*Description:* 00:00 Sparking combo from 2H An introductory combo to show that he can loop Kamehameha in the corner. This one alternates between the air (TKed) version and the ground version. 00:35 Corner to corner from 2AA Goku can Super Dash after 236S for extension. You'd need to delay 5M after 2M in order for 236S to reach after. After the second beam, if Goku's Super Dash connects on the target's upper hurtbox, he'd be able to land via j.S>j.L>j.S because the first j.S is delayed on hit. 00:50 Corner to corner from full screen 5[S] The last ki blast causes wall bounce to allow for Kamehameha to reach. However, it does require some exact delay on j.M and j.S in order for 5L to connect after landing. 01:04 Midscreen beam loop from 214H After 214H, the first beam needs to be done after landing. You can press a button before landing and buffer 236S to avoid an air Kamehameha. If the first is done right, you'd be able to connect 5S after. Depending on the character (hurtbox size varies), you need to either tap 5SSSSSS or can simply hold 5[S] to loop Kamehameha afterward. If you tried 5[S] and the beam whiffed, it simply means that their hurtbox isn't big enough in that juggle state (yes, hurtbox position varies during different types of juggle state, and it isn't character height dependent) to be reached by the beam vertically, so you'd need to try tapping 5SSSSSS. 01:20 236L > Vanish To show that you can set up the full screen Kamehameha loop from a Vanish starter. The first one here is done in the air right before landing. The rest is as described for the previous combo. 01:35 5[S] long range starter The starter is quite easy as long as Kamehameha is done from far away. After 2SSS, you can link 5L in the corner. The corner beam loop is done via 5L>(delay)5LL>236S. 02:00 j.2H smash into Spirit Bomb To show that you can combo into the Lv.3 super after j.2H causes a smash. Note that this wouldn't work if you are too late into the combo even with the launch smash, but it is not a bad option when you do not have enough meter to Vanish or small spirit bomb stored. 02:20 Corner ground Kamehameha loop As mentioned earlier, the trick is to delay 5LL for slightly higher juggle height: 5L>(delay)5LL>236S. Also shown that you can get Lv.3 super after an upward beam. 02:42 Small spirit bomb OTG extension New feature of the small spirit bomb. You can either go straight to Lv.3 super after the small spirit bomb (works at lv.1 too) or extend it a bit in the air for more meter and then Vanish into Lv.3 super. 03:06 A few little things put together The Super Dash is delayed till the point that Cell is directly underneath Goku, so that Goku can air dash into the corner without hindrance (backward air dash) 03:27 A few little things put together The Super Dash is delayed until Goku can backward air dash (away from the corner) into a ki blast link. Also shown is that you can OTG with small spirit bomb after the knockdown from 214M. 03:47 TOD, Lv.2 small spirit bomb Do not delay j.236M too much after 2SSS. Everything else is quite straight forward until the 3SS>214S part. What happens there is that, the small spirit bomb pushed them to high enough an altitude, such that the dive kick of the following 3SSS connects right before the second skyward ki blast, allow you to cancel the dive kick into an air special move for extension. 04:11 TOD from 236M, Lv.3 small spirit bomb 236M is a scaled starter, but with enough resources you can still reliably KO your opponent. Also shown is another way to extend high in the air after the dive kick. 04:45 TOD from ground beam loop Thanks for watching.
I love your attention to details. He allies of Goku against certain ennemies, their health bars reflecting their state in the manga, which ally is alive or dead as back up. Really slick combos and a nice soundtrack. Your videos are top notch
Is always impressive to me how almost 100% of your videos make me instantly jump into the game and try something new. Combinations, combos or different routes, the level of inspiration these videos produce is amazing xD, also the presentation, stages, everything, your work is amazing bro, thx always for the content and inspiration =D
Love his combos and have been grinding him in the lab but they are just too inconsistent for me. So much character-size, height-specific and delay-based stuff
0:28 yup 1:27 damn 2:08 so wild that you can do that now 2:49 oh yeah it otgs now jesus christ 3:02 jeez and that combos too. Goddamn 3:39 golly into the otg 4:01 OD 4:15 jeez dawg 4:33 yup into lv3. That’s crazy 5:05 damn that change. Seriously something else. No small spirit bomb there. Jesus…
I actually prefer simpler characters to complex ones. Don't really have a favorite now but I used to play A18 (before all her disc loops were possible and such) and Goku (after his shoulder loops were gone) quite a bit.
Could please do one for Krillin 1.33?? I would really like to see what you are able to pull out of this character and the variety I might be missing 🙏🙏🙏
*Description:*
00:00 Sparking combo from 2H
An introductory combo to show that he can loop Kamehameha in the corner. This one alternates between the air (TKed) version and the ground version.
00:35 Corner to corner from 2AA
Goku can Super Dash after 236S for extension. You'd need to delay 5M after 2M in order for 236S to reach after. After the second beam, if Goku's Super Dash connects on the target's upper hurtbox, he'd be able to land via j.S>j.L>j.S because the first j.S is delayed on hit.
00:50 Corner to corner from full screen 5[S]
The last ki blast causes wall bounce to allow for Kamehameha to reach. However, it does require some exact delay on j.M and j.S in order for 5L to connect after landing.
01:04 Midscreen beam loop from 214H
After 214H, the first beam needs to be done after landing. You can press a button before landing and buffer 236S to avoid an air Kamehameha. If the first is done right, you'd be able to connect 5S after. Depending on the character (hurtbox size varies), you need to either tap 5SSSSSS or can simply hold 5[S] to loop Kamehameha afterward. If you tried 5[S] and the beam whiffed, it simply means that their hurtbox isn't big enough in that juggle state (yes, hurtbox position varies during different types of juggle state, and it isn't character height dependent) to be reached by the beam vertically, so you'd need to try tapping 5SSSSSS.
01:20 236L > Vanish
To show that you can set up the full screen Kamehameha loop from a Vanish starter. The first one here is done in the air right before landing. The rest is as described for the previous combo.
01:35 5[S] long range starter
The starter is quite easy as long as Kamehameha is done from far away. After 2SSS, you can link 5L in the corner. The corner beam loop is done via 5L>(delay)5LL>236S.
02:00 j.2H smash into Spirit Bomb
To show that you can combo into the Lv.3 super after j.2H causes a smash. Note that this wouldn't work if you are too late into the combo even with the launch smash, but it is not a bad option when you do not have enough meter to Vanish or small spirit bomb stored.
02:20 Corner ground Kamehameha loop
As mentioned earlier, the trick is to delay 5LL for slightly higher juggle height: 5L>(delay)5LL>236S. Also shown that you can get Lv.3 super after an upward beam.
02:42 Small spirit bomb OTG extension
New feature of the small spirit bomb. You can either go straight to Lv.3 super after the small spirit bomb (works at lv.1 too) or extend it a bit in the air for more meter and then Vanish into Lv.3 super.
03:06 A few little things put together
The Super Dash is delayed till the point that Cell is directly underneath Goku, so that Goku can air dash into the corner without hindrance (backward air dash)
03:27 A few little things put together
The Super Dash is delayed until Goku can backward air dash (away from the corner) into a ki blast link. Also shown is that you can OTG with small spirit bomb after the knockdown from 214M.
03:47 TOD, Lv.2 small spirit bomb
Do not delay j.236M too much after 2SSS. Everything else is quite straight forward until the 3SS>214S part. What happens there is that, the small spirit bomb pushed them to high enough an altitude, such that the dive kick of the following 3SSS connects right before the second skyward ki blast, allow you to cancel the dive kick into an air special move for extension.
04:11 TOD from 236M, Lv.3 small spirit bomb
236M is a scaled starter, but with enough resources you can still reliably KO your opponent. Also shown is another way to extend high in the air after the dive kick.
04:45 TOD from ground beam loop
Thanks for watching.
I love your attention to details. He allies of Goku against certain ennemies, their health bars reflecting their state in the manga, which ally is alive or dead as back up.
Really slick combos and a nice soundtrack. Your videos are top notch
INSANE COMBOS!!! I'm absolutely amazed at what I'm seeing! Keep up the good work!
Is always impressive to me how almost 100% of your videos make me instantly jump into the game and try something new.
Combinations, combos or different routes, the level of inspiration these videos produce is amazing xD, also the presentation, stages, everything, your work is amazing bro, thx always for the content and inspiration =D
Baseku has officially become the most OP anchor in the game since the newest update.
I wish bro :(
He still cheeks
0:28 nappa thinking maybe the dragon balls weren't worth it
Presentation and attention to detail is spot on. Excellent video
3:27 combo is nuts
Base Goku sauce and Overloaded from Megaman ZX Advent? Banger video!
Love this,if i return to the game, i would 100% try to steal some stuff from this,great stuff as always
First thing's first, you are cultured using the remixed MMZXA track.
Second I loved watching these baseku combos. You really never lose your touch.
Ah A fellow man of culture…I heard the MMZXA soundtrack as well 🤍
Great combos gang, 3:47 blew my mind
That was one of if not the coolest Baseku combo i've ever seen.
Love his combos and have been grinding him in the lab but they are just too inconsistent for me.
So much character-size, height-specific and delay-based stuff
Baseku might have the coolest combos in the game rn
未来の平和は戦って勝ちとるんだ!
[mirai no heiwa wa tatakatte kachotorun da!]
*We’ll fight and win to bring peace to the future!*
*LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!*
1:11 THEY’RE USING VEGETAS TECHNIQUE
Time to sponge 🧽
Oh no.
Bob
Straight sauce
God damn, these combos are lit.
Love the loop at 1:05 !
And so many combo into his lvl3 now!
Another banger Xiao
Man this game is insane now
Always has been
This latest patch was just if Goku was always ready
like the little detail u put into which characters are on ur team as to who the enemy character was
The dead Yamcha in the back is a hilarious easter egg.
Lets not forget that he just combo'd Beerus off the stage for a sec
I like the thematic assists and opponent choices. Great combos as usual.
I HAVE TO LEARN ALL OF THESE RIGHT NOW AND DO THEM TO PEOPLE ONLINE
The Last combos i can't thé fiesta kamehameha
The ki-kamee loops are so amusins✈
He pushed himself away to do the loop… hmm
This is the sauciest shit I’ve ever seen on Baseku, Good stuff
WTFFFFFFFFFFFFFFFFFFFFFFFFFF amazing
Bejita No Waza Da
Baseku players eating good, damn.
its time to hit all of these online (in 7 years)
Idk how the hell you came up with these but great job. I thought my exexution was good but I cant do the cell combo at all. Does it only work on him?
Which part of it?
@YXiao the 2m after the js does not connect on other characters that I've tried, but I assume I need to add more delay somewhere.
@@gerarddavis3794 You can delay both j.L and j.S (longer window for j.S)
Also you can 5H directly after landing if done correctly.
@YXiao Ah, thanks. I needed to delay jL more I got it semi consistent now🙏
Still waiting for the A16 video D:
insane combos
Nobody:
Son Goku at the end of the arc:
if_nobody_got_me_i_know_spirit_bomb_got_me_can_i_get_an_amen.png
Xiao combo video woo
0:28 yup
1:27 damn
2:08 so wild that you can do that now
2:49 oh yeah it otgs now jesus christ
3:02 jeez and that combos too. Goddamn
3:39 golly into the otg
4:01 OD
4:15 jeez dawg
4:33 yup into lv3. That’s crazy
5:05 damn that change. Seriously something else. No small spirit bomb there. Jesus…
Probably one of the deadliest anchors in the game now.
I swear dude's literally play a M.U.G.E.N Build 💪 ...
Nice
Don't mind me copying and pasting all these bombos
whos your favorite character to sauce with?
I actually prefer simpler characters to complex ones. Don't really have a favorite now but I used to play A18 (before all her disc loops were possible and such) and Goku (after his shoulder loops were gone) quite a bit.
DUDE, insane combos but something else caught my eye: is that Bahamut's fayth on your youtube icon?
Yes it is. I've been using that as a profile picture for almost a decade.
@@YXiao you just got yourself a sub for that
Android 18 needs something extra to keep up with the sauce that these Saiyans keep dishing out….. bruh!!!
Could please do one for Krillin 1.33?? I would really like to see what you are able to pull out of this character and the variety I might be missing 🙏🙏🙏
No promise. But also I haven't played Krillin at all since like S1...
@@YXiao gotcha. Ty👍🏾
I can't do any of these... man these are tricky combos
Let me know if you have specific questions regarding each.
Not able to connect the last one after 2M and 5 m, any help would be appreciated
Delay 5M
Back in my day, you had to pick a bad lvl 1 just cause it lead to spirit bomb 👴🏻
heeey, how can i supercharge after de kiblast/kamehameha, y press the button but i cant do it
Supercharge?
@@YXiao superdash im sorry
@@pasionaria_8 uhm I don't really get the question. Superdash after a beam has been a thing for a while. Simply press H+S after your beam 🤔