My Favorite House Rule in D&D

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  • Опубліковано 20 тра 2023
  • A short video about the rules for falling and fall damage in Dungeons & Dragons 5th Edition
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КОМЕНТАРІ • 1,8 тис.

  • @Trekiros
    @Trekiros  3 місяці тому +181

    Hi! I'm Trek, and I make videos about how to use ultra nerdy game design concepts to run smoother games of D&D. This "Coyote Time" idea actually comes from the world of 2D platform games like Mario or Celeste, for example, but I've got plenty more tricks up my sleeve, from orthogonal unit differentiation, to... "weenies"?
    If that sounds interesting, come check out the rest of my channel!

    • @SilverScribe85
      @SilverScribe85 3 місяці тому

      You look a bit like KVN from Final Space...but you don't have his bothersome voice

  • @devinhumphries7785
    @devinhumphries7785 Рік тому +10021

    This is a much better version of how I currently ran it. I let my party use reactions to do something that normally isn’t one if it would make sense that it can stop the fall. Like a fighter stabbing his sword into a wall to try to catch themselves, or a Druid using thorn whip. This is a much better cut and dry approach I’m stealing this!

    • @DevilBlackDeath
      @DevilBlackDeath Рік тому +413

      I'd say the result is basically the same except in your version the character is back in the fray immediately, risking falling again before their turn comes but also getting back in combat one turn early ! Very similar solutions that can both work depending on your group's dynamic IMO

    • @josephsalomone
      @josephsalomone Рік тому +39

      How would one stab a sword into a wall? Especially when free falling, as you'd have no force behind your swing, all it would do is push your character further from the wall, for two different reasons actually.

    • @playermariothegamer4393
      @playermariothegamer4393 Рік тому +452

      ​@@josephsalomonerule of cool.

    • @thekingnerd6639
      @thekingnerd6639 Рік тому +167

      ​@@josephsalomoneplot magic

    • @nathancovington1792
      @nathancovington1792 Рік тому +234

      ⁠@@josephsalomoneThey stab it real hard.

  • @k7l3rworkman97
    @k7l3rworkman97 Рік тому +4325

    “I’ve been FALLING For THIRTY MINUTES!”

    • @secularhuman5006
      @secularhuman5006 11 місяців тому +91

      In a long enough combat situation that could be literally true lmao 😂😂😂

    • @andrewlance3898
      @andrewlance3898 11 місяців тому +92

      ⁠​⁠@@secularhuman5006​​⁠If we're going off of in-game time, a combat round is 6 seconds. There are 1800 seconds in 30 minutes, so this would require 300 rounds of falling. As mentioned in the short, a character falls 500 feet per round, so 300 rounds of falling comes out to 150,000 feet (28.4 miles/45.7 kilometers), which is five times the height of Mount Everest.
      If you ever play a game where that happens, please invite me!

    • @azearaazymoto461
      @azearaazymoto461 11 місяців тому +31

      @@andrewlance3898 They mean irl time, I imagine

    • @passingbystander8205
      @passingbystander8205 11 місяців тому +14

      Loki quote 👏👏👏

    • @secularhuman5006
      @secularhuman5006 11 місяців тому +10

      @@andrewlance3898 lol that would be crazy! 🤣🤣 i meant 30 minutes real time though lmao

  • @alaritheaurora5971
    @alaritheaurora5971 11 місяців тому +300

    This made me think of a dnd game I was listening in on in which my brother and his friends were playing. They're fighting some strong monster on a cliff top, and my brother's character ends up getting knocked off. The rest of his party doesn’t help. He gets one action before he falls. It is not a role to see if he can hang on, it is to try and drag his party member down with him. He succeeds, and they BOTH plummet.
    Actual peak comedy.

    • @EGGM4N
      @EGGM4N 4 місяці тому +22

      "I'm not dying alone"

  • @newbarkgal19
    @newbarkgal19 11 місяців тому +503

    Krod: "Krod intimidates the Gravity to not pull Krod down until Krod ready to fall"

    • @elijahaitaok8624
      @elijahaitaok8624 10 місяців тому +51

      Krod is literally too angry to fall

    • @StarboundRoxie
      @StarboundRoxie 10 місяців тому +22

      Very Krod

    • @am.bisonmain9077
      @am.bisonmain9077 7 місяців тому +16

      If he’s a orc then he’s using the Orkish power of belief to levitate

    • @Bredstikc
      @Bredstikc Місяць тому +1

      He rolls a 20 and is temporarily suspended mid-air to prepare for the fall.

  • @9Johnny8
    @9Johnny8 11 місяців тому +2150

    Every combat encounter? "Your insult provokes the angry bar patron into attacking you. Coincidentally a giant chasm opens up behind the bar. The bartender has just enough time to look shocked before the chasm swallows him."

    • @hadows6936
      @hadows6936 11 місяців тому +155

      They call that chasm… “The complaints department.” 🫨🫨🫨

    • @robertw6162
      @robertw6162 11 місяців тому +57

      I was thinking the same thing. No more big open areas with lots of healing items. Now we have Cliffs, and Chasms. The new terrain module for 5e.

    • @realdragon
      @realdragon 11 місяців тому +4

      What? Why

    • @thewatcherinthecloud
      @thewatcherinthecloud 11 місяців тому +59

      ​​@@robertw6162you are no longer in the Material plane. You are now in the Plane of Cliffs and Chasms. The patron god of this plane is the Inclined Plane.

    • @robertw6162
      @robertw6162 11 місяців тому +22

      I have struck a deal. I am now an Inclination Warlock.

  • @calvinb2965
    @calvinb2965 Рік тому +3928

    Try playing with the kind of people who calculate the rate of acceleration vs drag and figure out how far the character falls each turn and each round.

    • @Trekiros
      @Trekiros  Рік тому +696

      Nothing about this house rule changes how many feet a character falls over a duration of a round. Only when the fall happens in the round.

    • @XanothAvaeth
      @XanothAvaeth Рік тому +660

      I was forced to learn calculus, I'm going to find a use for it!

    • @philiphockenbury6563
      @philiphockenbury6563 Рік тому +32

      Time to do some math

    • @real.name.
      @real.name. Рік тому +16

      That is so me 😂

    • @CosmicG777
      @CosmicG777 Рік тому +112

      U talking about me? Because I've done exactly that. Just so u know, 500 ft in the 1st 6 sec of fall and then 1,000 ft fall every 6 seconds after that is slightly slower than real life but it's pretty damn close. I just pretend that D&D has a close but juuust slightly less gravity than Earth.

  • @Outsider0x1
    @Outsider0x1 11 місяців тому +34

    I can just imagine the barbarian throwing the creature off the cliff then jumping down to fight it midair xD

  • @ivorymagnus7347
    @ivorymagnus7347 11 місяців тому +23

    Reminds me of Maui being like "I AM STILL FALLING!!"

  • @gagglegames
    @gagglegames Рік тому +676

    I love that I managed to watch this not in Shorts, so the end loop just stops abruptly. "the fact that-"

    • @Kraznyk
      @Kraznyk Рік тому +11

      but it then continues directly to "the rules for falling suck in D&D". It's a great loop!

    • @gagglegames
      @gagglegames Рік тому +46

      @Kraznyk Yeah I know, but somehow I watched this in standard UA-cam instead of Shorts, so it didn't loop, it just ended!

    • @qdaniele97
      @qdaniele97 11 місяців тому +17

      To watch shorts as regular videos you just have to take the url (eg. using the share link) and replacing "shorts" with "video" (on the phone you have to do it in the browser but then you can choose "watch in app" and watch it as a regular video in the youtube app)

    • @peterstangl8295
      @peterstangl8295 11 місяців тому

      ​@@qdaniele97or you can just put it on a playlist

    • @incognitoburrito6020
      @incognitoburrito6020 11 місяців тому

      ​@@qdaniele97 On desktop there are browser extensions that do this for you too. Highly recommend to anyone, since shorts are especially awful on desktop

  • @t1mac7
    @t1mac7 11 місяців тому +862

    I think the fact that they froze the Styx is impressive on its own

    • @MegaBanane9
      @MegaBanane9 11 місяців тому +131

      I mean, the river Styx is just water in Greek mythology. Water that will kill you if you completely submerge in it... but water.

    • @petermaximoff4598
      @petermaximoff4598 11 місяців тому +21

      ​@@MegaBanane9DND isn't Greek myth tho. Just uses the name pretty much

    • @MegaBanane9
      @MegaBanane9 11 місяців тому +47

      @@petermaximoff4598 then they should make up their own name 🤪

    • @petermaximoff4598
      @petermaximoff4598 11 місяців тому +22

      @@MegaBanane9 your kidding right? No media can be inspired by other forms of media? That's a horribly stupid take bud

    • @addison_v_ertisement1678
      @addison_v_ertisement1678 11 місяців тому +67

      ​@@petermaximoff4598Media shouldn't rip names from other sources just to make itself popular. If you tell me I'm fighting Sisephus, I'm expecting the giy that moves a bolder to the top of a mountain only to start over again, not some random ass guy.

  • @IICubeII
    @IICubeII 11 місяців тому +13

    Whenever someone falls in my game, I have them make a dex save to see if they catch themselves. If someone is close to the fall, I tend to also let them use a reaction to make an additional dex save to help the player if they fail. Keeps it fairly suspenseful and it's still pretty fair imo.

  • @jibrilherrcherofhorny4448
    @jibrilherrcherofhorny4448 4 місяці тому +10

    Grog cast punch in the wall *you stop falling and you have your arm stuck in the rock* "grog happy !"

  • @sol-hunter2332
    @sol-hunter2332 Рік тому +336

    I might use this house rule as an additional function of feather fall, but usually I allow my players to make a Dexterity saving throw to grab a ledge or something, and usually give a grace period for other characters to react.
    Which is how one of my players got a grappling hook shot through his leg, but he was rescued! Just crippled for a while.

    • @benjaminholcomb9478
      @benjaminholcomb9478 Рік тому +9

      Fair trade lol

    • @ShiningDarknes
      @ShiningDarknes 11 місяців тому +2

      Or stop being a coward and allow players that were dumb enough to fight near a cliff that would cause max fall damage dice to learn a valuable lesson. If you don’t want your players falling off cliffs, don’t put them in your game. The falling rules are actually one of the more grounded in reality rules seeing as 500 is a close estimate of how far a person sized object would fall in earth’s gravity with moderate drag in 6 seconds.

    • @TranshumanMarissa
      @TranshumanMarissa 11 місяців тому +26

      @@ShiningDarknes your ridiculous. no other rule in dnd is as abrupt and stupid as instantly falling 500 feet the second you fall, this isnt a 'punishment' issue, its arbitrary and stupid, and doesnt mesh with the way the rules normally handle this sort of stuff. Especially because, Rules as written, you dont fall 500 feet in 6 seconds. you fall 500 feet the nanosecond you fall, even if its at the start of your turn. so, step off a cliff? you fall 500 feet, THEN you can take your action, movement, bonus action, Ect. does it *really* make sense to you to allow all that? to allow up to 500 feet teleportation?

    • @ShiningDarknes
      @ShiningDarknes 11 місяців тому

      ​@@TranshumanMarissa You didn't read my comment, take those binders off and try again.

    • @Zapnl
      @Zapnl 11 місяців тому +17

      @@ShiningDarknes he read your comment. obviously the risk of massive damage isn't the part he's worried about.

  • @Trekiros
    @Trekiros  Рік тому +2298

    So what's your favorite house rule?

    • @schneeluchsalpha2966
      @schneeluchsalpha2966 Рік тому +244

      Cleaving: When a melee hit does more damage than necessary to kill the monster the additional damage can be dealt to another creature within melee range.

    • @kurrankeating7004
      @kurrankeating7004 Рік тому +45

      Rule of cool!

    • @kurrankeating7004
      @kurrankeating7004 Рік тому +13

      Within reason .. but then again this reason is in imagination so...

    • @rixaxeno7167
      @rixaxeno7167 Рік тому +19

      how do I save this short to a playlist?i need this in my life

    • @Devilspade
      @Devilspade 11 місяців тому +2

      Idk Kevin, what is it?!

  • @XxLoneWolfexX
    @XxLoneWolfexX 11 місяців тому +19

    I remember a moment where a character in my party fell off a ledge and I asked our DM if I can willingly fall to catch up with them. Kind of silly that I have fly speed with my druid but willingly assassin's creeding myself off the edge was faster. It made for a funny interaction.

  • @wolfwarrior1176
    @wolfwarrior1176 11 місяців тому +14

    So basically the character enters a state of dilated perception that allows them to quickly react to something

  • @dancingimmortal448
    @dancingimmortal448 11 місяців тому +176

    this means eagle barbarians can fly through pure rage. im all for this.

    • @ArcangelZero7
      @ArcangelZero7 11 місяців тому +32

      Some real Smash Bros energy there...
      ...but if they miss the ledge the second time they end up throwing themselves downward twice as hard.
      "GAME!!"

    • @Werepie
      @Werepie 11 місяців тому +34

      Local man literally too angry to fall

    • @Ashgrey0
      @Ashgrey0 7 місяців тому

      So it's the same kind of stand as Star platinum

  • @matthewstanley1521
    @matthewstanley1521 Рік тому +147

    Love that. Also love that it’s called “coyote time”. Very clever.

    • @LunarMuphinz
      @LunarMuphinz Рік тому +19

      Its actually a common mechanic in platforming video games

    • @NotSoMuchFrankly
      @NotSoMuchFrankly 11 місяців тому +1

      Wiley, even.

  • @Emilyvangelion
    @Emilyvangelion 4 місяці тому +2

    Therapist: DnD Wheatly isn't real, he can't hurt you.
    DnD Wheatly:

  • @HelicopterShark
    @HelicopterShark Рік тому +193

    Actually makes sense when you consider combat time. A round is 6 seconds no matter how many participants. All turns are effectively happening at the same time.
    If you have done things and either due to them or from someone else's reaction you have used up what you've used up for that round.
    But if you haven't done anything yet and someone else yetted you you've still got all that action economy on your side.
    Because others can help you I would tie it to the current creatures turn. You fall at the start of their next turn. If it's your turn then you fall at the start of your next turn. If it's the bbeg then you fall at the start of their next turn. (I guess you can simplify it as when it reaches the current position in initiative on the next turn)

    • @HelicopterShark
      @HelicopterShark Рік тому +2

      On top of this I would say that it's kind of the players choice as to the breakdown of the fall. They can choose to be halfway down before they use their action. Just as long as if they have started the fall they understand that unless it doesn't make sense to they will either make the dex save once they stop falling or just fall prone and take appropriate damage if stopped. Also that they keep the fall time consistent. So if it's a massive cliff and you want to start the fall so you're out of range of the bbeg you jumped away from, you could choose to fall down 100 ft during your turn you jumped and started the fall, so that you are in range of your ally who is anchored into the side of the cliff 100 ft down. That's fine, as long as if nothing has stopped you you have moved the full fall distance by the start of your next turn. (this can lead to weird situations where it seems like someone who fell after you on the turn order can reach the lowest point before you, an issue if you're trying to avoid entering an AOE zone around another creature that will chase you off the cliff for example, but I feel that the table could come up with a fair way to deal with it. Like the AOE is in superposition during the round time it is falling. You are only inside of it if you choose to be and the timing that you entered it is up to you. But this one is so specific it's up to your table.)

    • @CosmicG777
      @CosmicG777 Рік тому +1

      ​​@@HelicopterSharkf someone wanted to get really technical, they can divide the number of people on the initiative chart by 6 so they can put in little increments to the fall.

    • @HelicopterShark
      @HelicopterShark Рік тому +2

      @@CosmicG777 I feel like that still makes it so that people are still doing things in an order within the 6 seconds. By game flow it's true but this whole topic is about more in world realism of everyone's 6 seconds is the same 6 seconds.

    • @titan1umtitan
      @titan1umtitan 11 місяців тому +1

      I kind of want to see a ttrpg, or at least a homebrewed af dnd in which each player writes an action on a piece of paper as well as the gm for monsters for combat, all parties reveal and any conflict is expanded upon, kind of like Yomi Hustle. May be hard to pull off, and it would be much more mathematical (Perhaps assigning independent speed values to preset moves, plays like the War card game), but I'm sure there's a group who could make it look fun.

    • @HelicopterShark
      @HelicopterShark 11 місяців тому +1

      @@titan1umtitan what you're looking for is known as "Greyhawk initiative" media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf well at least fairly close to it. It has it's merits but has the negative of it is very hard to get into a practical flow. Standard initiatives and action economy have the advantage of being a familiar pacing fairly quickly for players.

  • @melekashiro
    @melekashiro 11 місяців тому +26

    Web spell is a falling-saving net on my table.

  • @AzathothLives
    @AzathothLives 11 місяців тому +4

    This is one of the reasons I always have a ring of feather falling on my characters. Fall damage doesn't mess around.
    Of course, my latest character just unlocked the ability to turn into an air elemental. So... my fall-related problems have been solved.

  • @jacobjude6319
    @jacobjude6319 11 місяців тому +1

    A giant ogre yeets me into an infinite abyss, I quickly cast a spell that grows tree limbs out of the rock wall to catch me to stop my fall
    Ogre: CANONBALL

  • @Xandyer
    @Xandyer Рік тому +25

    It might make more sense to have the "float time" last until someone attempts to help/hinder them, up until the end of their next turn. Since everything is technically happening at the same time, only one person can do something before you actually fall.

    • @SeanLaMontagne
      @SeanLaMontagne 11 місяців тому +4

      Ooh good point. Dnd combat time is... weird

    • @josephblattert6311
      @josephblattert6311 11 місяців тому +1

      I feel like that implies the exact opposite of what you said. Since everything is happening at the same time, multple people should be able to attempt saving the falling the character in one turn cylce.

    • @SeanLaMontagne
      @SeanLaMontagne 11 місяців тому +1

      @@josephblattert6311 there's not a great answer to this problem. Its just not realistic and thats okay. This system of combat necessitates it.

  • @eliluttrell7637
    @eliluttrell7637 11 місяців тому +18

    Apparently I've been doing this and haven't known lol. I give my players 1 action to try to respond to falling, depending on distance, they might have to make a dexterity save

  • @gamerboiiiiiii
    @gamerboiiiiiii Місяць тому

    "I use my wings to get back on the cliff"
    "Roll for dexterity"
    "..."

  • @austinhall3937
    @austinhall3937 11 місяців тому

    "You cant solve by punching"
    Barbarian: I punch handholds into the cliff to grab onto

  • @megablasters5
    @megablasters5 11 місяців тому +30

    It makes a lot more sense like this, because in the game world everything is supposed to be happening simultaneously, people would be able to react

  • @thajocoth
    @thajocoth Рік тому +48

    Back in 4e, any push off a ledge caused a saving throw to drop prone at the edge instead. As a result, no one ever really had to worry about cliffs because a DC 10 save is pretty easy to make.

  • @JackCaliber
    @JackCaliber 10 місяців тому +3

    You could go full Smash Bros if you let monsters do this too. Are players going to safely guard the ledge, or boldly chase them for a glorious spike?

  • @TheGreatAmarant72
    @TheGreatAmarant72 11 місяців тому +2

    Ah yes….consequences thrown out the window…

  • @itsglada383
    @itsglada383 11 місяців тому +8

    Personally, I think if a character can fly, they do it even if it isn't their home, so if they're pushed off a cliff they kinda just float a bit off of it

    • @sugartoothYT
      @sugartoothYT 9 місяців тому +1

      I never would let a character fall long distances (several 100ft) instantly, but whether it's flying with magic or actual wings, I'd still say a creature has to consciously do it, which means they need to START doing it. Throwing a grounded aarakocra off the cliff would mean they would need to do something to use their flight to quickly stop falling. Maybe an athletics check as a reaction or just for free.

  • @luigigaminglp
    @luigigaminglp 11 місяців тому +3

    Now im just imagining a class that can basically double jump. Just imagine someone getting pushed off a cliff and they just jump mid air, and do a frontflip only to dropkick you on the head.
    Or you need some magic item, like strings of makeshift floor.

    • @Draiocht012
      @Draiocht012 11 місяців тому +2

      Double Jump sounds like something a Monk would get, ngl. Add that to Step of the Wind, lol.

  • @cassandralittle
    @cassandralittle Місяць тому +1

    Oooohhhh! I love this idea. Totally would lead to some super epic role play moments, or even just make the impact of the fall more intense too.

  • @marcuscorrenti3929
    @marcuscorrenti3929 11 місяців тому +1

    I recently fell victim to a pit trap, we were investigating a old church which turned out to be a major goblin nest in the area, and dropped about 200 feet into the middle of it, made the save, superhero landed in the middle of a swarm of thousands as a 7 foot warforged duel wielding great swords, made a few checks and proceeded to bay-blade through them all, with some strength checks on curb stomping jobs into the dirt. I’m now a boogie man in goblin culture, ‘the titan of steel’ and they’ve been preparing for a counterattack for a few sessions, apparently from what we’ve been hearing, it’ll be massive to the scale of vermintide skraven city sieges, the party is looking forward to it

  • @csn583
    @csn583 11 місяців тому +16

    AKA the Wile E. Coyote rule!
    If there's nothing you can do about the fall you can at least hold up a sign that says "YIPES!" Then your body falls 2 seconds before your head.

    • @harrisonlorens3585
      @harrisonlorens3585 10 місяців тому

      Literally says in the video that it’s called that lmfao

  • @GreatWhiteElf
    @GreatWhiteElf 11 місяців тому +51

    I literally never seen anyone, even raw DM's, treat falling as insant

    • @c.j.g.3901
      @c.j.g.3901 11 місяців тому +9

      Yeah, my group always has falling set as 60 feet per round. I don't know when the 500 feet per round thing came about, but that's stupid

    • @dAWwr906
      @dAWwr906 11 місяців тому +4

      @@c.j.g.3901 Because falling 500ft in 6 seconds is closer to reality than 60ft.
      People just like games feeling real.
      Now that I think about it I don't think I've been in a game where players fall from a large height. I can't contribute here.

    • @themoleznezz
      @themoleznezz 11 місяців тому +3

      @@dAWwr906You aren't falling 500 ft in 6 seconds though, you're falling 500 ft instantly. A full round is 6 seconds. Falling 500 ft in 6 seconds would mean you've fallen 500 ft by the time the initiative you're currently at rolls back around.

    • @camharkness
      @camharkness 11 місяців тому +1

      Even in my pathfinder campaign im in my dm splits it up of its far enough since you can use your actions to grab onto something, and a lot of us have things to help others ways to help others who are falling, so if it eas instant a lot of our stuff would be useless.

    • @chrisroberts1440
      @chrisroberts1440 10 місяців тому +3

      ​@c.j.g.3901 60ft per round is the Feather Fall rate.

  • @teletoad8994
    @teletoad8994 10 місяців тому

    The f*ing BEEEP sound in the beginning sound exactly like my door bell, that got me so confused

  • @lavaavalon
    @lavaavalon 11 місяців тому

    whenever there is a cliff nearby
    Players: oh, combat time!

  • @Drekromancer
    @Drekromancer 11 місяців тому +6

    This tracks with the reality of action movies that you're trying to replicate in D&D combat, too. Anytime a hero falls, they stumble and waver for long enough to catch themselves, or to have a teammate help them. I'm using this. Thanks!

  • @oopsie3415
    @oopsie3415 Рік тому +13

    Bro your channel is gonna explode. I manifest it

  • @OneColdRepublican
    @OneColdRepublican 3 місяці тому +1

    DM: you get thrown off the cliff.
    Player: are we playing with Coyote Time?
    DM: yes
    Player: i explain my entire tragic anime backstory
    The other players and DMs: *VISBILE GROAN*

  • @Sashacoolguy_Games
    @Sashacoolguy_Games 9 місяців тому

    The funny cyborg goblin: haha king bed frame goes 'RRTTTTTT-'

  • @logandouglas7342
    @logandouglas7342 Рік тому +7

    Irl you fall ~590 ft in 6 seconds

    • @Trekiros
      @Trekiros  Рік тому +9

      Nothing about this house rule changes how many feet a character falls over a duration of a round. Only when the fall happens in the round.

  • @jayjay-the-girl
    @jayjay-the-girl 11 місяців тому +9

    I remember from another video that using that house rule, a dwarf fell off a mountain and his first choice of action was to flap his arms to fly back to where he just was. The DM didn’t want to do that, but the dude rolled a Nat 20. DM made him roll again, another Nat 20

    • @justinmcqueen7922
      @justinmcqueen7922 11 місяців тому +3

      This is why it's ok to let nat 20's fail sometimes, to let players know that some things really are just impossible.

    • @zedantXiang
      @zedantXiang 11 місяців тому +1

      He rolled a nat 20 on arm flaying

  • @sapphireclawe
    @sapphireclawe 11 місяців тому +1

    I basically went with "You're falling in real time, FIND A SOLUTION" and people got creative quick. I'd count down the distance to impact in order to ensure that everyone was freaking out properly. Also a good setup for quick-time events in D&D.

  • @Poetawesomendo
    @Poetawesomendo 10 днів тому

    My party stopped and did math with terminal velocity to determine how far someone falls in a turn…

  • @SIZModig
    @SIZModig Рік тому +7

    I like it, but I assume you can't just walk away while in midair, right?

    • @Trekiros
      @Trekiros  Рік тому +10

      Yup. It's usually going to take either succeeding on a skill check (e.g. shooting a grappling hook at a ledge while freefalling), or spending a limited resource (e.g. casting misty step or levitate). And in combat, some very precious actions will have to be sacrificed.

    • @SIZModig
      @SIZModig Рік тому +8

      It's definitely a good house rule, it allows for some adventure movie stunts which sounds fun

  • @OceanStateMadness
    @OceanStateMadness Рік тому +5

    saved! might not use exactly like this but def using this concept! ty for sharing this idea!

  • @SnowFaceChamcham
    @SnowFaceChamcham 11 місяців тому

    And here I was, my whole table oblivious to this rule, jumping off a clock tower and doing a wisdom save to see if I could correctly time when to use feather fall so that it's still in effect when I hit the ground.

  • @ciancaldera395
    @ciancaldera395 11 місяців тому

    And what’s perfect is that the “In-world explanation” is that your character did the Scooby doo balance with the waving arms and we like 2 inches away until like, it was either dodge this or that, or fall.

  • @Snipfragueur
    @Snipfragueur Рік тому +4

    Kind of an elegant solution, i like it

  • @fvb7
    @fvb7 Рік тому +9

    Wait you fall 500 instantly per the rules???I think we do like...40ft per round

    • @shieldgenerator7
      @shieldgenerator7 Рік тому

      out of curiosity, why 40ft?

    • @tyrant351
      @tyrant351 Рік тому

      @@shieldgenerator7 my guess is a facsimile of acceleration. if your base movement speed is 30ft walking but you’re falling, you can fall faster than you can walk.

    • @oz_jones
      @oz_jones Рік тому +1

      @@tyrant351 Laughs in tabaxi monk

    • @MrJoeyWheeler
      @MrJoeyWheeler Рік тому +3

      Per the DMG, you fall instantly to the ground.
      Per XGtE, you fall in 500ft increments.

    • @8knights841
      @8knights841 11 місяців тому

      I think it's in reference to the movement rule and how you can only move x amount of feet in a turn. Apply that to falling and suddenly you have a 'distance falling per turn' based on your actual walking speed?
      I don't do cliffs often, but that's how I'd handle it.

  • @blindjustice5695
    @blindjustice5695 11 місяців тому +1

    Bro me and my party just calculated how far you would fall based on your weight and gravity, we also used Pythagorean to find the distance between me in the tower and the dude running away.

    • @BloodPaladin88
      @BloodPaladin88 11 місяців тому

      Weight has no influence on your falling speed, air resistance and drag do. Look up a video of a feather and a bowling ball in a vacuum chamber, they fall at the same speed.

  • @tswrangle1000
    @tswrangle1000 11 місяців тому

    Video games actually sometimes have a version of this. It’s called a “fox jump” and it’s a window of thing the player falls off a platform that they can still jump from

  • @Milkaholic76
    @Milkaholic76 Рік тому +3

    I personally started getting into standardized fall speeds determined by character size. Since some Perks consider you large for certain effects I apply them there too. Allows more rounds in combat to pass with them having stuff to do or react. Also allows stuff like a character catching themselves mid cliff fall.

  • @schneeluchsalpha2966
    @schneeluchsalpha2966 Рік тому +3

    Very interesting, but I would definitely not delay it until next turn, but instead make it a reaction.

    • @Cortanakya
      @Cortanakya 11 місяців тому

      What if they've already used their reaction? Then you're right back where you started.

    • @schneeluchsalpha2966
      @schneeluchsalpha2966 11 місяців тому

      @@Cortanakya Yes true, I thought of it as 'while you are aware of the abyss next to you, you need to think carefully what you want to do, or what you want to be able to react to'.

  • @cloaker2829
    @cloaker2829 6 місяців тому +1

    Be a fighter, pray to a certain deoty. If thy save you become a paladin or something

  • @5upertnt_ng73
    @5upertnt_ng73 11 місяців тому +1

    The coyote time lmao

  • @blights5468
    @blights5468 Рік тому +5

    When 5e isnt weenie hut junior enough

  • @Really-Know
    @Really-Know 11 місяців тому

    Gnome throwing... became a strategic linchpin. I'm a creative menace in game.

  • @JoelReid
    @JoelReid 10 місяців тому

    As a physics teacher i do the calculations for my DM when this occurs.

  • @rickkhemai1443
    @rickkhemai1443 11 місяців тому

    instant flashback to critical role where the druid turns into a goldfish and splats on the rocks below

  • @jacobash5904
    @jacobash5904 22 дні тому +1

    This rule is so cool! I'm a new DM and I'm gonna use this for my first game! Thanks man❤

  • @nurponurpo5886
    @nurponurpo5886 11 місяців тому

    My DM does this similarly and it has led to the most insane encounters when the druid becomes a pterodactyl and has to fly around and catch everyone in midair during absolute chaos unfolding as everyone tries to save themselves as they fall

  • @cjsr_gymisfun
    @cjsr_gymisfun 11 місяців тому

    I'd do a goofy realise I'm over the cliff and panic back to the ciffside

  • @MrFanservice
    @MrFanservice 11 місяців тому

    imagine you fall, thinking your party will obviously do something to save you. then they all collectively look at you, into you soul, and say
    ""MEEP MEEP" before turning key and hightailing it outta the encounter

  • @Autobot_Studios
    @Autobot_Studios 11 місяців тому

    “I have been dangling over the Grand Canyon for 12 hours”
    -Doctor Strange

  • @lycieae8879
    @lycieae8879 11 місяців тому +1

    Beginning a fall by ending your turn right before the fall gives other players a chance to actually save you rather than just watch you tumble into the void

  • @ghoulofmetal
    @ghoulofmetal 5 місяців тому +1

    This kinda makes it impossible to shoot a flying creature out of the air.

  • @zevrotheknight4934
    @zevrotheknight4934 10 місяців тому

    That freeze trick was actually sick, this is a cool rule

  • @Kohdok
    @Kohdok 11 місяців тому

    I have terrain rules that are similar. If something would Push a target, if it's downhill, the distance is doubled. The players made generous use of Thunderclap in the encounter I introduced it in.

  • @BreadMine
    @BreadMine 11 місяців тому

    I remember on my first dnd game ever, we had to fight like harpies on an airship, and my character was just hopping harpy to harpy, it was hilarious

  • @MWCruiser
    @MWCruiser 10 місяців тому +1

    I always use what you call “Coyote Time”, but I call it “Matrixing.” Adds that little bit of epic action hero to your campaigns.

  • @xanakify
    @xanakify 11 місяців тому

    our dm actively tries to have us thrown of places that will kill us xD

  • @warlockpaladin2261
    @warlockpaladin2261 2 місяці тому

    So there was this episode of The Tick where... WE'RE FALLING!!

  • @l.c3994
    @l.c3994 11 місяців тому

    That's how you get a teammate saving your life by stabbing your hand with their spear. Lost a hand but saved my life

  • @tylerfisher7740
    @tylerfisher7740 11 місяців тому

    “You know what isn’t a problem anymore? The F****t.”

  • @kenyon7619
    @kenyon7619 2 місяці тому

    "Ok dave you get one turn/round to decide how you are gonna stop yourself before you fall or prepare to fall"
    Dave: I just walk back onto land sonce I was pushed off and not launched off

  • @samuels1123
    @samuels1123 10 місяців тому

    "Roll for resistance to gravity"
    "2"
    "You accelerate downwards at 5 meters per second for 6 seconds, traversing approximately 105 meters this turn"

  • @hotelmario510
    @hotelmario510 11 місяців тому

    "I FELL FOR HOURS"
    - Luigi

  • @normalhuman9878
    @normalhuman9878 19 днів тому

    My DM had us fighting an air elemental near a cliff and I used entangle to hold the party down. Nobody saw it coming and everyone went crazy when it happened

  • @dapp_attack5974
    @dapp_attack5974 11 місяців тому

    Someday the stars will align and one extraordinarily powerful and angry barbarian will be flung from a cliff to the canyon below, saving himself by punching the aide of the canyon to stick his fist in

  • @KhamalIwuanyanwu
    @KhamalIwuanyanwu 11 місяців тому

    Lovely loop ! I don’t even play dnd I just watched it again for the loop, keep up the great efforts!

  • @cristofori2230
    @cristofori2230 11 місяців тому

    "...you can't punch." I PUNCH THE AIR! *rolls natural 20*

  • @zephyrstrife4668
    @zephyrstrife4668 5 місяців тому

    This... Is absolutely golden! Totally taking this for my games now.

  • @porkins93
    @porkins93 11 місяців тому

    Fabian in season 2 of Fantasy High falling during his completely unnecessary fight in leviathan is one of my favorite moments from all of dimension 20

  • @nraah4707
    @nraah4707 11 місяців тому

    Dms try to avoid tossing party members off of cliffs? Nope. The troll just bear hugged you and leapt off. Good luck.

  • @Mr_Bunnie
    @Mr_Bunnie 11 місяців тому

    I will cast fireballs to stop me from falling off the cliff.

  • @pvme9885
    @pvme9885 14 днів тому

    I had one of my players have a whole fight during a fall where he grappled with a drow, finally gaining advantage and letting him hit the water first, taking the most of the damage. Remember a turn is only 6 seconds lol.

  • @mallory-mae
    @mallory-mae 11 місяців тому

    normally my house rule for fall damage is ‘it’s not fun or cinematic so we don’t worry about it’ but when it comes to ‘this will take you out of combat’ fall heights this is a great idea

  • @ThatsSoMeana
    @ThatsSoMeana 11 місяців тому

    Props for the looping video. Purrfection! >:3

  • @ruined_maze1370
    @ruined_maze1370 11 місяців тому

    My table uses this. A Swavian Basilisk tossed out cleric off the boat and before he could get eaten, our Psi warrior caught him mid air and threw him at the crows nest to cast call lightning

  • @EegyyYa
    @EegyyYa 10 місяців тому

    Never thought KVN would be explaining some D&D

  • @Antartica1342
    @Antartica1342 11 місяців тому

    My table has always assumed a creature that can fly can't fall

  • @CatSculptor
    @CatSculptor 11 місяців тому

    This is basically what I do too, it gives the player a chance to respond as well as the rest of the party being able to try to help them

  • @ryanteer1338
    @ryanteer1338 9 місяців тому +1

    We were running descent into avernus and one of our characters fell off a cliff about midway through the module. We had acquired a necklace of fireballs at some point and they used the fireball as a sort of blowback to slow themselves and minimize the damage. I, as a raging barbarian with an Int of 5, ran off a cliff face deliberately and survived straight into a demon. Was good times.

  • @AndrevusWhitetail
    @AndrevusWhitetail 10 місяців тому

    God i had this happen to me in Baldur's Gate recently, a goblin pushed me off the edge and i instantly died, not even misty stepping back could help me.

  • @robw3610
    @robw3610 11 місяців тому

    Surprisingly I haven't had this come up yet at my table. But I would probably rule that the player could make a reaction to being chucked off a cliff or something rather than instantly tumbling to their deaths.