13:14 when I played this game, I set both steering and leaning to the shoulder buttons, as this gave me a much more precise steering that would help me with slippery vehicles. I then accidentally discovered snaking with this, and this input is *significantly* easier to do than the traditional way. It almost felt like cheating.
It's incredibly reassuring to see videos like this being made, that both explain vital game mechanics and give context for how they were discovered and utilised. As someone who has spent hours digging through early-00's forums for research, I know how difficult it can be to sift through hundreds of pages of clutter in search of a goldmine. Massive respect for making this video, and for making it as accessible and well-produced as it is. Hopefully it gets the views it deserves one day.
My hands will never forget my advent on clearing Hard story mode. I got diagnosed with carpal tunnel syndrome after a month of trying really hard and then finding sneaking lmao... Then I went with another doctor just to be safe and he just told me I had "almost" destroyed some of my hand muscles but they should heal after some time. I finished F-ZERO GX tho.
super cool video seeing all these old chats and how people shared their experinces and times and other struff is interesting i theoretically never been part of f zero community i have only played gx as a kid like 2006... 2007... when i didnt even know english and then 2years ago i played 2weeks on gamecube and beat all the cups and most of story like 2 missions i couldnt do on hard and 4or5 on very hard and the cups i played on some custom machine w maxspeed setting. thats all my f zero gaming experience which is around 100h which is very low but at the same time its s till my absolute favorite racing game and one of my favorite games no other videogame has given me this intense feeling that GX did (maybe doom eternal did) so i dont play any of these games but i still watch aand enjoy it i listen its music i watch time attacks done by ppl and watch all these cool documentary style videos i hope we get a new f zero someday and it lives up to GX and is a good game and gets this kind of community where ppl share times and do stuff if that happens imma walk to nearest shop and go grab the game and whatever system is required to play it anyways great video looking forward to part two :)
Just stumbled with this video, it made me recall of the hype I had reading & watching all content I could get back then from F-zero Central and GameFAQs. I got the game (and the GameCube) several years after the release, so part of the hype died at that time... Though, remembering how eager I was to get my hands into this game made me grin just as it did hearing that stuff back then 😄
Hi this is my first video on the channel. Now i've watched a few more & love it!!! F-zero gets overlooked too often and I'm glad you're there rockin time trials and making valuable documentation - can't wait to see more.
nice stuff!!! good and clear voice, it feels like I am watching a real documentary, you could go big with this stuff, its very interesting and entertaining
I tried snaking when it was still new and immediately knew how bad it was for your hands. Trying it on these controllers with no levers is MUCH better on your hands though.
@@vSAMGX Well, I would like to apologize, after listening to the GX soundtrack a dozen times and seeing there was a track titled "tutorial" I always thought it played in GX's tutorial, turns out GX doesn't have one, and it was only used in AX. Good track tho. /watch?v=xeLAodeL-oY
Those Japanese guys were such a snitches! How can you look at snaking and say "bug bad, it should be removed"? I'm glad they left it in for the western releases.
Well the lead developer has gone on record that many of the advanced mechanics were intended, including snaking. That said, there are a number of mechanics that I don't think were explicitly intended, but I'd still consider them a mechanic within the game
@@vSAMGX Looking at other arcade racers from the same studio I have an hard time believing them, to be brutally honest. There's no awkward exploits/mechanics even remotely similar to snaking or MT in say Daytona USA, Scud Race, or Outrun 2 (same devs). The staff ghosts don't use any of these techs either. And if those were intended mechanic, there's no way they would allow it to almost double the speeds like this. Great video though, I just think this game isn't anywhere close to the best Sega has done in the arcade racing genre. It might just have been one of the buggiest game they've released in arcades. Because they at least partially developed the game with wheel controls in mind, I have a feeling the physics weren't properly tested with a stick at max accel in particular.
@@astrea555 That's fair. The developers were not very clear about the advanced techniques in the game which is bound to cause confusion. They only mentioned advanced tech like snaking in an interview and blog post back in 2003. They also didn't include any in-game tutorial or information. There's also one case of a staff ghost snaking (on meteor stream), and one case of a staff ghost shift boosting (on lateral shift), but those instances go unnoticed for the most part. Thanks for sharing your opinion and I'm glad you enjoyed the video!
This is a great piece of F-Zero history
i think it's really important to have videos like this to keep the history of the games and their evolution in the community, well done Unreal Sam
13:14 when I played this game, I set both steering and leaning to the shoulder buttons, as this gave me a much more precise steering that would help me with slippery vehicles. I then accidentally discovered snaking with this, and this input is *significantly* easier to do than the traditional way. It almost felt like cheating.
It's incredibly reassuring to see videos like this being made, that both explain vital game mechanics and give context for how they were discovered and utilised. As someone who has spent hours digging through early-00's forums for research, I know how difficult it can be to sift through hundreds of pages of clutter in search of a goldmine. Massive respect for making this video, and for making it as accessible and well-produced as it is. Hopefully it gets the views it deserves one day.
Thank you that means a lot
My hands will never forget my advent on clearing Hard story mode.
I got diagnosed with carpal tunnel syndrome after a month of trying really hard and then finding sneaking lmao...
Then I went with another doctor just to be safe and he just told me I had "almost" destroyed some of my hand muscles but they should heal after some time. I finished F-ZERO GX tho.
Love that you’re doing this. Production value through the roof!
I wish they would remaster this underrated game I loved playing this game.
Amazing work Sam and everyone who helped, I'm super excited to see the other parts!!
Had this game since forever, beat Diamond Master a few weeks ago still can't beat story mode on hard.
I'm a big fan of the max speed gameplay, snaking and flying is just the opposite of the point of a racing game like this.
It's so great to see F-Zero GX get this kind of attention! Amazing stuff! On to part 2!
i love how much attention f-zero is getting since the 99 release :) best future racing game ever!!!
Fantastic work! *Unreal*, you might say! ;)
Fzero literally give the glimpse of the type 3 technology
Yo, they started talking about turbo drifting on my birthday!
just getting into the game. very well done video. ありがとう
Happy to help! Excellent video!
super cool video seeing all these old chats and how people shared their experinces and times and other struff is interesting
i theoretically never been part of f zero community i have only played gx as a kid like 2006... 2007... when i didnt even know english and then 2years ago i played 2weeks on gamecube and beat all the cups and most of story like 2 missions i couldnt do on hard and 4or5 on very hard
and the cups i played on some custom machine w maxspeed setting.
thats all my f zero gaming experience which is around 100h which is very low but at the same time its s till my absolute favorite racing game and one of my favorite games no other videogame has given me this intense feeling that GX did (maybe doom eternal did)
so i dont play any of these games but i still watch aand enjoy it i listen its music i watch time attacks done by ppl and watch all these cool documentary style videos
i hope we get a new f zero someday and it lives up to GX and is a good game and gets this kind of community where ppl share times and do stuff if that happens imma walk to nearest shop and go grab the game and whatever system is required to play it
anyways great video looking forward to part two :)
Incredible work ! I can't wait for the second part :)
Great video, I am impatient to see the 2 other part. Thanks a lot for this work of documentation of the F-Zero GX history
Fantastic video! I'm surprised I'm only discovering this now!
~I had to leave a comment to help feed the algorithm
Just stumbled with this video, it made me recall of the hype I had reading & watching all content I could get back then from F-zero Central and GameFAQs.
I got the game (and the GameCube) several years after the release, so part of the hype died at that time... Though, remembering how eager I was to get my hands into this game made me grin just as it did hearing that stuff back then 😄
Amazing video man! Glad to see this finally get published!
Hi this is my first video on the channel. Now i've watched a few more & love it!!! F-zero gets overlooked too often and I'm glad you're there rockin time trials and making valuable documentation - can't wait to see more.
nice. i learned some of the super early history with those early names for techs.
nice stuff!!! good and clear voice, it feels like I am watching a real documentary, you could go big with this stuff, its very interesting and entertaining
Man, snaking is a controversal technique. I also hate what happened to Blood Hawk and Night Thunder (I still use Night Thunder from time to time).
Dope video....awaiting the next part now!! Hurry!
Needs more views!! The vid was amazing!
Amazing video! I can't wait for the next parts
That was really good! Hope part 3 is in the works :D
great research and editing.
nice video!
I tried snaking when it was still new and immediately knew how bad it was for your hands. Trying it on these controllers with no levers is MUCH better on your hands though.
can't wait for part 2 and 3!
I really love this video.
Nice video! One thing, a character "内" in "内ドリ (UCHIDORI)" dropped at 09:06.
Cool video!
The timing of this video is so perfect for me i just got into gx. Is there a site or discord where the community keeps track of records?
Yep! The discord is pretty active discord.gg/BmKBNT8
There's also the F-Zero central website, but that is down for maintenance currently
@@vSAMGX awesome, thanks!
great video!
nice video!
I love this game
0:26 Bruh, It hurts how this Is no more....
14:53 VVVVVV? :o
tfw no shoutout sadge
This video kind of feels like it was made by AI
What makes you say that?
@@vSAMGXI think it’s your voice. It just sounds like many other UA-camrs I’ve heard.
Nintendo don't care about F-Zero and Sony closed Studio Liverpool. Sad time :(
Lol everything happened within a few days lmao
Man I hate snaking
It's fucking beautiful man
The only thing I hate about Snaking is hand fatigue. Opinion respected, though.
Windows G. Enable.
6:30 F-zero GX has a tutorial lmao, what are you talking about?
Where is it?
@@vSAMGX Well, I would like to apologize, after listening to the GX soundtrack a dozen times and seeing there was a track titled "tutorial" I always thought it played in GX's tutorial, turns out GX doesn't have one, and it was only used in AX. Good track tho. /watch?v=xeLAodeL-oY
I understand, thanks for apologizing. It's a bit strange that they didn't actually include one.
Those Japanese guys were such a snitches! How can you look at snaking and say "bug bad, it should be removed"? I'm glad they left it in for the western releases.
Can you really call them "mechanics" when it's obviously just breaking the game in ways that's obviously not intended by the developer?
Well the lead developer has gone on record that many of the advanced mechanics were intended, including snaking. That said, there are a number of mechanics that I don't think were explicitly intended, but I'd still consider them a mechanic within the game
@@vSAMGX Looking at other arcade racers from the same studio I have an hard time believing them, to be brutally honest. There's no awkward exploits/mechanics even remotely similar to snaking or MT in say Daytona USA, Scud Race, or Outrun 2 (same devs). The staff ghosts don't use any of these techs either. And if those were intended mechanic, there's no way they would allow it to almost double the speeds like this.
Great video though, I just think this game isn't anywhere close to the best Sega has done in the arcade racing genre. It might just have been one of the buggiest game they've released in arcades. Because they at least partially developed the game with wheel controls in mind, I have a feeling the physics weren't properly tested with a stick at max accel in particular.
@@astrea555 That's fair. The developers were not very clear about the advanced techniques in the game which is bound to cause confusion. They only mentioned advanced tech like snaking in an interview and blog post back in 2003. They also didn't include any in-game tutorial or information.
There's also one case of a staff ghost snaking (on meteor stream), and one case of a staff ghost shift boosting (on lateral shift), but those instances go unnoticed for the most part.
Thanks for sharing your opinion and I'm glad you enjoyed the video!
bruh why these japanese dudes so negative whenever u show their responses
Great video!