongside infantry and aircraft! On 100% bot AI skill they become really hardy, human-like, opponents. The constant threat of planes is a real factor in troop movement!
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Very Good Gameplay My Friend ! , Congratulations !
Thanks buddy! Never knew the game could have so many bots and vehicles at once :D
@@DutchGuyMike No Problem My Friend ! :)
It looks pretty darned cool!
hi, mike. this map is operation cobra.
Oh hey Ivan! Without you I would never have been able to enjoy this game (thanks to all your help on the forum) and got to the point of modding it like this. I am surprised however that there is no one that created a sub-mod for Forgotten Hope 2? Since having more vehicles and removing long respawn timers for everything and playing with more bots really makes the game a lot of fun (more fun than multiplayer, I find). So.. thanks!
@@DutchGuyMike Thanks Mike for your kind words ;-D. Yes i agree with you. singleplayer should be different than multiplayer. Also you should join our FH2 discord: discordapp.com/invite/hU878P4 . there are some community made singleplayer maps.
Does this also involving to edit the Python script on each levels?
Nope! It's (simply) editing the map and adding/changing some text lines that's in a zipped file (if you want, it I can make a video on how to do it) Or you just tell me what map you want and how many vehicles of each and I can give the required files :D
@@DutchGuyMike Could you please make a video on how to do it?
Cheers!
@@cardellbarkhornFor vehicle(s) increase:
(Example) The file in:
(fh2 levels folder) eppeldorf > server.zip > GameModes > sp3 > 64 > GamePlayObjects.con (This contains the vehicles/planes etc).
This is what it looks like (a spawn point for a vehicle/airplane):
rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Axis_main_Panther]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Axis_main_Panther
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Axis_main_Panther
ObjectTemplate.modifiedByUser "Gavrant"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 panther_g_win
ObjectTemplate.minSpawnDelay 90
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 5
ObjectTemplate.teamOnVehicle 1
And what you need to add is this line at the end, under "ObjectTemplate.teamOnVehicle 1" for each vehicle you want to have 3 of on the map:
ObjectTemplate.maxNrOfObjectSpawned 3 - this says there can be a maximum of 3 on the folder in total
I would also adjust these lines so that there are no respawn/waiting times until it can spawn again:
ObjectTemplate.minSpawnDelay 90 > 1
ObjectTemplate.maxSpawnDelay 120 > 1
-
Bot increase guides are readily available (and fog decrease guides, for easier plane vs bot action).
@@DutchGuyMike Thank you very much ;)