Unreal Engine 4 Tutorial - Level Streaming Quickstart

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  • Опубліковано 8 лют 2025
  • www.Tesla-Dev.com
    In this tutorial we take a look at how to work with Level Streaming.

КОМЕНТАРІ • 32

  • @LilithLotus
    @LilithLotus 7 років тому +8

    Thank you so much for providing info extremely fast n easy to understand. also straight to the point.

    • @StephenSpanner
      @StephenSpanner 6 років тому +2

      It's so hard to find this kind of quick/fast/easy tutorial on UA-cam these days.

  • @BeefSupreme9x
    @BeefSupreme9x 9 років тому

    Quick and on point. Brilliant. Same goes for the rest of your tutorials.

  • @StephenSpanner
    @StephenSpanner 6 років тому

    Fast. Easy. To-the-point.
    Thanks a lot for this!

  • @itsthedude3138
    @itsthedude3138 7 років тому

    Thanks a lot for the super quick yet clear tutorial.

  • @tekton0024
    @tekton0024 9 років тому

    Alex, you can copy cubes (or any other actor in the level) by holding down Alt and dragging one of the transformation handles.

  • @jotacoxabagaray
    @jotacoxabagaray 5 років тому

    Very very very good. Thanks a lot.

  • @LEGIT134
    @LEGIT134 8 років тому

    I have a project I am working on right now I will try using this:)

  • @harryhunt1735
    @harryhunt1735 8 років тому

    Thanks again Tesla i dunno why i havn't subbed you yet :)

  • @tekton0024
    @tekton0024 9 років тому

    If you have a large world divided into chunks, and each chunk was a different map, would you have to place box triggers on the edge of every chunk to change the loaded chunks when a player moved from chunk to chunk?

  • @SchalaArchives2023ish
    @SchalaArchives2023ish 9 років тому

    This seems like a good technique for phased levels. (ie. storyline progresses and some town gets hit by an asteroid)

    • @noxabellus
      @noxabellus 8 років тому +1

      +Schala Thats a great idea

  • @larrypozdeev
    @larrypozdeev 8 років тому

    Спасибо большое за урок. Thank you.

  • @Kiadaw77
    @Kiadaw77 8 років тому

    Can you load/unload more than one level in game, say I am in a house, & wanted each room to be a 'level, I only wanted rooms far away from where I stand to be unload. What would be the best approach.

  • @tomraitener8281
    @tomraitener8281 9 років тому

    Thxs tesla, just a question : Is it possible to communicate between two level. For exemple, I want to push a button in the persistant level and open a door in another level? Is it possible?

  • @noxabellus
    @noxabellus 8 років тому

    Hey Tesla (or anyone who knows about UE4) I have a question......I am working on a game where I will have an overworld type of space level where you control a space ship and can move between planets, which are really just like, menus that let you select little levels that represent regions of the planet... I want to be able to tick these regions occasionally and update some stats for the planets, like resource production and population count, etc. So my question is do I use level streaming to do this? Regardless, how would I do the tick/updates? I don't require any sort of transition between space and surface so that should simplify things but I still don't really know how to start.

  • @Protoscribe
    @Protoscribe 9 років тому

    I am going to try implement this with a procedural map

    • @noxabellus
      @noxabellus 8 років тому

      +Protoscribe Any luck on that?

  • @GamingDMN
    @GamingDMN 9 років тому

    thanks alot!

  • @LEGIT134
    @LEGIT134 7 років тому

    I have 4 streaming levels. All of my destructive coins are attached to each of these levels just to speed up the game and not have so many active when I am running around. I move into a section and all the coins appear and anything else in that level. I run into one of the coins and everything in that Streaming level disappears:(. Do I need to create a different streaming level for every single coin? So every coin individually shows up and disappears either when I shoot or hit it or when I leave that streaming level. Have you experimented with many, many different streaming levels? For example, 100, 200, 400, 1000? Do you have any advice on affectively using streaming levels? Maybe they are just for solid objects that can't be destroyed?? Any help would be great:)

  • @ethanwasme4307
    @ethanwasme4307 9 років тому

    Hey man, is world composition and level streaming the same thing, or just similar? Just trying to work out how I can run the KiteDemo Project at 50fps in editor mode while a blank level with the same landscape size gives me about 10-20fps
    thanks

  • @mhnoni
    @mhnoni 9 років тому

    hi is there are a way to make disappear everything around the player which is far by X unit ? and let is appear whun you come near the object by x unit . without using LOD on every object .

    • @CityDiaries
      @CityDiaries 7 років тому

      N nOni look up something called 'culling'

  • @Matthew.1994
    @Matthew.1994 9 років тому

    what is should block on load doing?

    • @Matthew.1994
      @Matthew.1994 9 років тому

      and i dont understand anything xD

    • @Matthew.1994
      @Matthew.1994 9 років тому

      ah okay emm, can i add a umg loading screen t that or would this stop too?

  • @deeelabbwrenth899
    @deeelabbwrenth899 7 років тому

    Man All Im trying to do Is go from a MediaPLayer Logo -> Media Player Loading Screen - > Game Menu ....And I keep getting vids of level streams and BeginOverlap nodes :( :( :( I dont understand why I cant find a vid explaing wht im trying to do :( :( :(
    1. Press Play
    2. Logo plays
    3. Loading Screen
    4. Start Menu
    5. Load Level
    ...thats all :(

    • @MatthewJamesWithers
      @MatthewJamesWithers 7 років тому

      because you don't understand the engine. This has nothing to do with what you're looking for

  • @niamaru2
    @niamaru2 9 років тому

    omg thanks ! lol

  • @MortisSwe
    @MortisSwe 8 років тому

    Doesnt work anymore.

  • @pegdimarco5316
    @pegdimarco5316 6 років тому

    Try some new solutions from Avasva solutions.