Keyforge Celebration Day 4 Recap
Вставка
- Опубліковано 8 лют 2025
- What's up Archons! I'm Flightless Pheasant and today was the official events wrap-up/awards ceremony, as well as the Meet the Ghost Q&A. I Qed and they Aed, so if you want to know what was up with Stratoflight, I have an answer for you!
Creator Card Raffle Winners:
Stuart Green
Wildcard
Splendives
Jtrussel
Pete
Lokekar
Jela
David Mikalova
Mammon DG
Prophetic Visions Gamefound Launch:
November 21st @ 10 am Central
Tokens of Change Release:
December 6th
Discovery Release:
January
If you want to learn more about Keyforge you can check out the official website at www.keyforging.com.
4th in Shredder! Good for you
Thank you!
Bamboo and Riku, what a story!!
@@catsmdogs It really was pretty cool
Glad you had a great time, I am really looking forward to hearing more about the Q&A, probably on Discord 🙂. I am also looking forward to hearing how all the content creator cards appeared at KFC and how they were used. Thanks for the reveal of your card! It looks awesome! Safe travels home!
@@daveo8017 Thanks Dave
Recap!
@@daveo8017 Yes!
That's what I also thought about the stratoflight mechanic. It would've powered up some skyborn cards a bit more since there's going to be a few more flanks. And when they thought that the second battleline is not going to work, they had the key color mechanic which I thought was going to be a set exclusive feature become a house specific one instead to bring more flavor to skyborn.
I am still hopeful that they might be able to make the double battleline mechanic work. I'm thinking about something like a vanguard and rear system wherein the creatures you play automatically go to the vanguard unless card effects instruct you to put it to the rear. The feature of the rear would that they would be safer there since if there are more than 3 creatures in the vanguard, the rear could not be targeted. This gives you 4 flanks and makes taunts way more effective. The downside of the rear is that they can't fight.
What do you think?
Thanks for the update!
@paulkevinegango671 Something like that has SOME potential. But, I personally think trying to introduce a second battle line is too fundamental of a change to the base game rules to be viable.
BUT, if you want a mechanic that has the FLAVOR of 2 battle lines, without warping the linch pins that underly the foundations of the game, you could just use a keyworded ability (like, say, stratoflight) to create a mutually exclusive group of creatures who cannot fight or be fought by creatures without that keyword, but otherwise follow all the normal battle line rules. (eg. Flanks, neighbors, splash attack, taunt, ect.)
@ the problem with having the keyword ability is that they would be too powerful for other sets to fight, only actions or other card effects can take them out. Other sets would have a really hard time with it and the set would be like DT that is not really fun to play with other sets. This is why my idea was that there is still a way to deal with the rear if you have less than 4 creatures in the vanguard and that creatures go to the vanguard normally. The advantage would be that the rear is safer, but there is a drawback that they cannot fight. The battleline position swapping and switching effects from skyborn will really take advantage of this and might make them more competitive.
@paulkevinegango671 So, you can minimize the drawbacks by designing the keyworded cards to want to fight. Like giving them good fight effects/destroyed effects and maybe even making them have downsides for reaping, like Sinder or something.
The other option would be to invert taunt. So the keyword would be something like: "If this creature has a neighbor that does not have stratoflight, it cannot fight or be fought except by creatures with stratoflight."
That way you just have to remove its nonstratoflight neighbors, and now it's as vulnerable as anything else.
@ The way I see the keyword mechanism is that it guarantees that the creature stays in play unless the opponent also has a creature with the keyword. I can see that they can be balanced by putting downsides for reaping but I can't see how the inverted taunt works, it still guarantees that the keyworded card stays as long as it can if the opposing deck is not from that set. By not letting it fight, it kinda becomes a guaranteed reap every time you call that house because there is no way to deal with it unless you are playing the same set. And what if someone manages to put mostly stratoflight creatures in the battleline? Maybe you will need a board wipe heavy set to deal with them.
Sorry, I'm not really getting how the inverted taunt can be balanced fighting with other sets. For example, Aember skies, it mainly has small creatures and direct damage instead of direct removal, how can they deal with stratoflight which they can't fight?
@paulkevinegango671 How do you deal with Indigo Halyard if you have forged your Blue key? The keyworded ability version would basically be that, and no one really seems to think that's problematic.