Add Jumping to Your Unity 3D NavMesh Movement - Top Down Controller Tutorial P2
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- Опубліковано 29 чер 2024
- Part 1: • Build Your Diablo-Like...
Learn how to make your NavMesh agent Jump by playing the jump animation and moving on a curve. We will set up a NavMesh that uses NavMeshLinks so that characters can jump between platforms. We will also implement a custom Spline implementation to represent the Jump path.
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maxparata.itch.io/monogon-dun...
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Chapters:
00:00 NavMesh Links
01:13 Manually adding Links to NavMesh
03:17 Implementing Spline
07:32 Connecting Spline with NavMesh Link
09:30 Testing Spline
11:15 Adding Jump to AgentMover script
18:12 Testing Jump movement - Розваги
dang man. thanks for sharing. I will keep this in mind if I ever need to tackle these same problems.
Awesome! 🙂
Thanks man! Great explain 💪🏾👏 and thanks for still using unity 😊
I'm glad that you like it 👍🙂
This is great and valuable tutorial. Thank you a lot for sharing.
Glad it was helpful 🙂
This is great! Thanks
Glad it was helpful 🙂
what a great video to learn. thanks for your effort i can build my own diablostyle game. subscribed from korea
Thanks! 🙂
Your are a blessing man. Thank you. Please do a tutorial on how to recreate the movement mechanic from door kickers 2
Thanks! I will add it to my tutorial ideas list 🙂
wow awesome bro
Thanks for watching!
Subscribed man.. Keep doing different tutorial in unity
Thanks for the sub!
what should I do if my agent fails after landing?
NavMeshAgent has no gravity force applied. If agent falls through the ground it means that our own code doesn't disengages the movement based on the spline. I bet its some code bug where after finishing our custom movement the code gets confused. I would debug the code to see what happens at that moment.
Hi how can i get in contact? its regarding purchase of the building system
Feel free to join the discord and ask me there discord.gg/RQEtYHz