How To Win Science Victories In Under 200 Turns On Deity Every Time - Civ 6 Science Guide
Вставка
- Опубліковано 28 лип 2024
- ►WATCH ME ON TWITCH: / boesthius
►FOLLOW my Twitter: / boesthius_
►DISCORD: / discord
Join this channel to get access to perks:
/ @boesthius
____
Timestamps:
00:00 - Start
01:30 - Districts & Adjacencies
05:45 - Wonders
11:54 - Great People
15:36 - City-States/Policy Cards
21:17 - End Game - Projects/Power
26:11 - Outro
It's a SCIENCE tutorial!!! Sorry I've been gone for a while, but after playing like 10 back to back science games on my stream I figured I have quite a bit of experience with science now and I thought I would help! Most of my science games are under 200 turns or just under 220 turns on Standard on Deity, and hopefully these tips can help!
As always, you can find me at the above links and livestreaming on / boesthius Wed-Sat 12pm-4pm PST!
____
The music at the end was made by hawk - the song is called ultd. and can be found here!
►Soundcloud:
/ hawkmakesmusic
►Spotify: open.spotify.com/artist/6FL36...
►UA-cam: / @hawkmakesmusic2009
The songs used in this video are from Zelda & Chill 2, by Mikel:
►music.gamechops.com/album/zel...
____
#CivilizationVI #boesthius #newfrontierpass #deity - Ігри
I think you misinterpreted how Kilwa works; if I understood what you meant correctly, it's a 15%/30% modifier to yields from city states (i.e the +1/+2/4 to buildings).
That's not how it works. It gives a modifier to the combined yields of your cities, including worked tiles/specialist slots, buildings, passive yields from citizens, trade routes, miscellaneous bonuses etc. However, the modifier is "only" 15% in the city that built the wonder and an additional 15% in all cities (which stacks to 30% in the city with Kilwa). That's waaaaay better than just slapping the modifier on CS bonuses, which is a fraction of your cities' output.
See this is why you upload stuff to the internet - platypus is 100% right and why even people like myself who play this game for a living can be wrong. Thank you for clarifying!
Kilwa S ranked wonder.
i actually dont think it stacks in the city that built kilwa, the bonus simply goes from being applied to 1 city to being applied to all of your cities (which equals a 15% bonus to your total science at that point)
@@Bigcountry4415 Top of the list. Good for any victory type.
@@jyutzler the only way I don’t build this is if there’s no religious city states and I’m going for a religious victory.
Boes: has time to build wonders and theater squares in a science game and is future civic on turn 218
Me: still defending my cities on turn 284 with machineguns while trying to build spaceport and disrupting enemy with spies
its literally me
I ALSO FORGOT ABOUT AMUNDSEN-SCOTT AFIUHWAEFIU;AWEFHUI;A but yes thats also a wonder that is great here as well~
I was just gonna comment this. Maus is so useful because the extra charges on great engineer are needed to confirm you get Rurh and then to get A-S Research station since this is usually built on a very low pop city in the tundra late game. Generally just build a city for just this purpose if ones available. AI almost never goes for it. Nice tips!
Amongus-scott?
@@ignasicortes8481 SUS
@@zacharykusztos is this a reference to the hit game amon gus? :0
I always find that by the time I can built it I am already super close to winning anyway, it’s a great wonder but I think it comes too late to really help or change your game!
This video made a bad day great! I’ve yet to manage a science win on deity but hopefully soon with your tips!
you can do it~
Awesome guide, Boes. Keep it up!
great guide, i've really neglected kilwa/envoys/diplo quarter in my games and it's good to know that they can give a huge advantage
also, zelda & chill??? great music taste!
You can be my saving light. Thanks for the video boes
comment for algorithms! Thnx for all the good tutorials
Hi Boes, thanks for the great video. How important are holy sites in a scientific victory? Do you suggest building them at all?
Honestly my preferred method is going faith science builds - so a lot of the time I like to so Holy sites, heavy faith based monumentality golden age settle spam, and then get my campuses going after that
i only have the base game and the more videos i watch, the more i realize i’m missing out on sm content
Yeah dude same, I just bought GS and it's a whole different game, way better than vanilla
Do you need all the dlcs to get the same adjacencies as you?
Nice video... but I’m surprised etmenaki didn’t make your wonders list, I’ve had some crazy science games with that wonder, put it on a floodplain or a wetlands map and it’s worth another 4-5 campuses.
That's super fair! Most of the time is because it's super difficult to get on Deity haha
@@boesthius right, you’ve gotta beeline it, and it unlocks right with campus... so you build it instead of your first campus and chop it out...
Still try it on a wetlands map, do the no-campus wetlands challenge.
@@JefAlanLong ohhhh that would be actually super fun - cause I like doing those but with an etemenanki rush
@@boesthius my tip... use the Cree... the free trader early up makes a huge difference.. smash out two additional warriors, or one and the right hero if you’ve got those turned on, Herc, Beowulf, wonder twins etc.. and go smash your closest neighbour, get that early trade up for production and you’ll have the etmenaki built by turn 45 or so.. most of your opponents will chase great bath, Stonehenge, pyramids etc..
This is great. A side point which you didn't touch upon (at least so far in the video) is that you clearly have more cities than you settled. So warfare seems to be a crucial part. How do you combine warfare with focus on wonders, particularly pantheon, when you don't have many prod citied
honestly in science games, i rarely go warfare to gain that many cities. for example, in the khmer game, since they are a faith based civ (as with peter) you can abuse a Monumentality Golden Age to faith buy settlers in the classical-ren eras and get out 10-15 cities before turn 120 very easily. in other games where its not faith based, you spend a good chunk of time in the midgame (between turn 70-110) pumping out settlers out of your cities using the Colonization policy card~
I recently did a deity science game as TSL Mali on y(n)amp giant earth without city states. I was wondering why I only got to like 500 science with like 20 cities. Yeah. City states lol. Also practically no mountains for adjecency. I did win at like turn 260 though, I had pretty good production
yeah sometimes the city-states can troll you pretty hard haha
That’s a crazy amount of Science per turn on deity I’ve never had more then 850 per turn
The real problem is that you can’t keep up with the other civilisations and when they are in the information era, you still are in the renaissance era.
Boes teachings
Great, another tutorial that only works if you have dlcs
How do you even get Ruhr Valley on Deity difficulty? By the time I get there, it is gone.
Ruhr Valley is kind of optional and overrated IMO, you can stack trade routes to accomplish the same thing without it. It’s probably like #5 to 6 on a science wonder list for me in a sub 200 game, just my opinion. You can buy your spaceports with gold/faith and if you haven’t neglected culture build royal society to help with projects. Kilwa is by far the #1 wonder for sub 200 assuming you have 2 science city states in the game. #2 might be colosseum as it helps with culture to accelerate toward democracy and amenity boost to yields. In sub 200 science games mausoleum may or may not end up useful, but is not critical. The extra engineer charge costs you more in production from building mausoleum. The only good thing is AI doesn’t build it so you can build it late in a non important city and pretty much always get it.
Ruhr valley is so great if you get it in your second best city not your capital it’s game over
You can honestly even chop out space projects with magnus in a couple of brand new cities and that works too. Gold/faith buy a space port with lots of forest or stone and away you go!
Ihmothep can 1 turn Mausoleum with the wonder card slotted in
I am never going to not hear "End your turn now" when you say Einstein.
On lower levels I’ve had 1200 per turn by around turn 170 but never on deity
Would you recommend building power plants in all cities ?
I don't think even think you should build IZs in all cities. If they aren't going to be powered, it might be more efficient to have them spam campus research grants instead of research labs.
It's so weird, I can win diety most games now, but I still can get nowhere near 200 turns. I'm more 240-290 typically. I never reroll, maybe that's part of my issue idk.
How to make these district bonuses visible whole placing markers?I see a +4 science on your map but not on mine.
It's from a mod called Detailed Map Tacks!
@@boesthius Thanks :)
Ziggurat goes brrr
How come the ISA gives you 1000 science but when you remove it, you're only losing 600?
ISA is bugged in extended policy card mod
I love your content and you are an incredible player; I just have to point out that of all the things you covered in this video, I believe that they all pale in comparison to the science that you are getting from your secret society. I don't play with secret societies myself (or any of the rest of the frontier pass just because I think they change the game too much for my personal preference), but I of course understand how and why you do. At the end of this game (which I watched all of and enjoyed), you are showing 4.4k science. That isn't coming from a bit more adjacency and such. A really great video would show how the science is actually stacking, really, what is really mattering and what isn't. You'd probably be the first to do such a thing, and I think it could be up your alley (or maybe PB's alley). Civ 6 is weird with scaling, and a bit hard to follow. It's like, 6 research labs are built and science jumps up 300 points somehow, and I am left scratching my head as to where the math is coming from. If you watch your game with the Khmer, you are at like 200 science, and then all of a sudden at 1000 and then at 4400 and one wonders where that massive boost is coming from. It is real, but what is the math? There must be massive compounding from somewhere. Knowing how it is all really working doesn't matter much for winning, of course, since we win anyway. But it is still kind of critical for this type of video. 4400 science isn't coming from a great scientist giving +1 from libraries and 15% from Kilwa and a bit of extra adjacency from a bit of extra-smart districting, you know? I know that the massive civ card giving 5% science from Suzes is big, but in your actual game, if I remember right, that played a relatively small role and came right towards the end.
Yeah id have to go back and check because the Khmer game is hard to follow because I literally skip like 20 turns sometimes in the video because it's super boring. I'll try it again soon without secret societies and post some results!
@@boesthius I'm also just curious in general if you happen to ever be interested in sort of seeing and explaining a bit more how science stacks. I'll see it myself in game after game but it still can seem counter-intuitive how it all works. It seems to jump up so high in the late game, and it is hard to account for that from just 8 from research labs. Even 10 of those and if they are somehow doubled from various % bonuses, would just be 160 more science. And yet somehow science seems to jump up by the 1000's in late game. Same with other yields. They will jump into massively high numbers in the late game, but if you think about the increments that buildings get, it is kind of a head-scratcher how it all stacks so high.
Hey boes I have been trying for sub 200 science so many times but I always seem to be about 15-30 turns off every time. Any idea how I can actually maximize my efficiency?
Watch the video?
Great vid thanks for sharing - how do you the view where you can see all ai stats like that in the upper right hand corner?
Go to the settings - click on Interface -> Show Yields in the Hud Ribbon - I have mine set to always show
My game doesn't show me yields from campuses or policy cards. Did they take that out?
They're mods, Extended Policy Cards mod and Detailed Map Tacks
How you can see on the terrain field, how much science and gold and food is there? how you can activate it.
In the interface settings
Should've settled ON the geothermal fissure
Is Jesuit education critical to the ramp-up period? Or are you generating faith to mainly buy great people
Generally for great people, but most of the time I'm not attempting to gain a lot of faith unless my civ has innate abilities for it
@@boesthius gotcha, oracle becomes doubly important then 🙂 thx for the tip/reply, your content is great!
You look like a real life version of the cat in the hat
Hi Boes, do you go for early holy sites first or go straight into building campuses
if you're going straight science victory with a civ that doesnt get any bonuses for this (e.g. peter, arabia) then i would skip the holy site and go campus first~
@@boesthius thanks man. I usually lock down early campus but try to spam setters. Only got 8 Civs left to complete. Always deity 😜
Not even 2 minutes into this video and I'm already like "How did he get the pin menu up? Why is it showing the yield already?"
I don't remember if I mentioned it in the video but they're mods haha
How to get that track with how much science you get
GOOD
Why does his beard looks majestic as fvck
Sub counter go BRRRRRRR
BIG NUMBER GO UP
Your city names are all kinds of chaos
you can blame my Twitch Chat for that lmao
diplo waiting room...
Idk if it's even possible to win diplo under 200 turns on standard speed. Tech/civics tree and wonders only give you 9/20 points. Even if you win a scored competition and get every AI vote correct, that's still 120 turns after medieval era begins to finish the game. This can be made faster by aid requests, but even while playing apocalypse mode here and there, I haven't seen a single aid request in the past 20 games or so. I definitely don't think there can be tips that let you consistently win under 200 turns for diplo.
Question: How do you get 110+ envoys? Im happy if I get like 30...
How do we get the + bonus of districts before we can build it ?
It's a mod to show you the adjacencies called Detailed Map Tacks
@@boesthius Thanks a lot! It would surely help newbie like me who haven't learned all types of adjacencies yet
the god damn ludwig salute on the mic
This reminds me of filthyrobot
that's a fantastic compliment!! i love his content~
Something just doesn't add up. Even if every one of your cities was producing the amount of science shown in the city you showed (~100 science) that would only give you 1500 science per turn. So where is the other 3000 science coming from?
as I mentioned in the video most of the science is coming from modifiers - stacking % modifiers over and over and over again gives you a lot of science especially from policy cards. in the Khmer game for example there are 6 scientific city states, I have Kilwa Kisiwani, I have the 5% per CS science policy card inserted, and I'm suzerained with Geneva which gives % extra science when you're not at war. all of that adds up very very fast
@@boesthius
Thanks for the reply! Some of those modifiers are baked into the numbers displayed on the city information panel, such as the bonuses provided by scientific city states and cards that modify the adjacency bonuses, are they not? So the only bonuses that aren't reflected in those numbers would be things like the policy card that multiplies science by 100% based on adjacency and population, and the Geneva. I guess those two things alone could account for roughly 1,725 science based on my earlier assumption.
It would be nice to see the itemized breakdown of the science output to get a sense of the relative power of the bonuses provided by policies, city states, etc.
Yeaaaaah boi Have Heart
Best hardcore band ezzzz
Soooooo Oxford sucks or what? You did not even mention it.
It's good, but it's hard to get so I generally don't go for it unless I'm trying to super cheese a science win. The +20% science is great for sure~
I really don't get the desire for sub 200 turn victories. What's the appeal? That's like a few hours playing max. There are many quirks and ways of playing that allows a skilled player to eviscerate the AI after its initial bonuses. I'm not saying it isn't an impressive feat but it's also kinda boring after the first time, no?
Am I the only person who wants to play over 1000 turns with a gigantic map on marathon with 15 AI opponents all geared for domination?
👍👍
Take off that thing from your nose dude. Love your videos. Cheers from Venice Italy
i will NOT
california>florida tho
not even close lol
I play on ps4 so no mods and don’t play with heroes that is broken man heroes the AI never try’s to hard to get them even on deity I always win any way I want with heroes
Anyone else hear Zelda music?