Vics - Cold Waters DotMod: South China Sea #22 (Submarine Simulation)
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- Опубліковано 26 вер 2024
- Cold Waters DotMod.v0.4a-2b
Campaign Status: HMAS Rankin (S78)
Submarine Kills: 44
Han: 7
Ming: 10
Romeo: 9
Victor III: 10
Kilo: 3
Song: 3
Akula: 2
-
Surface Ships: 54
Luda: 15
Jianghu: 1
Jianghu3: 6
Jiangwei: 6
Chengdu: 5
Dajiang: 1
Sovremenny: 2
Huangfeng: 6
Luhu: 2
Qiongsha: 2
Yukan: 2
Yuting: 6
Kara: 2
Chilikin: 1
Kiev: 1
-
Total Tonnage: 436,764
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16:05 -
Russian Sonar Operator: "Comrade Captain! I think ... I think I might have just heard two launch transients, close aboard! Firing at both us and our other Submarine!"
Russian Captain: "... He's delusional, take him to the infirmary. You would have to be some kind of half drunken crazy Australian Captain to try and shoot at us BOTH at that range!"
*4000 Kiloyards away*
Captain Magz: "XO, literally - and figurately! - hold my beer!"
Kept waiting for an instant helicopter torpedo drop with those two subs not detecting you.
5:29 and that dear children is why USN doctrine is to only send out their subs as lone wolfs rather than as packs, with very clearly defined mission areas.
With the 2 VicIIIs the Russians are on the Vodka again.....lol
Or the Hard Bass is turned up too loud!
@@joshburke4083
The interior of the second Victor in the second encounter ua-cam.com/video/oPsiRGMEDW0/v-deo.html
Lol! Your sub tea-bagging the Victor as you passed over it...
Love this series Magz, Fun fact, those top two tubes on the Vic are for larger anti-ship torps. Still hoping you do a mod campaign where you have to start with the Whiskey and climb the ladder from there.
Magz is saving the whales from the threat of communism.
More of my favorite LP!
RNGesus was your friend this time, it temporarily made the first Vic3 deaf. 😀
“No Duff” lol, not heard that in awhile. If we had a real time casualty on exercise we’d.say that.
16:19 Probably some new pneumatic ram for the torpedo ejection, that seems to be quieter than anticipated! Also I remember somewhere the Russians training to escape via the tubes so there is also that option assuming they didn't reload... (not as Gucci as the escape pods on the Alfas, Sierras etc that the Victors didn't get though)
Is it me or is you passing over the second victor III in the second half, it appeared like tea bagging the ruskies haha
The reason your torpedo didn't want to lock the Victor is because you had the seeker set to use active sonar and the Victor has an anechoic coating. Also the Han is the loudest sub in the game.
In a chaotic and busy world, these videos are my peaceful escape. Great work Magz, keep doing what you're doing mate.
4:07. No, s4 was there when the torpedo was launched. Sonar did not report it
i didnt realize there was mods for this.sweet
Glad the eyes are doing good.
Wondering if the sonar shack on those victors wasn’t hungover from too much vodka
Just bagged my first Iowa and second Iwo Jima in a Soviet campaign. I love my Oscar! Thinking about getting a Mike
Your first torpedo took ages to acquire because its pings were being absorbed by the Victor's anechoic tiling, drastically reducing active sonar performance. You're better off on passive homing when engaging the Soviet/Russian boats, even their older ships have 'em.
Hi Magz, the Mk48's active mode acquisition range for whatever reason seems to be shorter than the passive range in dotmod, so you should use the passive mode more! (Especially when going for the baffle shots, since active ping will get detected)
um, mate. I always use almost exclusively passive mode, notice how my torpedos are never pinging? (No ping sounds, no active red lines emitting from my torp to my sub as I detect my own torps pings?)
When I say "setting my torpedo active" I am talking about switching from navigational mode to armed and homing not active sonar tracking.
I think in this whole series which has well over 50 engagements spread across 22 videos I have only used active sonar on the torps maybe three times.
@@MagzGTV You definitely use passive mode the vast majority of the time, but for some reason the torpedo you sent after the Victor in the first fight was set to active. The torpedo is highlighted in red on the map at 6:27.
First Group - The Hand actually showed up well before your scene cut, but the audio didnt play.
Second group - You caught the V3 on a shift change, their headphones were off as you fired. Pretty cheeky of you to bathe in the blood of your enemies though.
Ending - WTF!?! Whered that ASW 4 engine aircraft come from?!
Looked like a P3.....
Most probably change of watch, no operators watching the screens
. . . yeah, I suppose we have to give them the benefit of the doubt that the screens actually work don’t we?
Were the Victors automated or more traditional with ample crew? Maybe the crew were exhausted chasing the dudes who sank their ship? Or the machine was broken or had maintenance ongoing.
4 AM - maybe the sonar operators were drowsy and not paying attention?
Great game Magz.
Are you going to play more System Shock, you hooked me in now I am anxiously awaiting the next installment.
Only reasion I havent already is that my net has been cactus the last week, if it doesnt improve soon I'll do the next installment without the live stream just to keep it moving.
@@MagzGTV thanks for the update
What was the air asset at the very end? P3?
When this kind of thing happens in an online, livestreamed video game, we call the people who do that kind of stuff paid actors.
How did you manage to bribe the AI? xD
Evening squire
7 of 5 Han lol
@MagzTV when will you play the Chinese Subs since you basically played NATO and American subs like forever, wouldn't it be great to have a chance of perspective?
Probebly never, I have zero intrest in playing the Chinese subs, at least not in a campaign. That said I havent just played US/NATO on the channel, I've played quite a number of Russian subs including Victor III, Alpha, Sierra, Typhoon among others along with a few of the older boats including the Skipjack for the 68 campaign. My next playthrough it likely to be a progressive Russian campaing in Dotmod wherre you start in an off 1950's clanker and as you earn experience you can unlock and be promoted to new more advanced subs.
Woooo Aussie pride
Gosh, that banding is terrible. If you haven't tried it, Reshade has a debanding option whichh helps a lot in this game. All you need is the base options, and only enable the debanding. Doesn't affect FPS, at all.
I am new to Cold Waters. Is your beginner guide still good for the game?
You see what I meant where I said that for whatever reason the dotmod AI just feels weird and very passive since the latest update? I know you dont support epicmod but I started playing it again because of this since this AI realy just ruins it for me. Weird thing is it didnt feel this way in the previous versions of dotmod. I am sohyped for seapower and realy wish for them to have better AI since now playing with NATO feels like just shooting fish in a barrel.
Beautiful shot of cat and mouse at around 24:00. It was really weird the two Victors did no immediate return fire (maybe too much Vodka?). I love to see you play that game. It´s a weekly highlight for me.
Submarine equivalent of T'Baggin the enemy 🤣
The game taketh away one week and giveth the next. It's weird programming to say the least.
I do hope that there's a new episode early next week 😊😊😊
Great gameplay as ever! However, all the underwater scenes seem to be really low res whereas the 3D screen is sharp (using 1080p60 quality)?
That's to do with UA-cam bitrate I think
Once again. Russian hardware defeated by poor Russian training.