Hers a tip: EVen if u have a 1080p stream, Upsample it to 4K, and upload itin 4k, it will guarantee higher bitrates on youtube for the same 1080p image.
Боже, в последнее время меня угнетает качество видео в 1080р. Я зачастую смотрю ролики 5-10 летней давности, когда 1080р был более распространён, и это ужасно. У меня за эти годы ухудшилось зрение, но я раньше не замечал артефакты сжатия как никогда сейчас
@@samuronindh Haha, thank you. This is my custom gravity particle system that I wrote. There are 2 million particles on the scene that are attractable to the object in the middle
I’m pretty sure the compression is fine with specifically this because the particles are dense enough to form a translucent-looking sheet, it’s when there’s many blocks of different colors moving around at high speed that compression breaks down. also OBS settings don’t really matter since youtube aggressively compresses the video on upload
@jiegao3591 Nice, thank you for the clarification. By the way, indeed, this time I didn't use post-processing but alpha blending between particles so they created a cloth-like material that didn't affect video quality much. It makes sense)
Hers a tip: EVen if u have a 1080p stream, Upsample it to 4K, and upload itin 4k, it will guarantee higher bitrates on youtube for the same 1080p image.
Thank you, I'll keep that in mind
Боже, в последнее время меня угнетает качество видео в 1080р. Я зачастую смотрю ролики 5-10 летней давности, когда 1080р был более распространён, и это ужасно. У меня за эти годы ухудшилось зрение, но я раньше не замечал артефакты сжатия как никогда сейчас
I have no idea what im looking at but it looks cool
@@samuronindh Haha, thank you. This is my custom gravity particle system that I wrote. There are 2 million particles on the scene that are attractable to the object in the middle
Music reminds me of like in a dream a 3d fractal trip
Yeah, that's the effect that I wanted to create with the help of music)
@@SafarSofar great work, what do you do? software engineer? simulations stuff?
@@SafarSofar did you use unity and c++?
@@SwithinFeely I used Unity, C# and HLSL for shaders
@@SwithinFeely Thank you! I’m a graphics/rendering programmer for video games
nice music B)
Thanks to Rob Jenkins dub techno)
Keep going my guy
@@bananaear23 Thank you, I will🙌
This is awesome
@@codeveyor Thank you very much mate. I really appreciate it🙌
dafuk??
Damn this actually looks pretty good on youtube! What settings did you use, I'm just curious
Thank you! I used .mkv format + indistinguishable quality settings in OBS
I’m pretty sure the compression is fine with specifically this because the particles are dense enough to form a translucent-looking sheet, it’s when there’s many blocks of different colors moving around at high speed that compression breaks down. also OBS settings don’t really matter since youtube aggressively compresses the video on upload
@jiegao3591 Nice, thank you for the clarification. By the way, indeed, this time I didn't use post-processing but alpha blending between particles so they created a cloth-like material that didn't affect video quality much. It makes sense)