ENGINEERING 🔅DWARF FORTRESS STEAM🔅

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  • Опубліковано 10 гру 2022
  • Engineering Dwarf Fortress:
    Dwarven Water Reactor Design & Compact Mist Stack generator.
    Due to the relatively low power draw of a screw pump, a self-powering assembly can be made with a water wheel that still leaves plenty of excess power for other uses. This is undeniably an exploit and possibly a bug.
    To get it working, you must start the pump manually.*
    It is good to have a ready source of water to refill the machine, as water tends to escape and evaporate. As the water level decreases, the water wheel may intermittently stop providing power; when the level falls below 4/7, the wheel stops providing power altogether.
    Dwarven Water Reactor
    Perpetual Motion Device in Dwarf Fortress
    Hydro Power in Dwarf Fortress
    Mechanisms in Dwarf Fortress
    Screw Pumps in Dwarf Fortress
    Water wheels in Dwarf Fortress
    gear assemblys in Dwarf Fortress
    Axles in Dwarf Fortress
    Water Pressure in Dwarf Fortress
    #DwarfFortress
    Hydro Power
    Power is used to drive devices, typically replacing or improving tasks normally done by dwarves, such as pumping water using a screw pump, milling certain types of food at a millstone, or moving minecarts. Power is produced by windmills and water wheels
    Mist is created by water falling from one Z-level to another, from ocean waves, items or creatures skipping across water or just standard splashing.
    Stack generator: A two-pump-stack can be used to lift a single tile of water and drop it back into the reservoir, generating mist (and cleaning dwarves, if desired).
    Dwarf Fortress Stack generator
    Machine Components in Dwarf Fortress
    Machinery in Dwarf Fortress
    Dwarf Fortress Machines
    Dwarf Fortress Mist Generator
    Mechanisms in Dwarf Fortress
    Screw Pumps in Dwarf Fortress
    Water wheels in Dwarf Fortress
    Gear Assembly in Dwarf Fortress
    Pumps in Dwarf Fortress
    Axles in Dwarf Fortress
    Water Pressure in Dwarf Fortress
    Power in Dwarf Fortress
    Power Transmission in Dwarf Fortress
    #DwarfFortress
    Like, Subscribe; Hit the Bell, Let me know what you think in the comment section, Enjoy !
    Music:
    Dwarf Fortress (Official Steam Soundtrack)
    by Dabu, Simon Swerwer, Águeda Macias
    Songs of Saltfork album for use in the Dwarf Fortress utility Soundsense by zwei (and smooth stone lounge listening). SoS is loosely inspired by a coastal biome. You can find this song, and all his others for FLACking free on / simonswerwer
    All of Simonswerer's songs are CC BY-NC-SA (Attribution-NonCommercial-ShareAlike)
    Kevin MacLeod's songs are Creative Commons license
  • Ігри

КОМЕНТАРІ • 199

  • @Rigonzter
    @Rigonzter Рік тому +117

    Just a tip to make the videos easier to understand: show the final result fist (before you start executing the step by step) so it is easier to follow along. For instance, in this video I had no clue what was going on until the end.
    EDIT: Your DF tutorials are great! Keep up the good work!

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +18

      I appreciate the suggestion thank you! that is a good idea for some cases,. Thank you R L !

    • @pasozytspoleczny
      @pasozytspoleczny Рік тому

      A good idea, for sure

    • @thibs2837
      @thibs2837 Рік тому

      Totally agree. I have no clue why goes on till the end everytime

  • @FolixOrision
    @FolixOrision Рік тому +54

    2:23 - Liked how you reinforced how ramps work
    2:34 - Liked how you reinforced how water pressure works (Opportunity to add annotation to your water video as you didn't go into detail about pressure here)
    3:36 - Nice idea to use door as valve (How does this compare to using a water gate?)
    4:00 - Mechanical Power
    4:30 - Wow, never new you could gear the pumps from above. I've always done that from the side
    6:50 - Wait, what, you can create water wheels within the base. I've always used them on rivers.
    9:23 - Ok, I didn't realize we can link to a gear assembly, this will be useful for managing power.
    11:40 - Dwarfs can walk on part of the pump
    13:42 - More vertical pump power transfer logic
    17:15 - Iron bars over water tiles and channels. ( I think floor grates do the same thing, mainly differing that one can be built on site with metal )
    Thank you for this video. I'll be copying your demo for my first mist generator. Your underground power generator breaks the rules of psychics for fun and profit.It solves the issue of water freezing in winter on the river.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +13

      This comment is great, thank you for letting me know your likes, when recording I sometimes repeat/reinforced ideas and i'm not sure if I should Cull that info while editing. Alot of the videos I created in the past were for veteran players so some simple concepts I would skip over as everyone knew that info already. Thank you very much for watching !! I appreciate your support FolixOrision !!

    • @Samrezzal04
      @Samrezzal04 Рік тому +5

      @@TwistedLogicGaming Can you pin this this to the top. Easy navigation for the return visitors. winter is coming

  • @nutnnut9347
    @nutnnut9347 Рік тому +61

    The amount of amazing things you can build and simulate with this game is amazing.
    Never thought i would be watching a tutorial video on building what is effectively artificial waterfalls and perpetual motion machines in a video game.
    Technically the generator part is breaking the law of physics though by being able to power itself, except that physics may work differently in a world of dwarf, magic, and beasts of course. So it is up to each player to decide if this is cheating or not.
    I would imagine the only legit way to use a waterwheel is to put it on flowing water like a river/waterfall. Then linking it to wherever the power is needed, but that sounds like a real pain, just like how you can't just put a watermill anywhere in real life.

  • @illznik2
    @illznik2 Рік тому +12

    "One zone is only going to designate one dwarf to fill it up"
    Dude, that little throwaway line is having major ramifications in my fortress right now.

  • @LupusInCaligo
    @LupusInCaligo Рік тому +62

    You're changing my dwarf life man, after ten years of playing df i feel like im finally penetrating dwarven engineering, being able to have water everywhere i want will be a game changer! Thanks so much!

    • @hernique
      @hernique Рік тому +8

      Same here, I love this channel because it’s the bridge between “my dwarfs live” and “my dwarfs live _magnificently_”

    • @uoree6091
      @uoree6091 Рік тому +2

      Dwarf irrigation is the future

    • @snickle1980
      @snickle1980 Рік тому +2

      I'm a steam noob coming from rimworld. We are Legion. 😁
      Anyhoo, ten years? Must have been too daunting to try? A hassle you would get around to later on?
      I played rimworld for years and only embarked outside my first landing square once or twice. too much of a hassle. Pawns die hard, then they cry hard.
      With dwarf fortress, I'm moving towards the pain immediately, and grudgingly learning water pressures and levers etc...I'm going to thank myself later for expanding the gameplay possibilities. I've never embarked on an ocean biome, so today is the day.

    • @LupusInCaligo
      @LupusInCaligo Рік тому +1

      @@snickle1980 Yea, I just never had a situation in a fort where it was truly necessary for me to get into dwarven engineering. Now, with the steam release out, I carved a truly ambitious mountain home into a volcano and of course needed a well, which made me need to figure how to pump water from the brook in the valley 30+ z-levels up into the mountain. Couldn't have done it without these vids lol, knowing how to build mist generators alsp helped tremendously and Firemouth has now become my most successful fort in all those years of playing!
      Getting into complicated stuff first will definitely yield rewards pretty quickly! I wish you well on your earth-striking and water-taming :)

  • @clickthecreeper9463
    @clickthecreeper9463 Рік тому +11

    huh, numbering the layers for us to keep track is really smart. Your tutorials are awesome, man.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Glad you liked that. I was alot easier for me as well

    • @kirkbray
      @kirkbray Рік тому

      Came here to say this. Good job!

  • @SiennaBlossom420
    @SiennaBlossom420 Рік тому +11

    I never understood how pumps worked before I saw your videos. Now I want to build my own pump stacks!

  • @gabrielcastlebary2836
    @gabrielcastlebary2836 6 місяців тому

    Finally have a fortress worth trying this stuff for. Built around a volcano by the sea. Im pulling in seawater, using another one of your vids to turn into freshwater and now have a column of water i can tap for power underground. Thank you so much!

  • @AnthonyFammartino
    @AnthonyFammartino Рік тому +9

    I am one of the people that likes to smooth stone everything. I love that you tell me when to do it. Thank you.

  • @iohndoe804
    @iohndoe804 Рік тому +2

    If you dig straight down through a light aquifer, mist will constantly fall down the stairs! Very nice, but it needs a place to go, don’t let it flood your fort!

  • @PaulPhillabaum
    @PaulPhillabaum Рік тому +17

    Your videos are amazingly clear but they still make my brain hurt when I try to execute them. 😂 For these complex, multi-step builds, could you add chapters? Would make rewinding easier.

    • @hernique
      @hernique Рік тому +5

      A step by step overview at the end would help too!

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +8

      I will consider this suggestion, chapters can sometimes be a decent amount of work; however I have added them to my videos in the past. perhaps if I get some down Time I will try! Thank you very much for the "Super " Paul; Happy Gaming!

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      Thank you both for the great sugestions !!!

  • @cholmes844
    @cholmes844 Рік тому +1

    Been playing dwarf fortress for over ten years and can honestly say these are amazing videos you have created. will be sending newbs to your channel. thanks for the hard work

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Glad you like them C Holmes thats about when I started too! Thanks for checking out the channel!

  • @maxamilliandavies7741
    @maxamilliandavies7741 Рік тому +45

    Mist is generated by water falling 1 or more z levels. Something that shouldve been mentioned at the start

  • @chellybub
    @chellybub Рік тому

    I love the laughing, it comes up in other videos too 🤣 very ominous lol

  • @111Tob111
    @111Tob111 Рік тому

    You're my favourite Channel right now. I really like your videos and I love dwarf fortress. I've been playing it about 7 years, but I'm still a noob :)

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      Wow, Thank you ! I only felt like was not a noob after about 7 years or so too; there is so much in this game ! hahahaha Thanks for watching 111Tob111 !!

  • @acolus3413
    @acolus3413 Рік тому +3

    this is incredible, please keep sharing what you know about this game!

  • @TheMrThornton
    @TheMrThornton Рік тому

    Really enjoying this series. The chuckles are especially welcome.

  • @ruckboger
    @ruckboger Рік тому

    Okay, this is why I bought DF, for engineering. You sir are awesome. Thank you.

  • @zaddyzank3512
    @zaddyzank3512 Рік тому +3

    I love the roman numbers for the levels this makes it very easy to follow

  • @neverrelax5754
    @neverrelax5754 Рік тому

    Oh hey bro I see your posts on Facebook all the time.
    Keep up the grind.

  • @Matiaslb
    @Matiaslb 9 місяців тому

    outstanding, I needed to improve a lot of things in my fortress :D

    • @TwistedLogicGaming
      @TwistedLogicGaming  9 місяців тому +1

      Thank you very much Matias !! (I have many many more Dwarf Fortress videos on this channel, alot in the recent update but also going back 2 years. The version 47 videos have the same game mechanics as version 50 however the UI and tilesets are a bit diffrent. Happy Gaming !!

  • @benjaminjones5029
    @benjaminjones5029 Рік тому

    Can't believe Dwarfs are living without a floor in this day and age.
    Strike The Earth!

  • @adam_______00015
    @adam_______00015 Рік тому +1

    Thank you very much! Awesome tutorial. I'm still confused about water pressure per level but we'll get there ay

  • @wanderingintheabyss
    @wanderingintheabyss Рік тому

    Dorfs hate getting caught in rain.
    Dorfs love getting misted on.

  • @_Botman_
    @_Botman_ Рік тому +1

    i really like the way you put the number of the level help a lot

  • @cm16533
    @cm16533 Рік тому

    Dang... This is way more complex than I expected. Maybe I'll wait to get into engineering for later in the game

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      Just play around with it. it does not need to be exactly like this try out diffrent stuff. you'll get it Chris !

  • @patostrophia2948
    @patostrophia2948 Рік тому

    Thanks again Twisted :)

  • @rottenpoet6675
    @rottenpoet6675 Рік тому +2

    hey! I still watching you! keep up the good work :)

  • @LordGerdz
    @LordGerdz Рік тому +1

    so i built the reactor from this video. works great. my reactor room has 6 of these and powers my 150~ pump stack to get water at my volcano base. altho they lag the game ALOT. so i used draw bridges over the screwpump input to turn the reactors on and off completely so that they dont lag the game and i can still use them for power if i need anything.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      A Hatch will also work to block the input for the pump to create an on/off switch ! Great work Gredz!

    • @LordGerdz
      @LordGerdz Рік тому

      thats a fantastic idea. i didnt even think about hatches. thats probably alot more safe than the bridges, i dont want to launch some poor unfortunate up into the ceiling when i turn the power on.

  • @bloodisfrightening1203
    @bloodisfrightening1203 Рік тому +4

    I unknowingly built my fortress to not have a single possible spot for a mist generator. It’s insane how impossible it would be to have a good mist gen in my base that hits more than one dwarf every two years. It’s so impossible that one would be forced to think that my fortress was designed for the sole purpose of never allowing the construction of a mist gen.

  • @PavltheRobot
    @PavltheRobot Рік тому +8

    Exciting stuff, great video as always! Is water management your main expertise in DF?
    And do you know by any chance if they plan to add back some kind of master log? Those new notifications seem underwhelming, it would be nice to have a history of what was happening and now it's easy to miss important events.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +6

      I am in the dark about any development changes. My main expertise is Dwarf Fortress! just wait theres more to come

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +4

      Thank you for watching Pavl the Robot ! Happy Gaming!

    • @PavltheRobot
      @PavltheRobot Рік тому

      @@TwistedLogicGaming Thanks for making captivating videos. Have fun while making new ones and while playing the game 💪

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      Thank you very much!! Happy Gaming!

  • @snickersmeh2172
    @snickersmeh2172 5 місяців тому

    Ur a god send

    • @TwistedLogicGaming
      @TwistedLogicGaming  5 місяців тому

      Thank you for watching, check out the other DF videos on the channel if you have not seen them !! Happy Gaming Snickersmeh!!

  • @SuperHellasvr
    @SuperHellasvr Рік тому

    Wow

  • @dothedre
    @dothedre Рік тому

    Ramps only work against a wall. Thank you!! 🤯

  • @snickle1980
    @snickle1980 Рік тому +1

    Are there ocean and river flooding mechanics in DF?
    In other words, can rivers occasionally overflow their banks during rainy seasons, or can unusually large waves form on the oceans occasionally and sweep inland??

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      No. there is a rare bug when reclaiming sites but no game mechanic

  • @varlunmulland3992
    @varlunmulland3992 Місяць тому

    This game is so complicated. I really really want to get into it. I've been watching so many videos. But it's so overwhelming. I'm just really resistant to learning new things I guess. I keep playing simpler games such as Rimworld, Stonehearth, Going Medieval.

    • @varlunmulland3992
      @varlunmulland3992 Місяць тому

      Also, woder. :P

    • @varlunmulland3992
      @varlunmulland3992 Місяць тому

      I think what's tripping me up the most is the mining/channeling/ramps/whatever. It's just so hard to wrap my head around. Some things working through diagonals... it's just so much.

  • @davidespinosa7097
    @davidespinosa7097 Рік тому

    Would someone know a reason why this could not work for the higher level pumps? I've been trying to replicate everything as much as I can, just with small layout changes but are only for the wooden axle, to move energy around, the actual pump layout is identical, and there is no mist being generated in my higher level, which is my tavern/inn. Since the lower level pumps were working fine I thought it could have been the direction, as long as the top pumps work its fine by me, so I switch the direction but still no mist in the higher level, only at in the lower level. I have rock floor grates to prevent accidents, already tried changing them to floor bars but didn't fix the issue.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      That is weird. the lower level should produce alot of mist and then there should be atleast some on the upper level

  • @crimsonharvest
    @crimsonharvest Рік тому +1

    Does mist still make engraving-destroying mud floors on occasion in modern DF?

  • @adlhbgreqk
    @adlhbgreqk Рік тому

    Thank you for the best guides in the internet. I still don't understand how do you connect your system to a pressurized water source. How to make the last dig safely? although I feel it's a basic knowlege nobody explaned this topic. For example how to use a heavy aqafer for this kind of work. Anyway I hope I'll get it soon.

  • @aque9608
    @aque9608 Рік тому

    I dont understand how the waterwheels keep running after you close the valve door. Shouldn't that water become still (non-running) after a while thus turning the water wheels off? Is that a kink of the water physics in DF?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +2

      the pump is keeping the water wheel running, the water wheels are powering the pump

  • @SuperHellasvr
    @SuperHellasvr Рік тому +2

    Amazing! Can I make one that cover multiple levels? Will it work if i place grates for each level and generate mist on each level? With a water source on top from a river and the water falls into my reservoir/drain sistem with output outside the fort?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +2

      Yes, that sounds more like an artificial waterfall though. you can do alot within this sandbox game, this game is lead to the development of mine-craft hahahaha.

    • @SuperHellasvr
      @SuperHellasvr Рік тому

      @Twisted Logic Gaming Thanks! i hope it will works, can't wait to get home to do it 😂

  • @hago66
    @hago66 8 місяців тому

    Idk why but for some reason my water generators keep overflowing. Water comes on the level of waterwheels even if I think(?) I've resetted the water pressure on right level. Now I got a weird set up of two water generators and a pump stack that pumps excess water up back into a river with power of windmills. xD

  • @ruinmaniac1411
    @ruinmaniac1411 Рік тому

    Oh, so if there's a channel in front of the pump output it just drops the water down? I was worried it just sprays water across a range like a wild firehose

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      this pumps from the south to the north; i hope that helps it sounds like yours is perhaps flipped ?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Twisted Logic Gaming the water is spraying to the back wall and then getting the wqater wheels to turn. the output tile has a normal floor there

  • @timefororbit
    @timefororbit Рік тому

    Wouldn't waterfall system with one pump be easier? Or would it be less effective. I don't really understand how pumps are creating mist near the intake.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      when water falls 1 z level it will create mist.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      easier ? I'm not sure... There are many ways to accomplish the same goal. this is effectively a mini powered waterfall

  • @blues1111
    @blues1111 3 місяці тому

    how can he place gear assembly ontop of a screw pump, i have tryed it but i do it

    • @TwistedLogicGaming
      @TwistedLogicGaming  3 місяці тому

      you just build the pump and line up the channel properly and then you can build the gear as a hanging object

  • @iffern
    @iffern Рік тому

    Okay, I can't seem to put a pump on top of another pump. I do as the video shows and channel over the pump but when I try to build one atop the hole, it just says No Access. What'd I do wrong?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Hmm that could be a few things, check out this video on building a pump stack, this will set you right! ua-cam.com/video/SQk90nsnHWM/v-deo.html

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      Thanks for watching plutes_boots !

  • @Sauha_
    @Sauha_ Рік тому

    3:30
    Is there a reason for it being diagonal or does it not matter?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Yes! That splits the water into a new body of water. there fore reseting water pressure to this level

  • @gyozanomics
    @gyozanomics Рік тому +12

    youre a cut above the rest
    especially when it comes to water

  • @fabiant.2485
    @fabiant.2485 Рік тому

    I personally prefer making my power generators by inducing flow state into a large body of water, then cutting off the outflow with floodgates or bridges. That way you get a large area of water that magically powers water wheels even though the water level isn't changing. Makes it more efficient as you don't need pumps and it costs less cpu performance as no actual fluid calculations are made.

    • @hernique
      @hernique Рік тому

      Can you explain like I’m five?

    • @fabiant.2485
      @fabiant.2485 Рік тому +1

      @@hernique
      There is a pretty good explanation of this on the official dwarf fortress wiki. Look for the wiki page for "Water Wheel" and there under the section "Flowing Water Reactors".

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      That is great for large amounts of surface power !

    • @hernique
      @hernique Рік тому +3

      @@fabiant.2485 It ends so poetically: "The water wheel itself both moves the water and is moved by the water."

  • @combeechan
    @combeechan Рік тому +1

    How far out does the mist travel? 2 squares?
    So best to use this in a 2wide hallway toward a tavern or meeting hall?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +3

      I have a better mist generator design for meeting areas I will build in a few days, i found this is better for halls. however it will still work anywhere that is close to them! Happy Gaming!

    • @combeechan
      @combeechan Рік тому

      @@TwistedLogicGaming Do you use the ceiling method? Where the water is sucked around a circle and mist blankets the entire 4 opening area below? I used that in 2018 or 19 when dwarves would go batshit insane. The generator helped immensely.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Yes; the "Ring Mist Generator" is installed on 2z levels and the bottom later is all the mist in a large area and statues.

    • @combeechan
      @combeechan Рік тому

      @@TwistedLogicGaming Beautiful! Please do make a video on that. The output on it is amazing.
      Oh and question: the perpetual motion water engine that you set up- will it ever need refilling or does the constant motion of the water prevent evaporation? Do you use that design to power the rest of the fortress?

  • @j3st3r33
    @j3st3r33 Рік тому

    Followed this for both the water reactor and mist generator and it worked like a charm. It appears that once I add iron floor bars to the top level, mist is no longer generated on that level, but if I remove them then dwarves periodically cancel their jobs due to dangerous terrain. Is this expected behavior or am I potentially doing something wrong?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      I get some mist on the upper level with the floor bars, it's not as much as the lowever level. I created a temple between the pumps so they are forced to walk in that area to visit the temple

    • @j3st3r33
      @j3st3r33 Рік тому

      @@TwistedLogicGaming okay, cool. I also put a temple near the bottom level mist generator, and then I used your design for the ring generator to supplement the mist on the second level (the tavern) and it’s doing exactly what I had hoped. Thanks!

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Sweet ! Glad i could help Jeff!

  • @-Big_Big
    @-Big_Big Рік тому

    conservation of energy!!!
    Dwarf: what now?. Nonsense!
    *throws water on water wheel, the water gets flung through and the wheel just spins nonstop*

  • @critikalcypher296
    @critikalcypher296 Рік тому

    Could you do this on a large scale? For example, let's say I want my halls, temples, and bedrooms to have a mist generator... how could I do something on that large of a scale?

  • @joshualajoie9547
    @joshualajoie9547 Рік тому

    Is there a way to make a reactor with more wheels to gen more power, or is 400 the max per generator?

    • @joshualajoie9547
      @joshualajoie9547 Рік тому +1

      Nevermind. Rewatched and saw the "it's modular" section!

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      I have seen some crazy ones that are over 10k power. this is just one way to create the reactor. there are many ways !!

  • @TheLoki7281
    @TheLoki7281 Рік тому

    how do you stave of fps death?!
    my forts always die the fps death way before i can even think of doing dwarven engeneering like this

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      I think I have a few other videos on the channel that talk about FPS Death. even the version 47.05 videos still have relevant information, there are not many changes going into version 0.50

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      but it reall comes down to your "CPU vs world size, history length, embark size and number of dwarfs." anything on the right can be turned down to match the cpu. Im on a ryzen 9 something and this is a 7x7 embark small history and medium map. 175 ish dwarves. 4x4 embark is default for older PC's so if you having problems early maybe turn down some of the things

  • @SWA81
    @SWA81 Рік тому +5

    Can you explain how to bring magma up to the surface? I'm very lost when it comes to that

    • @SWA81
      @SWA81 Рік тому

      @@abrahamjohnathan8389 I'm too afraid of an accident

    • @PsychoPanda9000
      @PsychoPanda9000 Рік тому +2

      @@SWA81 but that's the funny part

    • @elpsykoongro5379
      @elpsykoongro5379 Рік тому

      @@SWA81 accidents are fun

    • @SWA81
      @SWA81 Рік тому +1

      @@elpsykoongro5379: (

    • @elpsykoongro5379
      @elpsykoongro5379 Рік тому +2

      @@SWA81 if you want to avoid accidents make sure you make the pumps magma proof

  • @CapnCoCo1
    @CapnCoCo1 Рік тому +1

    So this works because of perpetual motion dwarf physics?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Yes hahahaha, but at some point later on it might dry up and need a refill. Thank you for watching!

  • @wanderingintheabyss
    @wanderingintheabyss Рік тому +1

    @2:58 we're going to build a lever.right there.
    Right where?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      it's in the 3x3 room. but where ever you want to build it is okay

  • @Diarmuhnd
    @Diarmuhnd Рік тому +1

    I still wish I could make an indoor deep pool filled with booze, and make our fortress have alcoholic mist.
    Thanks for your Steam Dwarf Fortress tips and tutorials.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +3

      I belive that other fluids (to form lake with) booze, blood, poision are planed for a much later version perhaps +5or6 years from now. Thank you for watching!!

    • @norxielimeslime
      @norxielimeslime Рік тому

      @Twisted Logic Gaming To add I believe unnatural fluid tiles are planned for the Magic update because they plan for magic that generates Blood seas etc.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      @@norxielimeslime Correct, that is years away and perhaps will aslo include a rewirght to the world creation

  • @hudsonyu7614
    @hudsonyu7614 Рік тому

    For some reason I cannot get this to work with my fortress, the pump always ends up flooding. Any pointers on what i might be doing wrong?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      are you connecting the water at the lower level? are you turning off the water? are you using a diagonal to reset the water pressure ?

    • @hudsonyu7614
      @hudsonyu7614 Рік тому

      @@TwistedLogicGaming Figured it out. Thanks for these videos!

  • @pasozytspoleczny
    @pasozytspoleczny Рік тому

    I remember doing the waterfall steam generator years ago with old DF. Thank you for reminding me how to do that and teaching me some new things 👍

  • @estherc3618
    @estherc3618 Рік тому

    This is amazing! thank you!

  • @mcstronghuge
    @mcstronghuge 8 місяців тому

    TIL that diagonals cancel out water pressure from above Z levels. Time to start yet another fortress

  • @StartledOctopus
    @StartledOctopus Рік тому

    Sorry to be simple, but how do the pumps operate over two z-levels?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      it works like a mini pumpstack however it is setup into a loop. so the water output of the lower pump is the water input for the upper pump. then the water falls back into the lower pumps input tile.
      Kinda like this:
      wwww
      v%%

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Here is a good video to help you understand pumps a bit better: ua-cam.com/video/SQk90nsnHWM/v-deo.html

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Thanks for watching Thomas !!

    • @StartledOctopus
      @StartledOctopus Рік тому

      @@TwistedLogicGaming So the answer is "just cos they do" 😅
      Thanks for the pumpstack video, very useful. Now to find magma!

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      its the nature of the pumps to operate on multiple z levels. they are built on 1 z & draw the liquid from the lower z then reset pressure to the level they are buit on. they can also pass power up and down z levels.

  • @Goonsquad1149
    @Goonsquad1149 Рік тому

    Check out this happy dwarf
    "Meditate on Death"

  • @MrSeligas
    @MrSeligas Рік тому

    I honestly don't think the top pumps of the mist generator actually create mist on that floor. Dwarves get a waterboarding if they stand in front of the pump, but I have yet to see any develop any feelings regarding mist or waterfalls.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      I have seen the mist on the upper level; if this is setup in a meeting location, it might increase the exposure to the mist more so than a random hallway like in the video.

    • @MrSeligas
      @MrSeligas Рік тому +1

      @@TwistedLogicGaming I think I figured it out. Putting a grate on the floor in front of the top puump stops mist from generating on the top floor. It still generates more frequently on the bottom floor though.

  • @davidlazerz8564
    @davidlazerz8564 Рік тому

    Few questions:
    1. Are those waterwheels powered by that one pump pushing water around? (aka perpetual motion?)
    2. Does mist have to hit something to generate or is it made when water moves down a level no matter what?
    3. Can you power a pump from the side and then translate power out the other side to other adjacent pumps or axles?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      1 yes
      2 when water falls, nothing needs to hit
      3 the water wheel creates a net of 90 power. the entire system can use that power no matter how it hooked up. you can attach gear asmblys to the sides of pumps and then axels to them. multiple pumps in a line configuration will all be hooked up via power to each other if touching tiles.,
      Thank you for watching David!

  • @Taygetea
    @Taygetea Рік тому

    what's going on in this map embark? the water and the elevation...

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      This is a beach. And it's a light slope in elevation from the ocean in the south to maybe +4 or +5 in the north

  • @adlhbgreqk
    @adlhbgreqk Рік тому

    My pumps spit water too far and keep flooding the room with 1 depth water.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      sounds like something id different. did you use the diagonal on the lower level to reset water pressure ? are the walls on the upper level in place ?

    • @adlhbgreqk
      @adlhbgreqk Рік тому

      @@TwistedLogicGaming I did. Looks like my mistake was to dig a channel for waterpumps, not digging smal ponds. when I put 2-3# of water it works fine. If I fii the water supply chasnnel 7# the upper pump row start to spit water too intense

  • @karlshaner2453
    @karlshaner2453 Рік тому

    Why not just have a giant waterfall going up and down through your fortress naturally?

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +2

      You can do that if you would like. I like to be able to turn things off /on in my fortress incase I get FPS dips for the mega large projects I create Thanks for watchnig Karl

  • @NinaFelwitch
    @NinaFelwitch Рік тому +2

    I feel this was more complicated/complex than it had to be. But the power generator is very cool.

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      do you mean the game play or explination ?

    • @chazdomingo475
      @chazdomingo475 Рік тому

      This is about a simple a mist generator as you can make. But the perpetual motion machine probably could have been it own video.

  • @iffern
    @iffern Рік тому

    Got this working with the updated ring mist generator, but it kept losing power. Fyi for anyone looking for a solution, you can have Too Much Water and the level equalizes instead of running the pump. Oops!

  • @Remove_Status
    @Remove_Status Рік тому

    dont build many of those reactors, they will make your fortress unbearably slow.

  • @firedog2820
    @firedog2820 Рік тому

    Philly fortress

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      hahahah I have traveled the country for many years for work, my accent is uniqe and hard to pin down to one location! hahahah it is not philly

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому

      Not Joe pera ? I get that alot too

    • @firedog2820
      @firedog2820 Рік тому

      The way u said water made me think Philly 😂

    • @TwistedLogicGaming
      @TwistedLogicGaming  Рік тому +1

      hahahaha

  • @Fallout3131
    @Fallout3131 Рік тому

    THANK YOU I had a roof collapse in my front hall and kill half my colony

  • @levisloftus
    @levisloftus Рік тому

    critically, I mean that you use your voice in one tone and straight. The focus on the video goes right away. I started to get interested in something else and forgot that the video was open. I think you should use your voice better, sometimes lower it and sometimes raise it for example. Please see this not as an attack, but as a criticism for your self-improvement.