Cold Waters: Baffling (USS Seawolf SSN-21)

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  • Опубліковано 17 чер 2024
  • Cold Waters: Baffling (USS Seawolf SSN-21)
    Submarine Simulation
    G'day ladies and gents, Today once again I run into a couple of solo submarines on my way to my next mission and once again I take them out with no issue, Sounds pretty boring? I figured as much so for today's video rather than live game play instead I have a post commentary explaining how I can take them down so easily, even on Elite difficulty.
    I hope you enjoy!
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  • Ігри

КОМЕНТАРІ • 86

  • @glassfullofmilk
    @glassfullofmilk 6 років тому +21

    Clearly the Devs need to add in randomised crazy Ivan manuvers.

    • @MagzGTV
      @MagzGTV  6 років тому +14

      I would like to see that yes.

    • @Tigerhawk30
      @Tigerhawk30 5 років тому +4

      Oh, they do. I've seen it multiple times. I've been in the -50/-50 position before and just about to fire when the target pulled the Crazy Ivan. Kept me from firing until I could maneuver back into position for the kill shot.

    • @migkillerphantom
      @migkillerphantom 4 роки тому +1

      Don't submarines amd ASW craft follow zig zag patterns in real life?

  • @jacobgunnarson9922
    @jacobgunnarson9922 6 років тому +10

    The baffles are more a function of the position of the sonar than the machinery noises of the submarine. Large passive sonar arrays can of course not be rear-facing because there would be no place to mount it other than in a very large, bulbous sail. Large passive arrays are mounted in the bow, where there will necessarily be a blind spot in the baffles because the sonar cannot see through the submarine, regardless of whether or not there is acoustic shielding between the sonar and submarine. Making periodic turns and using a towed array large eliminate the problem with the baffles. Please forgive my pedantry.

  • @joephish9075
    @joephish9075 6 років тому +26

    Magz your Cold Waters series is fantastic, very professional. If you were to release an unedited hour long sub hunt, I would certainly watch!

  • @SaltiDawg2008
    @SaltiDawg2008 6 років тому +4

    Retired US Navy Submariner here. Very nice discussion!
    I just got the game - my first.

    • @ArousedRat1
      @ArousedRat1 2 роки тому +1

      if you don't mind me asking, what sub did you serve on?

  • @reticentsimmer
    @reticentsimmer 6 років тому +24

    Very informative commentary Magz

  • @linwoodmoorejr7515
    @linwoodmoorejr7515 Рік тому +1

    The most informative video for cold waters that I really appreciate. U give viewers that r not knowledgeable on submarine warfare a understanding on what's what. 👍👍👏👏✌✌

  • @verecion
    @verecion 6 років тому +1

    Love this series magz!

  • @tspencer227
    @tspencer227 4 роки тому +3

    I know I'm late to the party here. For the record, pretty much every nuclear-powered submarine in service (with only a very few exceptions) actually are propelled by steam turbines connected to that gearbox (reduction gear set). Motors would be more quiet, and could (and usually are) directly coupled to the shaft, for the boats that have them as main propulsion units.

    • @drtidrow
      @drtidrow Рік тому +1

      IIRC, the new Columbia ballistic-missile sub design destined to replace the Ohio class will have a turbo-electric drive, where a steam turbine drives a generator, which then drives an electric motor. The motor may even be mounted outside the pressure hull (not sure), which would eliminate the need for a seal around the propeller shaft.

  • @Carstuff111
    @Carstuff111 6 років тому

    100th like, oh yeah.... :P Great videos Magz, and it is awesome to learn things when watching a gaming channel :)

  • @CMDRSweeper
    @CMDRSweeper 6 років тому +6

    The subs with towed arrays do not have the blind spot to the rear, the Towed arrays blind spot is actually to the front.
    However you have to extend it a certain distance for it to be effective, and in shallow waters, the further you extend it, the more likely it is to drag and hit bottom which is not good.
    Towed arrays also dislike sudden dashes and torpedo evasion manouvers, so the good news is that this game doesn't let you worry about that.
    If you were playing Dangerous Waters instead, that would be a new thing you would have to manage.

  • @finn4019
    @finn4019 3 роки тому

    I just got Cold Waters and all this is very helpful! Note to self: The baffles are your angel, or your devil.

  • @justbite6355
    @justbite6355 6 років тому

    I bought the game a week ago and thanks to your tipps and tricks i'm doing very well on difficulty setting hard. ;)

  • @rizz917
    @rizz917 5 років тому

    Love the videos, mags

  • @TrickiVicBB71
    @TrickiVicBB71 2 роки тому

    Loving this series

  • @hdgehog6
    @hdgehog6 6 років тому

    Another game I don't have for but I get to play vicariously through you... LOL

  • @_R-R
    @_R-R 3 роки тому

    How to create the biggest baffles cone for enemy submarines:
    Magztv sinks them.

  • @thefootsoldier1736
    @thefootsoldier1736 6 років тому

    good job Magz!

  • @bcn1gh7h4wk
    @bcn1gh7h4wk 5 років тому +2

    3:23
    _pinnnnnnnnnng!_
    "......ahhhh sssssssshit!"
    "RIGHT FULL RUDDER! ALL AHEAD FLANK! DEPLOY COUNTERMEASURES!"

  • @EagleMountainDK
    @EagleMountainDK 6 років тому

    Thanks for the explanation!

  • @AubreyGreenJr
    @AubreyGreenJr 6 років тому +5

    I have watched a few other UA-camrs play Cold Waters. There is one guy that sees something on sonar. He then goes to periscope depth to see what is out there. He shoots at periscope depth and wonders why he gets killed. He has a strategy. It is to be a target for the AI.

    • @MagzGTV
      @MagzGTV  6 років тому +4

      Yeah, I've seen stuff like that before on twitch.

    • @verdiss7487
      @verdiss7487 6 років тому +7

      Guy would do great in 1918, less so in 2018

  • @DBenX
    @DBenX 3 роки тому

    Shit, how much I like your explanations. It sounds all familiar to me, since I played Red Storm Rising, back in the late 80ies, early 90ies. Cheers.

  • @martinjones1613
    @martinjones1613 6 років тому +1

    I love you magz

  • @Parkbank
    @Parkbank 6 років тому +1

    Most new torps dont have launch transits as they just swim out of the tubes by themselves. About the blind spot: in 99% of the time the subs woulf have towed arrays out (which for whatever reason are not in the game) that allow you to listen much better and behind you. Their blind spot is towards the front but this is covered by the subs internal sonar

    • @MagzGTV
      @MagzGTV  6 років тому +1

      Mk.48's with swim-out ability came into service after the time this campaign is based (late 2010's they are actually very new) so they simply don't exist within CW's time-frame.
      As for TAS yes and no, Very few and usually only the most modern Russian post cold war designed Subs have TAS. While it is common on NATO boats I am not hunting NATO boats, Almost all soviet era designs such as the Alfa for example have no towed array so there baffles are very much open.

  • @RemusKingOfRome
    @RemusKingOfRome 6 років тому

    Thanks for explanation

  • @donfrandsen7778
    @donfrandsen7778 5 років тому

    Very enjoyable game!
    Well played, I am learning along.
    Are there games the include the new Virginia Class Subs?
    Or do they let u hunt in packs with allies?

  • @Heldermaior
    @Heldermaior 5 років тому +1

    Shot on the baffles is the best way to do it but the detection can happen if you have a trailling sonar.
    Also the AI does not use depth to evade which makes it that much easier.

  • @Jesse-qy6ur
    @Jesse-qy6ur 6 років тому +1

    Nuclear submarines all use mechanical transmissions for primary propulsion -- steam is generated from the nuclear reactor's heat output, and used to drive a turbine that connects through a reduction gear to the shaft. Emergency and non-primary propulsion systems, on the other hand, would be electric.
    The turbo-electric transmission system you described hasn't been used by the US Navy since SSN-685.

    • @MagzGTV
      @MagzGTV  6 років тому +1

      I am pretty sure I didn't describe any system directly mate, Just a collection of components that are present in some form in almost all nuclear submarine designs that are the primary points for noise generation. Reactor, Engines, Gearing and Prop.

    • @Jesse-qy6ur
      @Jesse-qy6ur 6 років тому

      ua-cam.com/video/53gy6gDDB10/v-deo.html

  • @tmseh
    @tmseh 6 років тому

    Not first.
    Awesome videos magz!

  • @old_guard2431
    @old_guard2431 6 років тому

    "Clearing the baffles" (aka "Crazy Ivan") - very similar to "check 6" in a combat aircraft with limited rear visibility, usually an "S" turn. I would expect the AI to do this, but at what intervals? Best practice would be at random intervals, but it could not be done very often in shallow water because the sub is going slow anyway to avoid cavitation, and it has someplace else it wants to get to.

  • @BraidenRobson
    @BraidenRobson 6 років тому

    What about the towed sonar array? Does it get affected by the baffles or the engine when the submarine is in silent running or still?

  • @WazGamer
    @WazGamer 6 років тому

    Nice attack indeed. Interesting that the AI did not counter fire at all.

  • @robertperry6048
    @robertperry6048 4 роки тому

    I am looking forward to the day Cold Waters opens up multi player platforms.

  • @XOXO-sk6mv
    @XOXO-sk6mv 5 років тому

    I'm curious, as an old sub sailor, why don't the stricken subs use their ballast blow to save the crew?

  • @spudicous
    @spudicous 6 років тому

    modern submarines get around the issue of baffles by using long wires towed behind the sub that have very sensitive microphones on them. This allows them to have the mics a long distance from all of the noise of the sub. It also lets them see behind the sub. Towed arrays are modeled in Cold Waters, just not visually as they don't work well with the physics engine.

    • @MagzGTV
      @MagzGTV  6 років тому

      Yes. . . But not all submarines have TAS in fact there are very few Soviet boats with TAS. If I was hunting NATO boats TAS would be quite an issue however.

    • @spudicous
      @spudicous 6 років тому

      MagzTV true, I think it’s only the improved kilos and Akula classes that get them, and I don’t think they’re in this game.

  • @sergarlantyrell7847
    @sergarlantyrell7847 6 років тому

    The only problem I have found is I only very rarely encounter 1 sub at a time, usually there are a few and you cant be in the baffles of all of them at the same time.

  • @andrewmandrona7891
    @andrewmandrona7891 5 років тому

    Great explanation, but you forgot to mention that the baffles don't exist if the sub is moving at low or 0 speed due to towed arrays and activation of rear facing sensors.
    Probably lost in comments, tbh.

  • @onyourkilllist6880
    @onyourkilllist6880 6 років тому

    Submarines can hear behind themselves quite easily if they are equipped with TAS.

  • @mdb831
    @mdb831 2 роки тому

    Using Seawolf makes the game pretty easy.

  • @Pudentame
    @Pudentame 5 років тому

    Why can't a towed array detect to the rear, since it's towed behind the prop?

  • @Ossi_Petteri
    @Ossi_Petteri 5 років тому

    Oh the AI probability calculation thing explains why in the -68 campaign I'm able to sink 3 subs with 1 torpedo (Cheese strats).

  • @250Skyer250
    @250Skyer250 6 років тому +12

    Questions:
    1. How often do you encounter Diesel electric subs?
    2. How the hell do you hear a so called Black hole sub from further away when it does you?(Having the Kilo in mind mostly)

    • @MagzGTV
      @MagzGTV  6 років тому +7

      Kilos are hard to detect but they are not as silent as you may think. The main difference with detecting Diesel electric submarines as apposed to Nuclear subs is that they don't have any reactor noise, That's it.
      They still use electric motors, They still have to run through some kind of gear assembly on the main drive shaft and they have a propeller. Three of the four primary noise generating systems are still in place, If they are moving they can be spotted.

    • @250Skyer250
      @250Skyer250 6 років тому +1

      But why Do you always detect them before they detect you?
      In theory they should be a lot quilter than an nuclear one and a Kilo should have some very decent sonar equip as its one of the newer ones.

    • @MagzGTV
      @MagzGTV  6 років тому +8

      Kilo was designed in the 70's with the first boats entering service in 1980
      Sea-wolf's design started in 1983 but she didn't enter service until 1997 after a large number of upgrades and improvements to her design.
      Kilo is a good sub by Russian standards, It's also a decade and a half older in design and over two decades older in terms of systems (Kilos sonar systems where taken directly from the Victor II).
      Add to that Russian service and equipment upgrades vs the same for NATO.

    • @matchesburn
      @matchesburn 6 років тому +7

      +Skyer
      _"But why Do you always detect them before they detect you?"_
      Better SONAR and detection. And American subs benefit from billions of dollars worth of sound/acoustic dampening technologies. The Sturgeon-class, which was introduced in 1963, has an acoustic profile that's only slightly larger than the Soviet Akula-class submarine which debuted about 20 years later. Subs like the Seawolf-class have ridiculously good and well designed SONAR systems and acoustic dampening. And there's a reason why they cost *_$3,000,000,000_* per submarine (basically about 1/3-1/4 the cost of an American Nimitz/Gerald Ford class aircraft carrier).

    • @scarface9767
      @scarface9767 6 років тому +1

      magz why the russians spent all that money to upgrade the victor for all i khow is a terible sub

  • @TheCleansingx
    @TheCleansingx 5 років тому

    But Magz you should attack from the from so that i will be more cinematic!!

  • @jettstorm2253
    @jettstorm2253 6 років тому +2

    The poor AI never stood a chance...

  • @brendanswain939
    @brendanswain939 4 роки тому

    Do surface ships have a baffle?

  • @donfrandsen7778
    @donfrandsen7778 5 років тому

    Or how about a mission with a USSBN , allowing u to Nuke a land target?
    Or the new Columbia USSBN ?

  • @yaboipalps8616
    @yaboipalps8616 6 років тому

    Why don’t you use the swim out torps ? They don’t have launch transient

    • @MagzGTV
      @MagzGTV  6 років тому

      Because swim out torps are not available in game, Mk.48's with that ability came into service after the time this campaign is based so they simply don't exist within CW's time-frame.

  • @X8X8X8X8X8X8X8X8X8X
    @X8X8X8X8X8X8X8X8X8X 6 років тому

    I'm still on the fence whether or not I should by this game: It seems fun, but, compared to Silent Hunter, simple and "short" and lacks operation of Soviet submarines. And while I have only now started my SH3 career, it may not be on a sale anytime soon, however.

    • @simondm96
      @simondm96 6 років тому

      I think they plan on making Soviet subs playable. It is a great game :-)

    • @X8X8X8X8X8X8X8X8X8X
      @X8X8X8X8X8X8X8X8X8X 6 років тому

      Thanks.
      That would be great, as far as I know some single missions with Soviet submarines have been added recently.
      Doesn't the game feel somewhat repetitive and empty, however? The "strategic gameplay" (map screen) is very simplified.

  • @nihilisticsloth6414
    @nihilisticsloth6414 6 років тому +2

    That moment when you get killed by g-lock 3 times in a row, so than you switch to your tiger E. Then you get sniped by a wyvern and the next mach you get flanked by a m18 black cat who just flanked your team and took personal offence to your livelihood and put a shell dreclly into your ammo blowing your tank to smithereens. You final decide it's just not your day, so go play arma 3 and watch cold waters.

  • @justbite6355
    @justbite6355 6 років тому

    Does somebody of you know, why my sub surfaces when i am loweing my speed or firing a torpedo? It always starts rising afterwards even though i'm using the "set depth" mechanic.

    • @petterin.1981
      @petterin.1981 6 років тому +2

      mongo mongo Its a bug that has been on the game for a while now. If you put -5 on the depth control your sub should stay leveled.

    • @justbite6355
      @justbite6355 6 років тому

      Can i use the set depth mechanic then? Thx for your answer.

    • @petterin.1981
      @petterin.1981 6 років тому

      mongo mongo Well set depth literally just sets depth. Once the autopilot has done its job you should just put the BAL to -5

  • @spearPYN
    @spearPYN 5 років тому

    You are completely wrong about our capabilities in detecting targets in rear of the submarine (baffles). Even old TB-16 and TB-23 towed arrays on 688 Los Angeles class were capable of detecting rear contacts. Proper simulators like Sierra’s 1996 Fast Attack and products from Sonalysts are properly simulating this.

  • @dai2dai246
    @dai2dai246 5 років тому

    Actually, theh Alfa's reactor has no water, it is lead cooled.

    • @migkillerphantom
      @migkillerphantom 4 роки тому

      Still needs a bunch of pumps and turbines to circulate the heat exchanger and generate power. The distinction is academic.

  • @justbite6355
    @justbite6355 6 років тому

    What is wrong with your AI? Even if i launch perfect attack strikes from behind, like you showed this in your video, i always get counterfire and they at least drop a noise maker. This AI is more of a joke...

    • @MagzGTV
      @MagzGTV  6 років тому

      If you are doing a perfect attack with a center-line torpedo and the enemy is reacting then you are not doing a perfect attack simple as that. My first guess is you are close enough to the target and out of it's baffles that it or another nearby surface ship or boat is hearing the launch so you are televising your attack before you even start guiding the torp.

    • @justbite6355
      @justbite6355 6 років тому

      They are not reacting until the torp is within the one ky range. And my sub is always around 10 ky away. I think this is a perfect attack but they always counterfire. PS: There were no other subs around. Pls help ;)