My spring is reacting

Поділитися
Вставка
  • Опубліковано 10 вер 2024
  • The puppet frenzy...
    BGM used:
    Jazzaddicts • Jazzaddict's Intro - C...
    French • French Background Musi...
    Halo 3 ODST Rain • Halo 3 ODST: Original ...
    JAM • JAM (get up and drive ...
    Outro:
    Chill Sakura Hz • Chill - sakura Hz (No ...

КОМЕНТАРІ • 3

  • @juancamiloaldanacarrillo2393
    @juancamiloaldanacarrillo2393 Місяць тому +1

    That tumbnail its a masterpiece🤣🤣.
    Nice vid btw❤

    • @pakthecube
      @pakthecube  Місяць тому

      Glad you enjoyed it the thumbnail took a while

  • @danielantony1882
    @danielantony1882 Місяць тому +1

    Not sure if you noticed or not, but the stagger mechanic works the same as in Sekiro, meaning that it’s mostly a parry game with the only difference in Lies of P being that the enemies’ health bar outline glows white before they are staggered, and you need to actually land a fully charged heavy to make them staggered. The enemies stagger twice as slower if you mostly dodge, just like in Sekiro, since the parry actually damages their stagger bar; and it’s very easy to test as well. I myself would not recommend dodging too much, as it just makes the fights longer than they should be. Not to mention, every skill in the game encourages the perfect guard, and you even have the Bloodborne rally mechanic on normal guard, which you don’t have when you dodge.
     About he perfect guard though. The perfect guard doesn’t have an active parry animation like in Sekiro. It pretty much works like Dark Souls, so you have to hold the block button a little earlier ’cause the weapon needs a little bit of time to get into its active block animation. Because like, if you just tap it, it doesn’t have enough time to fully get into the block animation. It’s a little weird as a mechanic in that sense, because you kinda have to hold the block button just a little, but you also sometimes don’t need to-especially with the Greatsword of Fate, which keeps your block up after the first parry for a little while so that you can tap instead.
     That’s what I was able to notice on heavy weapons, at least.
    But yeah, good job with the video. My personal recommendation for the Greatsword of Fate you are using, is when you see the stagger bar of the enemy go white, use the second charged heavy instead of the first one where he does a long charge-up and 2 slashes. The second charged heavy is actually faster, and is a thrust attack, so it’s easier on your mind and you’ll feel less anxious about getting hit, unlike with the first charged heavy. You can basically do one light attack and hold down the heavy, and it will actually be faster than if you did the first charged heavy.
     But yeah, the Greatsword of Fate is actually pretty flexible and controllable when it comes to slash and thrust attacks, ’cause if you press Light, Heavy, Light, Heavy on infinite, it will only do thrusts, but if you do Heavy, Light, Heavy, Light on infinite, it will only do slashes; and you can combine those sequences of attacks however you want. Like for example: If you are in a tight space, you can use a thrust attack, and if you feel like doing a sweep attack in a larger space to hit more enemies, you can do that as well.
     It’s a really good weapon, and its Fable Arts are great as well. Not sure if you already did, but you should probably check the fable art of the weapons you have in the equipment menu. They’re actually very useful.
     Sorry if this was too long. I really like the game.