Why is Nobody Playing Singularity - Dead by Daylight

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  • Опубліковано 6 вер 2024
  • / scottjund

КОМЕНТАРІ • 1,5 тис.

  • @notOtzdarva
    @notOtzdarva Рік тому +480

    I think it's really unfortunate that this Killer came out during the peak of "Haste" perks. He's one of the only top tier Killers that really suffer from Survivors being 3% or 7% faster and it feels pretty awful.

    • @paininmyava
      @paininmyava Рік тому +4

      Hi Otz!

    • @hosav
      @hosav Рік тому +30

      Or 10% in Endgame if they run both. Unfortunately I feel like the EMPs are still too prevalent, making it also boring to play against him. 🤷‍♂️

    • @ScottJund
      @ScottJund  Рік тому +116

      I've run his slipstream exhaustion add on every game and haven't looked back

    • @ItsCogsy_
      @ItsCogsy_ Рік тому +1

      ​@@ScottJundI need to start doing this. I feel like every time I overclock, it's just not enough to catch them, even with the ball glove.

    • @imhex6709
      @imhex6709 Рік тому +1

      He’s a solid and strong killer and I’m sure he will go popular in the future. I think for now people are waiting the next chapters killer before committing to the most recent atm

  • @lukadoosh8677
    @lukadoosh8677 Рік тому +573

    I feel like I have to cook a 3 course meal just to hit someone with this killer when I can just shred with demo instead

    • @morningshade2347
      @morningshade2347 Рік тому +47

      Honestly, I tried to like him I really did but man, playing this guy is absolute torture most of the time, I could play Oni, Wesker, Blight, Demo, or even Artist and have 10 times more fun than playing this guy, in my opinion overclock mode is very underwhelming as a power, I honestly think demogorgon is better than him. The most frustrating match as the killers I mentioned do not hold a candle to the annoyance I feel in a bad singularity match.

    • @asdf-ge4cr
      @asdf-ge4cr Рік тому +10

      +they counter his power easily with just press a button which is frustrated

    • @blackyoda2278
      @blackyoda2278 Рік тому

      Demo makes most killers uninteresting for me too yea

    • @gamerdudepunk
      @gamerdudepunk Рік тому

      @@morningshade2347I think the artist is pretty strong

    • @mirage3089
      @mirage3089 Рік тому

      hey look it's the funny no stbfl gigademo we all know and love

  • @BigBoss-ss8qm
    @BigBoss-ss8qm Рік тому +1900

    This is what happens when your killer isn't programmed to harm the crew

    • @joe8469
      @joe8469 Рік тому +89

      maybe the real programmed to harm the crew, is the friends we made along the way

    • @Joeyk354
      @Joeyk354 Рік тому +44

      And when its made to build us a safer Home

    • @ryba_byba
      @ryba_byba Рік тому +52

      oh my fucking god dude if only you knew how hard i laughed at this comment, this freaking line is so deep into my brain at this point

    • @ugliestjbfan4040
      @ugliestjbfan4040 Рік тому +6

      You have to smash the button at the speed of fucking light to not hear this in game lmao

    • @GoldenSword
      @GoldenSword Рік тому +8

      My brother will not stop doing this to me. I swear, i get messages from him when ever he want to play. And that is his way of letting me know he's on.

  • @DDPMonster
    @DDPMonster Рік тому +137

    I find that his power's LOS is incredibly infuriating in all aspects. I so often will try to tag/teleport to survivors with the pods only for the bar to reset completely when the briefly walk next to a twig that doesn't even look like it breaks LOS. That and when I try and teleport to people by shooting them directly, I will often shoot a random rock that will lose me 20 seconds in chase when they turn the corner because they made so much distance while the tracker logic was freaking out. Then once they are tracked, a teammate will EMP them from the floor below. They also made his best addons rarer and his worse/less fun addons more common. Yes he is good but it feels like a constant battle between me and the logic engine that the survivors happen to be caught in the middle of.

    • @esporeno
      @esporeno Рік тому +2

      yeah, the LOS is a little...huh. my camera shot was once blocked from a hook. But not the whole thing, just the hook that hangs from the whole construct.

    • @missadeloo
      @missadeloo Рік тому

      that was i feel like trying to reveal a GF. But yeah i do see what you mean :(

  • @worm11112
    @worm11112 Рік тому +693

    my biggest complaint of singularity is the power getting blocked by small obstacles and tree branches even if u see the survivors whole body i take a screenshot everytime it happens and im already at 8 within like 2 days

    • @deleter27
      @deleter27 Рік тому +47

      That and Im still getting spammed by EMP's which doesnt feel good either.

    • @MacaroniMan_
      @MacaroniMan_ Рік тому +29

      yea I feel they used myers stalking mechanic as the same thing for the pods. Myers literally needs 95% of survivor seen to stalk

    • @zeliarrivia
      @zeliarrivia Рік тому +42

      branches are the cancerous tumor of this game, any and all killers, who are based around line of sight, get completely countered by sticks, trees, branches and unusually dense patches of air

    • @theitalianmexican1035
      @theitalianmexican1035 Рік тому +5

      It’s possible they used the same code they used for Myers and Ghostface’s stalk for the Biopod mark.

    • @throwupmane
      @throwupmane Рік тому +12

      this so much. after a few matches I got tired of not being able to use my power where I could clearly.

  • @GhoulishGourd
    @GhoulishGourd Рік тому +130

    I absolutely love the whole aesthetic and theme of Singularity, but every time I’ve tried to play him it’s felt like my power is shut down by basically any map with any obstacle taller than a waist high wall

  • @hungreydoggo9442
    @hungreydoggo9442 Рік тому +559

    Fun fact, the Singularity was given his name by the devs because there is only one singularity. And only one person can play as him at a given time. That’s why you don’t see much of him.

    • @Nemmy_Wemmy
      @Nemmy_Wemmy Рік тому +66

      ^ exactly. Otherwise he would've been called Multiplarity if it was intended to have more than one player. Common sense

    • @ConquerorKiki
      @ConquerorKiki Рік тому +40

      "Mom said it's my turn on the Singularity!"

    • @EinsNiemand
      @EinsNiemand Рік тому +41

      Ohhh that explains the 2 Twins Mains in the entire world

    • @thethumblessn00b19
      @thethumblessn00b19 Рік тому +1

      @@EinsNiemandtake this like. thank you for making my night better :)

    • @EinsNiemand
      @EinsNiemand Рік тому +2

      @@thethumblessn00b19 the og joke was by hungreydoggo so all creds should go to them, still glad I could improve your night tho! :)

  • @danc5895
    @danc5895 Рік тому +156

    There's way too many scenarios with singularity where it just feels like you're playing without a power, whether that's because of a map or emps.

    • @deviljin_x
      @deviljin_x Рік тому +3

      for sure

    • @hosav
      @hosav Рік тому +3

      Agreed, same reason I think he is boring to play against, you can just EMP anytime he is away from you. And even after the nerf, sometimes in chase. 🤷‍♂️

  • @ruminite1414
    @ruminite1414 Рік тому +464

    I think using his cameras can be very disorienting and very punishing when you mess up

    • @JuanAntonioGarciaHeredia
      @JuanAntonioGarciaHeredia Рік тому +21

      this 100%

    • @cadentagner8780
      @cadentagner8780 Рік тому +14

      Completely agree I tried maining him and just can't seem to have fun on most maps

    • @djandjb1
      @djandjb1 Рік тому +9

      If they would start making killers with QoL of the killer made somewhat a concern, most killers would be played more often. I actually play a fair amount of Hux, I went on a horrendous lose streak for about 2 weeks just to get good with him, and for all that effort I feel slightly more coordination in games I will probably still lose if the survivors are decent and the map is not one of his best.
      I wish we could get one single killer that actually doesn’t feel like a stress test just to play… Unfortunately skull merchant is the closest, simply because nothing about her feels incredibly wonky and tangent on you playing on a mouse&Keyboard or having the reflexes of a mountain climber.

    • @Magnetar_Haunt
      @Magnetar_Haunt Рік тому +6

      That, and oh my lord, the amount of times I go into a camera after hooking specifically to get away from the hook, just to get EMP'd and then slowed when I come out of the camera, which holds me near the hook even longer, is so awkward.

    • @professoremil
      @professoremil Рік тому +9

      For me I feel like it’s so easy to lose track of which biopod I’m viewing from in certain scenarios and I often find myself spazzing out trying to look through cameras like I’m on the last hour of a FNAF game. Needless to say, this greatly hinders my ability to use his power efficiently along with all the other common issues because the multitasking becomes just too jarring. Not to mention, you have to do this at breakneck speeds to avoid losing line of sight which can already be a major issue in itself, especially on dense or indoor maps with heap loads of shit in the way.

  • @serioustable8659
    @serioustable8659 Рік тому +105

    The main thing is constantly switching camera angles all over the place, it's like when you teleport with freddy and you're like "huh? where am I?" for a couple seconds because the generator changed which way you were looking or is looking in a direction where you can't immediately tell what's going on. Except on this killer it's constant with the cameras, if you are prone to getting mixed up when swapping/teleporting all over the place, it will hit you much harder than any other killer. Persistent disorientation is exhausting
    Also, on a personal note, even though the emps are balanced/necessary, I hate any killer that has a built in counterplay that directly interferes with your power. I like to have a power that's mine to use how I want, the survivors can't mess with it. I know you can just replace the camera in half a second and shoot them again, but it's another one of those things that makes this killer feel more effortful and exhausting than most

    • @Justmonika6969
      @Justmonika6969 Рік тому +9

      This killer just seems like you have so much to set up just to get a hit. It's not for everyone. I prefer Ghostface as a setup killer because it's very satisfying getting off a 1 hit down on an unaware survivor.

    • @Some_Idiot_Online
      @Some_Idiot_Online Рік тому +1

      i recommend putting a camera on all the gens then orientate the camera to look at the gen so you can just flick turn on the camera and check the gens so its less of a mind fuck. then instead of using the camera to go between cameras i just exit and select the next camera that way. sometimes some tard runs into me while im checking aswell so. uh. cool

    • @Killabeastaholic
      @Killabeastaholic Рік тому +3

      I think the main reason I'm fine with Singularity is that I've spent so long working in modelling software that rapidly changing camera perspective is so normal to me now lol. Autodesk and Blender have trained me for this moment

    • @NewSirenSong
      @NewSirenSong Рік тому

      I appreciate that you understand why there has to be counterplay. Often times people want their killer's power to have no counterplay but don't realize that while a hard to use power does deserve less counterplay and should reward skill, by removing counterplay you deny the survivors the opportunity for skillfull interaction which isn't fun for them either.

  • @Meoang
    @Meoang Рік тому +449

    For me personally, he's fun, it just feels like a lot of effort and a lot of steps to do anything. After a game or two I get tired of it and want to play someone else.

    • @wisdomwielder
      @wisdomwielder Рік тому +45

      Yeah he's definitely not a 'chill' killer to play. You really can't just zone out and go on cruise control like you can with some other killers. Also I wouldn't say a getting a successful down with him very satisfying. I main Pyramid Head, and getting a successful hit with his power is fuckin ASMR. Contrast this with Larry, and man, I'm just not feeling it, especially with all the work I have to put into getting that down.

    • @renjiaow3742
      @renjiaow3742 Рік тому +26

      Completely agree on this. Way too many steps just to get your first injure then it all gets nullified with an EMP. It’s really discouraging and doesn’t feel like the effort is rewarded in playing him most of the time.

    • @b4l333
      @b4l333 Рік тому +24

      Yeah, this is my theory from someone who hasn't played him but has seen him played. Like killer already requires you to be switched on to succeed, but i feel like killers like singularity require borderline hyperfocus to succeed, whereas when i play funny legion i just follow the thump-thumps and then i just whack n smack people

    • @AceHuman
      @AceHuman Рік тому

      I wanna jump back into the game, but I've been gone since skull merchant. Not knowing how quick I'll relearn everything is deterring me lmao.

    • @Some_Idiot_Online
      @Some_Idiot_Online Рік тому

      i feel like that for most killers. it starts driving me nuts doing the same thing

  • @randomguy6232
    @randomguy6232 Рік тому +66

    He's arguably the second or third most map dependent killer, he caves to survivor coordination more than most killers, and can feel incredibly clunky. His addons also are in a really awkward spot where you only can really run 2 if you're serious

    • @erbinha_1234
      @erbinha_1234 Рік тому

      Well, all killers can only really run 2 add-ons if they are serious.

    • @somacringe9637
      @somacringe9637 Рік тому +6

      @@erbinha_1234not necessarily, a lot of killers have good overall addons that help with different play styles, then you look at killers like nemesis, who only really have 2-3 useable addons and it sticks out way more. Larry has a lot of good addons but requires a lot of technical skill and a good map, with other killers you’d really just need a good map or good addons.

    • @erbinha_1234
      @erbinha_1234 Рік тому +3

      @@somacringe9637 Im being purposefully dumb by saying all killers can only run 2 add-ons because there is only space for 2 add-ons. Ignore it

  • @dracog0322
    @dracog0322 Рік тому +174

    I think the Singularity is *the* most big brain Killer in the entire game. You need to be aware of everything to use your power effectively, and I think that's the main reason why people are not playing it. I love big brain killers and I really like Singularity, but hell I feel exhausted after playing some matches

    • @trevorkn7239
      @trevorkn7239 Рік тому +3

      For sure. Against good teams especially. you nearly break your neck to catch survivors. A coordinated team can completely shut down his cameras like with trapper. If you lose after sweating your balls off it feels awful because at the end of a day it's just a skill issue most of the time

    • @SlushFiend
      @SlushFiend Рік тому +6

      100%, i only play casual killers so the singularity seems a bit intimidating.

    • @cook1ezz
      @cook1ezz Рік тому +17

      "Hell I feel exhausted after playing some matches." EXACTLY! He requires so much brainpower to play effectively. I can only play a few games as him before I just have to take a break. He's currently one of my favorite killers to play, but sometimes I just don't have the energy to play him.

    • @morgremlin
      @morgremlin Рік тому +1

      same. i mained legion before singularity so it was a huge change from that. i really enjoy playing as singularity but i definitely need to play some legion between matches. it requires a lot of precision which is a bit tiring (i’m planning to have singularity as my first p100 but rn i’m a bit conflicted if i’ll keep having fun with it for a long time or not)

    • @SergeantTeabag
      @SergeantTeabag Рік тому +1

      Playing Singularity definitely requires a lot of map awareness and, I guess, spatial capability as well since it requires you to reorient yourself and your cameras to know where you are at all times. It feels so good playing him though! I've been clapping survivors left and right with my build 😂

  • @RangonTheGreat
    @RangonTheGreat Рік тому +40

    I’ve tried playing him but just feels like the amount of effort to do well waaaay exceeds other killers. Always just end up feeling bad playing him and just switch killers, the emps can feel pretty oppressive and even when getting your power off you aren’t guaranteed much and still have to think and play around a lot of things, he is really cool design and everything but in practice can just feel miserable to utilize.

  • @ItchaBoi
    @ItchaBoi Рік тому +74

    He's definitely my new fav killer, but I definitely still struggle with the cameras in a few areas.
    1) getting blocked by trees and clutter when i can clearly see the survivor
    2) getting sent to the wrong camera when I was sure I had the correct one highlighted
    3) figuring out which direction I'm facing. I THINK its supposed to be straight ahead, but good luck remembering which direction 6 spheres are facing in a split second

    • @suneelkumar555
      @suneelkumar555 Рік тому +3

      Same my reasons also

    • @ilikeshiba
      @ilikeshiba Рік тому +3

      Yeah I play on console with max sensitivity and I can’t track spinning survivors with the cameras at all. I did the huntress trophy for 100 downs from further than 24 meters during the event, so I can aim with controller, it just feels too frustrating trying to play the singularity.

    • @ChaseJonas75
      @ChaseJonas75 Рік тому +4

      I don’t know if this would be possible, but I wonder if they could automate the cameras to be looking at survivors . Not to automate marking them, but to just allow you to find the survivor faster when you enter its view. That might make it a little easier to not get super disoriented and lose survivors simply because they are looking at the wrong area.
      Granted, that would probably be hard to code.

    • @ItchaBoi
      @ItchaBoi Рік тому +4

      @@ChaseJonas75 Or heck, just an increase of FOV, and a better aura that shows the orientation

    • @captainpancakes1893
      @captainpancakes1893 Рік тому +2

      I like how the jump to pods is instant, but i think that causes the disorientation.
      That and i don't think theres a way to tell a pods default orientation until you hop to it.
      I won't lie, ive lost chases by either not getting the right angle on a survivor before they get out of sight/range, or just jumping to another pod that just happened to be close to the one i thought i aimed at.

  • @DwayneTheSquidJohnson
    @DwayneTheSquidJohnson Рік тому +16

    My biggest problem with him is the fact you’re always doing something
    Other killers give you downtime when tracking breaking pallets etc., but with him it’s always checking the pods and making sure you can get power value, it’s more stressful

  • @remingtongagnard4442
    @remingtongagnard4442 Рік тому +63

    For me the main reason is it's too easy to get disoriented switching through cameras, that and the trauma the early EMPs in the PTB gave me.

    • @remingtongagnard4442
      @remingtongagnard4442 Рік тому +8

      I still get "killer anxiety" or just performance anxiety in general, and playing someone I'm not totally comfortable with doesn't help either

    • @thatgayvillain3234
      @thatgayvillain3234 Рік тому +3

      Emps are still strong on any half competent survivor team. It's like onryo with how easy her power is to shut down imo.

    • @djandjb1
      @djandjb1 Рік тому +1

      ⁠@@thatgayvillain3234except at least when you pick up a tape, you’re getting condemned. Survivors can EMP for basically nothing, even using it in chase with the slowdown it now causes, not noticeable and you just released the counter to this killer mechanic in the same patch the killer just came in (not to mention MFT is already popular on its own).

    • @thatgayvillain3234
      @thatgayvillain3234 Рік тому +1

      @@djandjb1 no I agree but she's the closest we have to an easy power shutdown equivalent. Though her rework put up the question of if what you said is even the case anymore with her too.

    • @emperorweskatine8999
      @emperorweskatine8999 Рік тому

      THIS! It’s really off-putting when trying to be as fast and efficient as possible.

  • @CubanBowl
    @CubanBowl Рік тому +39

    His footsteps sound so much louder than everyone else's to me. Makes it more difficult to pick out gen noises and survivors, just enough to be aggravating.

    • @xXClassicUserXx
      @xXClassicUserXx Рік тому +5

      Dredge has entered the chat

    • @shainshahini368
      @shainshahini368 Рік тому +4

      Bro for real, I literally can't hear shit with him

    • @Helena-me6mp
      @Helena-me6mp Рік тому +3

      @@xXClassicUserXx
      Plague has entered the chat
      Dredge has left the chat

  • @Unsolver
    @Unsolver Рік тому +69

    Singularity isn't being played because he is the Killer with the single most mental-overhead in the entire game. There is so much you have to think about to play the killer well & apply enough pressure to be winning against decent-to-good survivor teams. I DO think that the reward you get from the effort you put in IS equal, it's just that you have to put an INSANE amount of effort & thinking power into playing Singularity effectively.

    • @BoolianKazooka
      @BoolianKazooka Рік тому +2

      Exactly this. Most of the time when I play DBD I just wanna chill. Especially during the anniversary event when I need consistency to farm BP.

    • @andreyu5640
      @andreyu5640 Рік тому +3

      Why do you think It Is equal? The reward Is mediocre at best.

    • @Unsolver
      @Unsolver Рік тому +5

      @@andreyu5640 the reward, if you're playing the Singularity at peak potential, is being able to shut down chases much faster than the average killer, AND being able to use ur cameras to pressure ANY part of the map, no matter where u are

    • @Chaosrain112
      @Chaosrain112 Рік тому

      I think said 'mental overhead' or mechanical complexity offers a good degree of "fuck-around-ability" to see what you can do to take the piss out of the game and have fun. But that's me, I can zone out playing Pyramid Head or Trapper because I don't give a shit about how well I do ¯\_(ツ)_/¯

    • @nathangothan601
      @nathangothan601 Рік тому +1

      Honestly just seems like it’s cause he doesn’t have an insta down or mad OP ability. Killer players cried about wanting more chase potential and they have it, but still play nothing but Blight with broken addons, Nurse, Camping leatherface, etc lmao

  • @luckandcharisma1144
    @luckandcharisma1144 Рік тому +9

    It’s weird how Skull Merchant and Singularity are so similar. A killer with a main power that’s focused on long range tracking but also has a speed and stealth component to it and survivors can interact with the power to disable it. But I think the fact that that when survivors disable SM drones there’s 2 downsides to doing so so it’s not totally bad if they disable a drone and no one is disabling them mid chase, while since EMPs have zero downside to turning them off, it makes it so when someone immediately EMPs as soon as I track them feels so miserable that I question why I’m not playing the easier and less frustrating killer to play as.

    • @user-ep4gs7kn4w
      @user-ep4gs7kn4w 11 місяців тому

      Generally to avoid this, I try to have a long-distance EMP at another angle ready to swap to so I can get the teleport off.

  • @sovietspaceship
    @sovietspaceship Рік тому +63

    for me it's because of the event, I prefer to use killers that are either immediately fun to play or that perform well right away to get as many bp as possible, while leaving the singularity for later when learning how to use it has a lower opportunity cost

    • @WendigoNet
      @WendigoNet Рік тому +4

      Seconded here, I'm defaulting to the usual killers just to have BP to spend on him firstly

    • @BoolianKazooka
      @BoolianKazooka Рік тому +4

      Same here. Singularity is a fairly difficult and inconsistent killer. During the event I need easy, consistent killers to farm BP. Now that the event is over I’ll prolly start playing him again.

    • @poissonsumac7922
      @poissonsumac7922 Рік тому +2

      Took the words outta my mouth

    • @fallasleep3513
      @fallasleep3513 Рік тому +2

      Exactly this! I don’t want to waste my terrormisus just to lose while I’m learning him 😢

    • @noahleach7690
      @noahleach7690 Рік тому

      So basically killers that are easy

  • @RayOSA
    @RayOSA Рік тому +12

    He feels like he takes a lot of brain to play, and I enjoy that, but sometimes I’m just trying to chill and play something simple like Weskah

  • @broken1boness
    @broken1boness Рік тому +136

    I think people got too much of a sour taste of singularity when the EMP’s were stronger than in the current version. People may also find it too difficult to keep survivors tagged. That’s just my thought

    • @thatgayvillain3234
      @thatgayvillain3234 Рік тому +8

      Yeah that's my personal feeling and whim not stoked about him anymore. Survivor skill at playing against him is already far above my ability to play him and given I have limited free time to master a new killer it's very disheartening when you get shutdown so easily.

    • @Sumoboi1
      @Sumoboi1 Рік тому +2

      that was on beta only which like 1% of people play. people got a sour taste because most players just dont have much success on him, plus the survivor event power is really strong agsinst him compared to other killers

    • @dreamwhisper1327
      @dreamwhisper1327 Рік тому +5

      Same here.... Even though the EMP are far nerfed then they were in PTB and Launch; I still do not like the fact that Coordinating SWF whom are play on best maps, and sometimes even hiding nearby while I am chase a survivor.... they spamm the emp and completely render my killer as a weak m1 killer whom cannot used his power effectively. I play him just a couple of days, and had a group send me to Ironworks; and they literally whole w, split up and do gens speed running, and whenever I try to used my power; they always have a emp in hand to completely shut me down, even if I replace my camera everytime.
      There is also a part of me that wishes that EMP chest Don't recharge emps when a survivor has one in hand, and forced them to constantly generate a new one once used up. (My killer buff)

    • @pixeldemon6173
      @pixeldemon6173 Рік тому

      interesting thing is that the same exact thing happened to Wesker, and yet everyone is playing him (which I assume is because he's licensed)

    • @joh1997dude
      @joh1997dude Рік тому

      Exactly this, people are not putting down usefull camerasinstead they put them down in chases making them pretty useless for monitoring objectives.

  • @damummy3723
    @damummy3723 Рік тому +8

    I think the biggest deterring fact is that Hux has a lot of scenrarios where you lose pressure or control through factors beyond your control.
    Sure there is already loading into bad map but there are also things like seing a survivor through your camera an not being able to tag them because the game says that there is not enough of them on screen, when you HAVE to chase a certain survivor to get them out of the game and they happen to have an EMP on them which extends the chase noticably, caneras not placing because of weird collision on terrain so you have to shoot like 5 cameras which losses you time.
    Numbers are also ridiculously tight on this killer like the cooldown of your tagging darts, the time you have overclocked, the time you are stunned when porting through a pallet which can make the hit between pallets extremely tight.
    He is also an easy killer to annoy when a full squad decides to just hammer EMPs or even a dedicated player in the lobby just running around blasting your antiloop off of his teammates. I that survivor effective? Probably not but you have to deal with him more sooner than later.
    And then you have small things like the massive penalty you get from using his ability close to hooked survivor which takes you out of the game for a good 5-10s.
    Overall he is an amazing killer, but he feels a lot more stressful than most killers due to the abundance of factors you have to consider while playing. With Huntress it´s throw hatchet, hit hatchet, with Nemesus it´s throw whip, hit whip, with Clown it´s throw bottle go around loop you get the point. On Hux the process alone of using your ability is: place cam, tag survivor, get LOS again to teleport and potentially break pallet, loop with oveclocked and force the pallet, get a single hit.

    • @DantheAuthor
      @DantheAuthor Рік тому +3

      I love how you worded this.
      To put it simply -
      Having a teleported than can warp you to work instantly is AMAZING because it can save you hours on commute time and is a massive, top tier method of transportation!
      But if it has a significant chance of malfunctioning and making you 2 hours late to work, you’re probably still going to use your car anyway to avoid that event.

    • @damummy3723
      @damummy3723 Рік тому +3

      @DantheAuthor if that teleport requires you to first leave an exit at you desk, gives you motion sickness if you try and swith to it's view and if a douchenozzle in your workplace decides to unplug it because they wanted to use the power outlet for their "totally meant for work" I pad you have to do the whole process over again

  • @ChessedGamon
    @ChessedGamon Рік тому +30

    I also think it's because he's so hard to play. The same thing happened with Artist when she came out. Considering how frustrating this game can be to win at times already, (and probably more importantly how this community feels about being bullied in game by a competent team), maybe to some people it's a matter of not being worth the stress.

    • @BDeity
      @BDeity Рік тому +5

      Yeah, but Artist is easy to play when you learn the formula to her and extremely oppressive. Singulairity is more complex and struggles hugely if teams are ready to stop him.

    • @Domce133
      @Domce133 Рік тому +4

      It's not that he's hard to play, it's that he's hard to play and his ability does very little. He's M1 killer with pseudo ability.

    • @kdastronaut171
      @kdastronaut171 Рік тому

      Honestly sweatlords should play sweatlords and bhvr has failed with that I don't wanna learn a killer and get trampled while doing it if I want that experience I'll play dark souls

  • @xmangle5382
    @xmangle5382 Рік тому +6

    For me it would be the EMP's, they are still strong and survivors have no trouble spamming the shit out of them once the first couple ones are printed, I don't feel like having a power after the first chase at all, I might as well be playing trapper is the kind of feeling that I get

  • @DerPekko
    @DerPekko Рік тому +9

    What I've noticed when playing as the Singularity is, when I face the currently most present survivor perk combo in the game ( Hope + Made for this ) it feels impossible to catch up because he's just another M1 killer basically. Even if you happen to infect them and teleport right behind them, you can barely close the gap because they are just way too fast. But thats more of like a issue with Made for this being redicioulusly strong, than a Killer issue. A cool thing would be to make that one addon that gives the Singularity 5% extra speed after a teleport basekit, but without the drawback of having a less Overclock time.

    • @Doncroft1
      @Doncroft1 Рік тому +3

      Made for This made the first couple weeks of Hux absolutely miserable.

    • @justsomedude111
      @justsomedude111 Рік тому +2

      That's why I play Nurse now.

    • @coletrain5480
      @coletrain5480 Рік тому

      Completely agree that it feels kind of hopeless going against MFT and Hope but I don’t think giving him haste out of a teleport is the solution as it would make him absolutely broken.
      You’re basically giving him wraiths power which he can instantly use from a long distance right after getting a hit… that would be broken combined with the fact that he can’t be stunned and also has basekit superior anatomy and brutal strength. You’re making the killer way too strong with very little set up before hand. Not to mention the fact you could add on the duration add ons and make his overclock longer on top of having a speed increase from teleporting I think that would make him S tier killer easily

  • @SmokeyStackz
    @SmokeyStackz Рік тому +6

    I'm likely just really bad with him, but he gives me the same feeling as The Twins, where using your power oftentimes gets punished. Tagging survivors can feel clunky when a branch blocks your vision, or if they hide half of their body behind a gen. Teleporting to them can help get that initial distance, but that's all it ends up doing for me. Yeah it can break a pallet and make me immune to them for a short while, but without add-ons to improve the power, it ends up cutting off two or three seconds off a typical M1 killer chase time. Finally, my biggest reason is if survivors are on top of gathering EMPs, it just feels bad using your cameras. I can tag someone, but they will usually get the EMP to activate before I can teleport, making those 5-10 seconds of finding and tagging them feel counterproductive. Just like with The Twins, if you use your power but get countered with an EMP (either because it was disabled previously, or they popped an EMP mid-tag), you still have to get out of a sluggish state, and walk all the way over there. Plus, when EMPs auto-generate, it won't take long for them to be restocked after one or two chases, which just makes me feel like outside of chase my power is more of a detriment than anything.
    He is fun, even if he is really tough to learn. Love the aesthetics and sound design, I just suck at / don't mesh well with his power.

  • @theboomstixx1390
    @theboomstixx1390 Рік тому +53

    To add on to how hard he is to play, i feel that most people that play this game are coming back from a long day of work or school and the last thing they would want to do in their favorite game is to have a bunch of added layers to think about as Singularity is a pretty mentally demanding killer imo. That being said, why play DBD if you don't want to be stressed lmao

    • @RockerxxRicardo
      @RockerxxRicardo Рік тому +1

      I agree with your first statement most definitely but I can chill and kill and not really care about my performance with other killers like Billy or Wesker their powers are simple and easy to understand theres not much strategy or thinking needed.

    • @Chaosrain112
      @Chaosrain112 Рік тому

      Believe it or not there are those of us that understand it's a stupid unbalanced game and the point is to have fun, our definition of fun differs from yours. I often *deliberately* do not give a shit about what I'm doing as a killer in the grand scheme of "am I winning or not". I just want to keep BEING fun to play against by doing dumb and goofy shit. It's a little bit of the "game master/designated adult" mentality I think that gives me warm 'n fuzzies when I can help make this toxic circlejerk of a community less so. That being said, the level of mechanical complexity of this killer, to me, only adds more possibilities for these potential moments to happen and, for lack of a better term, capitalize on.

    • @theboomstixx1390
      @theboomstixx1390 Рік тому +2

      @RockerxxRicardo Yeah same here, my 2nd statement was a joke that i myself dont particularly have a likeliness to

  • @1998mariobros
    @1998mariobros Рік тому +19

    I tried a couple of games as him on console and it felt like I would really need to learn his power. Since then I’ve mainly been playing survivor.

  • @MissChambersxo
    @MissChambersxo Рік тому +5

    He has a massive skill floor and I think that’s it. Once you get over just that skill floor he’s got a really even and fun learning curve, but that first investment of time into him to just learn how to use his power is ROUGH and I think with how OP EMPs were at release that turned people off of him a bit. He also has a weird kind of issue where when you read his kit, you think he’s a setup killer but he’s not, he’s a chase and scouting killer dressed up as a setup killer. But I think he’s really fun to play and honestly I will say that learning how to use his power in loops and stuff is genuinely very fun. I’ve played him quite a bit since he came out and I’m loving him. He eats pallets for breakfast, has great scouting, counters W keying, has a tiny bit of built in slowdown with the EMPs, and so many loops become really unsafe when you get the hang of how to place your pods.

  • @kylepedley7328
    @kylepedley7328 Рік тому +2

    My theory with Singularity is a theory that I share with why Artist doesn't seem to be picked massively often, despite both being pretty strong. It's similar to what you touch upon in your first point, but mainly, they both require a fair bit of effort, attention and work to actually play. And I do mean play, not just learn. You have to be constantly 'switched on', changing priorities and targets and actively doing things. You can't have as 'casual' a game with singularity as you can most other killers (or if you do, there are better 'simple' alternatives).
    The game, for many, is ultimately a straightforward cat and mouse situ, and I think a lot of killer mains prefer playing a killer where you can kind of plough forward with singular purpose than the more management-oriented focus of killers such as Singularity and Artist. Doubly so when you can go against seriously high standards of survivors and SWF, where a single incident of switching away to use the power can feel disproportionately punishing if it doesn't pay off, and I think that deters players who'd prefer to just chase, hit, chase, down.
    Now having said all that, I love Singularity and happily play him as often as I can.

  • @FukurouYGR
    @FukurouYGR Рік тому +7

    to me, honestly, is how disorienting using the cameras is, specially if you choose the wrong camera accidentally.
    I don't like how map dependent he is and how situational the power is.
    Also how easily the survivors can shut down your power. It's like when you're playing Ghostface and there's a blendette following you not letting you stallk.
    This is one of the first killers that I thought I would have a blast playing, but after a few matches I just couldn't play him anymore.

    • @nolanthedude
      @nolanthedude Рік тому

      Same here. I love his design and his power, but the EMPs feel so limiting.

  • @JustaJunkie438
    @JustaJunkie438 Рік тому +10

    I’m playing him about 50% of the time, I want him to be my new main but playing him is pretty stressful when survivors bring bnps every other game, but when everyone is infected and injured on a good map he feels amazing

    • @barronmaurice3179
      @barronmaurice3179 Рік тому

      Bnp every other map seems like a bit of a stretch

    • @uncannymatt5904
      @uncannymatt5904 Рік тому +7

      @@barronmaurice3179 Not at all, I can confidently say over half the games I've played recently I've seen one or more bnp in play, I'm seeing them far more often these days

    • @Lecruidant
      @Lecruidant Рік тому

      @@uncannymatt5904 Huge stretch since I played as a Survivor last night for 6 hours (solo all the time) and I never saw one on anybody I got matched with.

    • @barronmaurice3179
      @barronmaurice3179 Рік тому

      @@Lecruidant yeah idk what theyre on about. I play in, (what i like to think) is high survivor mmr, solo queue and I’ve never seen one recently. If i have i dont even remember because its so few and far between. I also queued up with my buddy last night that has 10 hours so low mmr and still never saw one.

    • @D-Doc-C
      @D-Doc-C Рік тому +2

      ​@@uncannymatt5904It's because everyone is massively stocked up on all the overpowered stuff from the bloodweb due to the event AND everyone wants to use their BNPs before they get nerfed

  • @Rambone1978
    @Rambone1978 Рік тому +39

    If I wanted to be disoriented, I would just play the twins

    • @Doncroft1
      @Doncroft1 Рік тому +3

      Hux is worse. You only have one Victor, but Hux has like 10 cameras.

    • @Magnetar_Haunt
      @Magnetar_Haunt Рік тому +11

      @@Doncroft1 *Tries to replace EMP'd camera, wastes 3 seconds because the previous pod won't break for some fucking reason*

    • @Rambone1978
      @Rambone1978 Рік тому +2

      @@Doncroft1 yeah agreed that’s why twins is my main lol, if you mess up switching cameras on hux you get punished so hard

    • @calvinpetri7391
      @calvinpetri7391 Рік тому +2

      Rare Twins main here. I was initially very excited for Singularity but one thing became very apparent.
      When you swap between Twins you can use the direction that one of them is facing to get a sense of direction on where a Survivor is. For the Singularity, you cannot see your own aura when you control a pod for some reason, so you have no immediate directional bearings to go off of and on top of that you need to have a very quick reaction to slip stream a survivor.

    • @tristankoot2348
      @tristankoot2348 Рік тому

      ​@@calvinpetri7391Also swapping to Charlotte gives you 2 seconds to reorientate yourself as you can barely move anyway

  • @sammytigger2236
    @sammytigger2236 Рік тому +6

    My only reason as to why I don't play him is that I get headaches and sometimes get nauseous using his power. Besides that, he is pretty fun to play

  • @jossamar
    @jossamar Рік тому +9

    With rank reset, I've seen him a few times today. Those matches were really fun to play, he held his own well.

  • @joshuaway
    @joshuaway Рік тому +3

    You summed it up. He's just too complicated for me, and I'm not yet tired of other killers. Give me a couple years when I've wrung out the last droplets of fun out of the easy and medium to learn killers, and I'm sure I would have a blast learning everything about Larry.

  • @pseudonymous9305
    @pseudonymous9305 Рік тому +4

    Comment made while watching:
    For me it was because I came back to the game right when Singularity released after taking a couple months break (having last played DBD when Knight released). And I tried him out, had fun, enjoy playing him. But went on to playing other killers I missed playing like Huntress.
    Now I just kinda don't queue him as often because of reluctance. But my opinion on singularity is still positive despite. I just don't play him often???? It's weird
    Summary: I enjoy the killer, just not my focus atm/don't feel like playing him

  • @skullkid92
    @skullkid92 Рік тому +8

    I have recently picked up Singularity as my new main, and I've been having a ton of fun with him, especially in chase. my one issue with him is how limited he is with the amount of bio-pods you can place. I only wish that nutritional slurry would be added at base but other than that I think Larry fine for an M1 killer

  • @darkron288
    @darkron288 Рік тому +18

    Honest opinion, it was because the first week of the singularity was beyond rough, alot of player's first impressions of this killer was them getting shut down all match by the overtunned emps, and if your first impression of a new killer you being bodied and tbagged you are less likely to play it again. BHVR hurt this killer right out the gate because they were afraid to make another merchant

    • @apertioopening3425
      @apertioopening3425 Рік тому +3

      I agree. First impressions are huge for everything in life. My first impression of Singularity was that it was absolute, utter dumpster-tier trash that essentially didn’t have a power

    • @D-Doc-C
      @D-Doc-C Рік тому +1

      ​@@apertioopening3425Yeah same, first two games were on Lery's and RPD, so his power was more of a hindrance

  • @Idontknowwhat2type
    @Idontknowwhat2type Рік тому +1

    One of the harder things for singularity is the speed of finding what you need and hitting your shots on camera. And in console I feel like there are so many times I know I would have gotten the locks if I was on m&k and it kills the fun.
    I like him but it’s just really shitty feeling knowing I just can’t ever play him optimally compared to most other killers
    I also think survivors in general have started playing a lot more optimally. And a good squad doing the right stuff with emps can make him frustrating as you waste a ton of time. But that’s an issue with the update. I’m having harder matches on killer in general now and I didn’t use but one slow down back during the brine eruption meta and it was still easier. People were charging gens then and I feel like somehow now survivors even more optimal on gens.

  • @Mister_Bones
    @Mister_Bones Рік тому +5

    I've been playing singularity a great deal over the past couple weeks (PC). He's so much fun, and has a unique kind of adaptable playstyle. I recommend Hex: Blood Favor and Corrupt to get early pressure. But he also does well in the end game with typical late game builds.

  • @GearsOfWarMass
    @GearsOfWarMass Рік тому +1

    I've picked up Hux as one of my staple characters, alongside a lot of the other unenjoyable killers, and straight up, he's not being played because of the camera mechanics.
    Areas you think are good spots aren't eligible and spots that clearly can't work like tree branches are perfect. Then there's the issue with swapping to cameras and needing to adjust to your surroundings on the fly.
    I find the quirk to be fun, but I would like it if some aspects were ironed out that would ease the clunkyness. Making the camera swap always Centereach instead of the last direction you had it set would help with the camera whiplash. Lock on system could use a visibility pass as you can clearly see a survivor but not be able to get a lock as they're obscured by a twig; if you can see most of them that should be a lock.
    Not too sure what else non singularly players would want but those seek to be the main points of frustration aside from getting lerys

  • @MadArtillery
    @MadArtillery Рік тому +8

    He is definitetly one of those killers that is really hard to play. I'm still yet to get more then one kill with him and find I'd probably be doing better just not using the power.

  • @SlamBaron
    @SlamBaron Рік тому

    Singularity to me is a killer that runs really well with expose perks. Those being dragon's grip and hubris. You can use Dragon's Grip to teleport to a survivor through a biopod that touches the gen you kicked and down them right after. Hubris has good synergy with overclock because you can get hit by a pallet, break it really fast and then get them after or use a nearby biopod to get close or teleport and get the down.
    I also find fire up is good because as it gets tokens you can eventually start dodging flashlight gangs and it also adds to your overclock mode bonuses since they both have the same bonuses. It fits thematically too because he's this monster of flesh and metal that is always trying to find ways to improve itself which is what fire up does to you as the game gets closer to ending.

  • @KozmoPoly
    @KozmoPoly Рік тому +4

    I don't play The Singularity because it requires too much effort to perform reasonably well, so I prefer to play simpler (even if weaker) killers because they are less tiring

  • @somebodyanybody55
    @somebodyanybody55 Рік тому +1

    I love the killer, the idea of him, and he is one of my newer mains (next to Demo, Huntress, and Dredge) but his main power (cameras/pods) doesn't feel very well optimized I guess? When I play him at least 1-2 people will ALWAYS have an EMP so in most matches only 1 person will ever be slipstreamed meaning I either have to quickly place a pod and infect someone before I actually start chasing them (giving them a bit of distance) but usually a team mate comes in and EMPs the area after. Besides that type of stuff, sometimes when you place a pod by a gen, it wont let you get LOS even tho you can clearly see the survivor (just the little reticle icon wont appear) meaning I can watch the survivor complete the gen on the other side of the map but have 0 way to get to them just like if the pod was EMP'd (sometimes I'll place 2 pods for 2 angles and farther away from each other, but sometimes they both get EMP'd). If I do get LOS, as soon as the survivor notices, they'll hide and EMP, then the gen gets done. If the survivors are newer-ish and dont EMP as much, the game is a lot more fun, you can have fun chases and use your power, use your pods and pop up on people by gens and such or actually be able to shoot at people when in chase, I just personally notice in higher "elo" matches where people have high prestige characters, I typically seems to struggle a bit with him (maybe I just have the wrong perks). If you could infect people by shooting them (but maybe have a 15sec cooldown for shooting if infected that way) I think that would solve some of my issues, or reduce the EMP range by a slight amount.

  • @ajburlap2601
    @ajburlap2601 Рік тому +6

    So many people had really unfun matches as Single Larry during the PTB that they never really tried getting back into him even after all the changes. That'll change over time but it's not surprising that people are a little skeptical to try him again at the moment.

    • @Ananas-_-Extremo
      @Ananas-_-Extremo Рік тому +1

      bro think he Single Larry 💀💀💀😩😩😩💯💯💯💥💥💥🗣️🗣️🗣️🔊🔊🔊

  • @mm_1429
    @mm_1429 Рік тому +1

    Dead Man's Switch and Discordance is S tier on him imo.

  • @amekwee
    @amekwee Рік тому +11

    funny enough, Singularity has been my most played killer since he came out. I love his aesthetic and his kit so much that I downright just wanna main him.
    He's one of the few killers in the game that has a high skill ceiling, takes skill to play, and I genuinely feel like I earned the hits and downs that I get with him.
    Hands down Singularity main right here, I love this killer so much. I just wish that it wasn't stalking rules for the camera's lock-on (has to see 80% of the survivors body or no lock on)

  • @elijahvasquez6603
    @elijahvasquez6603 Рік тому +1

    I myself have never been a fan of complex powers that require micromanaging like Hag and Trapper. It’s also worth mentioning that some killers are easier to bully than others due to the nature of their powers. Hag can be harassed, Ghostface can be revealed, survivors can group up against Viktor etc.
    Finally, your comment about console was absolutely true. Half the killer roster are deceptively difficult on console. On top of a lot of survivor movement/FOV techs actually being viable against a console killer, killers that demand normally mundane movement on PC might be a lot more challenging with a controller. (Just imagine using a controller to hit a skilled survivor with a Nemesis tentacle. It’s not fun)
    The Singularity is kind of a hybrid of all of these issues put into one making him a chore to play for me but I still think he’s a cool killer.

  • @el_doinko
    @el_doinko Рік тому +6

    I just bought him yesterday and absolutely got hooked on his gameplay. He's a nice change of pace as I usually play Demo and Wesker. He seems map dependent but he's fun enough that I don't care that I'm not as consistent with him as other killers.

    • @AnxietyBrainz00
      @AnxietyBrainz00 Рік тому +1

      Same. Don't know shit about his power. I'm just shooting pods and seeing what's up but I definitely enjoy him. More than twins or any other killer cept my main cone daddy

  • @FangelicVive
    @FangelicVive Рік тому

    There was a discussion on the subreddit about this too, and I feel like the biggest issue is that infecting people is necessary, yet it's the easiest "infection" mechanic in the game to remove. Nemesis and Wesker are active infections that happen naturally in chases, but you have to go out of your way to remove them, and you'll usually only go after these items once you get infected. Plague also naturally infects you during the course of a chase, and while you can remove the infection you have to manage the fountains else she begins to snowball.
    With Singularity, the infection being removed upon being hooked AND the EMPs having next to no time investment from the survivor's side means that your cameras are usually disabled in key areas, survivors are rarely infected, and you're punished for finishing a chase with a single hook.
    If his biopods could passively infect survivors over a longer period of time (say, 15-20 seconds) then you'd have more uptime on your chase power and make pre-emptive EMPs be more popular than reactive EMPs.
    Speaking of EMPs and the concept of planned VS reactive, I think that newly placed pods and/or slipstreams should be immune to EMPs for 10-20 seconds. This would make the power feel lackluster in a chase while also making survivors use EMPs more strategically. Instead of using EMPs as a chase counter, you'd use them as a way to secure a monitored gen and cleanse the infection upon meeting a teammate. The most frustrating part of this killer is seeing your power immediately countered - it would be like if your main event counter on Trickster was depleted upon a survivor teabagging you.

  • @maniusdrand8928
    @maniusdrand8928 Рік тому +6

    I noticed as Hux that even when I was doing well I had to constantly focus on everything happening in the game, there are no breaks playing this killer and that deters casual players.
    Also, monster designs are less popular in games than cool human characters like Wesker or Legion

  • @mcscootagu
    @mcscootagu Рік тому

    I've found that without purple/iri addons his power basically just lets you delete pallets but the survivor will still make it to the next loop and he often has to play windows as a relatively basic m1 killer. Also even though the emps take a lot longer to get and slow you down on use, it still takes a survivor who's not in chase only a few seconds to grab a finished one on the way to something else, which is especially easy if your first chase is bad, leading to a bunch of other survivors running in and messing up your power periodically at no cost to them, since the slowdown doesn't matter in that scenario and then an already rough start snowballs into an awful situation and that just feels miserable.

  • @Preston-9118
    @Preston-9118 Рік тому +5

    I play on console and honestly love the singularity. He’s very fun and it’s power does have a learning curve but the cameras are very unique too! Something about rewarding it feels to to and hit through the cam is cool. Overall a fresh and fun add on to the game!

  • @aidanspradley9533
    @aidanspradley9533 Рік тому +1

    I said this before, I think he's kind of linear in his chase style.
    Place pod at loop -> Tag survivor -> TP to survivor -> Get a hit or pallet drop.
    I might be missing something here, but there's nothing else you can do that really makes the killer flashy or unique.

  • @kizuati
    @kizuati Рік тому +10

    hot take: Singularity isn't a fun killer. People are gaslighting themselves into liking him after the last two cock and ball torture chapters.

  • @TheCroShow
    @TheCroShow Рік тому +1

    My favorite killer at t he moment! I've seen maybe 3 since release day. I think people don't play him because it can be discouraging to learn the killer's new power while survivors have zero chill on gens. During my early games as Singularity it was common for me to lose 4 gens by the time I got 2 hooks. Firing biopods, switching to them, feeling disoriented while scanning with camera, then coming back, it's confusing! But it's so fun once you get the hang of him. I figure this killer takes several hours to really "get good." For now I'm having fun focusing on getting better in chase (and he's one of the best chase killers in the game) while not focusing so much on how often I 4K (not often). If I can get 6-8 hooks regardless of kills, I'm happy. I would like to get to a point where I'm VERY strong with him, but it still feels like I'm far off from that. Mid to late game everyone has an EMP so you have to slipstream them twice per chase, not easy with BHVR's awesome map design, adding tons of clutter and obstacles to break line of sight.

  • @V123_5
    @V123_5 Рік тому +3

    I love playing him he genuinely is really fun im surprised hes so rarely seen now, hes a real solid killer from a solid chapter, its pretty damm good

    • @dodang_9147
      @dodang_9147 Рік тому +1

      i think its because he is plain boring. your killer power is entirely reliant on lunging into pallets to get spirit fury where as pre-drop pallets just counter spirit fury. by that fact, he's easy to counter. Yes you will destroy most of pallet maps but a strong can do gens quickly for it to not matter and then there is EMP. Your essentially playing a killer that beats weaker survivors. I think I face more skull merchant and Knight over singularity.

  • @jhinglebells923
    @jhinglebells923 Рік тому +2

    I like playing Singularity, but I keep getting messages from survivors saying he's boring and annoying to play against, so I just feel kinda bad playing him. I do also get very confused with swapping between the cameras and just generally activating the right one, but that's just an aspect of him I think would be fun to learn

    • @user-ep4gs7kn4w
      @user-ep4gs7kn4w 11 місяців тому

      Survivors say any killer is boring if they can’t easily counterplay and for Singularity, it’s EMPs. Without them, he just becomes a M1 killer so if survivors want a more engaging match, they should just hold back on the EMPs. Game already gives them a bottomless supply of em

  • @The_Throngler
    @The_Throngler Рік тому

    They're effectively my new main killer overtaking Dredge, I've been running Starstruck/agi, 4 hex build and a silly build that makes people scream alot with face the darknes. Like Scott said he's an M1 killer with a good power for helping make up distance/win loops so basically any build you can think of works on them.

  • @FemboyLamb
    @FemboyLamb Рік тому

    As someone who plays Hux time to time as mostly my killer main. Since I've been grinding as survivor for these past weeks. Hux is a strong killer but he does take a lot of work. Yes emps are annoying but you can still apply pressure and its free information knowing where a survivor is. Lets say you check a biopod near a gen and its been emp'd. Thats free information and you don't have to waste time. Not only this but replacing biopods are very simple. A very good tip is don't check your biopods until you walk a little away from hook so you won't have the penalty. You don't have to walk far just a little. It helps a lot. Also try using biopods as much as you can for example. Down someone, check biopod, tag a survivor then pick up. This way survivors will always be pressured and you will force emps out. Hux isn't weak but you do gotta learn him and how to pressure survivors cross map with his power

  • @awardments
    @awardments Рік тому

    One of my issues with the singularity is how finnicky the power can be to use sometimes. If you try to quickly place a camera mid chase, you can't because you're aiming at a breakable wall, or you can't because you're aiming to close to a vault, or you can't because the survivor's hitbox is blocking the opening of the window you're trying to shoot through, or you can't because you're aiming at the ceiling and the game doesn't allow the cams to be placed on the ceiling, etc. I overall love the killer but there are unfortunate little things like those that don't feel great in the moment.

  • @ThatBeePerson
    @ThatBeePerson Рік тому +1

    really it boils down to the fact that, even once you learn him, he's mentally exhausting to play, killer side is already well known for being quite stressful and singularity takes it to a whole different level.
    They really should have leaned into making him an all or nothing killer instead of the weird middle ground he's at

  • @NoahReCoded
    @NoahReCoded Рік тому

    Half the time he just feels like a loud m1 killer with a splatoon gun.

  • @ouch9129
    @ouch9129 Рік тому

    Singularity, in my opinion, only needs one huge change and one minor change to help him.
    1: Lock-On Time is made to be like Myers Stalk
    Faster firing up close, slower at a range.
    This makes him more viable on maps like Lery's, and just a bit weaker on maps like Autohaven or Coldwind where he can set up cameras high and hit a huge chunk of the map.
    The issue with maps like Lery's is not only do you have very limited camera vision, but anytime that you DO see someone they're going to run past a corner almost immediately.
    Obviously numbers would have to be tweaked, but I could see getting down to a third of a second within 4 or 5 meters as acceptable, and anywhere beyond 12 being upwards of 5 seconds.
    2: Activating a Camera automatically points to the closest Survivor.
    This just means you don't have to waste that second or so getting aligned, and also would make him feel a bit better with controller.
    It doesn't lock on for you, just starts it, you still have to maintain that lock on your own.
    I really like playing Singularity, he's been an absolute blast this anniversary. My favorite Killer since Wesker easily, but I do admit I'm a little repelled by him, and even hated him on PTB because I ended up rolling Lery's on my first 3 matches and thought he was absolute garbage.
    He's not garbage, but matches on Toba or Lery's are so miserable that I just would rather play a killer I'm guaranteed to enjoy instead of spending my time on something that might suck.

  • @Enderup
    @Enderup Рік тому

    Currently I’m learning to play Killer again after taking a long hiatus so while I did have fun playing Singularity I’ll be playing him more once I feel like I have some fundamentals down.

  • @user-ep4gs7kn4w
    @user-ep4gs7kn4w 11 місяців тому

    As a Blight main, Singularity is a breath of fresh air. He has some of the same issues as far as obstacles go, but I like the amount of effort needed to put into him. It’s very rewarding and feels less punishing by things like object collision that forces you to go barreling past a survivor, like the floor is a slip-n-slide, and you can be equally as sticky in a chase with good biopod placement.

  • @chocfudgecake1133
    @chocfudgecake1133 Рік тому

    The event already gives you the power to break pallets that is stronger than hux's power himself, so that's one of the reasons

  • @alanbruce480
    @alanbruce480 Рік тому +2

    I believe the upcoming tome will be Singularity centric. If that is the case, expect a surplus of awkward moving AI running around match after match, since the tome challenges will undoubtedly require you to play as him

    • @tfcbioshock
      @tfcbioshock Рік тому

      Well we already know what the tome "existence" looks like

  • @springslender
    @springslender Рік тому

    I do enjoy playing singularity, it’s power is similarly to Ghostface power. Have a right angle to target and go for the chase. Still leveling him up. But the thing I hate is that while scanning a survivor there will be a obstacles blocking your sight(branches, poles, leaves). I wish that the scanning thing doesn’t restart to 0%. Make it where it’ll stop(example: 80%) and use that to scan any survivor quicker.

  • @LeiWilliamson
    @LeiWilliamson Рік тому +1

    For me he’s like the artist, on artists release I seen her as a relatively difficult killer (I was trying to get good with her sniping play style) and it’s sort of the same with singularity and his constant micro management

  • @DegrassiKnole
    @DegrassiKnole Рік тому +1

    Running Soma Family Photo and Baseball glove really made Singularity fun. Being able to actually chase down survivors instead of losing too much distance after teleporting makes him much easier to play.

  • @dDeckon
    @dDeckon Рік тому +1

    I use a Controller on PC. And yea... there are times his power doesn't feel like anything at all, you get punished for using his power if you're too close to hook by being slowed down, and the cameras are indeed slow to move. I feel like I have to do extra steps, just to end up as a regular M1 killer. If I can think of any buff, maybe increase the rate Slip Streams can Spread between Survs; or an Iri Add-on that Decreases how often you can shoot your Power, but Can Infect Surv by Shooting them Directly twice before a third to teleport to them. idk, he's just not that fun to play as

  • @ZacharyMMcCarthy
    @ZacharyMMcCarthy Рік тому

    It is such a weird situation to boot, like his cameras are amazing on the corn maps cause they can mark through corn as if its not there but then the railings on RPD outside staircase gives you full immunity to the power. For me there is a lot of inconsistency in using his cameras and what counts as being able to see survivors and not so i usually play in spurts of like 3-4 games and when I inevitably get one of the maps where his ability is jank i stop right after that.

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal Рік тому +1

    I don’t play singularity because I’m afraid that I’ll get demolished and bots can’t help me because they are coded to be good and just know exactly if you have enough time to tp and where to hide, I wish I could choose a bot’s difficulty so I could scale up from beginner to good to the average survivor lvl
    I also wish Singularity had a beginner addon just like some killers do (those addons that don’t actually affect the power in a significant way, only makes it more clear for beginners, like the nurse tp location one)
    And I’m a controller player, but I don’t think it’s THAT bad
    But most of those things are more on me or other things on the game not singularity, one thing I wish was fixed is: You still being able to see a good part of a survivor but the game not infecting them, bots make this problem very clear since they know exactly if the tinniest of things will help them or not

  • @konthex
    @konthex Рік тому

    The effort to rewards ratio is subpar, if You bump good with blight You get a hit, if You use Larrity power effectively You tp so You can "get a hit" (Big if), there are eaiser killers that are as consistent as he can be, Wesker for example

  • @thetrendycactus566
    @thetrendycactus566 Рік тому

    I’ve been playing singularity exclusively for weeks, and my biggest complaint is that survivors can remove infection and disable a cam with 1 emp. Ive always held the position to unnerf emps but make it so you have to chose what to use them on: proactively to prevent infection, or reactively to remove it but still be vulnerable. Maybe it would give too much map pressure but idk, itd make setting up cams further away worth it.

  • @justincruz8050
    @justincruz8050 Рік тому +1

    I've seen a fair amount of singularities but honestly not as many as you'd see with a new release character. At least 1 or 2 a day, though, when I do play. Playing the game on and off rn, Larry is fun but the learning curve is real

  • @diegoparodi3854
    @diegoparodi3854 Рік тому

    To me the main issue is the biopod placement. I often find myself shooting at a wall 2-3 times before I get the right angle to place the biopod. Like, a lot of times i want to make a cool play by shooting a biopod, look through it and shoot immediately but I can't because it doesn't stick where I want it to.

  • @apotheosis2624
    @apotheosis2624 Рік тому

    I guess the reason why I don't play him much, is because I sometimes have issues with the targeting system to shoot my slipstream. Like there are times where I can clear as day see the survivor, they're in the open and within range, and it just won't target. (I even took a screenshot of this specific scenario happening)

  • @zaynalward9063
    @zaynalward9063 Рік тому

    My problem with him is the awkward biopod sticking on surfaces action, especially when I’m in a rush. They just don’t stick smoothly or don’t stick at all even if the vertical surface is theoretically valid. Very quick shot invalidates any biopod sticking, and if I get a valid shot, sometimes a slight angle adjustment invalidates it again. Like holy moly give a damn break

  • @rosaparks6479
    @rosaparks6479 Рік тому

    I just really struggle with swapping into cameras and being able to figure out where the survivor is relative to my new position

  • @thefoot6271
    @thefoot6271 Рік тому +1

    Before I watch the video: They hust look like they require a lot of work to become good with, and he always felt like a regular easy to counter killer whenever I've gone against them so that doesn't help much. Rather than just playing Legion (console survs always heal against him) or Doctor (People underestimate how long it takes before you can vault or throw down a pallet again, it's genuinely scary) which is really straightforward for me to play. I acknowledge I'm not good enough for him and would rather save up for someone else.
    After I watched the video: As a console player, he's garbage and never see them do well in chases (unless they mindgane, but their power never feels threatening)

  • @johnfanjoy3469
    @johnfanjoy3469 Рік тому

    I've played against some Singularity that performed well on RPD. From my perspective as a survivor, a camera above the outdoor gen covers a huge area, and requires preemptive EMP to not be at significant risk. And the main hall can be covered from multiple angles by multiple cameras, so one EMP isn't nearly enough to be safe.
    Perhaps I'm approaching the match incorrectly.

  • @TheCdetonados
    @TheCdetonados Рік тому

    I don't like how many things you have to manage when playing him. Are my cameras working? Will I need this pod later? When do I set up the pods? Where? When do I use my power? Is this loop better or worse to use it? What height should the camera be? Should I watch this gen or that gen? So many things to consider. Like you said, the gameplay flow is awkward too. The muscle memory (on mouse and keyboard) is weird. So to down one person, you gotta go right click, aim at surface close to survivor, left click, control, aim at survivor, left click on the survivor, control again, left click on survivor, left click to swing and left click again for the second hit if you don't want to get the second hit with his power. In general, I think DBD benefits from killers with creative and fun powers and this surely is. But at the same time, the game already has so much complexity. Perhaps it's my personal taste, but I don't want DBD to have so many hard to master mechanics. This game is already unintuitive enough. To contrast with Singularity, I love Oni. It's simple. Hit, drain blood, activate power, run, bonk, repeat. And he has good turning too. It's the best turning in any mobility killer to me. But Blight annoys me. Billy too. WHY DON'T THEY KNOW HOW TO USE THEIR LEGS TO TURN? If there's a pounce action like Demo or Wesker, I understand it. But it annoys me that, the only reason something is the way it is is because of mechanics and not a reasonable thing to expect of a killer. Maybe that also plays into why I dislike Singularity. The "perfect" specimen that's obsessed with perfection simply uses the least efficient and most roundabout way to kill.

  • @AwesomePassum
    @AwesomePassum Рік тому

    I love your videos scott, I'm roped in when you say "Hey guys scott here"

  • @Feenecks
    @Feenecks Рік тому

    I do play a solid amount of Singularity, he definitely requires a TON of situational awareness, like understanding even random debris in the map, but MAN is he satisfying as hell when you get going. I do definitely agree EMPs balance wise are practically perfect. He just takes a TON of practice and map knowledge but once you got that he can legit be terrifying.

  • @MyCrazySideYT
    @MyCrazySideYT Рік тому

    Tbh even when I'm losing as Larry I'm still having a good time. It just feels nice having a well placed web of pods

  • @AltoMuchacho
    @AltoMuchacho Рік тому

    Aside from the camera being stopped by small leaves and constant emps, the power just feels unintuitive for me. It's very different from the other killers (which is mostly a fine/good thing), but seeing as I need to reapply the biopods mid chase if I want any value from them (as survivors always emp them before I get any real use), I have to unlearn what I know from most killers in order to play Singularity well. At that point I just play other "off-brand"/switch-perspective killers like Twins

  • @Chris____.
    @Chris____. Рік тому +1

    Its the exact same Plague Dilema, super cool power, but only works when the Survivors dont try to counter it. And why play a Killer **with a Power that relies on the Survivors willingless to not counter you,** when you can play a Killer that goes BRRR; like the problem with this 5:05 part is, EMPs are super nerfed, but for the Average 500hrs killer, those nerfs are still not good enough, Singularity is realistically just a more Niche Plague.
    Edit: The console part is also probably the biggest factor.

  • @1q2w3e4r5t6yx
    @1q2w3e4r5t6yx Рік тому

    It might be cool if the pods had a slower passive auto track mode to them whilst you are not viewing through them as a camera. The passive progress could be shown in the survivors status icons. This would take a bit of pressure off of switching between pods so often & would also give passive support.

  • @LordRegal94
    @LordRegal94 Рік тому

    I played him for a few days...I was consistently disoriented with the biopods and I hated how they were never angled the way I wanted them when I went into them - meant I had to re-orient myself to get the lock on started, and the jankiness others noted on getting that to actually connect combined with how punishing it is to NOT get the connection when you go for it results in a killer that's very frustrating to learn. I'd probably put him on par with Billy for learning curve, but Billy has the benefit of being easier to process what you're doing. Executing it is a different story, but I at least can be at a loop and go "ok, I want to try to curve like this." Singularity it's "Ok, what angle will the pod be at when I open it, will I have time, is it worth it, is it disabled and I shouldn't try, am I too close to a hooked survivor to get the mega punished cooldown..." it's just so much and so punishing to get wrong I don't feel like learning him further.

  • @deaddrift1232
    @deaddrift1232 Рік тому

    I am willing to be the outlier in this, but I wanted to put this out there. I’ve been playing a lot of singularity. He’s probably one of my favorite killers now and I play on console and I don’t find him that hard to control as long as you have map awareness, but also I have paddles on my controller, so that kind of helps with cameras.

  • @mettsusharpclaw
    @mettsusharpclaw Рік тому

    Honestly as you said about the controller, difficult to play and map dependent and also to what Otz said about the Haste perks because, I have been seeing Made for this in 90% of my matches and I decided just to stay playing Demo because I've already learned to hit shred hits on the faster survivors, but with HUX I just can't (I even did try running the exhaustion added, didn't help too much). My theory is, is that there is already a lot of killers out there that just want to stick with their current main and maybe this could be a thing to why he isn't showing up as much.

  • @Sulufy
    @Sulufy Рік тому

    exactly as you said. too much effort (especially on console) for a power that doesn't feel super rewarding or powerful. I especially find looking through cameras super disorientating, kinda like a sadeko teleport. the perspective suddenly changes as opposed to something like dredges teleport where you're facing the same way the whole time until you hit a locked locker but even then you've got a couple seconds to get your bearings while breaking out

  • @alexrexed307
    @alexrexed307 Рік тому

    Personally, I've always wanted to main him, ever since I played him on the ptb and I still am maining him cuz he's incredibly fun. But I did have a moment where it just wasn't fun, it was when trying to learn how to outplay EMPs and I was also not good with his power and on top of that, the games felt so quick, mainly cuz I wasn''t spreading pressure with my power and just focusing a single guy, so I had a 0k streak of around 10, which just felt awful and I felt like dropping him. I say a main issue aside from the high skill floor is also how inconsistent getting your cameras is, sometimes the crosshair will light up green and you'll shoot only for the camera to not appear or other stuff like that and also how a single pixel blocks you from detecting a survivor, there were so many times where I had clear line of sight to a survivor and, for some reason, I just couldn't detect them. But even so, I'm glad I managed to get over that giant hill, cuz he's the most fun I've had in this game ever since learning how to cross map hatchet with Huntress.

  • @LachnLoad87
    @LachnLoad87 Рік тому

    Singularity is one of my new mains since I started maining knight. After mastering knight I really had motivation to master singularity especially when a robot killer is what I always wanted in the game. It really baffles me that not many people play singu as much as I want.