Yu-Gi-Oh Tournaments Have a Time Problem.

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  • Опубліковано 19 жов 2024

КОМЕНТАРІ • 271

  • @bubbasgotback431
    @bubbasgotback431 2 роки тому +31

    There’s a lot of these reasons why I never want to play the TCG, and why many newcomers get scared off of the TCG

  • @historyking9984
    @historyking9984 2 роки тому +78

    The fact that players don’t have an easy clock access for time and the fact that it stops mid phase messes things up. I. My opinion each person should be able to finish their turn

    • @deanthelemur1716
      @deanthelemur1716 2 роки тому +12

      agreed end of turn or current turn then 1 turn

    • @ducky36F
      @ducky36F 2 роки тому +1

      It's just logical.

    • @alonsoarana5307
      @alonsoarana5307 2 роки тому +4

      That's such an outdated system, it's not like taking the SAT or some important shit exam like that, it's a children's card game. It's archaic to expect people to use a watch or even pen and paper when the app is accessible online

    • @captainsunshine64
      @captainsunshine64 2 роки тому +2

      Open to abuse imo. We've seen turns last 15+ minutes, the current rule works better than turn end

    • @megawolf1217
      @megawolf1217 2 роки тому

      When turns can take 10 to 15 minutes now? Smoking copium hard aren't you

  • @androzexe
    @androzexe 2 роки тому +25

    The time solutions were originally made for tournament holders so they didn't have to stay open late. But as a result of this it's made a problem for the game itself with players constantly trying to exploit the rules by either playing cards to play around it, slow playing etc. But with how crazy the time rules are players can and will exploit them. I was siding Ghost Sister and Spooky Dogwood for a long time up until I went full going second Heroes or don't play like a year ago. I'm actually surprised that people aren't using that as much.
    The biggest issue I have really is the end of the phase part. My solutions would be:
    At 45 minutes in the round call time. Whoever has more life at the end of the turn player's opponent's next turn wins with a 5 minute cut off time for long/ drawn out play. 50 minutes. with like 10 minutes to get everything set up for the next round. It at least sounds good in theory.
    Also imagine needing a chess timer for a card game... Like who thinks that's a good idea. lol

    • @ich3730
      @ich3730 2 роки тому

      "Also imagine needing a chess timer for a card game... Like who thinks that's a good idea. lol" Oh you know, just the biggest TCG of all time?

    • @GundaniumColony
      @GundaniumColony 2 роки тому

      @@ich3730 What one? did I miss something? But like Paul said, it wouldn't be good for Yugioh because of interaction between players and the current time rules. Thinking more on it I can see it working for other games that aren't as crazy.

    • @Raz0rIG
      @Raz0rIG 2 роки тому +1

      It is a good idea if you want to promote FAIR and healthy game pacing. Too many times there are games where you don't get much opportunity to outplay/outwit your opponent due to variance and combo players thinking or playing too slowly. If you get a bad variance hand, there's not much you can do to outplay them and you won't know for sure it's an unwinnable game until they finish their combo, they may make a mistake or end on a suboptimal board, so you can't surrender too quickly either if you want to optimize your chances of winning. If you play out to the best of your ability given the variance, you will have matches where you get a raw deal of not having much play time due to one player hogging most of it. Hindsight being 20/20. You can't know for sure an unwinnable position all the time, until your opp ends their turn. And EVEN 1 TURN can take 10-15 mins depending on the deck/matchups.
      Clock timer is very easy to implement, konami can simply put a clock feature in neuron app and enforce all players to use it when dueling. Have charging stations at each table for phone battery, and it wouldn't change anything to how players play the game except for the added action of tapping a button whenever there's a need to pause your opp to read a card, think or chain,etc. Whoever the turn player is, time is running on their bank, but if the opp pauses the turn player, you simply hit the clock to waste the other player's time.
      For ex, I go through my combo, opp says "wait", I hit clock to his bank, he hits the clock back to me once he's done thinking or responding. I continue, I chain 1,2. Opp chains 3, as soon as he says "chain" I hit clock back to him, until he hits clock back to me once he's done performing actions. I want to proceed to BP, he says "wait before end of MP, Nibiru" I hit clock to him as soon as he says "wait" He hits clock back to me once hes done summoning the nib token. Very easy and simple to understand how to use the clock.
      For ruling issues, there will be a separate button that doesn't flow on either player's side until it's determined whoever is WRONG about the ruling issue, THEIR time gets wasted. So this promotes players to know their rulings, and there's no way to try to game the system by arbitrarily wasting time by judge calls because if you know you're wrong, you're just wasting your time.
      For shuffling, it'll just be a new tournament policy to save time, that you ONLY NEED to shuffle at the END of your searching unless an RNG effect needs to be applied to the deck. And whose time will it be on when shuffling? Whoever is the one shuffling, is where the time bank runs. If I'm turn player and I shuffle a lot, well that's time on my end. If my opp wants to shuffle and cut my deck, I tap clock to him, so he can't use this as an opportunity to SLOWLY shuffle and try to waste my time.
      Basically what it comes down to is this. Time should flow based on who is taking ACTION whether that's shuffling, responding, thinking, pausing the turn player, reading,etc.
      Clock time implementation also promotes players to READ and KNOW their cards beforehand. It decentivizes slow play bc again this system doesn't allow for someone to waste YOUR time. If you want to perform well at a tournament, the players who did their hw and read and understand the meta better should be rewarded and those who have to read more or think on the fly shouldn't be. It's like preparing for a test, you deserve to lose if you spent all your time vs someone who is more knowledgeable and your plays aren't optimized bc you have to do more on the fly thinking.
      So pros for time clock:
      1.MUCH better tournament pacing and OBJECTIVITY. Less judge calls or motivation to slow play. Faster paced games are more enjoyable than having to wait longer for your turn.
      2.This creates a higher level ceiling where players can practice more to get better results to think faster on the fly vs players who aren't as good and need more time to perform combos.
      3. Accountability between players. Less room for players to try to shark or game the system. Time when implemented fairly shows no partiality. It's hard with the current time rules to prove that your opp was intentionally slow playing or comboing mindlessly just to run the time out.
      Cons for time clock:
      1. Getting used to using a time clock.
      2. Having an extra accessory to carry, a phone/charger with organizers needing to provide the charging outlets.
      3. Alienating any players who don't own a smartphone, lol who doesn't at this point?

    • @GundaniumColony
      @GundaniumColony 2 роки тому

      @@Raz0rIG I mean no offense by this.. But I'm not reading that lol

  • @A1nth0ny
    @A1nth0ny 2 роки тому +31

    I’m newer to Yu-Gi-Oh (from 2004, playing since February) but as a pro gamer in a different game, I will say players will always construct decks to take competitive advantage of the rules, in this case time management. I think there are a few things that can be implemented as well as some other thoughts:
    Minor-
    1. Players shouldn’t have to shuffle their deck after searching until another card is activated that would cause for the need to shuffle, or the current phase ends.
    2. Players should get a “big think button” that they can press one-two times per duel that gives them 60 seconds of “free time” that pauses the game clock( the clock would restart as soon as the player made an action if he/she did not use all of their “free time”)
    3. I don’t know the answer for this, but someone more experienced could chime in… I think if players spend a certain amount of time, after both players have had their first turn, their should be either a game clock reset to a specific time, or time added. I.e if players spent 15 minutes on their first turns, 5 minutes would be added to the game clock.. or if players spent 20 minutes on their first turns, 5 minutes would be added to the game clock.
    Major-
    I think an improvement against the current rules for time would be instead of ending the game during that current phase when the clock runs out, that player should be able to finish out their turn and the game should end after the other players battle phase.
    Not perfect, but those are my initial thoughts

    • @RazielTheUnborn
      @RazielTheUnborn 2 роки тому +6

      One is already a rule but players, to speed things up, let it slide that if the combo is continuing with no interruption to let the continue digging in their deck. Enforcing a shuffle after every search mid combo will take forever. I don't have combo heavy decks, least not modern Yu-Gi-Oh combo heavy, and I can go some time just search, playing activating in main phase one win my ursartic deck to were I can trigger a draw card effect 7 times one turn.

  • @youngdavieb0yortega643
    @youngdavieb0yortega643 2 роки тому +40

    Chess clock with each player getting 20 minutes for their whole match.

    • @Cuorion
      @Cuorion 2 роки тому

      Imagine long chains...

    • @youngdavieb0yortega643
      @youngdavieb0yortega643 2 роки тому +1

      @@Cuorion each player starts their clock if they have a response, or need to read cards, or want to bluff. It’s easy and if it’s your time you’re spending then unnecessary actions may go extinct.

    • @Cuorion
      @Cuorion 2 роки тому

      @@youngdavieb0yortega643 I guess it could work with less starting time, like 10 minutes, and 10 seconds interval or something, for each interaction.

    • @youngdavieb0yortega643
      @youngdavieb0yortega643 2 роки тому +3

      @@Cuorion I tested before. Each player gets 20 minutes. If you use up all your time you lose. Your clock starts when you are the turn player. If you do an action you start their clock if they have no response they give time back to you. It gets click clacky but it’s fun.

  • @j.t.schroff131
    @j.t.schroff131 2 роки тому +72

    i’m not the biggest fan of time, but i also don’t like sitting at a locals for 4+ hours, its sometimes pretty straining, though there have been multiple times i’ve had game on board in game 3 and lost due to time…

    • @arrownoir
      @arrownoir 2 роки тому +9

      Masterduel needs to catch up to the card pool, so that it can replace the physical game at tournaments.

    • @wolfbrother9025
      @wolfbrother9025 2 роки тому +9

      @@arrownoir lmfao what? U can't be serious that will never be a thing no matter if they have the same cards or not lolololololol

    • @arrownoir
      @arrownoir 2 роки тому +6

      @@wolfbrother9025 It could be. It streamlines the game and eliminate the issue of time, misplays/accidental cheating.

    • @zerodono
      @zerodono 2 роки тому +6

      @@arrownoir Nah, I appreciate the convenience of Master Duel but Konami literally prints too much money with cardboard, but more importantly the physical card game and interaction is irreplaceable.

    • @wolfbrother9025
      @wolfbrother9025 2 роки тому +8

      @@arrownoir did pokemon do it with their online tcg? No. Did MTG do it with arena? No. If 2 of the oldest tcgs didn't why would yugioh?

  • @Sp3llmen
    @Sp3llmen 2 роки тому +16

    I miss the old rules, but its also nice tornaments dont last 10 hours anymore. THat being said, they could easily refine the old system instead of the shit we have not. I had a lot more fun playing in time back in the day with the intense back and forth, but something had to be done. An once again, something needs to be done
    My solution would be give each player 1 turn each they can attack on, if neither player can deal 8000 dmg, then you see who has the most LP and that's who wins. But forcing either player to be at a disadvantage and not be able to attack an deal damage is just absurd to me. If you allow both players to get 1 battle phase, neither player will ever have to resort to stupid burn in time strats and you'll basically just play the game normally

  • @Buzterer
    @Buzterer 2 роки тому +6

    the clocks also only work on simulators because shuffling the deck is instantaneus

    • @Raz0rIG
      @Raz0rIG 2 роки тому

      shuffling can be accounted for in the time clock. Whoever is the one doing the shuffling is the one whose bank of time is running, that includes when your opp wants to shuffle and cut your deck during your turn. Also it helps to be dueling IRL to just WAIT to shuffle at the END once you're done searching or until an RNG effect to the deck.

  • @FaliggetFTW
    @FaliggetFTW 2 роки тому +3

    The solution is simple. Add chess timers. Each player gets 7 minutes on their chess timer per game. If your timer hits 0, you automatically lose the game and go to next. If both players use up almost all of their time each game and go to game 3, then the time in the round will be mostly the same. This makes slow playing an absolutely death sentence. When you activate a search effect, you press the timer and your opponent's clock starts running down and yours pauses while they consider if they want to hand trap you.

    • @Blazer1177
      @Blazer1177 Рік тому

      While this idea seems a little difficult to implement without its own issues, I absolutely agree with this.

  • @bobjones4469
    @bobjones4469 2 роки тому +3

    Why not just use the Master Duel rule? Each player has their own allotted time to use, you use up all of it, you lose. Heck, they should just play on Master Duel, it's cheaper too.

  • @chimmyinfernape9189
    @chimmyinfernape9189 2 роки тому +8

    I’d go the other way for time and implement something like chess where each persons turn can only last a certain amount of time before it stops

  • @juliorama1772
    @juliorama1772 2 роки тому +4

    The chess timer doesn't really sound like that bad of an idea. You just tap it whenever you're supposed to pass priority, and the opponent taps it when they want to pass you priority. Let both players start the duel with a 5min timer each, meaning a full 3 duels will take 30 min, with the remaining 10 min being reserved to siding and shuffling.

  • @badkat5536
    @badkat5536 2 роки тому +7

    I think it's important to have time rules, but God does it make no sense that you loose to life points when life points don't indicate who is winning AT ALL. Like, I was at locals and it was game three, I activated instant fusion, finished my turn and passed, and then loss to time since I was 1000 less lp.

    • @Pkey995
      @Pkey995 2 роки тому +2

      What makes no sense is you having to share the clock with the oponent.

    • @badkat5536
      @badkat5536 2 роки тому +1

      @@Pkey995 speed chess rules would actually be kinda cool

  • @Apocralyph
    @Apocralyph 2 роки тому +1

    I honestly don't see how extending the time per round by 5-10 minutes helps. The round is just gonna go a bit longer and then we get into the exact same situation of disputes and investigations, which can take forever. These situations would become slightly less common, but as long as they still happen at all, the tournament won't be able to proceed smoothly. The current end of match procedure is just too fundamentally flawed.

  • @gloam2428
    @gloam2428 2 роки тому +1

    I can definitely relate to this. I just got back in to the game after a ten year break and went to locals for the first time ever last weekend. My first match was against someone with tearlaments/lightsworn whose first turn milled half their deck and took half of the total match time allotted

  • @seanomahony1721
    @seanomahony1721 2 роки тому +2

    I agree with everything said except for the idea that chess clocks couldn't work. I'd really like to see this tried out at least once at a large tournament. The expense isn't an issue, you can pick one up for €20 which shouldn't be too unreasonable for us - people who spend €100s on shiny cardboard 🤤 Vendors at events could also rent them out which would give them an added source of income. There would be no need to allocate a time to every turn just a time for the match (as with chess). Both players get 20 minutes each for a match. "thinking"/reading/interrupting your opponent on their turn comes out of your time. You just hit the button to activate your clock when you're playing/interacting and then again when your opponent is. Like with chess, run out of time and you lose the game. Every match would last 40 minutes exactly with no one being hard done by. Added bonuses are that it would remove or greatly reduce "slow playing" by your opponent as they can only waste their time not yours and (I'm being a bit biased here I'll admit) it will make people think twice about huge long combo turns. If your opponent uses 15 minutes in turn one of game one, they'll be under massive time pressure in game two or three. In other words both players get an equal amount of time to play which is fair. Just my two cents. Thanks for the videos Paul, love the content!

  • @mottzilla2
    @mottzilla2 2 роки тому +3

    I've played a ton of magic and I'll be honest I have not played a game of modern yugioh ever (Though I've loved watching a lot of Yugioh channels this past year). Last deck I played was pendulum Amorphage before the rule changes and link summons.
    One Yugioh has a ton of search cards which slows down the game(Search/think, grab card, shuffle, cut) often doing this again with the next play, extenders, combos(Mostly trying to figure out when to negate a card), the only resource is your hand/extra deck, long card text which you talked about, tons of weird little rulings, placing cards in proper zones to play around a card, trying to keep track of lingering effects, and trying to play the do they have the Ash or will they use the negate.
    Compared to magic which has mana, either you have mana to cast the spell or you don't (I know not always the case but more often then not it is). Even with the search spells once your mana is up you know your turn is done for the most part. Lots of evergreen words which speed up the game once you learn trample you know what trample is. Magic has some wordy cards but they are rather simple too and often spaced out so you know which effects are which.
    I know magic has 5 turns for overtime and if no one won it is a draw. Which would suck at a tournament but much better than I'd say most lifepoints win. Since it is often stated by both magic and Yugioh players is if you're not at 0 you still have a chance of winning. So, it is weird to be this player has 1 more point of life they win. I think one turn each is rather fair for an idea when time is called players turn is 1 and next opposing player gets a chance if no one has won or lost tie.

  • @GHOSTC19
    @GHOSTC19 2 роки тому +3

    Having a set time is unfair already. Each player should have their own allotted time so their able to actually play the game. This game is already pretty much just one player having "fun" while the other isn't even able to play. Until the tournaments are able to have a timer like master duel I don't think there will be anyway to fix this problem they're having.

  • @dcrappa1
    @dcrappa1 2 роки тому +4

    I feel like if the game goes to time but your opponent took 30+ minutes to do a stupid combo they should just lose

    • @TheFallinhalo
      @TheFallinhalo 2 роки тому

      i think its best to just hit back on these long ass turns. each player gets 3 minutes to conduct their turn, i youre in the middle of a combo and the timer reachs 0, No more comboing, no Battle Phase, no Mainphase 2, Resolve any effect currently in play and end phase effects, and youre Turn is OVER and youre opponants 3 minute turn begins,
      if people cant conduct their turn in 3 minutes or less, then they need to stop playing such slow ass decks that just drag the game out or they need to learn to speed it up. this is why i dont play competitively anymore, im not interested in wasting my life watching someone else masterbate to a card game.

    • @dcrappa1
      @dcrappa1 2 роки тому

      @@TheFallinhalo so my only issue with 3 minutes is how to deal with opponents interaction? Does my timer stop if they pause the game?

    • @Raz0rIG
      @Raz0rIG 2 роки тому +1

      @@dcrappa1 How time clocks should work is this.
      Whoever is the ACTING player at the moment is whose bank of time runs, whether that's pausing your opp to think, respond, shuffle their deck, read a card,etc. There's no way to abuse the system to try to arbitrarily waste the turn player's time, because you'll simply hit the clock on THEIR time when they cause you to pause.
      So I don't think we need to limit turns to a specific time, but everyone just gets 20 mins for the entire match. 5 mins between both players for siding. Combo players now need to really consider time as resource so if a specific combo takes 15 mins they better bank on that clinching that game 1 otherwise they have 5 mins to win 2 games lol.
      So here's how it would logistically go. I combo on my turn, my opp says "wait" I hit clock to his time until he hits the clock back to me once he's done thinking/responding. I continue my combo, chain 1,2, and my opp chains 3. When he says "chain" I hit the clock to him, and him back to me once he's done. I then attempt to go to BP, my opp says "wait, before end of MP, nib" I hit the clock to him when he says "wait" and he hits back to me once he's done. Very simple.
      For ruling disputes, youll have a separate button that doesn't flow on either player's side until it's proven who was WRONG about the ruling dispute, then they get THEIR time wasted. This promotes players to know their rulings and you can't try to waste the turn player's time by calling a judge when you know you're wrong because again IF YOURE WRONG, it's just going to be wasting YOUR TIME.
      This decentivizes slow play bc there's no gain for a player to do so bc it's all on his time. It reduces the need for judge calls as there's going to be no motivation to try to shark and waste time with judge calls. It promotes players to read and study the meta beforehand if they want to perform well at the tournament. It's like doing your hw and being prepared for the test. You deserve to lose if you can't optimize your plays bc you haven't practiced as much as your opponent and had to spend all your time.

    • @lololololololol
      @lololololololol Рік тому

      @@Raz0rIG
      So new players have no chance

  • @RunesCraft
    @RunesCraft 2 роки тому +1

    Last week at locals I lost because of players stalling out the clock. It’s really scumming intentionally trying to win with the clock when you know you’ve lost.

  • @iatdtv4996
    @iatdtv4996 2 роки тому +3

    Game one: reads endymion then immediately loses to time.

    • @tyllisvfx
      @tyllisvfx 2 роки тому

      wrong, only halfway reads Endymion

    • @slowggles
      @slowggles 2 роки тому

      read?

  • @TheDjdeath45
    @TheDjdeath45 2 роки тому +2

    I can get behind end of next turn or something close, if they did something like, you got game or can take the LP lead then that's it, you win in time, if you cant, your opponent gets the same chance, if none of y'all can take the lead, oh well draw or whatever the event decides.

  • @baileydombroskie3046
    @baileydombroskie3046 2 роки тому

    Wat I think shud be done to make it the best possible for both experience and to prevent slow play and matches taking far too long is this:
    1. Rounds shud be uped to 50mins.
    2. End of match procedures shud be: a dual clock chess timer is brought in for each match that hasn’t ended yet, the current turn is now the last turn and both duellists get 5mins each to play out the last turn.
    This to me as of rn seems the most fair for all parties involved.

  • @Closer2Zero
    @Closer2Zero 2 роки тому +2

    The old and the new seem like both extremes to a simple problem- go back to 3-5 turns when time is called, but a 5 min timer to finish after which current time rules apply. I dont see how anything other than what I’m suggested was every chosen

  • @Ms666slayer
    @Ms666slayer 2 роки тому +13

    I still think that they should let the person on the current turn finsh the turn and then give the opponent one turn to try to do something.

    • @yuseifido5706
      @yuseifido5706 2 роки тому +2

      that could be another half hour of time

    • @otterfire4712
      @otterfire4712 2 роки тому

      @@yuseifido5706 then set a second hard timer like 10 minutes. I know with Dragon Ball Super, it's 45 minutes-1 hour (depends on best of one or three). When time is called, a 10 minute extension is granted with the turn player starting turn 0 with 3 additional turns to resolve the game. After either turn 3 or 10 minutes, winner is determined by game state (who has more cards in: life, play, hand, deck).
      Implementing these time rules wouldn't be too difficult for Yugioh, though I wouldn't break ties with life points but with card advantage.

    • @malyxxplays7949
      @malyxxplays7949 2 роки тому

      No. When the time is up its up. I just started playing this game but it's become so complex now that it hurts its self.

    • @yuseifido5706
      @yuseifido5706 2 роки тому

      @@otterfire4712 They do this when a tie happens in top cut. Card advantage doesnt really work either as some decks dont care about card advantage while others can easily go +5 in a turn.

    • @otterfire4712
      @otterfire4712 2 роки тому

      @@yuseifido5706 Card advantage is a better metric than life point totals for determining the winning side. Also, if time rules only applies to top cut segments, but not everywhere else then it isn't quite correct. When time is called in Yugioh, that's it, count life totals and determine the winner, no real extension.

  • @gekkouga-sl7lb
    @gekkouga-sl7lb 2 роки тому

    Paul, I love these videos, hope you never stop (they've become associated with my coffee before work aha)

  • @RNE1993
    @RNE1993 2 роки тому +2

    No cap, I have a personal policy at locals that if time gets called and my opponent had game on the board, I concede. Time exists to keep the tournament moving. It would take them 10 seconds to move to Battle Phase and declare their attacks. That doesn’t stop the tournament from moving.
    I think the best solution would be to allow a choice. When time is called, turn player could either finish their current phase if they have some kind of burn play OR proceed directly to battle phase to find out if they have enough damage on board to push the LPs in their favour. It wouldn’t take any more time than the current model, since battle phases are so much quicker than mains.

    • @Raz0rIG
      @Raz0rIG 2 роки тому +1

      You're a very noble player, but not everyone will think the same way. If players are motivated to win, they are going to use w/e means necessary within the boundaries of the rules to win. Don't hate the player, hate the system.

    • @RNE1993
      @RNE1993 2 роки тому

      @@Raz0rIG I don’t hate the system. I just think it could be better. If I played at a regional tourney, you’d better believe I’m taking my time win. 😂

  • @MayonakaMidnighter
    @MayonakaMidnighter 2 роки тому +1

    I played a couple games where both players lose at the end of time and that seems to motivate players quite a bit actually

  • @knuxxblacksac001
    @knuxxblacksac001 2 роки тому +1

    I have to disagree on the timer I believe it would work because you can use it in response to the activation of a card effect. While some people will try to play through and not give you a chance to respond; once you steal time back they have to wait for you to respond or decide you made a mistake and give time back to them so that they can continue their combo. If you do in fact have a response and thus start chain 2, they now must let it resolve or respond thus continuing the chain. Also the clock would then go back-and-forth until all effects have been resolved allowing the appropriate resolution which doesn't always happen in tournaments. However, I do agree with you that most shops would not be willing to take up the expense,while i do believe the clock would corce fair play much like in "Master Duel" and then obviously if a judge needs to be called then time can be extended as needed and a clock would already be there holding time for that adjustment. And lastly it the clock expires during that 40min round timer the player that waisted a 3-5 min turn stalling would lose.

    • @Raz0rIG
      @Raz0rIG 2 роки тому +1

      There's no expense needed to implement a time clock. Konami just needs to develop a clock feature in the neuron app and have organizers enforce duelists to use it.

  • @goozilla132
    @goozilla132 2 роки тому +20

    We really need a chess clock for TCGs. It would literally solve all the issues, but the cumbersomeness of it isn't practical.

    • @NewtBannner
      @NewtBannner 2 роки тому +7

      Believe it or not there is a lot of thinking and interaction in modern YGO in opponents turns, that’s what makes chess clocks impractical… plus YGO players are known for their lack of integrity… Ive had to call judges over plenty of times for stalling

    • @goozilla132
      @goozilla132 2 роки тому

      @@NewtBannner ygo has nothing on magic on that front.
      Time is also an issue there too, but we're still on turns.
      Digimon has the right idea. Turns or 5 minutes, whatever comes first

    • @SpeedroidTerrortop
      @SpeedroidTerrortop 2 роки тому +8

      @@NewtBannner I don’t understand the issue, the players clock will run while they are comboing off and the opponent will tap the timer if they want to respond/read a card/think about a response/whatever

    • @Prinny_421
      @Prinny_421 2 роки тому +4

      @@SpeedroidTerrortop on a chess clock, you tap to pass the turn. It's very clunky to pass back for priority, and there are ways to cheese this if you do, like example, opponent keeps tapping the clock every summon, effect activation, open game state, etc. as if you're toggled ON in Master Duel, just to frustrate you.

    • @jamd011
      @jamd011 2 роки тому +3

      It wouldn't be up to turn player to pass priority on every card this isn't a computer game where we can't interact. It would be up to opposing player to say response or thinking ect and tap the button. If you go comboing and I just go ok, ok, ok you aren't losing time and If you play a card and I go response/thinking I tap my clock. It isn't very complex imo but could be too hard or expensive to train yugioh players on this so I don't see it ever happening.
      but honestly they should have something like it because it isn't a fair balance of time resources. I watched a few matches at one event where the combo deck was taking 10+ minute first turns and long turns after that. Suddenly they are in a time crunch and the guy that has played like 10 out of 40 minutes is getting a loss to time.

  • @ryanb3632
    @ryanb3632 2 роки тому +1

    Increasing the time per round doesn't seem like it'd work at scale. YGO TCG tournaments are what, 9-11 rounds of Swiss? So an extra 5 minutes on the base time per round x 11 rounds means that you're adding another hour to an already long day. Wouldn't there be more time savings by getting rid of Swiss and doing something like double elimination?

  • @xslasherdreaded6476
    @xslasherdreaded6476 2 роки тому +1

    The chess clocks should resolve this problem

  • @Magneasy93
    @Magneasy93 2 роки тому +1

    If the first 2 turns take 27 minutes, I think that's a problem alone.

    • @Pkey995
      @Pkey995 2 роки тому +1

      Solution? Chessclocks every player gets their on clock with 20min each. If you need 13min to make your board turn 1 well hopefully you win this game because 7min are left on your clock for the rest of the match

  • @illdoittomorrow2368
    @illdoittomorrow2368 2 роки тому

    Going into time is another good reason to go first at any cost. If you go first in the first duel, you have the biggest chance of going first in the third turn. And I don't thing there are life points manipulation cards that can activate directly from the hand during your opponent's turn. The point is, the player going first while going into time always has the advantage

  • @phillipbrand5788
    @phillipbrand5788 2 роки тому

    What bothers me about time procedures is that for a person with me with my disability I am supposed to get extra time during my duels. My opponents know this so some will refuse to read their effects, refuse to let me respond when i have a legit response to their effects, and purposely play too fast and tell me all my response activations are miss timed when they are not

  • @ShadowReaver573
    @ShadowReaver573 2 роки тому

    Setting a "last call" time of 5-10 minutes that starts at the end of a 40-45 time, and at least end the current turn would help a ton. LP is chosen for simplicity's sake, which sucks but is easy for anyone to evaluate unlike determining board state.

    • @Pkey995
      @Pkey995 2 роки тому

      Why do ygo players share the clock?

  • @yuseifido5706
    @yuseifido5706 2 роки тому +1

    If the duel just ended in a tie if both players are 1-1 and time is called, I think that would fix a lot of the salt and sharking

  • @1up525
    @1up525 2 роки тому +3

    Yu-Gi-Oh makes things more complicated than they have to be. They just need to have a timer for each duelest like in Pokemon. If your time runs out your turn ends immediately, any card effect(s) activated are completed by the closet/best target. Also you only get +45 seconds added after each turn. Simple, if you got a problem with it learn your deck and play better.

    • @Pkey995
      @Pkey995 2 роки тому +1

      Thats what people mean when they say chessclocks. Thats the only good solution

    • @TheFallinhalo
      @TheFallinhalo 2 роки тому

      Exactly. like im sorry people need to stop with these long combos or atleast work to speed their combos up if they dont want to get abruptly ended,
      3 minutes a turn, if youre mid combo. and your turn timer is up, youre turn ends at end phase, any current effect you played activates and resolves, end phase effects occur, opponantr starts turn.

  • @four-en-tee
    @four-en-tee 2 роки тому +2

    1) Five minute turns.
    2) Opponent has 15 seconds after each action that turn's player does to either respond or chain something (reading cards has 30 seconds, can be done before the 15 seconds to take an action). Time resumes immediately if no response is taken.
    3) Time pauses on the player's turn whenever an opponent is responding or reading cards but resumes whenever the turn player is responding and reading cards and can take as long as they need to decide whether to respond/chain against their action or to let the chain resolve since its their time they're eating up.
    4) Turn player times out and loses that game if they go over 5 minutes, side board and move on to game 2 or 3 if applicable.
    5) Call judge if there's deliberate stalling going on, could result in a game loss penalty.
    This would solve everything and would even encourage people to play shit like Halq combos less often since if they take too long to set up shit, they time out. Either that, or it would require players who play heavier combo decks that use cards like Halq to essentially work on muscle memory in order to perform their summon combos within time constraints, which in and of itself would be an impressive skill to put on display and could be really hype to watch happen. But yeah, this would definitely shape how we build decks in a healthy way without fucking over the casual scene.
    My suggestion would be to make this a separate format from the current Master Rule 5 (you could call this standard format and the current format legacy format), but more or less, it would result in two completely different metas since you couldn't play decks that would time out on your turn. Like, this would address a LOT of issues with modern Yugioh since meta decks have to be able to complete their turns.
    How you would set this up in an emulator is pretty simple: you would probably just lower the amount of time that turn's player has to do stuff (maybe make it 2 minutes each turn since actions on an emulator are a lot faster than doing it IRL).

  • @jfund2589
    @jfund2589 2 роки тому +1

    I’d love to see statistics on how many fewer games would come down to time if there were 5-10 minutes extra

  • @SpectresFromHell
    @SpectresFromHell 2 роки тому

    Yes Paul. They do. I feel your pain man.😫😫

  • @apoptosisduellinks109
    @apoptosisduellinks109 2 роки тому

    Even during historical goat format players sided burn cards in case of overtime.

  • @shadowdraqon2479
    @shadowdraqon2479 2 роки тому

    2:34 this is really convenient for my FTK deck since i dont need the battle phase to win i can just keep comboing in my main phase for eons until i do enuff burn damage

  • @shakeweller
    @shakeweller 2 роки тому

    I was so mad seeing Altergeist losing a 100% win to time rules in semi finals.

  • @federicomolin317
    @federicomolin317 2 роки тому

    20 minutes for both players.
    Could simple resolve the situation.

  • @bensalach7346
    @bensalach7346 2 роки тому

    I think it should be - End you turn and give your opponent 1 turn.
    You might still have issues with people siding cards for time, but it will remove some of the feeling of stalling for that final turn.
    This way it's more like a hot potato to try and pass the turn to your opponent before time is called.

  • @Acrylick42
    @Acrylick42 2 роки тому

    Longyuan burn for 1200 is actually crazy

  • @CatPhil
    @CatPhil 2 роки тому +1

    Paul here, uploading the best content.

  • @minimumwade
    @minimumwade 2 роки тому

    Your content is always sweet and informative. I always have an easy time listening and watching your videos. I always learn a lot. Thank you so much.

  • @cashcloakburmy
    @cashcloakburmy 2 роки тому

    They just increased the time to 45 minutes by default! Woo!

  • @yogsothoth915
    @yogsothoth915 2 роки тому

    The solution is more tables. Or double decker tables with bunk bed chairs

  • @typical_doza
    @typical_doza 2 роки тому

    I miss the 3-5 turn rule it just gives players a chance to comeback because your opponent takes 15min to finish their combo.

  • @skormfuse
    @skormfuse 2 роки тому

    my personal opinion overtime should be overtime a set timer a bit like master duel, set a strict turn player has 5 minutes to finish this turn but if your opponent wants to read your card or activate a effect your turn timer stops and they for example has 1 minutes in title to do stuff if they run out of time tough luck, and if turn player wants to read what the opponent is doing then again timer switches to eating up turn players time. if it's first turn allow the first turn to end then the second player go then back to first so both players have a chance of a battle phase, if it's turn 2 or later turn player finishes their turn and opponent finishes a turn then it's up to life points (or more ideally a judge looking at things and deciding) everyone has a phone just set up the app for it and go.
    Solution two, would be after finishing the current phase (excluding draw and standby) to turn up all cards on the field and extra deck, reveal hands, and the top card of the none turn player deck, each player explains their plan to win to a judge using the field, hands and such the judge then decides the most likely winner. because at min turn player would have to do at least make a board.
    then see if player 2 could of actually broken that board and dealt damage or put themselves into a winning position, even if their life points wouldn't of been higher at the end of that turn, because certain decks need to pay life points to do things and saying you lose for using that deck type kinda sucks logic wise.

  • @kenthekhan
    @kenthekhan 2 роки тому

    As a dinomorphia player my frustration is immense and my pain unbearable.

    • @Pkey995
      @Pkey995 2 роки тому

      Wouldnt matter if konami would use chessclocks.

  • @CardGamesTV1
    @CardGamesTV1 2 роки тому +1

    Nothing new here. We use to use poison of old man back in my day.

  • @randommaster06
    @randommaster06 2 роки тому

    I'm pretty sure every majot problem with YGO get prefaced by "Yu-Gi-Oh is like other card games."
    My suggestions for fixes:
    -Get rid of the 'no Side Deck' and 'Randomly determine who goes first' Just have the next game proceed as normal.
    -Let a game currently in progress have the same 4 turns allotted to a game just starting.
    -Increase round time to 50 minutes. Ten extra minutes can save time if players find themselves going to time too often with 40 minutes.
    -Single elimination rounds should have even more time, probably 60 minutes, to prevent the End of Match procedures from coming up too often.
    -Make intentionally stalling a DQ. If someone starts doing it near the end of a round to beat the clock, that's literally cheating and needs to be delt with.
    -Make slow play a penalty as well. The extra turns are to prevent timer scams, not provide infinite extra time. One table can't hold up the whole event.
    Also, yell at Konamito stop letting players search through the deck so often.

  • @RedMage8BT
    @RedMage8BT 2 роки тому +1

    I have literally made plays based on the time left in the round and that really bothers me

  • @scrapydan3251
    @scrapydan3251 2 роки тому +1

    Current time rules are totally bullshit losing in time feels like shit especially to a burn effect and winning in time feels like total shit to almost feels like youre cheating a win

  • @elliecccg7791
    @elliecccg7791 2 роки тому

    idk how many times ive been playing dinomorphia and i just need to go to battle phase to win. i knew this when i took the deck to a tournament but feels bad man

  • @ArzneiPrediger
    @ArzneiPrediger 2 роки тому

    Best of 5 and no time call.
    Like when in the anime stepped yugis grandpa in and told him to stop bc it is bedtime ?
    Shadow duels take place in a timeless dimension.
    The organization aspect is just a matter of structuring the process of the events in another way, thats no handicap, just a question of willing to design the events in another way.

  • @DanielFlrenss
    @DanielFlrenss 2 роки тому

    I personally find the time rule climactic and will often times just skip to the end of games to see if it goes to time before watching it. Time is sort of a way to justify playing more bricky combos that in the eyes of the majority has never been playable, the same goes for Deja Vu/Take Back.

  • @spforevr11
    @spforevr11 2 роки тому

    I really don't understand why time is ever an issue in turn based games. instead of 40 minute match timer, each player gets 20 mins, and when its your turn you use your time, not the overall match time. just like chess. if you run out of time, you lose. and to prevent the opponent from slowing down your turn intentionally by reading everything, have it so that if the opponent requests a pause to read or respond or whatever, you can stop your timer. this almost entirely prevents "cheese stalling" and really only leaves room for more complicated stall methods where you have to get your opponent to waste time in their own turn when they are low.

  • @turtle-bot3049
    @turtle-bot3049 2 роки тому

    Ever since the time rules got announced, people have said they should do 1 turn each when time is called. 5 turns is too many, end of phase is not enough, 1 turn each gives that chance for both players to try and play while not taking so much time to extend events to midnight or later.

  • @AT-bh8td
    @AT-bh8td 2 роки тому

    I have started to attend locals and ive played 3 five round tournaments, ive probably went to time every single time either me or my opponent have full combo

  • @eddiemango
    @eddiemango 2 роки тому

    If I ever want to know whats wrong with Yugioh I watch a team APS video, I mean, can we please have a series of good things about Yugioh?

  • @frisodenijs
    @frisodenijs Рік тому

    I had my first locals in years last week and I lost 2 matches due to time running out in the 2nd game. It was annoying to have to wait 6 minutes while my opponent was setting up his board in the first turn...
    Instead of having these rules, why not use a chess clock? Every player has x minutes per game and if you time out, you lose.

  • @LazyNinjass
    @LazyNinjass 2 роки тому +1

    Best solution is just to give the game one more turn after the clock. Player 1 gets to finish/battle and player 2 gets a fighting chance and won’t lose to a minor burn or LP gain. :)

    • @Pkey995
      @Pkey995 2 роки тому

      Thats not a solution at all. The biggest problem is the players sharing the clock. How is it fair if lets say p1 uses 13min of the clock in game 1 turn 1? Its like 1/3 of the whole time. Split the clocks. Make a chess clock. Everyone gets their 20min and if you want to make a 13min unbreakable board then do it but you got 7min left and then you re done

    • @LazyNinjass
      @LazyNinjass 2 роки тому

      @@Pkey995 ⬆️ he talked about the clock’s problems

    • @Pkey995
      @Pkey995 2 роки тому

      @@LazyNinjass The clock got no problems. Its a clock, timer on 40min to 0min and job is done.
      The players got a problem with sharing the clock. Thats the issue. Adding more turns more time on the clock is just as stupid as the current situation.

  • @redblood421
    @redblood421 2 роки тому

    My best suggestion would be have time remain at 40 or 45 minutes. Then say everyone have 10 minutes to be in line for submitting their results. Anyone not in the line after that 10 minutes get a game draw. Since people can play even difficult decks at tough evens like this quickly.

  • @RedMage8BT
    @RedMage8BT 2 роки тому

    I think 40 minutes is fine as long as they don't start the timer until everyone is actually playing, and every player has consistent access to the remaining time

    • @Pkey995
      @Pkey995 2 роки тому +1

      Yeah 40min in total is fine? So turn 1 player playing 13min played almost 1/3 of the whole time? Nahhh dude 40min is fine but only if each player get their 20min. If the oponent uses 13min of their time to make a first turn board its cool he got 7min left for the rest of the match.

    • @RedMage8BT
      @RedMage8BT 2 роки тому

      @@Pkey995 that might actually work but it still runs into the "chess clock" problem that Paul mentioned

    • @Pkey995
      @Pkey995 2 роки тому

      @@RedMage8BT the problem he mentioned is less problematic than the current time rules problems players are facing. You dont have to make real physical chessclocks for every table. Yugioh players probably got phones. An application for chessclocks can be used its not that hard to program at all.

  • @PingSway
    @PingSway 2 роки тому +1

    Chess clocks

  • @LordZeroTheNightmare
    @LordZeroTheNightmare 2 роки тому

    realisitcally, should at least end during next turn player's end phase, so both players get an endphase to close it out. faster than the 3-5 turns thing, better than the current thing.

  • @LordZeroTheNightmare
    @LordZeroTheNightmare 2 роки тому

    thats it- players will submit thier decks at/before entry, konami will use a TCG based clone of Masterduel to handle the tourney- timers implemented..... as well as knowing when someone has a resposnse/handtrap when thier side flashes in the middle of your plays lol
    in another universe maybe lol

  • @Raz0rIG
    @Raz0rIG 2 роки тому +5

    Chess clocks are very simple. You force tournament players to have neuron app downloaded to participate. Then how it will work logistically is this.
    Each player gets 20 mins bank of time total. 5 mins of siding total between the players in the match. Anytime it’s your turn, clock is on your bank, but anytime your opp pauses you to think, respond, or read a card,etc you simply hit the clock back to waste their bank of time. Then it’s your opp responsibility to hit the clock back to turn player once they are done bc it’s their time they are wasting. There’s no motivation for anyone to slowplay and also makes time a resource. The players who didn’t do their hw and have to use a lot of time to perform their combos or read cards should be penalized since they aren’t as knowledgeable and prepared as the ones who did. So it makes it a lot more fair for players to get their own fair chance to duel and not one player hogging up all the play time and winning due to shitty time rules.
    It may seem hard to change, but soon it’ll become habit to have your hand to hit the big button on your app every time you chain or respond.

    • @djq9903
      @djq9903 2 роки тому

      imagine how this plays out when doing priority properly
      draw phase pass pass
      standby pass pass
      enter main, normal summon, summon negation window pass pass, activate effect pass pass
      it wouldn't work outside of master duel

    • @Raz0rIG
      @Raz0rIG 2 роки тому +2

      @@djq9903 do you spell it out for your opp when you're passing priority? or is the game flow understood by body language and context or objection by your opp to say they would like to invoke their priority? Likewise you don't need to formalize every trivial thing, you only press the clock timer when your opp has something to say or do and revert game state to what it was, similar to when someone moves to bp, you simply say "No I don't agree to move to bp, I have something in mp--> clock timer clicks.
      Nothing ultimately changes in how you play the game with clock timer in terms of passing priority. The main difference is now for every action/pause/reading you do, your opp simply hit the clock back to you.
      If it's my turn, I go through my combo, opp says "thinking on that..." I hit clock back to them until they hit the clock back to me when they are done thinking. I continue with my comboing. For chaining, I chain 1 and chain 2, my opp has a response as chain 3, I hit clock back to him as soon as he says "chain" he hits clock back to me when he's done. Game moves on. I attempt to enter BP, opp says he has nibiru, I hit clock back to him, he hits clock back to me when he's done summoning tokens. Understand how it works logistically?
      It may seem trivial to hit the clock for minor chains that only take a few sec to perform, but it's the consistency of doing it that makes it a habit and more natural once you adopt this process. You don't have to think too hard about doing the clock tapping, you just do it instinctively and that's when you'll have games where no one is wasting time arbitrarily because it's their game to lose if they do that, and you won't get games where combo players beat you because they took forever comboing and didn't know their deck that well and you didn't have enough opportunity to outplay them due to variance and edging out in game 3.

    • @Raz0rIG
      @Raz0rIG 2 роки тому +2

      @@djq9903 I have thought out every contingency or details about this process already. This implementation of clock timers isn't that hard to implement since we can just enforce everyone to use the neuron app and add the clock feature when dueling. They should even include a rulings database, to reduce judge calls. If there isn't something in the database then they can have judge call to escalate. They can also have tables equipped with chargers if people need them and you'll probably have players needing to bring their phone charger as another accessory item to bring like they do with dice, coins, mats, etc. Vendors or organizers could also sell those phone case chargers as another revenue stream.
      For ruling issues, you press another button that will run on it's own bank to not flow on either side yet, until it's determined whoever is the one that is WRONG about the ruling gets their time deducted for the time for the judge call, so you eliminate the motive to waste someone's time with judge calls. And it promotes knowing your rulings well so as to not waste your own time. Whoever is proven to be wrong gets THEIR time wasted. There's no motive to lie about a ruling or nitpick at stupid things you know aren't true. Time shows mercy to no one. It's an objective measure and no one can steal games from sharking or time stealing antics.
      This would make the tournaments run a lot more smoothly, people will be motivated to read their cards beforehand a lot better if they want to perform well in a tournament since time is a resource now and they can't just rely on our current time rules to win. Combo decks can no longer hog all the playing time if they want to win, or they better end the games quickly. And again, if someone were to try to interrupt you or pause your play just to waste your time, you hit the clock back to them, so there's no way for the opposing player to try to GAME the clock timer system to try to arbitrarily waste a combo player's time by interrupting them needlessly.
      Again this promotes people to STUDY their cards and other cards in the meta beforehand, reducing your thinking time thereby rewarding players for being MORE knowledgeable. If you have to resort thinking on the fly more because you have not studied the meta well enough, then it's like not preparing for a test. You deserve to lose if you use up all your time vs someone else who understands the cards better than you and you weren't able to optimize your dueling.

  • @Justin3Santiago
    @Justin3Santiago 2 роки тому +4

    I think a Sudden Death, 1 turn each, with 5 minute time limit on each turn would be a good solution (However, I do realize how this could be an issue when you start seeing multiple matches doing this, extending the event)

    • @dustinvance243
      @dustinvance243 2 роки тому

      I don't think that would work either. It wouldn't be any different from an online match. A sudden death would be something like smash bros. Where the first player to get hit loses. But that wouldn't work for yugioh because then whoever goes first would win because they can just play a burn card. Which wouldn't make things any better than they are now.

    • @Rayquaza894
      @Rayquaza894 2 роки тому

      Bruh….thats dumb

    • @traplover6357
      @traplover6357 2 роки тому

      Opponent will delay with activateable cards for 15 second each, activate search cards even if it doesn't affect the board so they will shuffle for time, etc.

  • @mr.platypusgaming
    @mr.platypusgaming 2 роки тому

    I’m such a bad person I now side ghost mourner for a round 3 cheese. It’s a win-win. Either I get the negate on the opener or I get the win. I hate having to do that but too many people abuse time at locals and I’m done being a sucker for playing properly.

  • @therealrealwizz
    @therealrealwizz 2 роки тому +1

    I think that they should bring back the 3 turns after time is called

  • @thisisthaendgaming2718
    @thisisthaendgaming2718 5 місяців тому

    Bruh, I just came back into yugioh. Went to a tournament a week ago and we went into time on game 3. Time was called during his main phase, I was like 800 lp over him. I asked what the current time rulings were because a friend of mine told me they changed. And he said it was end of turn and hit me enough during the battle to win the game. I should have checked the rules before I went.

  • @uselessinformation9554
    @uselessinformation9554 2 роки тому

    Fire Cracker in time is OP

  • @lamOmnipotent
    @lamOmnipotent 2 роки тому +6

    i think at least top cut should have the master duel chess timing for turn.

  • @josiahcisneros788
    @josiahcisneros788 2 роки тому

    They should bring turns back. Last time I played turns was a thing, and now 5 years later bam nada. Turns was better at determining a winner imo

  • @mynamesnotchom366
    @mynamesnotchom366 2 роки тому

    I think they need take more decks like swordsoul where the mechanics are simplified and can access the decks combos and bosses quickly. Combo decks and even rogue options can easily take over 20 minutes just to play 1 turn, not even a player problem but a game design problem.

  • @LordZeroTheNightmare
    @LordZeroTheNightmare 2 роки тому

    new rule: time is removed entirely, events pick back up the next day(s) or people forfeit if they cant return lol.
    also, cash prizes lol

  • @wolf_amongst_sheep7084
    @wolf_amongst_sheep7084 2 роки тому +1

    I don’t think there should be a time at all, puts more pressure on each player. Should be able to take your time.

    • @TheFallinhalo
      @TheFallinhalo 2 роки тому

      3 minute turn timer, do all you need to do in 3 mintues conduct youre battle pahse and pass if you didnt win outright, when youre 3 minutes is up youre turn Ends, and youre opponants turn begins.
      many of us arent interested in watching our opponants masterbate to themselves while spending an eternity playing solitaire.

  • @NotTheWheel
    @NotTheWheel 2 роки тому

    Yugioh has gotten to a point where the only way to play it is through an automated video game system because it takes to long to explain what's happening yourself.

  • @antipathy1234
    @antipathy1234 2 роки тому

    Honestly I kinda like the current time rules for locals, it works quite well especially when I have had go to work after tournaments. I do think that they should add more time for rounds for higher tier events

    • @Pkey995
      @Pkey995 2 роки тому +1

      You re sharing the clock with the oponent in a turn based game. How does it make sense? Why is it possible for your oponent to play for 13min turn 1 g1 wasting 1/3 of the whole time in 1 turn? Use chess clocks!
      If the oponent wants to make a 13min board good for him but he has 7min left on his clock and you still got your 20min for the match

  • @Yugiohdeckmaster41
    @Yugiohdeckmaster41 2 роки тому

    ya i am not a big fan of them, i had many times at locals where if their had been 1 more turn, i would of been fine, but because it was my opponent turn they get the only shot,
    which kinda of sucks, this has cost me 2 games and i have probably gotten draws 2-3 times cause of it too,
    i play eldlich or other trap based deck, focus of my deck is to slow down the game so i can out resource my opp, well slower games means odds are we go into time a lot
    so this comes up a lot and it annoying, some times just having a few more minutes or another round could of made all the difference

  • @rouelrommy3217
    @rouelrommy3217 2 роки тому

    What is rank mode, is it like quick play so people can earn rewards.

  • @Lightn0x
    @Lightn0x Рік тому

    Honestly, YuGiOh should just use chess clocks. It might be tricky to implement a proper ruleset since you can interact during your opponent's turn, but I'm sure it could be done.

  • @MegaMania91
    @MegaMania91 2 роки тому

    How do you feel about splitting rounds between 2 days? I know it sounds excessive but this way we could allow for longer rounds. Say we do 5 or 6 rounds the first day and extend each round to 60min. What are your thoughts on this?

    • @Raz0rIG
      @Raz0rIG 2 роки тому

      You want to put that on the tournament organizers/staff to spend MORE of their time, doing this event essentially for free, or for packs is how they get paid?

    • @MegaMania91
      @MegaMania91 2 роки тому

      @@Raz0rIG that’s why I asked about opinions on the idea. However the TO makes a killing selling product at the events. Every regional I’ve been to has had cards being sold by the TO for above market price. They are definitely getting paid to host these

    • @slowggles
      @slowggles 2 роки тому

      it's 1 day??

  • @CardCommander
    @CardCommander 2 роки тому

    Seeing every single decklist of Spright with a red resonator in the side was so rediculous. I can even understand time rules in Swiss. But in top cut, that's obnoxious.

  • @bobjones4469
    @bobjones4469 2 роки тому

    Ah yeah, the Life Points meta.

  • @nolanb9466
    @nolanb9466 2 роки тому

    tbh each player should just get 1 more full turn to decide the match. that's two whole mp's and bp's that would take, what, 10 minutes tops? at least then you have a clear declarative winner based on LP count or if someone was able to push for lethal damage/maintain higher LP by the end of a player's BP.

    • @Pkey995
      @Pkey995 2 роки тому

      No easy solution: chessclock. If you want to waste 13min on the first turn in the match you have 7min left for the match. So if you lose on time its not because your oponent wasted 1/3 of the time in 1turn nah its because you wasted your own time. Better right?

  • @papsi89
    @papsi89 2 роки тому +16

    unfortunately, I think YuGiOh is fundamentally broken. the way it is, I think stuff like this will always be a problem. Until the game itself is fundamentally changed, I don't think any of these types of issues will ever be resolved.

    • @EnergonVlada
      @EnergonVlada 2 роки тому +3

      Agree.

    • @Little_Beggar
      @Little_Beggar 2 роки тому +3

      In a sense Master Duel fixes a lot of problems. I know it's not "real yugioh", but if you think about it, it might just be the future of the game.
      Time is a non-issue, you don't need any judges, you don't have any arguments, there is no cheating in the mechanical sense (shuffling, slowplay, slight of hand), no need to shuffle your or your opponents deck 200 times etc.
      So I could see konami focus on it long-long-term. Also no "covid" issues, and not being location bound is a boon for most European players I think.

    • @EnergonVlada
      @EnergonVlada 2 роки тому +2

      @@Little_Beggar I agree. I saw flaws that IRL Yugioh has with time before I watched this video, and Master Duel just does it better.

    • @papsi89
      @papsi89 2 роки тому

      @@Little_Beggar I still need to try master duel, I just haven't gotten around to it, since I based my assumption on the irl game, and was kind of demotivated to try it out.

    • @simonpetrikov3992
      @simonpetrikov3992 2 роки тому

      I’m guessing no resource system and no set rotation is a fundamental problem in your eyes

  • @alicepbg2042
    @alicepbg2042 2 роки тому

    I think 2 battles phases after time is optimal.
    Allow both player to have 1 chance to cause damage. End the game at the end of the battle phase. (If a player chooses to not go into his battle phase, too bad. Still counts)

    • @traplover6357
      @traplover6357 2 роки тому

      How about cards that disable your battle phase?

    • @alicepbg2042
      @alicepbg2042 2 роки тому

      @@traplover6357 those effects are ignored in overtime.
      you are always allowed to go into the battle phase.

  • @josephcourtright8071
    @josephcourtright8071 2 роки тому

    As a magic player I don't understand how your games go to time. I play a twenty turn grind in magic sure. But don't yugioh games end in 2 or 3 turns?

    • @MrJuan_Vzla
      @MrJuan_Vzla 2 роки тому +1

      They are long turns, the first turn of a combo deck can last around 8-10 minutes.
      If you know what you're doing and there are no interruptions.

  • @angelogrotti
    @angelogrotti 2 роки тому

    What’s a “turn”?

  • @commandershepard6189
    @commandershepard6189 2 роки тому +3

    Great idea!!! Animating yugioh with a cell phone A.I. app that monitors gameplay from tabletop view via a stand. The app sees cards that are being played and adjust time accordingly in a turn timed invironment. Such app is not hard to apply given the stepping stones are present in national and world settings.

  • @grimdude101
    @grimdude101 2 роки тому

    Before I even watch the video I would just like to say I'd very much love to duel your cyber dragon deck vs mine in master duel. You seem like an awesome person and a duel would be super fun

  • @wahdanwael
    @wahdanwael 2 роки тому

    5 min. or 3 to 4 turns that fist the comes up if the current game does not finish the current game is a draw - how digimon does it something similar might help

  • @yuumijungle548
    @yuumijungle548 2 роки тому

    yeah like he said, if games last longer, the players need more time, common sense really.