I noticed the other day is how easy it is to take consistent tanks for granted as a healer at times because I didn't notice how easy I'd had it till I ended up in ktisis hyperboreia as astro and the tank was a pld who didn't mit. They only did single pulls which I thought was odd but I did notice quickly I had to heal the tank a lot, I wasn't paying super close attention to what mits they might be using and thought maybe I wasn't doing enough. That mindset changed when they were almost 1 shot by the first boss when the first tb came up and then again by the second tb. This tank never purposefully used mits except maybe once and that was a single use of sheltron, the other mit used was an accidental invuln at full hp on a small pack. The final boss wasn't interrupted either of the 2 times it needed to be even though one of the dps(a mentor) could've done it, never experienced that before but I was ready for the high damage. Surprisingly the only deaths that happened was the tank but only at the last boss. I did try to stop to say something but the entire party was go go go and I don't type fast so I feel very conscious about it and didn't want to cause a wipe due to typing when we hadn't had any wipes prior. At the end I also tried to offer advice but the tank was gone before I could say anything. I have never had my kit as astro strained that much, healer for me is usually such a chill job but man was I tested. I still managed aoe on pulls mainly because of lightspeed, LS also saved the tank on many of the pulls because I was out of everything else due to pulls seeming to take much longer but those quick heals were just enough. I can't say I wasn't engaged, I was finding different ways to use my resources most effectively for that tank. And while it was painful I hadn't felt that engaged in a long time.
Yeah I'm in the process of leveling all jobs. Have seen my fair share of newbie tanks and no mit tanks I'm dreading getting to astro and sage at this point. But needs to be done so i can understand better at how every job functions especially since i normally go for gnb.
@jasonlove5811 Astro isn't too bad for dealing with no mit tanks its mostly just knowing your kit and being able to plan after getting a feel for the duty and tank. When that tank died during the final boss a dps got the tb and as astro I had enough shields and damage reduction to make that dps to take 0 damage. Sage for me wasn't one I leveled through roulettes, I used fates so I can't speak for how well it can deal with those kinds of tanks. But it's good to get an understanding of all the jobs, I know I'm a better healer and tank after leveling all to 100. I do hope your leveling journey goes relatively smooth when you get to astro and sage!
@@jasonlove5811 You shouldn't have any issues with bad tanks on Astro, you get so many tools for healing and mitigating with your cards, and then essential dignity is really useful and on a super short cooldown. SGE though, yeah I feel for you there.
Watching these Mentor Roulette vids and stuff helps me gnaw down some of my looming anxiety for both healer and tank for the eventual doing of dungeons and stuff with them, esp. doing it as tank.
Hey great video has always, Btw i was the warrior in Bardam's Mettle and actually realise it was you when doing the second boss and was like "Hey i know this guy" saw the name and started stressing about doing things wrong but it look like i did pretty good =)
Some people are lucky I had this one fc member using sage Out of every shield use on 16 different people in the fc compared to my sage and sch They got 13 crit shields, and I got 1 My luck is shit, their luck is godly
Classic SE engineering, never explained anywhere in the game. Presumably, when you're hit, the game iteratively checks through a list of status effects and stops at the first match. Though, to be fair, since Vengeance functions as "thorns", using Arm's Length alongside Vengeance would be a DPS loss even if they interacted correctly, because by slowing down the attack speed of enemies, you're also causing Vengeance to deal less retaliatory damage. Of course, in this context, you'd probably prefer the Slow over the slightly higher DPS, and bosses typically cannot be Slowed, so being unable to combine on-hit effects is almost always negative for the player.
Random fact about pictomancer. Leaving a duty resets your depictions above the creature canvas but it doesn't actualy reset the cycle of creature motifs as long as you have a picture on the creature canvas when you leave. So despite the job gauge description, the game doesn't actually require you to have all the depictions to cast mog of the ages or retribution of the madeen. You just need to cast winged muse or fanged muse and they become active regardless of the depictions you have.
I joined a friend who has been playing this game for 12ish years, she knew about the eyes glowing blue and purple thing but I thought her "Ram is short and close - so go out, dragon drag ooon so it has left the boss - we move in" which worked a lot better for her
All you really need to know about tanking: 1. Turn on your stance straight away if you are Main Tank. Otherwise, give the MT 10 seconds, THEN turn on your stance to be high in aggro if MT gets KOd, without risking the horrible possibility of _spinning the boss_ and potentially giving non-tanks a Really Bad Time. 2. Use your AoE to keep enmity high, especially as MT -- and if it misses a mob, use Provoke or your ranged attack to get them off the Healer/DPS! 3. Point the Bad Stuff away from the party! 4. Always use Reprisal for raidwide attacks! 10% mit against any enemy in 5y when you use it! Use other partywide mits/shields at some point (Divine Veil, Shake it Off, Dark Missionary, Heart of Light, etc.) 4. Use your personal Mits properly! Arm's Length is a 15s 20% mit on any trash that hits you during the 6s it's in effect! Your Ultimate mit can also be used for big trash pulls, especially early in a dungeon (here's looking at YOU, Mt. Gulg!!) 5. Keep the enemies in Ninja's Doton (brown puddle) or SMN's Slipstream (green puddle) if you can. More DPS for them, less time you need to tank the enemies. All you need to know to HELP your Tank and Healers as DPS: 1. If you get enmity, RUN STRAIGHT TO THE TANK -- not away from them! 2. Use YOUR mits to help on party-wide attacks. Melee gets Feint and Magic DPS gets Addle early on. Ranged Physical DPS gets theirs far too late, in the 60s (BRD - Troubadour, MCH - Tactician (and Disassemble later), DNC - Shield Samba). 3. If your class/job has personal shields or mits, use them! SAM, BLM, SMN, PCT, NIN, (and maybe others I might have forgotten) have good personal mitigations/shields that can make or break getting KO'd by a mechanic. 4. Don't forget your Second Wind if you are Melee or Physical DPS -- and Bloodbath for Melee! 5. For Thaliak's Sake -- have some Potions on stock. Sometimes they can save you from a KO if you are out of healers' range or if healers are down. You can use whatever level potion is appropriate for the Class/Job you're playing. I keep it simple and just have a big stack of HQ Hyper-potion at all times -- they work for all levels, though they are a tad expensive to make. Please correct or add to this advice as needed
Idk if ive ever seen a tank in mettle do the big pulls like that. I have offered to heal it that way but I've never had someone trust me for it... I have done the pulls like that one time(I asked prior) and the healer did not appreciate it. I guess they thought the double was the big pull.
I wish they reworked Cutter's Cry, specifically the trash packs. I don't know what's the trick, but sometimes I'm not able to jump through the Shifting Sands as a tank because I'm in combat, and I can never sneak around them without aggroing at least one pack. The bosses are fine, but the rest of the dungeon feels incredibly lazily/hastily made. Compared to something like Aurum Vale, or even Halatali, it just feels like the mobs are positioned without any logic, and the whole layout of the dungeon is just completely arbitrary. Probably my least favourite dungeon in the game, or at least my least favourite duty below level 50.
@@TheGameKat Imo it's bad design either way. Like Aurum Vale also has some RNG on the first trash pull with how the frogs spawn, but Cutter's Cry is just disgusting. If this is intentional mechanic, then it's poorly designed, and if it's unintentional, then they should just fix it. :(
Mentor is sometimes confusing. Recently as SMN I get quite often the Expert dungeons and also leveling dungeons while I still have to wait the usual 5 min DPS queue when doing them normally. And getting 10 leveling dungeons in a row seems really odd.
I think there's some funny difference in logic behind how regular DF/DRs work and how the Mentor DR works. I feel like regular DRs try to create somewhat balanced parties and throw them into the highest-level content possible. When I queued for an AR DR while having an AR quest in progress, I almost always got that AR on my first DR after accepting the quest. And similarly for high-level dungeons, as well as levelling dungeons, I feel like I very often get one of the highest-level options available to the given character. Meanwhile, the Mentor DR can only be accessed at a point where none of this is relevant, so it may try to get you into a party ASAP instead of trying to form a more balanced party, hopefully prioritising the longest queues missing your role (such as someone trying to queue for Rathalos Extreme for 2 hours), and further prioritising filling parties that someone left. Since there's only one healer class, and two tank classes, compared to a wide selection of DPS classes, a healer or a tank is very likely to end up in a levelling dungeon, simply because more players start as a DPS. This evens out at higher levels, but it applies quite strongly in low-level duties. Also, because levelling dungeons are likely some of the most populated duties, there's inherent bias. Conversely, a DPS has a pretty decent chance of becoming a replacement in an AR, where you have by far the highest ratio of DPS to healers and tanks. Although, I feel like duties are more often abandoned by healers and tanks rather than DPS, especially when it comes to easy content. The time of day should also play a role because most people do their daily DRs around the reset time, so that period should offer the highest ratio of relatively skilled players in relatively easy/low-level content. Just my hypothesis. You know how SE engineer their stuff. There's guaranteed voodoo in the DF.
Wow the arms length interaction with vengeance got me tilted. I was so confused why it never went off. So basically if you arms length first and wait for the slow, venging after work? I was wondering why nothing was slowed in my squadron pull when I watched it back. (Warrior is still the best job)
If vengeance is active AT ALL, in any order, for any reason, then arms length's slow effect will not work. I would say optimally it's better to simply use vengeance first and then arms length when vengeance is over. After all, slowing the enemy swing timers means you get less counter attacks with vengeance which is free damage! 😊
I noticed the other day is how easy it is to take consistent tanks for granted as a healer at times because I didn't notice how easy I'd had it till I ended up in ktisis hyperboreia as astro and the tank was a pld who didn't mit. They only did single pulls which I thought was odd but I did notice quickly I had to heal the tank a lot, I wasn't paying super close attention to what mits they might be using and thought maybe I wasn't doing enough. That mindset changed when they were almost 1 shot by the first boss when the first tb came up and then again by the second tb. This tank never purposefully used mits except maybe once and that was a single use of sheltron, the other mit used was an accidental invuln at full hp on a small pack. The final boss wasn't interrupted either of the 2 times it needed to be even though one of the dps(a mentor) could've done it, never experienced that before but I was ready for the high damage. Surprisingly the only deaths that happened was the tank but only at the last boss.
I did try to stop to say something but the entire party was go go go and I don't type fast so I feel very conscious about it and didn't want to cause a wipe due to typing when we hadn't had any wipes prior. At the end I also tried to offer advice but the tank was gone before I could say anything. I have never had my kit as astro strained that much, healer for me is usually such a chill job but man was I tested. I still managed aoe on pulls mainly because of lightspeed, LS also saved the tank on many of the pulls because I was out of everything else due to pulls seeming to take much longer but those quick heals were just enough. I can't say I wasn't engaged, I was finding different ways to use my resources most effectively for that tank. And while it was painful I hadn't felt that engaged in a long time.
Yeah I'm in the process of leveling all jobs. Have seen my fair share of newbie tanks and no mit tanks I'm dreading getting to astro and sage at this point.
But needs to be done so i can understand better at how every job functions especially since i normally go for gnb.
@jasonlove5811 Astro isn't too bad for dealing with no mit tanks its mostly just knowing your kit and being able to plan after getting a feel for the duty and tank. When that tank died during the final boss a dps got the tb and as astro I had enough shields and damage reduction to make that dps to take 0 damage. Sage for me wasn't one I leveled through roulettes, I used fates so I can't speak for how well it can deal with those kinds of tanks.
But it's good to get an understanding of all the jobs, I know I'm a better healer and tank after leveling all to 100. I do hope your leveling journey goes relatively smooth when you get to astro and sage!
@@jasonlove5811 You shouldn't have any issues with bad tanks on Astro, you get so many tools for healing and mitigating with your cards, and then essential dignity is really useful and on a super short cooldown. SGE though, yeah I feel for you there.
Watching these Mentor Roulette vids and stuff helps me gnaw down some of my looming anxiety for both healer and tank for the eventual doing of dungeons and stuff with them, esp. doing it as tank.
Remember, the worst that can happen is that you wipe, and that's okay! 😊If someone gets rude about it, that's on them! 😁
Hey great video has always,
Btw i was the warrior in Bardam's Mettle and actually realise it was you when doing the second boss and was like "Hey i know this guy" saw the name and started stressing about doing things wrong but it look like i did pretty good =)
I'm sorry if my presence tripped you up! 😅 I think you did really well!
Thank you! 😄
Mind blowing amount of crit adlo without recitation!
Some people are lucky
I had this one fc member using sage
Out of every shield use on 16 different people in the fc compared to my sage and sch
They got 13 crit shields, and I got 1
My luck is shit, their luck is godly
This is where I spend my "streamer luck" 😂
One part of why I love your videos is that I’ve no clue how to pronounce most of the dungeon names and hearing them said out loud is eye opening haha
There are also certainly some duties with some crazy names so that's understandable! 😁😂
3:03 I didn't know this about counter skills, that's interesting. There are some neat healer and tank notes in this video.
I'm glad you think so! Thank you! 😁
Classic SE engineering, never explained anywhere in the game. Presumably, when you're hit, the game iteratively checks through a list of status effects and stops at the first match.
Though, to be fair, since Vengeance functions as "thorns", using Arm's Length alongside Vengeance would be a DPS loss even if they interacted correctly, because by slowing down the attack speed of enemies, you're also causing Vengeance to deal less retaliatory damage. Of course, in this context, you'd probably prefer the Slow over the slightly higher DPS, and bosses typically cannot be Slowed, so being unable to combine on-hit effects is almost always negative for the player.
11:39 I always summon Seraph on the first pull (if the ability is available) cause why not! It’s fun to use
9:26 woah I got a mini jumpscare there, thought someone forced into my room
Jumpscare aside, well done on the "Leveling" roulettes today!
Loud slam! 😅 Thank you!
Random fact about pictomancer. Leaving a duty resets your depictions above the creature canvas but it doesn't actualy reset the cycle of creature motifs as long as you have a picture on the creature canvas when you leave. So despite the job gauge description, the game doesn't actually require you to have all the depictions to cast mog of the ages or retribution of the madeen. You just need to cast winged muse or fanged muse and they become active regardless of the depictions you have.
Another case of the tooltips on pictomancer being vague 😂
And yet another example of Pictomancer having so much more advantages than any other caster.
I joined a friend who has been playing this game for 12ish years, she knew about the eyes glowing blue and purple thing but I thought her "Ram is short and close - so go out, dragon drag ooon so it has left the boss - we move in" which worked a lot better for her
All you really need to know about tanking:
1. Turn on your stance straight away if you are Main Tank. Otherwise, give the MT 10 seconds, THEN turn on your stance to be high in aggro if MT gets KOd, without risking the horrible possibility of _spinning the boss_ and potentially giving non-tanks a Really Bad Time.
2. Use your AoE to keep enmity high, especially as MT -- and if it misses a mob, use Provoke or your ranged attack to get them off the Healer/DPS!
3. Point the Bad Stuff away from the party!
4. Always use Reprisal for raidwide attacks! 10% mit against any enemy in 5y when you use it! Use other partywide mits/shields at some point (Divine Veil, Shake it Off, Dark Missionary, Heart of Light, etc.)
4. Use your personal Mits properly! Arm's Length is a 15s 20% mit on any trash that hits you during the 6s it's in effect! Your Ultimate mit can also be used for big trash pulls, especially early in a dungeon (here's looking at YOU, Mt. Gulg!!)
5. Keep the enemies in Ninja's Doton (brown puddle) or SMN's Slipstream (green puddle) if you can. More DPS for them, less time you need to tank the enemies.
All you need to know to HELP your Tank and Healers as DPS:
1. If you get enmity, RUN STRAIGHT TO THE TANK -- not away from them!
2. Use YOUR mits to help on party-wide attacks. Melee gets Feint and Magic DPS gets Addle early on. Ranged Physical DPS gets theirs far too late, in the 60s (BRD - Troubadour, MCH - Tactician (and Disassemble later), DNC - Shield Samba).
3. If your class/job has personal shields or mits, use them! SAM, BLM, SMN, PCT, NIN, (and maybe others I might have forgotten) have good personal mitigations/shields that can make or break getting KO'd by a mechanic.
4. Don't forget your Second Wind if you are Melee or Physical DPS -- and Bloodbath for Melee!
5. For Thaliak's Sake -- have some Potions on stock. Sometimes they can save you from a KO if you are out of healers' range or if healers are down. You can use whatever level potion is appropriate for the Class/Job you're playing. I keep it simple and just have a big stack of HQ Hyper-potion at all times -- they work for all levels, though they are a tad expensive to make.
Please correct or add to this advice as needed
Man i feel like a breakdown of Solo Only as someone with a ton of game knowledge might be pretty cool
Idk if ive ever seen a tank in mettle do the big pulls like that. I have offered to heal it that way but I've never had someone trust me for it... I have done the pulls like that one time(I asked prior) and the healer did not appreciate it. I guess they thought the double was the big pull.
I wish they reworked Cutter's Cry, specifically the trash packs. I don't know what's the trick, but sometimes I'm not able to jump through the Shifting Sands as a tank because I'm in combat, and I can never sneak around them without aggroing at least one pack. The bosses are fine, but the rest of the dungeon feels incredibly lazily/hastily made. Compared to something like Aurum Vale, or even Halatali, it just feels like the mobs are positioned without any logic, and the whole layout of the dungeon is just completely arbitrary. Probably my least favourite dungeon in the game, or at least my least favourite duty below level 50.
There does seem to be an element of RNG, but using spring and kind of arcing round them usually works for me.
@@TheGameKat Imo it's bad design either way. Like Aurum Vale also has some RNG on the first trash pull with how the frogs spawn, but Cutter's Cry is just disgusting. If this is intentional mechanic, then it's poorly designed, and if it's unintentional, then they should just fix it. :(
Mentor is sometimes confusing.
Recently as SMN I get quite often the Expert dungeons and also leveling dungeons while I still have to wait the usual 5 min DPS queue when doing them normally.
And getting 10 leveling dungeons in a row seems really odd.
If you think about the "queue" in a literal sense, Mentor roulette lets you "Cut in line" ahead of other players
I think there's some funny difference in logic behind how regular DF/DRs work and how the Mentor DR works.
I feel like regular DRs try to create somewhat balanced parties and throw them into the highest-level content possible. When I queued for an AR DR while having an AR quest in progress, I almost always got that AR on my first DR after accepting the quest. And similarly for high-level dungeons, as well as levelling dungeons, I feel like I very often get one of the highest-level options available to the given character.
Meanwhile, the Mentor DR can only be accessed at a point where none of this is relevant, so it may try to get you into a party ASAP instead of trying to form a more balanced party, hopefully prioritising the longest queues missing your role (such as someone trying to queue for Rathalos Extreme for 2 hours), and further prioritising filling parties that someone left.
Since there's only one healer class, and two tank classes, compared to a wide selection of DPS classes, a healer or a tank is very likely to end up in a levelling dungeon, simply because more players start as a DPS. This evens out at higher levels, but it applies quite strongly in low-level duties. Also, because levelling dungeons are likely some of the most populated duties, there's inherent bias. Conversely, a DPS has a pretty decent chance of becoming a replacement in an AR, where you have by far the highest ratio of DPS to healers and tanks. Although, I feel like duties are more often abandoned by healers and tanks rather than DPS, especially when it comes to easy content. The time of day should also play a role because most people do their daily DRs around the reset time, so that period should offer the highest ratio of relatively skilled players in relatively easy/low-level content.
Just my hypothesis. You know how SE engineer their stuff. There's guaranteed voodoo in the DF.
Lions breath on 2nd boss of Vigil can also be avoidable
It is just harder
That is correct!
It wouldnt give much sense to use Vengeance and Arm's Length at same time anyway. It works(would) against each other.
But im not expert at tanks.
Wow the arms length interaction with vengeance got me tilted. I was so confused why it never went off. So basically if you arms length first and wait for the slow, venging after work? I was wondering why nothing was slowed in my squadron pull when I watched it back. (Warrior is still the best job)
If vengeance is active AT ALL, in any order, for any reason, then arms length's slow effect will not work.
I would say optimally it's better to simply use vengeance first and then arms length when vengeance is over. After all, slowing the enemy swing timers means you get less counter attacks with vengeance which is free damage! 😊
I dunno if i queue into mentor roulette and get 1 1 2 instead of 2 2 4 i kinda cry seen as criterion can't be in roulette, i get excited for extremes
I also hope for extremes at least partly when I queue, but as long as something interesting happens then I'm somewhat happy at least! 😅
You’re so trusting of other players 😂 as soon as I see inconsistency in a tank I shout ‘bot’ lmao