Georgetown University Wargaming Society
Georgetown University Wargaming Society
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Dungeons and Dragons: Next Generation Interactive TDGs
This webinar is focused on Commercial Game Software and how it can be used to bring analog training methodology into the digital age to improve critical decision-making skills. It will explore various digital wargames from Matrix Games and how they can be leveraged into creating the next generation of Tactical Decision Gaming Methodology to include at the operational level. Proof of concepts will be demonstrated and bringing military journal publications into the 21st century will be discussed.
BIO
Kevin Williamson is a Wargame Subject Matter Expert currently working at Marine Corps University in support of Professional Military Education. Kevin is a veteran of the US Armed Forces with experience in Logistics and Gunnery with a strong passion for Civilian-Military joint learning. Kevin spends his free time playing various wargames and spearheading USA Fight Club digital wargame efforts with an emphasis on translating Tactical Decision Games to digital COTS Wargames. Additionally he conducts research on the inclusion of Generative AI into Wargaming that led to his report featured on PAXSIMS. Kevin also holds a position on the Defence Simulation Education & Training International Committee based in the United Kingdom.
Переглядів: 491

Відео

The Challenges and Pitfalls of an 'Authentic' Medieval Wargame
Переглядів 4,2 тис.21 день тому
The medieval period is a perennial favourite amongst the tabletop wargamer. Figure ranges in all scales, from the ubiquitous 28mm down to 6mm, are extensive, and new rulesets come out on a regular basis. However, their treatment of medieval warfare is often based on assumptions that are either outmoded or just plain wrong, even if well-intentioned. The paper will consider the major pitfalls in ...
Using Analogue Serious Games To Plan Cities Collaboratively
Переглядів 2992 місяці тому
About this event Cities are probably the most complex human creations due to their historical background, extension and overlaying integrated and interconnected activities. Some of these activities are conflicting and competing for resources, space, energy, and other needs. People are the ultimate users. In democratic societies, they should have a word saying about the city's management and str...
Kriegsspiel - Past and Present
Переглядів 2 тис.3 місяці тому
About this event The Prussian Kriegsspiel, probably the world's first wargame in official use for educating military decision makers, turns 200 in 2024. Its developmental history which had what was originally a tactical simulator designed for recreating a army manoeuvres on a map turn into a variety of specialized tools covering a wide arrange of subjects from battalion-level army tactics to op...
(War)game theory: wargaming and modeling in social sciences
Переглядів 1 тис.4 місяці тому
Description: Social scientists are known to use various mathematical modelling techniques whether game theory, equilibrium, agent-based, big data-driven or other types of models. They also attract weighty criticism due to oversimplification, assumptions used and the complexity of social reality among other reasons. This webinar will focus on the relationship between wargaming and other modellin...
The Political Struggle in Europe during the Thirty Years' War (1618-1648)
Переглядів 7324 місяці тому
Description: The presentation has the aim to reflect with the wargame 'The Collapse' as an example, that the religious reason used as an excuse to start the conflict, turned into a political struggle that totally changed the geopolitical and balance of powers in Europe until 1648 with the Treaty of Westphalia. Thus, the need to reflect this political struggle or even turmoil within nations in E...
Simplifying Large Scale Conflicts
Переглядів 1,5 тис.5 місяців тому
About this event Clint has been using wargames to teach high school students about military history for many years. This requires cramming in large amounts of detail into simple games that can be played in an hour or less. This experience in the classroom has allowed him to make games that capture the essence of a conflict with a minimum of rules, components or downtime. It has also led to his ...
The Hidden Power of Games
Переглядів 6285 місяців тому
The Hidden Power of Games: Game Based Models Within the Corporate Environment Organized by Brunswick teacher Jared Fishman, this seminar will focus on HMGS Next Gen, Inc’s work using a gamified approach to leadership and corporate training. Throughout the seminar, Jared Fishman will share the methods he’s developed to train people to think more decisively, reflectively, and build their skills b...
Perspective and its Consequences in Historical Game Design w/ Cole Wehrle
Переглядів 9 тис.6 місяців тому
About this event When Napoleon looked over the frozen fields around the Pratzen heights, what did he see? Did he think of his army primarily in terms of battalions or regiments or brigades or divisions? How did he imagine the battlefield or the limits of his own command? Historical games often ask us to embody specific decision makers in the past, but to what degree should we let their subjecti...
Wargaming in the Brazilian Navy
Переглядів 8026 місяців тому
Navy Captain (Ret) Xavier will discuss how the Brazilian Navy and the Brazilian Navy War College leverages wargaming. He will outline the origins of their wargaming efforts, the focus of their wargames, and some of their clients in Brazil. He will also discuss their Wargaming Simulation System, international wargames, and their future plans. Alexandre Tito dos Santos Xavier is a Navy Captain (R...
Wargaming at the Peruvian Naval War College
Переглядів 3257 місяців тому
About this event Rear Admiral Luis del Carpio will discuss the history of Wargaming at the Peruvian Naval War College and his experience designing wargames for military and defense education. The introduction of wargaming techniques in military education has a long tradition around the world improving the way to learn the planning process and the development of tactics, doctrine and war plans. ...
Designing Cyber Operations Wargames
Переглядів 8107 місяців тому
Cyber as a warfighting domain demands that military and intelligence professionals anticipate interactions between opposing forces, identify potential novel developments in concepts of operation and campaign design, and learn to fight the force (and dissimilar force elements). Wargaming provides a tool to meet all of these purposes when properly employed, as in the kinetic domain. But despite d...
Wargaming Urban Conflict: A PhD in Progress
Переглядів 1,1 тис.8 місяців тому
About this event The world is becoming increasing urbanised, and the “urban triad” of complex man-made terrain, a human population and supporting infrastructure offers a host of evolving challenges to any military contemplating operations in the urban environment. This session will present an overview of the work so far on my PhD in wargaming urban conflict including: a (very) brief history of ...
Integrating Scientific Experiments with Wargaming Mechanics
Переглядів 5578 місяців тому
In this workshop, the innovative integration of formal scientific experiments with experimental game mechanics will be explored, focusing particularly on wargames. The discussion will revolve around how traditional wargaming elements can be effectively utilized in scientific settings to enhance experimental outcomes. We will delve into the additional benefits of incorporating game mechanics int...
Wargaming's Influence on U.S. Navy Tactical Doctrine, 1906-1941
Переглядів 6869 місяців тому
About this event Wargaming was instrumental in the development of the U.S. Navy's tactical doctrine. Doctrine was a new concept in the Navy of the early twentieth century. As ship captains and formation commanders explored how best to foster collaborative action beyond the range of visual signaling, they used wargaming to identify what was possible. By reinforcing these lessons with exercises a...
Oh, The Humanity: Generative AI Imagery in Game Design
Переглядів 3869 місяців тому
Oh, The Humanity: Generative AI Imagery in Game Design
The Tyranny of Binaries: how wargame rules build narratives
Переглядів 4,1 тис.10 місяців тому
The Tyranny of Binaries: how wargame rules build narratives
Red Threat Rising -- US Marine Corps Educational Wargames
Переглядів 86211 місяців тому
Red Threat Rising US Marine Corps Educational Wargames
Accelerating Organizational Change Through Games w/ Ask Agger
Переглядів 641Рік тому
Accelerating Organizational Change Through Games w/ Ask Agger
Teaching Ferrets to Yodel: Teaching Wargames to Non-Gamers
Переглядів 1,6 тис.Рік тому
Teaching Ferrets to Yodel: Teaching Wargames to Non-Gamers
Cardboard Meets Bits, Designing a WWII Tactical Leadership cRPG
Переглядів 675Рік тому
Cardboard Meets Bits, Designing a WWII Tactical Leadership cRPG
The curse of the perfect prototype: how to move from idea to the table?
Переглядів 382Рік тому
The curse of the perfect prototype: how to move from idea to the table?
Ender's Legacy: Digital Wargames in Professional Military Education w/ Kevin Williamson
Переглядів 1,8 тис.Рік тому
Ender's Legacy: Digital Wargames in Professional Military Education w/ Kevin Williamson
Intelligent Cardboard: Implementing AI in a Board Game w/ Geoff Engelstein
Переглядів 3,9 тис.Рік тому
Intelligent Cardboard: Implementing AI in a Board Game w/ Geoff Engelstein
Influence Wargaming Handbook w/ dstl
Переглядів 1,1 тис.Рік тому
Influence Wargaming Handbook w/ dstl
The Postcolonial Turn in Commercial Historical Board Wargames
Переглядів 878Рік тому
The Postcolonial Turn in Commercial Historical Board Wargames
Designing Games for Empathy and Compassion
Переглядів 280Рік тому
Designing Games for Empathy and Compassion
The Politics of Play: Wargaming with the US Military w/ Aggie Hirst
Переглядів 773Рік тому
The Politics of Play: Wargaming with the US Military w/ Aggie Hirst
Scenario Design, or How I ruined my perfect wargame with a sloppy scenario w/ Mike Bond
Переглядів 1,2 тис.Рік тому
Scenario Design, or How I ruined my perfect wargame with a sloppy scenario w/ Mike Bond
Flux Capacity: Interactive Sims for Decision-making in Complex Environments with Milena Rodban
Переглядів 282Рік тому
Flux Capacity: Interactive Sims for Decision-making in Complex Environments with Milena Rodban

КОМЕНТАРІ

  • @diegocandia8919
    @diegocandia8919 18 годин тому

    hello everyone, i would like to know if there is a TDG for PC for civilian use. i think some of us, simple passionate men with these kind of stuff could help developing and improving this kind of games.. thanks

  • @roycenlisa
    @roycenlisa День тому

    Man, more of this!!!

  • @jamesmanto2548
    @jamesmanto2548 5 днів тому

    Great lecture! I've tried designing Medieval wargaming rules myself and encountered the same problems with sources, consumer expectations, publisher and market place demands. I like your proposed solutions.

  • @Not-a-fancy-name
    @Not-a-fancy-name 5 днів тому

    Interesting talk, thank you very much for sharing. From what i understand you think that i shouldn't be using dark age miniatures to represent the 53rd (Welsh) Division in Boltaction?

    • @historianinharness
      @historianinharness День тому

      No. No that is absolutely fine! Just not on my wargames table... 😂

  • @Tom_Quixote
    @Tom_Quixote 9 днів тому

    12:16 Freudian slip :)

  • @ethanmckinney203
    @ethanmckinney203 9 днів тому

    Excellent ideas about Agincourt/Crecy.

  • @Lessons_from_the_front
    @Lessons_from_the_front 10 днів тому

    Something that would deepen the analysis is a simple observation (that the talk comes close to in the mid part but never quite gets to). The vast majority of wargamers, and virtually no designers of wargames, have any interest in accuracy. What they care about is something different I would call verisimilitude - they care that the rules 'feel' right, not that the rules simulate something. Wargamers often talk about 'accuracy' but that is just the vagaries of language, failing to understand that it does not quite mean accuracy conflates two conceptually different things. And it does impinge towards the end of the talk, where much of the recommendations reflect the speaker striving for verisimilitude. Because the distinction is not made the question of how you model and how you measure accuracy (essential first steps to simulation) is never really addressed.

    • @historianinharness
      @historianinharness 8 днів тому

      Thanks for this. I suppose, to my mind, the search for 'verisimilitude' is another way of looking at what I was talking about in terms of a spectrum between 'simulation' and 'game'. In fact, I recognise that a 'simulation' of medieval warfare is impossible (we simply do not have enough data to work with, and will inevitably filter our understanding through a modern lens - there's a lot of thought about this in both the historical music and historical European Martial Arts communities). I would agree that what we are looking to capture is the 'feel' of a medieval battle; 'the hoofprints on their faces' as one wargaming buddy calls it. I also agree that this inevitably means making compromises over 'accuracy' and 'simulation'. Thanks for your comment.

  • @johnrohde5510
    @johnrohde5510 10 днів тому

    Ed Smith's, Wars of the Roses, rules, published by Decalset more than half a century ago, were specific and honed to that period.

    • @historianinharness
      @historianinharness 10 днів тому

      Not one I was aware of, I'm afraid, but I see that they are still available from Skytrex.

  • @kumasenlac5504
    @kumasenlac5504 12 днів тому

    The recruits were not chosen to increase the diversity of the organisation - to suggest otherwise is to be either ignorant or pushing a political stance which had not festered into existence at the time. All walks of life then had rather more to worry about than the precise ratio of particular groups of people.

  • @stuartashley6118
    @stuartashley6118 13 днів тому

    Extremely informative. Thank you.

  • @grumpusbumpus
    @grumpusbumpus 14 днів тому

    Dr. Jones, you teach in Lancaster, PA when you're Stateside? Any chance you'll be attending the Fall In! convention at the beginning of November? As an avid wargaming, armor-wearing, academic, archaeologist myself, I've love to meet up with you to discuss two medieval battle projects I'm working on at the moment!

    • @historianinharness
      @historianinharness 13 днів тому

      Afraid that I am a Visitng Scholar, based in the UK, and have never quite got my visits to coincide with the show!

  • @thelonelybolter8245
    @thelonelybolter8245 14 днів тому

    15:22 Hmmmm sword and board?

  • @thelonelybolter8245
    @thelonelybolter8245 14 днів тому

    What a fantastic lecture! Would have loved this club when I was an undergraduate ;)

  • @zargonfuture4046
    @zargonfuture4046 15 днів тому

    If mechanisms like SAGA work in other periods, then the core mechanisms to basically roll dice seems sound.. It is very loose in historical terms but then it's aim is as you say is to "game for fun" a cerebral Kriegsspiel it is not.

    • @historianinharness
      @historianinharness 13 днів тому

      Indeed. As I say, Saga is one of the systems that sits towards the 'game' end of the spectrum between 'game' and 'simulation'.

  • @mikehjt
    @mikehjt 15 днів тому

    I'd point out that, at least as of the halfway point, one could not glean from the video that there is any table top wargaming but miniatures. That leaves a broad genre of board wargames entirely out of consideration. No comment is made on the rules systems employed there because, it appears, Dr Jones is entirely unaware of their existence.

    • @historianinharness
      @historianinharness 15 днів тому

      You are right; I do not mention board wargaming, and I'm sorry not to have added the caveat at the start of my talk that I am a miniatures gamer, and have been for my entire wargaming career. Whilst I am not 'entirely unaware' of the existence of other forms of wargaming, it is true that I have little or no experience of them, and would have been unable to offer an informed commentary, even had I time to add them into the mix. I would love to know whether that genre of wargaming was better or worse at avoiding the issues that I see in miniatures gaming for the period, or whether the same issues with research, stereotypes, and commercial imperatives reside there too.

    • @Lessons_from_the_front
      @Lessons_from_the_front 10 днів тому

      To be fair on the speaker miniature wargames and board wargames have surprisingly little overlap in players (I know this as somebody who does) and the games themselves though they could use the same rules do not and in fact are very different in their structure and logics.

  • @stefan-georgfuchs9618
    @stefan-georgfuchs9618 16 днів тому

    Listening to that, I think by myself, the dear Doktor has lost the point a bit. Wargames, whether on a PC or on the tabletop, are just just this : playing war as a GAME. I own a plethora of rulesets and none is claiming to provide a historically accurate simulation of a battle / campaign of medieval times. And I doubt, that such a Ruleset would really provide the fun people seek in games that may last anywhere from one to 3 hrs before players loose concentration. Also the widespread wish of so called " balanced Armylist" is diametrally the contrary of what happend in reality, aside from terrain aspects, weather, diseases, disappearing drafted conscripts etc.which struck many armies on campaign. Aside from major issues such as providing provisions, sanitation, repairworks for thousands of men and their equipment , horses etc. . Of course one could add such things by means of "unexpected events" but is this fun to play ? In the end, unless an author of a ruleset has a philantropic mindset, the work must be paid...usually through sales. And dry and bitter reality does not sell. If people spend their sparetime with collecting and painting hu dreds of minis , terrain, buildings etc, they don't want to remove the first 3 units before the battle starts because of diarrhea and or dysentry....or the horses break down after a 9" move because they couldn't be fed for 3 days before the battle due to lack of vegetation...aside from warriors haunted by famine or thirst ( crusades, HYW, TYW, ACW,..no ?). So unless someone comes up with an, again abstract and hopefully not too complicated, collection of such realistic events and behaviour of men at war, I stick with what we have as rulesets and enjoy a good 2-3 hr. GAME-Session, witjout worring too much whether my knights have been in the, historically correct, whatever this means, order...😊

    • @historianinharness
      @historianinharness 16 днів тому

      As I say, we all have our place along a spectrum between the pure (and probably unachievable) simulation and something that is wholly a game. Where one sits on that spectrum is a personal choice. For me, I want a game that is both fun to play *and* reflects something of what I understand to be the medieval culture of war. All of that is hugely subjective. Wargaming is a broad church; there's space for us all!

  • @wyattw9727
    @wyattw9727 16 днів тому

    imo, the one ruleset that has struck me as the best fit for medieval and some ancient warfare is Field of Glory, simply by virtue of paying so much attention to the importance of terrain, morale, and commander influence. Ultimately though I think the biggest hangup of systems, regardless of understanding of the rules team of period warfare, is Umpire or no Umpire. Without an Umpire, you can never have a fog of war, orders cannot be confused beyond some dice system, and calculations for combat are usually more fluid and faster since there isn't a dedicated party to hash it out.

    • @historianinharness
      @historianinharness 16 днів тому

      I certainly agree that an umpire, or gamesmaster, can help with fog of ear and the like. However, I have also seen some very clever mechanisms across rulesets of all periods that can give you some of that even if you don't have the 'man in the middle'.

    • @wyattw9727
      @wyattw9727 15 днів тому

      @@historianinharness The main mechanic in that ballpark is limitation of special maneuvers without the presence of a command model which is something the TT version of FOG does I quite like. Otherwise troops can only do basic actions like attacking, advancing, or wheeling and require better organization to engage in reverse marching, redressing, etc.

    • @historianinharness
      @historianinharness 15 днів тому

      @@wyattw9727 hmm. I'm not a fan of 'special manoeuvres for medieval troops. I don't see a leader figure being able to exert the kind of influence on a group of men that suddenly means they are able to pirhouette across the field or whatever! 😉 I was thinking more about the use of blinds, to allow troops to appear put of dead ground, the impact of extreme weather (the sort that has a recorded effect on the outcome of a battle), or mechanisms to replicate (for the Wars of the Roses for example) the unreliable ally.

  • @curtismiller4816
    @curtismiller4816 17 днів тому

    Your discussion of alternative medieval era rules that better reflects the culture and values of the area reminds me of how the Crusader Kings series demonstrated the politics of the period much better, dispensing of the realist model of nation states and showing how dynastic politics influenced countries behavior. Thus it's a much better model of the period than, say, Europa Universalis 4.

  • @seandilallo8718
    @seandilallo8718 19 днів тому

    I hear a lot of pedantic complaining, but with no alternatives or solutions proposed.

    • @historianinharness
      @historianinharness 16 днів тому

      I'm sorry that's how you received it. It certainly wasn't my intention, and I hope that, by the end, I did have some positive takes, and suggestions, with reference to the 'A Coat of Steel' and 'Bloody Barons' rules, (both of which offer a different way of handling period feel), and also with the suggestion of looking at changing the scenario objectives in our gaming. The paper was titled 'challenges and Pitfalls...' however, so (to a certain extent) the clue was in the title! 😉

    • @rangda_prime
      @rangda_prime 5 днів тому

      @@historianinharness The utility of recommending The Perfect Captain games is somewhat dulled by them having closed down their page, so you can't download it these systems anymore.

  • @RichardJeffrey-Cook
    @RichardJeffrey-Cook 19 днів тому

    Excellent talk, really thought provoking.

  • @grahamevans5218
    @grahamevans5218 19 днів тому

    Excellent analysis of the issues involved in designing wargames that are applicable to periods other than just medieval. "Mechanism" creep where rule systems that work for one specific conflict are morphed to cover everything is particularly irritating.

  • @YOUPIMatin123
    @YOUPIMatin123 19 днів тому

    this. was. AWESOME. Listened while painting P&S

  • @simonstokes707
    @simonstokes707 19 днів тому

    A very interesting talk, and rather enlightening. It certainly has given me some ideas about how to enliven my own big battle medieval game scenarios. One point I would make in defence of wargames figure manufacturers however is that almost by definition wargames figures have to be stereotypes otherwise they're not fulfilling their primary role on the tabletop of telling the players, at a glance, what they represent. It's an "Anglo Saxons have moustaches in the Bayeux tapestry" type effect.

    • @historianinharness
      @historianinharness 16 днів тому

      Thanks. It's not my intention to paint manufacturers or rules publishers as the villains of the piece: in the end they are responding to what their buyers - we the wargamers - are asking for.

  • @Kondotier
    @Kondotier 20 днів тому

    Amazing lecture! Many of your thoughts and conclusions are similar to mine :) I made a set of medieval rules for my club, maybe I will publish them one day and then I will gladly hear your opinion about them ;)

  • @Mogsymakes
    @Mogsymakes 20 днів тому

    Great stuff. Perceptive and well argued!

  • @Chris-um3se
    @Chris-um3se 20 днів тому

    WOW This is WOKE RAINBOW DEI PROPAGANDA.

  • @robertblack7610
    @robertblack7610 20 днів тому

    You missed Jean Laidlaw CA, who was one of the first WATU gamers

  • @tristianmartinez3238
    @tristianmartinez3238 20 днів тому

    Dr. Jones, your conclusion that the medieval era is not being considered in terms of military practice or technology based on an observation from wargaming period names makes so much sense!

  • @stuff8195
    @stuff8195 21 день тому

    I stopped listening after she announced her pronoun

  • @mooncabbagere
    @mooncabbagere 21 день тому

    Fantastic lecture. Very interesting thoughts regarding the balance between a sort of quantitative view of victory as opposed to a cultural view of victory. Thanks for your time Robert!

  • @catherinelee3298
    @catherinelee3298 Місяць тому

    WAR GAMERS❤❤❤❤

  • @robertcarver4067
    @robertcarver4067 Місяць тому

    That Design Challenge section was extremely informative. Thank you.

  • @katrinaanon1038
    @katrinaanon1038 Місяць тому

    DEI would have Europe speaking German, Italian, Japanese. The commander of the WRNSs did not select any woman to work with Gilbert Roberts. No she selected the cream of the crop and especially those with the skills for this war gaming task force. Those WRNSs were talented. I think the WRNS commander was likely top shelf as she understood what Roberts needed and who in her cadre could deliver those skills. She also knew what the WRNSs needed to give them military bearing. Do not overlook the movie Sink the Bismark. A WRNS officer makes quite a contribution during the early days of the war. The movie is fictional in many parts, but the actress plays a stellar role in this old flick. I do not want to down play what the WRNSs were, especially, these WRNSs. They were all a cut above most people, and their contribution to the defeat of the Axis was significant and at a time when were highly valued in work like this.

    • @dacramac3487
      @dacramac3487 15 днів тому

      Why does everything have to be DEI? You know that some of them were schoolgirls who first came to WATU in school uniforms?

  • @bobd3697
    @bobd3697 2 місяці тому

    What about Trevor Dupuy?

  • @JogosnoTabuleiro
    @JogosnoTabuleiro 2 місяці тому

    Many thanks for this opportunity to share some of my experiences. This is my youtube channel account (Micael Sousa). Most of the videos are in Portuguese, but some are in English.

  • @jonr6680
    @jonr6680 2 місяці тому

    3:26 Micael Sousa: No apology for language skills needed, the entire talk was incredibly coherent & well explained.

    • @JogosnoTabuleiro
      @JogosnoTabuleiro 2 місяці тому

      Great! I am more relief! Doing this on the fly and in real-time using the presentation PowerPoint to guide the speech is always a challenge!

  • @surters
    @surters 3 місяці тому

    Is there any YT of an actual game?

    • @The1JHorton
      @The1JHorton 3 місяці тому

      www.youtube.com/@IKS_kriegsspiel

    • @chrislast5954
      @chrislast5954 3 місяці тому

      International Kriegsspiel Society on youtube is a good one. They have played a number of alternate history games

  • @paulwallis7586
    @paulwallis7586 3 місяці тому

    Well, it was fun to watch. Don't know if you've seen Drachinifel's wargame simulations on UA-cam, but they illustrate the idea well. They did multiple scenarios on a possible battle of Jutland, and it was quite extraordinary.

  • @blurryface123
    @blurryface123 3 місяці тому

    Cole rated Axis and Allies too low on BGG. 🙂

  • @tetratessera8825
    @tetratessera8825 4 місяці тому

    Good talk, very informative. I'll be more than happy to see more

  • @juddyrukubya1919
    @juddyrukubya1919 4 місяці тому

    Great stuff.

  • @juddyrukubya1919
    @juddyrukubya1919 4 місяці тому

    Awesome.Great Scenario for current and future Scenario.Great😅 Scenario for War gaming and special scenario aspects.Its a great War gaming design development and decision. On warfare gaming design ,am in.

  • @Schmaratul
    @Schmaratul 4 місяці тому

    A great video

  • @TheMemesofDestruction
    @TheMemesofDestruction 4 місяці тому

    I had no idea this was a thing! Thank you! P.S. Legalize Dueling, imo. Maximum Freedom, Maximum Responsibility. Societal pressure release imo based on Honor and perceived status. Just my 2 cents.

  • @Nortonius_
    @Nortonius_ 4 місяці тому

    Fascinating talk, thank you for sharing it!

  • @burdenofcommand2094
    @burdenofcommand2094 4 місяці тому

    I love the clarity and focus of your design process. Including your being driven by conscious constraints (e.g.,. total time, number of decisions, etc). Luke (lead, Burden of Command)

  • @KyleFannin
    @KyleFannin 4 місяці тому

    These fucking law professors and this law institution at Georgetown is completely fucking treasonous!😢😢😢😢 there will be a bunch of you convicted of fucking treason in the United States before long!😢😢😢😢😢😢

  • @garethgeorge5089
    @garethgeorge5089 4 місяці тому

    anyone know what the tournament rules of root are that he talks about?

  • @danielhernandeziniesta1665
    @danielhernandeziniesta1665 4 місяці тому

    Thanks to Georgetown University Wargaming Group, and especially to Sebastian Bae and Nick Wernert for the invitation to hold the presentation and the great time spent. I am available to answer any question, and people can contact me anytime if they are interested to know more about the topic and my designs 'The Collapse' and 'The Spanish Road' including to join the playtest for 'The Collapse'. Thanks again and hopefully to present more times with you. Daniel Hernández Iniesta

  • @timleegte9375
    @timleegte9375 5 місяців тому

    This guy can put together a really good presentation about game design! (He can also put together a really good game btw)