Plate Armor First Person Fight - Half Sword Playtest

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  • Опубліковано 7 лют 2025
  • #halfsword #medieval #heavyarmor #vtuber #slimevtuber #envtuber #gaming #shorts #clips #vtuberclips
    Did a bingo game for gift subs in halfsword, and needed to win a heavy armor first person fight. it was HARD my god. check out my twitch channel an all that
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КОМЕНТАРІ • 4

  • @Noble1717
    @Noble1717  2 місяці тому +1

    half sword playtest be wild

  • @CrizzyEyes
    @CrizzyEyes 2 місяці тому +4

    I appreciate what they're trying to do here but games that limit your perception like this are always woefully misdirected. In reality, you'd have much more perception even with the visor down. You can move your eyeballs, your head/neck within the helmet, etc. in ways that you simply wouldn't be able to do while playing the game. When games limit your perception, it feels more like your nose is attached to a rope and being dragged by a giant, being forced to look at things that aren't useful.

    • @Taolan8472
      @Taolan8472 Місяць тому

      It's nearly impossible to properly replicate how much vision you actually have inside a helmet like this. Even if you put a camera with the same size lens as a human eyeball in a dummy's head where the eyeball should be, and did two of them, and blended the image together; you still wouldn't be quite right because of the difference in the structure between a camera and an eyeball. The visor would appear to be farther away than it actually is, your view would be artificially restricted, and of course First-Person games almost never properly replicate peripheral vision. Most first person games restrict you to a vision cone of either 45 of 60 degrees when a real human vision averages between 80 and 100 degrees. Even with widescreen aspect ratios being more common there would still be some stretching if you took the vision cone out to what it technically should be.

    • @CrizzyEyes
      @CrizzyEyes Місяць тому

      @Taolan8472 Of course this problem exists in all games, but when you start adding restrictions like a visor slit over an already badly limited game camera, it gets pretty bad. Mount & Blade found a happy conpromise where your FOV was simply reduced slightly if I recall correctly. It was a penalty without being overly intrusive