Breakdown of VFX Graph smoke portal sample | Unity
Вставка
- Опубліковано 24 лип 2024
- Want the scoop on the lastest VFX Graph sample creation workflow in Unity?
In this video, learn all the steps to achieve the smoke sample from Houdini simulation to Unity integration.
Timestamps:
[0:00] Intro
[2:24] Houdini Simulation
[08:05] Unity Integration
[10:15] Flame Effects
[11:13] Blending Together
[15:39] Procedural Crystals
[17:28] Optimization
[20:16] HDRP Lighting
[23:43] Outro and useful links
Learn more about Smoke lighting in this blog post: on.unity.com/40MJ7g9
Use T-flow: on.unity.com/3ulrXdv
Explore more VFX Graph:
- VFX Graph documentation: on.unity.com/3MNzPuv
- VFX Graph samples: on.unity.com/40MKCLj
- Roadmap: on.unity.com/46qaApp
- Unity website: on.unity.com/46plnzS
- Unity forums: on.unity.com/46j8Gqx
- Official discord: on.unity.com/46j8I1D - Ігри
Thank you very much, ma'am. This is very helpful, especially that section of optimization was probably the exact thing I need.
Take care and I hope to see more from you.
Awesome, I need more Houdini to Unity videos, such as: simple animation, VFX import into Unity
Would love to see more of this type of stuff!
Also hope to see Realtime dynamic APV news soon!
Very beautiful work
Thank you very much, this is very helpful.
Amazing thanks for sharing! ❤
Very nice video to listen to! Great info.
Can we somehow colorize only the parts of a volumetric cloud? Like a lightning effect?
Can you guys create advanced UI tutorials?
wow.its tht simple
Is it possible to replicate this in URP?
How is this emissive sphere on crystals "considered" in the render? Really mysterious part.
Hello, the spheres are put on a render layer that is excluded from camera. That way, the GI is showing correcly but the sphere it emanated from doesn't show in game view. To do that, put the GameObject on a specific layer (in its inspector at the top) and then in the camera's inspector, exclude this layer from render in the "Culling Mask" dropdown.
There's a gap between how particle system based vfx assets work and how volumetric vfx assets work. Your tutorials on vfx graph dosen't cover up this gap either. Could you please make a video for introducing Volumetric effects and features ?
That franch accant
The french
haha 😅
Please native English speakers
@@shikhermyv The team is likely based in France. Probably not a lot of John Smiths walking around there that are capable of presenting this content.
Bonjour
This stuff is cool, but not artist friendly
then level up and become a technical artist.
skill issue
Skill issue
Git gud bra 🤣
Say a lot, but don't show everything. Candy for the eyes, but not much of a help.
So study more and train more, complaining doesn't help, you have to keep practicing until you get what you want.