The original logo has such an unique charm that I don't think is replicated too well with the other options but if I have to choose, I'd go with the rightmost two. The lens flare is a great part of what makes your logo so funny and interesting
Yeah its hard, because i feel people that have been watching the videos got accustomed to the glowing eyes I love the 'memeness' of it but I felt it might look unprofessional to "newer" players so looking to have something that really ups the quality as well so 1st time viewers have a good 1st impression but still trying to capture some of the original magic that makes it fun.
Even with control deck you actually don't want 2 souls. The issue is this 2 souls gives you a duplicate problem with a once per turn attached to it which means at 2 copies you have 33.76% chance to draw illusion + magicians souls or 2 magicians souls. Best way to operate is to increase rites because drawing duplicates of rites is less of a problem with the magicians souls hand fixing them for us. This is regardless of combo or control and it comes down to consistency vs power. 2 souls is more powerful because we can resolve it more than 1 times if we can survive (which even with control decks is not that likely in today's game) vs opening hand consistency in terms of getting a good hand. There is one practical exception. Since souls don't take our normal summon and if we can convert 2 level 1s on board to combo then running multiple souls is desirable. Similar to how running certain hand traps that can double duty as your normal summon is better than those you can't. This is ofc my 2 cents on this because opening hands are so important nowadays regardless of your deck type and duplicate draws are so bad
Neat! I actually built an all-in 60-card combo deck in Master Duel that just so happens to run this package. Although, the math will surely be different when I already search illusion of chaos as part of my combo (I summon Herald of the Arc Light and use it as material as part of an Auroradon combo). While I only run 1 Illusion since I can send Diabellstar anyway, I've been finding Illusion helpful in putting bricks back into the deck. Super interesting video!
You having a line where you can summon Herald definitely helps because now you have easy access to the souls engine via searching illusion through herald! That opens up alot of cool math as well! :D
@@JessePerezStrategyGaming Tbh, I'm the kind of duelist who spends more time deckbuilding than actually playing. The combo I was referring to started with me figuring out how Rescue-ACE Hydrant can be full combo on its own :b. Oh and btw, I really like the top right logo, but I wouldn't mind the other designs or the original.
Great video. In the case of Spyral, I prefer to have 3 magician souls because if they use Droll, Quick-fix can't search for Big Red and the combo dies.
I run three Illusion of chaos in my horrific Mikanko Dogmatika Libromancer pile. It provides the secondary utility of completing the 1.5 card combo of a Libromancer monster and can extract more value out of dead engine pieces and board breakers.
It depends on the deck. If my deck already uses Level 6 or higher Spellcasters as part of the main engine, I don’t include Illusion of Chaos. For example, I skip it in decks like Gate Guardian, S-Force, and Endymion. However, if the deck doesn’t have any Level 6+ Spellcasters, or if I’m playing a Ritual-focused strategy, Illusion of Chaos and/or Preparation of Rites become solid choices. For example, I like using them in Dark Magician decks (especially DM Rituals) and in hybrids like Libromancer-Dogmatika-Nekroz-Shaddoll. In these builds, the Souls engine is often really helpful to fix unbrick this messy deck.
An interesting one you mention is Gate Guardian and is one of my favorite Rouge decks to play. I like putting in Souls getting the illusion of chaos even if i have other 7 spellcasters because that can also act as ash bait as well. In particular, you can chose to reveal illusion of chaos but send a different card from the hand to the top of the deck and in Gate Guardian which has a large amount of bricks it can potentially help unbrick some hands as well. Souls works really good in gate guardian too because their supporting cards set them on the field in the S/T zone and now souls can draw off of them which I found to be really cool.
One thing you forgot to take into consideration is some combo decks have bricks they cannot draw or their combo is awkward. In this case 2 Illusion of Chaos is sometimes preferred to put those bricks back into deck and leaving the chaos in hand so you can send the other for souls.
This is part of why I run this in my Penguin deck. Gets extra value out of Gardens, discards Ice Barrier, and lets you reset garnets you want in deck for Emperor. I run 2 and 2, though I could see 1 illusion due to it being potentially dead.
8:02 Well, with the brigth reflection on the glasses you definitely look more mastermindy, if that's a word. (The two pictures without the reflections look more "down to earth", I guess.)
Just wanna say i appreciate the time and effort you put into doing all the math for these videos. It's always a good watch keep crunching those numbers for us!! 💪
I like the original logo best but the new ones on the right with the obscured eyes look good aswell. Idk that original catches how serious yet fun this is for you. Great video
I agree the original logo really embodies the fun vibes of the channel, but the updated ones definitely bring in a more refined look which I hope will attract more viewers!
I enjoy your content and you giving back shows you’re a great man! Anyways I want to see a deck analysis ration on scareclaw or dinomorphia! Give some love to those decks! The bottom logos more looks like you and I think you should go with either one!
@Ignister is my go to deck right now and they got new support. I am debating on what ratios I should run to allow my deck to play through more interruptions more often. Again this deck hard loses to Droll as of right now. But if it can get one additional monster on field it can play through it. As for Nibiru I already found a way to play through it. Edit I forgot to mention what I was asking. I would like your help with the ratios in the deck. I currently run the following list. @Ignister deck list: Main (41) Monsters (26): 3x Achichi @Ignister 3x Ash Blossom & Joyous Spring 3x Backup @Ignister 1x Bururu @Ignister 1x Cyberse Sage 1x Doyon @Ignister 2x Droll & Lock Bird 2x Effect Veiler 1x Gatchiri @Ignister 1x Kurikulink @Ignister 1x Mathmech Multiplication 2x Nibiru, the Primal Being 3x Pikari @Ignister 2x Wizard @Ignister Spells (11): 1x A.I. Meet You 1x A.I.dle Reborn 1x Called by the Grave 2x Crossout Designator 3x Cynet Mining 2x Ignister A.I.Land 1x TA.I.es Traps (4): 3x Infinite Impermanence 1x PA.I.rtners Extra (15) 1x Accode Talker @Ignister 1x Code Igniter 1x Cyberse Desavewurm 2x Dark Infant @Ignister 1x Dark Templar @Ignister 1x Decode Talker Heatsoul 1x Firewall Dragon Darkfluid - Neo Tempest Terahertz 1x Firewall Dragon Singularity 1x Firewall Saber Dragon 1x G Golem Crystal Heart 1x I:P Masquerena 1x Link Spider 1x Splash Mage 1x Transcode Talker Side (15) Monsters (3): 3x Ghost Ogre & Snow Rabbit Spells (8): 3x Book of Eclipse 1x Change of Heart 2x Lightning Storm 2x Triple Tactics Talent Traps (4): 1x Anti-Spell Fragrance 3x Dimensional Barrier
I have briefly read the new @ignister support cards. Take this message and copy it into the "Decklist for Review" portion of the discord. The discord is where I can help you better. I have a number of bot commands that allow us view cards and their effects, to talk techs ratios etc as well as a number of VERY smart fellow duelsts that also can provide input specifically because I haven't experimented with the new @ignister cards at all but I know some of them have. Whenever ratios or cards are discusses it usually This would require some back and forth discussions as I like to know the goals of the player etc.
i forgot prep existed. i run 3 Souls and Chaos in my ghostrick semi combo deck (in MD). but now that ive seen this, i'd rather hard draw the souls as much as possible, with 1 minimal search from chaos; instead of searching twice to get to souls. the only positive i see from this vid is deck thinning; at the risk of Droll/Ash.
For your logo i would prefer a combination of the two right. You should hold your glasses like you do in your picture, like akaba reiji style, like a "four-eyes that gets serious" as they say in the anime, but you should hold your hand cards better in your left hand, and keep the magical circle from behind (dm lover here), that would be an epic logo! Concerning the ratios, i play dm toy box, so i use 3 of EACH card, 9 magician souls to be precise, i want my toy box's draw engine to be in every of my hand, and 3 soul servant to utilize my dm cards, and if my spells are too many, i can dump them with souls in cases i dont draw the toy box engine.
6:47 playing 1 of each cannot be correct here (unless you’re playing a ritual deck where rites has independent application). Even if Droll is only at 6%, that means 6% of the time either a second Souls or Illusion is objectively better than the one copy of rites (as duplicates is a dead card either way, assuming none have additional use cases in the deck). Whereas Rites is never *better* than the other two options, at most it’s just as good as a second Illusion and will never have an application that puts it above illusion (unless in a versatile ritual based deck). In addition, you always need a monster effect to resolve in this combo. However only when you rely on Rites do you need a spell effect. So even if it weren’t for the 6% droll issue, rites can lose to like a Dawn Dragster or any generic Spell/Trap negate. Conceptually this is like the opposite of layer interaction-it’s adding layers of interaction that beat your combo when that could just be avoided by not playing rites. *Edit to add that the application of having a Rites as a discard for souls does not outweigh the droll risk here. In a 40 card deck, the odds you’d draw 2 or 3 of the pieces is 3.64% to make rites the better option, whereas 6.6% of the time avoiding Rites is better due to droll making it useless. This also isn’t including the layered interaction possibility which could bump that number up some marginal amount.
To add on, I believe the objectively correct ratio here (when played as an engine) is 2 souls 1 illusion. Better odds to play around droll, and in a pinch you could normal the second souls whereas the second illusion is just dead as a future top deck. Good video in general though! Hope I’m not coming off harsh, but either I’m wrong and can stand corrected, or these are some things to consider in future videos. Best of luck!
I dont know about the math but I think running all of the 3 is maybe better in some cases against negates, because if you have as example 1 souls and 1 rites you could maybe bait a negate with the search so you can resolve souls anyway
@ good point to raise, but if you played 2 Illusions and one Souls it’s exactly the same thing with baiting a negate, plus you play around drool, etc. and regardless at the timestamp he says the math says to play all 3, but I don’t think that’s the case (although from what I could tell all his other math later in the video seemed to be right about ratios)
I'll prove 3 magician souls in my Horus Stun deck, I've 3 slots where actually i use 3 Upstart Goblin but i'm gonna try this engine, i hope it helps to make it fastest.
Imsety himself is a Spellcaster over level 6 so if you have King Sarc already in hand & magician souls you can send imsety for the free Special summon when you place King Sarc down.
@@JessePerezStrategyGamingyeah, i hadn't seen that magician souls it's a extra body to tribute summon Light and Darkness Dragon or Vanity's Ruler, Thanks for the video
Amazing math job as always 😵 thanks a lot For a personal use can you do the same for an icejade package please ?😇 Like Aegirine/Tremora/Cradle/Ran Aegirine/Manifestatiom and Cenote
yes and no depending on the deck. For example spyral & horus COULD get addittional value from sending the spellcaster with the right hand. While a deck like gate guardian 100% would get value from sending the gate guardian spellcaster to the GY. So in some ways it 100% varies from deck to deck and you are correct. If you deck gains value from that then less illusions but even with that as the case you still would want 1 as a searcher to find souls in the first place. Funny enough the ratios shown are still the best as they pretty much ignore illusion anyways and have them at lower ratios to begin with as that is the least important part. There is some also additional value to having more illusions in that it serves as Ash bait and stays in the hand if ash is used on it.
But mixing them can bait ash and ash is about in every deck. So if you have both ritual and souls you can use the search and get ash then use souls to draw
that's by far the best in depth ratio analysis that I have seen on the Soul draw engine, very good. I am playing nothing but dark magician in master duel for the last 2 years and of course we run souls at 3 anyway, because it's our strongest card (arguably). If you have more than 5 spots left for dark magician decks you always run 2 Illusion. Not less because Illusion is a good card to fix your hand in the grind game, and if it get's negated and destroyed by a Baron you will have a harder time getting it back. Furthermore if you get ashed on Illusion, you can just use it again next turn, but if you get ashed on Preperation you loose the card. I need at least 7 slots for souls, so I run 3 souls, 2 Illusion and 2 Preperation. If you run 8 you add a preperation because at that point the chances of opening 2 of the souls engine is higher and if one of those is Preperation you can always send it for the draw. And you can easily bait/check for an Ash. I'm excited to join your discord and maybe get into one of those turnements! Please keep up the great content that nobody else seems to do (at least not in a way where I have to go to sleep XD)
Thanks you! Also, You make an excellent point about the relationship between ASH & Souls Engine in Dark Magician decks. That's good information to note because some people using this engine are using it in pure DM decks and the analysis is a bit different there as well. Excellent comment thanks for the Additional Info on how you use DM in your pure DM decks!
If it works it's correct there's no incorrect way to use an engine or a deck unless you're specifically using it incorrectly on purpose. I just like every single one of you people who keep telling people there's only this way or that way to specifically use a deck or engine
i fail to see whats good about running 1 each if running 3 or less copies. illusion makes u put a card back in the deck, probably itself if u are just running it as a 3 card engine. so now theres a ritual brick in your deck instead of another copy of souls u could potentially use on a future turn. so its worse if running 3 or less to not just run souls. unless u have something else to add off illusion theres no benefit imo. in addition to whatever risk of droll
for control 5 cards, i think 2 prep 1 illusion. you would keep the illusion in hand and search the second copy of souls next turn. and extra copies in hand would rather be prep
you can send the "ritual brick" to the GY with Souls special ability so have illusion reveal itself then put itself on top of the deck then send illusion to remove the "brick"
if your not using illusion as your send off souls then it just acts as a garnet fixer. Most decks would send the illusion but for maybe some decks say horus or spyral that can get additional benefit from sending other spellcaster monsters then your 100% correct and more souls is better than illusion or additional copies of prep!
When having 4 slots isn't it just better to play 3 souls, 1 illusion as u only play into droll if u open the single copy of illusion, where as if you play 1 prep and 1 illusion then you are playing 2 cards that play into droll.
Yes! But when combined with the math that the person is using a card that has droll AND drew the droll compared to the math of drawing the 1 prep and 1 illusion over 3 souls and 1 illusion we would RATHER the prep because of the extra draw we could revieve if we draw illusions. The extra souls in hand would be bricks if we used the other way to play around droll and because we already play into droll with illusion it's not really worth it.
yes 100% i just made a video on fluffal which is what triggered me to combo it with this video lol. Both engines are so good you go through your whole deck if you run them together.
@@JessePerezStrategyGaming yes saw that video! I love that deck, pure gas,and my friends hate It because going First and reaching around 15 cards in the deck at the end of the turn Is crazy
Depending on how many slots you have available to fit 1-9 cards the engine varies. Jump to the section of number of cards you have free space to see what exact ratios to play.
its a pretty potent engine in the right deck but i agree we shouldn't try to shoehorn it into ALL decks. For example Gate Guardian is a rouge deck but can get GREAT value out of this engine by sending the Gate Guardian spellcaster to the GY. Then it can draw cards from the monsters you put in the S/T zone because the GG engine can treat the monsters as spells or you can send the GG spells to the grave yard to draw and use their GY effect. Then with the 3 GG monsters in hand/field/or GY you can make the Gate Guardian Combined. this is an example of a rouge deck that can get immensly better by using such engine. I am sure we can think of much more and its a great engine to keep in the back of the head. Even relevant new decks like White Woods gain great value from the spells going to the GY or treating monsters as spells and you can use them as draw fodder.
The original logo has such an unique charm that I don't think is replicated too well with the other options but if I have to choose, I'd go with the rightmost two. The lens flare is a great part of what makes your logo so funny and interesting
Yeah its hard, because i feel people that have been watching the videos got accustomed to the glowing eyes I love the 'memeness' of it but I felt it might look unprofessional to "newer" players so looking to have something that really ups the quality as well so 1st time viewers have a good 1st impression but still trying to capture some of the original magic that makes it fun.
Even with control deck you actually don't want 2 souls. The issue is this 2 souls gives you a duplicate problem with a once per turn attached to it which means at 2 copies you have 33.76% chance to draw illusion + magicians souls or 2 magicians souls. Best way to operate is to increase rites because drawing duplicates of rites is less of a problem with the magicians souls hand fixing them for us. This is regardless of combo or control and it comes down to consistency vs power. 2 souls is more powerful because we can resolve it more than 1 times if we can survive (which even with control decks is not that likely in today's game) vs opening hand consistency in terms of getting a good hand.
There is one practical exception. Since souls don't take our normal summon and if we can convert 2 level 1s on board to combo then running multiple souls is desirable. Similar to how running certain hand traps that can double duty as your normal summon is better than those you can't.
This is ofc my 2 cents on this because opening hands are so important nowadays regardless of your deck type and duplicate draws are so bad
Neat! I actually built an all-in 60-card combo deck in Master Duel that just so happens to run this package. Although, the math will surely be different when I already search illusion of chaos as part of my combo (I summon Herald of the Arc Light and use it as material as part of an Auroradon combo). While I only run 1 Illusion since I can send Diabellstar anyway, I've been finding Illusion helpful in putting bricks back into the deck. Super interesting video!
You having a line where you can summon Herald definitely helps because now you have easy access to the souls engine via searching illusion through herald! That opens up alot of cool math as well! :D
@@JessePerezStrategyGaming Tbh, I'm the kind of duelist who spends more time deckbuilding than actually playing. The combo I was referring to started with me figuring out how Rescue-ACE Hydrant can be full combo on its own :b.
Oh and btw, I really like the top right logo, but I wouldn't mind the other designs or the original.
Great video. In the case of Spyral, I prefer to have 3 magician souls because if they use Droll, Quick-fix can't search for Big Red and the combo dies.
Exactly! Droll can really take the steam out of the Soul Engine which is why they had such a big mention and played a big part in the analysis.
Either the original logo or the one to the right of it. I like the lense flare and the glasses adjustment look, makes it look like your about to cook
At least this is a basically free engine on MD to obsess over
Yes! I should have made a mention that these UR cards are obtainable via the Structure Decks!
I run three Illusion of chaos in my horrific Mikanko Dogmatika Libromancer pile. It provides the secondary utility of completing the 1.5 card combo of a Libromancer monster and can extract more value out of dead engine pieces and board breakers.
The dogmatika engine is one of my favorite engines in the game! I always feel like their is so much value when using Nadir Servant.
It depends on the deck. If my deck already uses Level 6 or higher Spellcasters as part of the main engine, I don’t include Illusion of Chaos. For example, I skip it in decks like Gate Guardian, S-Force, and Endymion.
However, if the deck doesn’t have any Level 6+ Spellcasters, or if I’m playing a Ritual-focused strategy, Illusion of Chaos and/or Preparation of Rites become solid choices. For example, I like using them in Dark Magician decks (especially DM Rituals) and in hybrids like Libromancer-Dogmatika-Nekroz-Shaddoll. In these builds, the Souls engine is often really helpful to fix unbrick this messy deck.
An interesting one you mention is Gate Guardian and is one of my favorite Rouge decks to play. I like putting in Souls getting the illusion of chaos even if i have other 7 spellcasters because that can also act as ash bait as well. In particular, you can chose to reveal illusion of chaos but send a different card from the hand to the top of the deck and in Gate Guardian which has a large amount of bricks it can potentially help unbrick some hands as well.
Souls works really good in gate guardian too because their supporting cards set them on the field in the S/T zone and now souls can draw off of them which I found to be really cool.
Magic circle with glow and glasses logo is cool
I love this engine analysis. So informative!
bottom right logo (magician background + lens reflection) is 🔥🔥🔥
One thing you forgot to take into consideration is some combo decks have bricks they cannot draw or their combo is awkward. In this case 2 Illusion of Chaos is sometimes preferred to put those bricks back into deck and leaving the chaos in hand so you can send the other for souls.
That's a GREAT point illusion does have the anti garnet clause!
This is part of why I run this in my Penguin deck. Gets extra value out of Gardens, discards Ice Barrier, and lets you reset garnets you want in deck for Emperor.
I run 2 and 2, though I could see 1 illusion due to it being potentially dead.
8:02 Well, with the brigth reflection on the glasses you definitely look more mastermindy, if that's a word. (The two pictures without the reflections look more "down to earth", I guess.)
Perfect timing on this one! I just built a Dark Magician deck with these.
Love your maths as always
Funny how that works!
Just wanna say i appreciate the time and effort you put into doing all the math for these videos. It's always a good watch keep crunching those numbers for us!! 💪
I like the original logo best but the new ones on the right with the obscured eyes look good aswell. Idk that original catches how serious yet fun this is for you. Great video
I agree the original logo really embodies the fun vibes of the channel, but the updated ones definitely bring in a more refined look which I hope will attract more viewers!
bottom left art is my fav
I enjoy your content and you giving back shows you’re a great man!
Anyways I want to see a deck analysis ration on scareclaw or dinomorphia! Give some love to those decks! The bottom logos more looks like you and I think you should go with either one!
@Ignister is my go to deck right now and they got new support.
I am debating on what ratios I should run to allow my deck to play through more interruptions more often. Again this deck hard loses to Droll as of right now. But if it can get one additional monster on field it can play through it. As for Nibiru I already found a way to play through it.
Edit I forgot to mention what I was asking. I would like your help with the ratios in the deck.
I currently run the following list.
@Ignister deck list:
Main (41)
Monsters (26):
3x Achichi @Ignister
3x Ash Blossom & Joyous Spring
3x Backup @Ignister
1x Bururu @Ignister
1x Cyberse Sage
1x Doyon @Ignister
2x Droll & Lock Bird
2x Effect Veiler
1x Gatchiri @Ignister
1x Kurikulink @Ignister
1x Mathmech Multiplication
2x Nibiru, the Primal Being
3x Pikari @Ignister
2x Wizard @Ignister
Spells (11):
1x A.I. Meet You
1x A.I.dle Reborn
1x Called by the Grave
2x Crossout Designator
3x Cynet Mining
2x Ignister A.I.Land
1x TA.I.es
Traps (4):
3x Infinite Impermanence
1x PA.I.rtners
Extra (15)
1x Accode Talker @Ignister
1x Code Igniter
1x Cyberse Desavewurm
2x Dark Infant @Ignister
1x Dark Templar @Ignister
1x Decode Talker Heatsoul
1x Firewall Dragon Darkfluid - Neo Tempest Terahertz
1x Firewall Dragon Singularity
1x Firewall Saber Dragon
1x G Golem Crystal Heart
1x I:P Masquerena
1x Link Spider
1x Splash Mage
1x Transcode Talker
Side (15)
Monsters (3):
3x Ghost Ogre & Snow Rabbit
Spells (8):
3x Book of Eclipse
1x Change of Heart
2x Lightning Storm
2x Triple Tactics Talent
Traps (4):
1x Anti-Spell Fragrance
3x Dimensional Barrier
I have briefly read the new @ignister support cards. Take this message and copy it into the "Decklist for Review" portion of the discord. The discord is where I can help you better. I have a number of bot commands that allow us view cards and their effects, to talk techs ratios etc as well as a number of VERY smart fellow duelsts that also can provide input specifically because I haven't experimented with the new @ignister cards at all but I know some of them have.
Whenever ratios or cards are discusses it usually This would require some back and forth discussions as I like to know the goals of the player etc.
@@JessePerezStrategyGaming Thank you for the information although I do have to say this. I am not a member of the discord as of typing this.
@@JessePerezStrategyGamingI am in the discord now.
Same username and everything.
i forgot prep existed. i run 3 Souls and Chaos in my ghostrick semi combo deck (in MD). but now that ive seen this, i'd rather hard draw the souls as much as possible, with 1 minimal search from chaos; instead of searching twice to get to souls.
the only positive i see from this vid is deck thinning; at the risk of Droll/Ash.
For your logo i would prefer a combination of the two right. You should hold your glasses like you do in your picture, like akaba reiji style, like a "four-eyes that gets serious" as they say in the anime, but you should hold your hand cards better in your left hand, and keep the magical circle from behind (dm lover here), that would be an epic logo!
Concerning the ratios, i play dm toy box, so i use 3 of EACH card, 9 magician souls to be precise, i want my toy box's draw engine to be in every of my hand, and 3 soul servant to utilize my dm cards, and if my spells are too many, i can dump them with souls in cases i dont draw the toy box engine.
The photo is very iconic, and I think the top right pic suits you super well.
6:47 playing 1 of each cannot be correct here (unless you’re playing a ritual deck where rites has independent application).
Even if Droll is only at 6%, that means 6% of the time either a second Souls or Illusion is objectively better than the one copy of rites (as duplicates is a dead card either way, assuming none have additional use cases in the deck). Whereas Rites is never *better* than the other two options, at most it’s just as good as a second Illusion and will never have an application that puts it above illusion (unless in a versatile ritual based deck).
In addition, you always need a monster effect to resolve in this combo. However only when you rely on Rites do you need a spell effect. So even if it weren’t for the 6% droll issue, rites can lose to like a Dawn Dragster or any generic Spell/Trap negate. Conceptually this is like the opposite of layer interaction-it’s adding layers of interaction that beat your combo when that could just be avoided by not playing rites.
*Edit to add that the application of having a Rites as a discard for souls does not outweigh the droll risk here. In a 40 card deck, the odds you’d draw 2 or 3 of the pieces is 3.64% to make rites the better option, whereas 6.6% of the time avoiding Rites is better due to droll making it useless. This also isn’t including the layered interaction possibility which could bump that number up some marginal amount.
To add on, I believe the objectively correct ratio here (when played as an engine) is 2 souls 1 illusion. Better odds to play around droll, and in a pinch you could normal the second souls whereas the second illusion is just dead as a future top deck.
Good video in general though! Hope I’m not coming off harsh, but either I’m wrong and can stand corrected, or these are some things to consider in future videos. Best of luck!
I dont know about the math but I think running all of the 3 is maybe better in some cases against negates, because if you have as example 1 souls and 1 rites you could maybe bait a negate with the search so you can resolve souls anyway
@ good point to raise, but if you played 2 Illusions and one Souls it’s exactly the same thing with baiting a negate, plus you play around drool, etc. and regardless at the timestamp he says the math says to play all 3, but I don’t think that’s the case (although from what I could tell all his other math later in the video seemed to be right about ratios)
I'll prove 3 magician souls in my Horus Stun deck, I've 3 slots where actually i use 3 Upstart Goblin but i'm gonna try this engine, i hope it helps to make it fastest.
Imsety himself is a Spellcaster over level 6 so if you have King Sarc already in hand & magician souls you can send imsety for the free Special summon when you place King Sarc down.
@@JessePerezStrategyGamingyeah, i hadn't seen that magician souls it's a extra body to tribute summon Light and Darkness Dragon or Vanity's Ruler, Thanks for the video
Amazing math job as always 😵 thanks a lot
For a personal use can you do the same for an icejade package please ?😇 Like Aegirine/Tremora/Cradle/Ran Aegirine/Manifestatiom and Cenote
wouldn't the # of lv6+ spellcasters, including none other than illusion, affect the ratios?
yes and no depending on the deck. For example spyral & horus COULD get addittional value from sending the spellcaster with the right hand. While a deck like gate guardian 100% would get value from sending the gate guardian spellcaster to the GY. So in some ways it 100% varies from deck to deck and you are correct. If you deck gains value from that then less illusions but even with that as the case you still would want 1 as a searcher to find souls in the first place.
Funny enough the ratios shown are still the best as they pretty much ignore illusion anyways and have them at lower ratios to begin with as that is the least important part. There is some also additional value to having more illusions in that it serves as Ash bait and stays in the hand if ash is used on it.
If 1 magician soul+1 illusion of chaos+1 preparation rites are good combinations?
But mixing them can bait ash and ash is about in every deck. So if you have both ritual and souls you can use the search and get ash then use souls to draw
that's by far the best in depth ratio analysis that I have seen on the Soul draw engine, very good.
I am playing nothing but dark magician in master duel for the last 2 years and of course we run souls at 3 anyway, because it's our strongest card (arguably). If you have more than 5 spots left for dark magician decks you always run 2 Illusion. Not less because Illusion is a good card to fix your hand in the grind game, and if it get's negated and destroyed by a Baron you will have a harder time getting it back. Furthermore if you get ashed on Illusion, you can just use it again next turn, but if you get ashed on Preperation you loose the card.
I need at least 7 slots for souls, so I run 3 souls, 2 Illusion and 2 Preperation. If you run 8 you add a preperation because at that point the chances of opening 2 of the souls engine is higher and if one of those is Preperation you can always send it for the draw. And you can easily bait/check for an Ash.
I'm excited to join your discord and maybe get into one of those turnements! Please keep up the great content that nobody else seems to do (at least not in a way where I have to go to sleep XD)
Thanks you! Also, You make an excellent point about the relationship between ASH & Souls Engine in Dark Magician decks. That's good information to note because some people using this engine are using it in pure DM decks and the analysis is a bit different there as well. Excellent comment thanks for the Additional Info on how you use DM in your pure DM decks!
If it works it's correct there's no incorrect way to use an engine or a deck unless you're specifically using it incorrectly on purpose. I just like every single one of you people who keep telling people there's only this way or that way to specifically use a deck or engine
secretly makes cubic crazy
I'll have to check it out! I never really got into the cubic archtype but I might have to take a look.
7:30 logo talk. Bottom right would be my pick.
Upper right and lower right
Upper right looks more like mr beast lol, so probably lower right side haha
i fail to see whats good about running 1 each if running 3 or less copies. illusion makes u put a card back in the deck, probably itself if u are just running it as a 3 card engine. so now theres a ritual brick in your deck instead of another copy of souls u could potentially use on a future turn. so its worse if running 3 or less to not just run souls. unless u have something else to add off illusion theres no benefit imo. in addition to whatever risk of droll
for control 5 cards, i think 2 prep 1 illusion. you would keep the illusion in hand and search the second copy of souls next turn. and extra copies in hand would rather be prep
this is all assuming illusion isnt your send off souls bc otherwise u dont even have the option of 3 souls
you can send the "ritual brick" to the GY with Souls special ability so have illusion reveal itself then put itself on top of the deck then send illusion to remove the "brick"
if your not using illusion as your send off souls then it just acts as a garnet fixer. Most decks would send the illusion but for maybe some decks say horus or spyral that can get additional benefit from sending other spellcaster monsters then your 100% correct and more souls is better than illusion or additional copies of prep!
The live twin bgm nice
Yeah that OST really grew on me! I love it the music in MD is amazing!
Could use a math dump on shining sarcophagus, please and thank you
When having 4 slots isn't it just better to play 3 souls, 1 illusion as u only play into droll if u open the single copy of illusion, where as if you play 1 prep and 1 illusion then you are playing 2 cards that play into droll.
Yes! But when combined with the math that the person is using a card that has droll AND drew the droll compared to the math of drawing the 1 prep and 1 illusion over 3 souls and 1 illusion we would RATHER the prep because of the extra draw we could revieve if we draw illusions. The extra souls in hand would be bricks if we used the other way to play around droll and because we already play into droll with illusion it's not really worth it.
@@JessePerezStrategyGaming ah I understand thank you brother, keep up the great videos❤️
me chaining droll to magician's soul
they should really take spyral master plan off of the tcg banlist
bottom right
I love this engine in fluffal
yes 100% i just made a video on fluffal which is what triggered me to combo it with this video lol. Both engines are so good you go through your whole deck if you run them together.
@@JessePerezStrategyGaming yes saw that video! I love that deck, pure gas,and my friends hate It because going First and reaching around 15 cards in the deck at the end of the turn Is crazy
Loza on suicide watch.
i like your original logo lol its fun, but yea the others are appreciated
magician sauls
:D "better call magician saul"
It can send emsety in Horus ...cool
top right artwork is banger
Make Blues eyes best deck again 2026 🎉
great video
2 minutes since release and no views you really fell off man
Wow, you were here faster than my analytics and faster then I could even refresh the page! Congrats on being first!. 😉
not his fault the game sucks
@@JessePerezStrategyGaming(it's a bot, you see those kind a lot lately)
@@metajmw4717 ahh I fell for it! Interesting, why would a bot randomly comment? 🤔 what is their goals?
@@JessePerezStrategyGaming hmmm good question, maybe it's not about, it is just my assumption after all
Top right logo
TLDR?
Depending on how many slots you have available to fit 1-9 cards the engine varies. Jump to the section of number of cards you have free space to see what exact ratios to play.
top right
top left
no. the 98% players are using this draw engine correctly. theyre not using it. the best way to use garbage cards is to not use them
its a pretty potent engine in the right deck but i agree we shouldn't try to shoehorn it into ALL decks. For example Gate Guardian is a rouge deck but can get GREAT value out of this engine by sending the Gate Guardian spellcaster to the GY. Then it can draw cards from the monsters you put in the S/T zone because the GG engine can treat the monsters as spells or you can send the GG spells to the grave yard to draw and use their GY effect. Then with the 3 GG monsters in hand/field/or GY you can make the Gate Guardian Combined. this is an example of a rouge deck that can get immensly better by using such engine. I am sure we can think of much more and its a great engine to keep in the back of the head. Even relevant new decks like White Woods gain great value from the spells going to the GY or treating monsters as spells and you can use them as draw fodder.
Garbage cards 😂😂 take a breath lil bro
Time for some Magician Magic! 🪄
When TechNinjaSigma comments on a video (quick effect); Heart and Like immediately!
@JessePerezStrategyGaming aww, shucks
Dumb logic nobody follows these who actually top....