Check description for info equipament Trickster and Zapo runs! In this video I wanted to test the pp% of the 2h on the trickster and the elemental advantage on the zapo (-Water resist too) and the versatility of the new stargems, About the 2h/THS: Great for those who need pp%, reminds me a lot of the amnis (OHS), for those on a high budget it might not make a difference but I highly recommend it if you are on a low budget or are a beginner in THS, it also helps a lot to semi tanks who need to sacrifice some pp% items to guarantee motion speed%. About the stargems: Iron pipe helps a lot in situations where we need a flinch, Magnum works as a sub dps, long range attack with absolute crit and considerable damage, I think I will only use the retro bowgun on the tank so I didn't show it in this video. (PT-BR) Os equipamentos que eu usei nas primeiras runs estão na descrição do vídeo! Nesse vídeo eu quis testar a pp% da 2h no trickster e a vantagem elemental no zapo (-Water resist também) e a versatilidade das novas stargems, Sobre a 2h/THS: Ótima para quem precisa de pp%, me lembra muito a amnis (OHS), para quem é high budget talvez não faça diferença mas recomendo muito se você é low budget ou é iniciante em THS, também ajuda muito aos semi tank que precisam sacrificar alguns itens de pp% para garantir motion. Sobre as stargems: Iron pipe ajuda muito nas situações em que precisamos de flinch, Magnum funciona como um sub dps, atk a longa distância com crit absoluto e um dano considerável, A retro bowgun eu acho que vou usar somente no tank então não mostrei nesse vídeo.
Apesar da 38 ser bacana de usar achei meio buxa no dmg ☠️, Já a iron pipe por mais q ela seja LERDA PRA CARALHO, pelo menos garante flinch KAKAKAAK. Nice vídeo welton 🤺
Vlws mani, mas realmente o dmg não é lá essas coisa kaspoksaopk, só serve mesmo pra subdps quando não tiver mesmo como chegar perto (talvez seja útil tbm pelo absolute crit em algumas outras classes), sobre iron pipe, parece que nerfa a motion do char ta maluco mas tá perdoada por custar 0 mp hehe
Although the pipe is a guranteed flinch when it crits, it usually misses a lot, and it's very slow, so idk if I should use it instead of a lvl 1 Smash sg or a lvl 10 Hard Hit sg. As for the magnum... IT'S FUTILE 🦅🦅🦅- Ahem, for the machete, it's just like you said on your pinned comment. It might beat a full dte set if the dte set has way lower pierce than a machete set, but if the dte set has at least 90% pierce, it'll be better than the machete
I think I'll alternate between smash and iron pipe since the smash is fast but not always guaranteed (75% chance of flinch at lv6) and the iron pipe can guarantee the flinch if it hits but if the boss reacts quickly, it's guaranteed that you die after using xD
Magnum é uma skill top apesar do low dmg, unico problema dela é o msm problema do vanquisher e da iron pipe, o dano parece q some kkkkk tirando isso ta bom, also essa bemoz tem uma bgm muito boa kkk
If I were in your shoes, I would observe three things: First, I would research some gameplay videos of both and see their potential (Remember to consider variables such as: Support and Merc prorate, if they appear in the gameplay videos you will realize that in reality the class works differently). Second, I would analyze what I want to use the build for, will I use it to hunt mini bosses? To withstand damage and deal damage? To interrupt and break? Third, I would check the equipment available to use in the build, there is no point in wanting to make a build that depends on some event equipment or that does not have an accessible option. Finally, train, adapt and learn to use the class you choose in different situations, after all we are all different from each other so your style will naturally be different from others. My opinion on the choice: 1h shield for interrupt and survival 2h for damage and versatility (absolute crit skills, skills with prorate normal/physical/magic and others)
1h sword can be very strong as a dps but it's more situational because you need to interrupt the boss to deal dmg with paladin skills it's not recommend for party because its the tank's job to interrupt. Ths is more flexible because you can deal dmg without any downtime or conditions of course you need a party or aggro holder to perform optimally
I still cant believe we got a PP THS after Lefina THS (Though technically the THS got from fishing has pp but base atk is crap). Is asomibo making plans with THS now?
Check description for info equipament Trickster and Zapo runs!
In this video I wanted to test the pp% of the 2h on the trickster and the elemental advantage on the zapo (-Water resist too) and the versatility of the new stargems,
About the 2h/THS: Great for those who need pp%, reminds me a lot of the amnis (OHS), for those on a high budget it might not make a difference but I highly recommend it if you are on a low budget or are a beginner in THS, it also helps a lot to semi tanks who need to sacrifice some pp% items to guarantee motion speed%.
About the stargems: Iron pipe helps a lot in situations where we need a flinch,
Magnum works as a sub dps, long range attack with absolute crit and considerable damage,
I think I will only use the retro bowgun on the tank so I didn't show it in this video.
(PT-BR)
Os equipamentos que eu usei nas primeiras runs estão na descrição do vídeo!
Nesse vídeo eu quis testar a pp% da 2h no trickster e a vantagem elemental no zapo (-Water resist também) e a versatilidade das novas stargems,
Sobre a 2h/THS: Ótima para quem precisa de pp%, me lembra muito a amnis (OHS), para quem é high budget talvez não faça diferença mas recomendo muito se você é low budget ou é iniciante em THS, também ajuda muito aos semi tank que precisam sacrificar alguns itens de pp% para garantir motion.
Sobre as stargems: Iron pipe ajuda muito nas situações em que precisamos de flinch,
Magnum funciona como um sub dps, atk a longa distância com crit absoluto e um dano considerável,
A retro bowgun eu acho que vou usar somente no tank então não mostrei nesse vídeo.
Apesar da 38 ser bacana de usar achei meio buxa no dmg ☠️, Já a iron pipe por mais q ela seja LERDA PRA CARALHO, pelo menos garante flinch KAKAKAAK. Nice vídeo welton 🤺
Vlws mani, mas realmente o dmg não é lá essas coisa kaspoksaopk, só serve mesmo pra subdps quando não tiver mesmo como chegar perto (talvez seja útil tbm pelo absolute crit em algumas outras classes), sobre iron pipe, parece que nerfa a motion do char ta maluco mas tá perdoada por custar 0 mp hehe
Finally, flint for my katana
Although the pipe is a guranteed flinch when it crits, it usually misses a lot, and it's very slow, so idk if I should use it instead of a lvl 1 Smash sg or a lvl 10 Hard Hit sg.
As for the magnum... IT'S FUTILE 🦅🦅🦅-
Ahem, for the machete, it's just like you said on your pinned comment. It might beat a full dte set if the dte set has way lower pierce than a machete set, but if the dte set has at least 90% pierce, it'll be better than the machete
I think I'll alternate between smash and iron pipe since the smash is fast but not always guaranteed (75% chance of flinch at lv6) and the iron pipe can guarantee the flinch if it hits but if the boss reacts quickly, it's guaranteed that you die after using xD
Magnum é uma skill top apesar do low dmg, unico problema dela é o msm problema do vanquisher e da iron pipe, o dano parece q some kkkkk tirando isso ta bom, also essa bemoz tem uma bgm muito boa kkk
Which job should I play: Shield Sword or Great Sword? Can you give me some advice mr. welt
If I were in your shoes, I would observe three things:
First, I would research some gameplay videos of both and see their potential (Remember to consider variables such as: Support and Merc prorate, if they appear in the gameplay videos you will realize that in reality the class works differently).
Second, I would analyze what I want to use the build for, will I use it to hunt mini bosses? To withstand damage and deal damage? To interrupt and break?
Third, I would check the equipment available to use in the build, there is no point in wanting to make a build that depends on some event equipment or that does not have an accessible option.
Finally, train, adapt and learn to use the class you choose in different situations, after all we are all different from each other so your style will naturally be different from others.
My opinion on the choice: 1h shield for interrupt and survival
2h for damage and versatility (absolute crit skills, skills with prorate normal/physical/magic and others)
1h sword can be very strong as a dps but it's more situational because you need to interrupt the boss to deal dmg with paladin skills it's not recommend for party because its the tank's job to interrupt.
Ths is more flexible because you can deal dmg without any downtime or conditions of course you need a party or aggro holder to perform optimally
Iron pipe is really useful, since hard hit not 100% flinch
Anyway, is that stargem tradeable?
Yes! They are all tradable
I still cant believe we got a PP THS after Lefina THS (Though technically the THS got from fishing has pp but base atk is crap). Is asomibo making plans with THS now?
I hope so! But lol, It's been a while since the last 2h with pp%
How to get skill Magnum?
Do the new minigame of halloween event in chapter 9
soul hunter showchase 😂
Nice 😢
I see "magnum" what's that?
New stargem skill from halloween event
Seu estilo tá ainda mais agressivo! Nice