When joining the chain with the bezier curve I have the problem that the links do not cover the entire curve, only a part, however when you do the same the links cover the entire curve, how do I solve it, I am fighting all day with that, great video by the way.
I appreciate this tutorial. I just have one question. After fixing the distortions with the plane like you showed, when I export the chain, I get the planes and not the links. Any work around or fix? It works perfectly until I fix the distortions
Hey bro I ended up putting to many vertices how do I remove them so that I can move my chain as a whole piece instead of a million pieces because I put to many vertices thanks your video helped me out great job, I just wished you recorded the rendering process but again good job.
You will want to Apply Scale & Rotation on your object, while also having the 2 lower outward faces selected when you mirror, and have the origin point in the middle.
most likely it's caused by dublicated vertices, before apply bavel modifier apply this "in edit mode select all by press 'a' then press 'm' and apply 'merge by distance' then try bavel modifier hope it work🤞
underated asf saved mad money
Appreciate your feedback man. Good luck.
Underrated tutorial. Gold content.
Glad you liked it
thank you for this! best tutorial i have found for this and thank you for not paywalling any steps!
Glad it helped!
Love the videos can you do a slow tutorial on how to bake the chain
Appreciate you 🙏🏽🙏🏽
When joining the chain with the bezier curve I have the problem that the links do not cover the entire curve, only a part, however when you do the same the links cover the entire curve, how do I solve it, I am fighting all day with that, great video by the way.
Same did I figure it out
bro I have a problem with the boolean modifier
I appreciate this tutorial. I just have one question. After fixing the distortions with the plane like you showed, when I export the chain, I get the planes and not the links. Any work around or fix? It works perfectly until I fix the distortions
Bro, it works perfectly did I have to fix tha deformation. Then it fucks up tha whole thing
the chain is invisible in the render how do i fix that?
Hey bro I ended up putting to many vertices how do I remove them so that I can move my chain as a whole piece instead of a million pieces because I put to many vertices thanks your video helped me out great job, I just wished you recorded the rendering process but again good job.
this what i'm trying to figure out, I'm trying to make a chain for roblox
I have a hard time mirroring the diamonds on the other side 😢 it places somewhere different
Love your videoss can u show us some high quality texture baking ?
gracias
Everything work for me up till I have to do the deleting of the diamonds it do go like yours…I have 4.0 as well
How many polys is the final model?
When I combine the link and diamonds the chain is super spaced out. Can someone help?
Check the array modifier.
Hey anyway to show a video on how to export it into GTAV Thanks
is there a easier way to aadd the diamonds on the chain? like using a texture or anything like that??
Yeah I'm sure creating a custom texture is possible, I haven't tried it though. I'll plan a tutorial if I found the best way to do that.
hey when i try to extend the thing with e it ends with a gap between?
You will want to Apply Scale & Rotation on your object, while also having the 2 lower outward faces selected when you mirror, and have the origin point in the middle.
bavel modifier wont work
Same for me, could you please advise???
most likely it's caused by dublicated vertices, before apply bavel modifier apply this "in edit mode select all by press 'a' then press 'm' and apply 'merge by distance' then try bavel modifier hope it work🤞
Can these work for roblo
did you figure out?
slide the link
that aint no diamond mats
W
Can u make one for me I will pay u
FIre
bro slow tf down holy shit
u can pause it and go back bro