Retargeting Motion Capture Animation In MotionBuilder

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 30

  • @mmuck
    @mmuck 5 днів тому +3

    vídeo incrível, salvaste-me um projeto! now in english: incredible video!!!

  • @hardflame8464
    @hardflame8464 6 місяців тому +1

    Thank you very much, friend! This was the way out for me! Now I can transfer any animation, to any skeleton (or almost any). Thank you very much again! 🤘

  • @R1G_Studios
    @R1G_Studios Рік тому +1

    Thanks for sharing! Between this video and the one on characterization I went from not knowing the first thing about mobu to being able to use it regularly in production!

    • @jordancash80
      @jordancash80  Рік тому

      Awesome Thanks for the feedback. Should I start making videos again?

    • @R1G_Studios
      @R1G_Studios Рік тому

      @@jordancash80 Yeah I think I'd find that really useful. I was gonna work through your filter and constraint tutorials next. Exporting to other dccs would be an interesting topic to cover I think.

  • @NaBeHobby
    @NaBeHobby 3 роки тому +3

    Holy God, thanks. For some reason it took me forever to find someone to explain I had to characterize the skeleton.

  • @alan112223
    @alan112223 2 роки тому

    Jordan thanks for tutorial! Really helped.

  • @krchris66
    @krchris66 3 роки тому +1

    Very intuitive, thanks for sharing!!

  • @mikestarcorp6344
    @mikestarcorp6344 3 роки тому +1

    Thank you that you exist, you saved my job xD

  • @lioncrud9096
    @lioncrud9096 3 роки тому +1

    when I zero root the skeleton of the fbx animation, it does not result in a t-Pose. rig just looks jacked up.

    • @jordancash80
      @jordancash80  3 роки тому

      Your character animation might not have a bind pose setup. A way around this is if you can freeze the transformations from the Tpose of skeleton that is identical to the one for the animations.

    • @lioncrud9096
      @lioncrud9096 3 роки тому +1

      @@jordancash80 yeah it's a true mocap fbx file. Going to try adding a tpose to the first frame of the animation in blender

    • @alan112223
      @alan112223 2 роки тому

      Same here. Mate, how did you fix it?

    • @lioncrud9096
      @lioncrud9096 2 роки тому +1

      @@alan112223 sadly never found a solution :(

    • @영의정-x6u
      @영의정-x6u Рік тому

      ​@@lioncrud9096 I'm struggling too. any luck?

  • @BritK-xh4gz
    @BritK-xh4gz Рік тому

    When I import all the animations show. How do I only show one

    • @jordancash80
      @jordancash80  Рік тому

      You need to select all the animations when doing the motion file import. This will add them as takes.

  • @melomaniakjm
    @melomaniakjm 2 роки тому

    Shame you didn't show how you imported the first mesh, it's nice to start with an empty scene.

  • @mustafadheyab6513
    @mustafadheyab6513 4 роки тому +1

    Hello, how can I make my character animation run in-place?

    • @jordancash80
      @jordancash80  4 роки тому

      ua-cam.com/video/8Sp2KjOcGiY/v-deo.html Here you go!

    • @mustafadheyab6513
      @mustafadheyab6513 4 роки тому +1

      Jordan Dubreuil Thank you so much!

  • @evesattler1570
    @evesattler1570 3 роки тому

    How do I export the original skeleton with the retargeting applied? There seems to be no animation on the original skeleton when exporting as .fbx or exporting as motion file

    • @jordancash80
      @jordancash80  3 роки тому

      Hi Eve, Sorry for the late reply. I have been on vacation the last month and a half and unplugged from online communication and taking a much needed break. You need to make sure you plot the skeleton before you save the FBX file. You should do this as a plotted version so that changes can be made to the original. If you have any further questions feel free to message me directly.

  • @unrealdevop
    @unrealdevop 2 роки тому

    Everything works but the arms for some reason

  • @vondal2790
    @vondal2790 4 роки тому +1

    hi,guys,I can't choose the source of my skeleton like you can, I am a novice, can you help me,thanks!

    • @jordancash80
      @jordancash80  3 роки тому

      You need to source it with another characterized skeleton. Is the source setup as a character?

  • @AntonAlfy
    @AntonAlfy 4 роки тому

    Hey dude, could I contact you somehow?

    • @jordancash80
      @jordancash80  4 роки тому

      Sure I just sent a message to the email on your UA-cam Page.