Almost skipped this in my catch-up run through all the GUWS videos as it was on Naval and that's not really my focus, but actually almost all the content was far more generic than that and had some really good insights and ideas on a wide range of issues from the regulation of space and time through schemas and traceability to C2, ISR and Cyber which could be applied just as well to Air or Land games, and especially MDO games. Excellent presentation.
I learned some great info from this video
Thank you very much for sharing this.
Thanks for listening
Almost skipped this in my catch-up run through all the GUWS videos as it was on Naval and that's not really my focus, but actually almost all the content was far more generic than that and had some really good insights and ideas on a wide range of issues from the regulation of space and time through schemas and traceability to C2, ISR and Cyber which could be applied just as well to Air or Land games, and especially MDO games. Excellent presentation.
1st!