Hi @WilsonDigitalDesign - your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
I’m learning and is really helpful, thanks!! Just I’m confused if this steps could be done with a 3D object already have color , texture but was on blender or different program and I want to recolor in substance painter but doesn’t have the ID map , can I still generate the ID on blender and importing the texture for Edit? I hope you could make a tutorial please 🙏
Is there a better way to assign colors other than this addon ? Seems an extra step to something so simple. Can't we use just one material, you can also assign per polygroup/ element, by making each mesh sperate specially in hardsurface.
Can I also create an ID map for my highpoly mesh and use it in substance on my low poly? I want certain things on my bake to have different materials/colors but its not actual geometry on my low poly. Get what I'm saying?
If I were to bake high poly textures onto a low poly model. should I do the vertex painting with textools on the high poly mesh? since those are the textures being baked onto the low poly?
Does it still work in the Blender 3.6? cuz even if i converted from materials to vertexpaint, it's not being baked at all. (materials are not disappeared)
Hi @WilsonDigitalDesign - your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
Thank you!! I'm more than flattered.
Finally, someone with good sense posted a valuable tutorial. This is what I needed. Not a fancy way to make something I will never use!
this makes using id maps so much easier than without the add on. Briliant video, deserves more attention.
Thanks Bud I owe you one!!
This is gold. Thank you!
This was very clear and informative and easy to follow, thankyou!!
Glad to hear it. Thanks
amazing, I love it. thank you for the tutorial.
can you do it without baking color id ? because i saw someone just assigning colors to high poly model with no baking nor UVS
he just UVs lowpoly
how come when I go to back my material to color id it doesnt do anything? I still have 9 materials when I go to the material window
same, I think the addon is not working wellwith the newblender versions
I’m learning and is really helpful, thanks!!
Just I’m confused if this steps could be done with a 3D object already have color , texture but was on blender or different program and I want to recolor in substance painter but doesn’t have the ID map , can I still generate the ID on blender and importing the texture for Edit? I hope you could make a tutorial please 🙏
Is there a better way to assign colors other than this addon ? Seems an extra step to something so simple. Can't we use just one material, you can also assign per polygroup/ element, by making each mesh sperate specially in hardsurface.
This is the easiest method I have found for blender and my workflow, although your mileage may vary.
@@WilsonDigitalDesign Thanks for reply and good video, would like to see more stuff on Substance painter!
Can I also create an ID map for my highpoly mesh and use it in substance on my low poly? I want certain things on my bake to have different materials/colors but its not actual geometry on my low poly. Get what I'm saying?
Yes totally! It's a great way to reserve detail without using extra geometry :)
If I were to bake high poly textures onto a low poly model. should I do the vertex painting with textools on the high poly mesh? since those are the textures being baked onto the low poly?
i assume if I baked the LP models ID map with that, it would be pointless as it would be overridden, but I may be mistaken, let me know :)
Yes you would want to do your colour ID map on the high poly, and bake it down onto the low poly :)
@@WilsonDigitalDesign thanks!
Does it still work in the Blender 3.6? cuz even if i converted from materials to vertexpaint, it's not being baked at all. (materials are not disappeared)
Yes it should work
Yeah, but how do you USE material ids in Blender?
Well considering this is a video about USING colour IDs you'll have to go elsewhere 🤔.
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