The last bit really hit me hard. I feel a large sense of emptiness after launching a new project. It is like the project is my purpose in life and when it is finished I no longer have purpose. I haven't really figured out how to deal with it yet (I've launched a few different projects and always felt the same).
Stop chasing the fame or reward from completing the project. If game development is what you love, find ways to enioy the process. That feeling never gets better, it's just dopamine.
@@user-qx7kv1xi1b Interesting advice, that might work if I was making games for fame or reward, but I don't. I started making games when I was 15 and didn't get any fame or money for it back then. I make games because I love the process, even the hard parts. It's like when I'm making a game I'm walking in a specific direction. When the game is completed I have to stop and chose a new direction but my legs still want to keep walking. I end up trying a few directions and not liking them until I find one I like and start walking again. The process of finding a new direction is hard for me personally. I always make it through the sense of emptiness after a project. It just takes me time to work through and figure out my next project.
@@uheartbeast Looks like you've gotten it figured out then :) Funny, I'm in a similar position (games since 15), and have felt that feeling before. For me, that same feeling comes and goes, but it never feels like I'm lost. Just feels like it's time to start something new. I have a few games lined up in design that i'm really excited about though, so that may come after I'm out of ideas. Good luck with development! I've also noticed watching videos of users playing your game, is the biggest motivator out there.
Though I'm only working on my first game, everyone I've listened to feels the same way when they release their game. Almost like a parent letting their child go away to college, although I dont have any kids.. lol
@@indieprogress7170 if I can give you some advice as a new developer (obviously other than watching this channel) - Keep your vision focused, don't let failure upset you. Remember to create what you love. Adapt and fix as feedback comes in Don't give up if it's something you love. It takes a long time to become a professional in the field, but it's absolutely worth it. I work from home, full time, doing exactly what I love. It did take almost 5 years to get there, but damn is it worth it. Good luck, and stay engaged and focused! Reach out to other devs for advice (like this channel) and don't be afraid to look stupid.
dude.. returning to your channel after a long time I was not following - you look with so much more energy! This is so nice to see how you evolved.. keep up the good work :)
I do not hate your face Tim. As a matter of fact, I think you're looking very healthy these days! Your bg music on the other hand though... Well I'm not sure I care for it, but that's just me. Anyway, thanks for once again sharing your invaluable insight. The part about publishing to all platforms at the same time was something I did not want to hear, but definitely needed to. Plenty of other great info in there as well. You shouldn't have any regrets about your game. You hit it with your best shot and so what if it took four years. That just means you were very dedicated to doing your work right and to the best of your ability. It means you were invested and took pride in your work. It also adds to the validity of your work and these videos. You think I or many of your followers would take you half as seriously if you were creating such heartfelt content after publishing a game that took 3 months to create? The answer is no. Lastly, this is all still very fresh. Has it even been a month since launch? The dust is still settling and whatever feelings you have right now, especially any kind of regret or remorse is probably not likely to linger. As you mentioned in this video, you gained tons of experience and achieved a massive accomplishment. Nobody will ever be able to take either of those away from you and you are a more valuable person because of it. Keep on keepin' brother!
Really admire how honest you are. I can tell you genuinely care about the progress of other devs. If I'm honest, your videos have helped me the most during my game dev journey. I too was terrified of critical opinions, but you're right... will happen either way, just gotta take the good with the bad. Thanks again, Tim.
My friend been trying to complete Philophobia for the whole month in high school since the publish and hes finally in the final lava-run thing :D Epic game
#6: People who buy 2D indie games often have slower computers because if they were buying AAA games, they would need fast computers because there's no way to run those games on slow computers. It's too bad that sometimes 2D games run slower than expected. I never expect any frame drops from 2D games, but then Terraria began slowing down on my laptop with an i7 processor of all things and I have no idea why. In the past Game Maker games ran pretty slowly, but since they compile games, it sometimes runs literally 100 times as fast or you can have 100 times the enemies. I don't know about the speed of games made in different engines though.
It's hard to appreciate the real world and simple social things once you've become over stimulated by working on so many complex tasks. I'm trying to travel to other countries and make more friends, but it always still feels boring compared to game dev..
Some good tips, but the hardest thing is to remember and follow those "rules". After you launched philophobia, I think everybody noticed the change on your mood :D
This. If it runs on low end it runs, period. The only exception is when you blunder the coding and rely on the framerate not going "too high", but that's a difficult problem to create and an easy one to fix. Just keep everything possible independent from the framerate as you know you should.
@5:04 - "What I saw this thing as was not what the world saw it as..." Biggest takeaway for me, as I've experienced this many times. Regarding people shitting all over your stuff: Been there. Done that. Yeah, having rhino-tough skin helps. But on the lighter side, lol @ your facial expressions and raised eyebrows! (: Thanks for your insights, Tim. - Ziro out.
Hey Tim i'm a solo developer aswell, doing it all like you did. Music, art, design, sound effects, and *shudder marketing AND im also using construct 2 AND its a platformer. Four years for an indie platformer is a while, but your construct skills would be through the roof, you could prototype a new game in 10% of that time..
I gave you a thumbs-up cause you always give us useful tips, but please get that face further away from the camera. 1080p people starting at me make me uncomfortable, hahaha. Keep up the good work, Tim!
I want to leave some criticism of the video, not sure if you will see it. Some parts of the video you talk about some upsetting things, but the music stays "triumphant and uplifting". Other than that, great video, you have helped me with a lot of my marketing :)
Funny how he said we all procrastinate and then what are you doing right now and what should you do right now? I was literally just coding on my game haha :D . I'm so tiered.. the cats literally woke me up to early in the morning / night again , they really gotta find a new routine :(
You know, i think maybe i have to lose a lot of my social relation to make my game done, cause the most of them "specially close people to me" usually think i am wasting my time in silly thing, maybe that different in your case, but here in my country a lot of people doesn't know about gaming, it is kinda see that as much as playing game, so people like this they was interrupt my usual schedule on working on the game.. and in the fact i feel my game precious to me than them, so i would wanna put that people down my game, everything have a price and i am ready to pay that price to make my game done. btw it was a great video thank you. i am like an solo game developer in community that not know much about gaming, so people like you mean to me a lot
I just have to say that I can relate to a lot to what you have been touching on, instead of working on my video game I ended up making a new card game lol. I really have to get back to making my video games...
You're all energetic! And I'm not used to it. Hahaha I love your old vids where I can just listen while I make games. This is too distractive with the music. But the vid is good! Quality is spiking up suddenly hahaha
Another great video! Great points. I like learning from others mistakes especially as a game dev just starting out. I make a lot of my own mistakes though lol.
i actually just recently launched the demo for my game, and your videos were a big motivating factor for keeping me going, staying on target, and to stop trying to get it "perfect" before releasing. its been out a couple days and already has almost 200 downloads. thanks Tim for making these, it was a great help 😁😁
My game has now been fully accepted by Steam and will launch May 1st after almost 3 years in the making. You have been incredibly helpful and by sharing your stats and experiences so openly, you have eased my fears and allowed me to continue moving forward. Truth be told, I still go back and watch "finish the damn game" video to get pumped now and then too. :)
Hi Tim. Good points all of them. It's normal to feel kinda bad after a launch, for me there is always a period of acceptance, were I don't really know if I like what was created. Luckily it passes and you will know, that what you did was an amazing abchivement one way or another. Making games is really hard, getting them done even harder. Cheers
James Newman the best idea would be to add another 3/4 months onto your launch day. Therefore, it would have been easier to focus on bugs. Use that time to also get beta testers etc.
Wow, your channel improoved so much! But please never do music in the background anymore, this is annoying and for loosers that have no content and need to distract people from that fact. So it is not for you!
Good tips to keep in mind. I give you my humble one, please don't use music in your videos. It is very distracting, covering your voice at some point and makes it generally hard to understand you, especially if someone is not great with English. Good luck with your next game ;-)
The last bit really hit me hard. I feel a large sense of emptiness after launching a new project. It is like the project is my purpose in life and when it is finished I no longer have purpose. I haven't really figured out how to deal with it yet (I've launched a few different projects and always felt the same).
Stop chasing the fame or reward from completing the project. If game development is what you love, find ways to enioy the process. That feeling never gets better, it's just dopamine.
@@user-qx7kv1xi1b Interesting advice, that might work if I was making games for fame or reward, but I don't. I started making games when I was 15 and didn't get any fame or money for it back then. I make games because I love the process, even the hard parts.
It's like when I'm making a game I'm walking in a specific direction. When the game is completed I have to stop and chose a new direction but my legs still want to keep walking. I end up trying a few directions and not liking them until I find one I like and start walking again. The process of finding a new direction is hard for me personally.
I always make it through the sense of emptiness after a project. It just takes me time to work through and figure out my next project.
@@uheartbeast Looks like you've gotten it figured out then :) Funny, I'm in a similar position (games since 15), and have felt that feeling before. For me, that same feeling comes and goes, but it never feels like I'm lost. Just feels like it's time to start something new. I have a few games lined up in design that i'm really excited about though, so that may come after I'm out of ideas.
Good luck with development! I've also noticed watching videos of users playing your game, is the biggest motivator out there.
Though I'm only working on my first game, everyone I've listened to feels the same way when they release their game. Almost like a parent letting their child go away to college, although I dont have any kids.. lol
@@indieprogress7170 if I can give you some advice as a new developer (obviously other than watching this channel) -
Keep your vision focused, don't let failure upset you.
Remember to create what you love. Adapt and fix as feedback comes in
Don't give up if it's something you love. It takes a long time to become a professional in the field, but it's absolutely worth it. I work from home, full time, doing exactly what I love. It did take almost 5 years to get there, but damn is it worth it.
Good luck, and stay engaged and focused! Reach out to other devs for advice (like this channel) and don't be afraid to look stupid.
dude.. returning to your channel after a long time I was not following - you look with so much more energy! This is so nice to see how you evolved..
keep up the good work :)
He's great and continues to progress every day!
I do not hate your face Tim. As a matter of fact, I think you're looking very healthy these days! Your bg music on the other hand though... Well I'm not sure I care for it, but that's just me. Anyway, thanks for once again sharing your invaluable insight. The part about publishing to all platforms at the same time was something I did not want to hear, but definitely needed to. Plenty of other great info in there as well.
You shouldn't have any regrets about your game. You hit it with your best shot and so what if it took four years. That just means you were very dedicated to doing your work right and to the best of your ability. It means you were invested and took pride in your work. It also adds to the validity of your work and these videos. You think I or many of your followers would take you half as seriously if you were creating such heartfelt content after publishing a game that took 3 months to create? The answer is no.
Lastly, this is all still very fresh. Has it even been a month since launch? The dust is still settling and whatever feelings you have right now, especially any kind of regret or remorse is probably not likely to linger. As you mentioned in this video, you gained tons of experience and achieved a massive accomplishment. Nobody will ever be able to take either of those away from you and you are a more valuable person because of it. Keep on keepin' brother!
He also mentioned he lost like 30lbs. Progress in game development and progress in his health!
Really admire how honest you are. I can tell you genuinely care about the progress of other devs.
If I'm honest, your videos have helped me the most during my game dev journey. I too was terrified of critical opinions, but you're right... will happen either way, just gotta take the good with the bad.
Thanks again, Tim.
I agree. Tim is such a great motivation!
That's not a wall behind him. That's his wooden floor. He did the whole video on the ground.
My friend been trying to complete Philophobia for the whole month in high school since the publish and hes finally in the final lava-run thing :D Epic game
I should stop Procrastinating watching your channel and head back to my game.
Me too haha. What's your game about?
@@TonsOfHunStudios DMC inspired PvP Game revortex.complexace.cf/ , you?
My game is pyroplunder on itch.io
To be fair, a 15 minute video could save many hours of mistakes.
@@NaudVanDalen True
#6: People who buy 2D indie games often have slower computers because if they were buying AAA games, they would need fast computers because there's no way to run those games on slow computers. It's too bad that sometimes 2D games run slower than expected. I never expect any frame drops from 2D games, but then Terraria began slowing down on my laptop with an i7 processor of all things and I have no idea why. In the past Game Maker games ran pretty slowly, but since they compile games, it sometimes runs literally 100 times as fast or you can have 100 times the enemies. I don't know about the speed of games made in different engines though.
Good advice, ty for sharing your experience. It always helps to know some things to try to avoid, or prepare yourself for. Keep up the good work!
Yes definitely.
Coding your own games, is easier than you think! 🤓
Great video though, really helpful tips for developers at any experience level.
You know..., you should try this online unity course
Ughh lol every video I watch I hear that guy!!
It's hard to appreciate the real world and simple social things once you've become over stimulated by working on so many complex tasks. I'm trying to travel to other countries and make more friends, but it always still feels boring compared to game dev..
Some good tips, but the hardest thing is to remember and follow those "rules". After you launched philophobia, I think everybody noticed the change on your mood :D
Agreed. Really love his energy now!
It seems like 80,000lbs was taken off his shoulders.
Have you started your next game yet? Don't procrastinate!
Are you back to making daily videos?
I hope so!
One should test primarily with lower end devices
This. If it runs on low end it runs, period. The only exception is when you blunder the coding and rely on the framerate not going "too high", but that's a difficult problem to create and an easy one to fix. Just keep everything possible independent from the framerate as you know you should.
Your autofocus is driving me loco
thanks for all these advice. they are very helpful~
agreed.
@5:04 - "What I saw this thing as was not what the world saw it as..."
Biggest takeaway for me, as I've experienced this many times.
Regarding people shitting all over your stuff: Been there. Done that. Yeah, having rhino-tough skin helps.
But on the lighter side, lol @ your facial expressions and raised eyebrows! (:
Thanks for your insights, Tim.
- Ziro out.
Hey Tim i'm a solo developer aswell, doing it all like you did. Music, art, design, sound effects, and *shudder marketing AND im also using construct 2 AND its a platformer. Four years for an indie platformer is a while, but your construct skills would be through the roof, you could prototype a new game in 10% of that time..
"4 years for a ****ing platformer"
me, taking 5 years for a platformer: well then
I'm on Year 2, but I was not super serious about it during year 1. Planning to finish by the end of year 3. Made a scedule and everything.
how you guys make money while making a game?
I gave you a thumbs-up cause you always give us useful tips, but please get that face further away from the camera. 1080p people starting at me make me uncomfortable, hahaha. Keep up the good work, Tim!
I want to leave some criticism of the video, not sure if you will see it. Some parts of the video you talk about some upsetting things, but the music stays "triumphant and uplifting".
Other than that, great video, you have helped me with a lot of my marketing :)
Funny how he said we all procrastinate and then what are you doing right now and what should you do right now? I was literally just coding on my game haha :D .
I'm so tiered.. the cats literally woke me up to early in the morning / night again , they really gotta find a new routine :(
You know, i think maybe i have to lose a lot of my social relation to make my game done, cause the most of them "specially close people to me" usually think i am wasting my time in silly thing, maybe that different in your case, but here in my country a lot of people doesn't know about gaming, it is kinda see that as much as playing game, so people like this they was interrupt my usual schedule on working on the game.. and in the fact i feel my game precious to me than them, so i would wanna put that people down my game, everything have a price and i am ready to pay that price to make my game done. btw it was a great video thank you. i am like an solo game developer in community that not know much about gaming, so people like you mean to me a lot
Almost every of listed reasons fall into category 'Not being a pussy'.
How's Mac+Linux sales compared to Windows?
I bet, 1 to 20.
@@igorthelight damn, it's still good
Yes, the last point is important, never neglect life. It's almost like torturing ourselves if we sacrifice our life for game development.
I just have to say that I can relate to a lot to what you have been touching on, instead of working on my video game I ended up making a new card game lol. I really have to get back to making my video games...
congrats by the way 7k is a pretty nice take home in the indie world.
I am creating a game alone from last 6 months..and I am experiencing the last one is happening with me. cant help it
It just means you need to make the next game. You can enjoy life after you retire. Go big or go home.
im really liking this new image tha you built for your channel. keep it up!
What is the music name in the background
All of the peaople hate DOTA, and keeps playing it )
You're all energetic! And I'm not used to it. Hahaha I love your old vids where I can just listen while I make games. This is too distractive with the music. But the vid is good! Quality is spiking up suddenly hahaha
Another great video! Great points. I like learning from others mistakes especially as a game dev just starting out. I make a lot of my own mistakes though lol.
True words, man. Respect!
I could really respect the honest from him. Earned my sub ❤️
What am I doing right now? working...
and what should i do right now? working or else i get fired ;P
i actually just recently launched the demo for my game, and your videos were a big motivating factor for keeping me going, staying on target, and to stop trying to get it "perfect" before releasing. its been out a couple days and already has almost 200 downloads. thanks Tim for making these, it was a great help 😁😁
So relatable! Thank you!
Give likes! very inspiring!
Liked.
#11 total. I feel your pain.
Eu enjoei do meu próprio jogo! Kkkkk
Thank you
My game has now been fully accepted by Steam and will launch May 1st after almost 3 years in the making. You have been incredibly helpful and by sharing your stats and experiences so openly, you have eased my fears and allowed me to continue moving forward. Truth be told, I still go back and watch "finish the damn game" video to get pumped now and then too. :)
Good job on launch. I missed it on vacation from working. Back at the game project. Philophobia is on my list to try.
Thanks for this! Talking about what you did wrong is terrifyingly hard, admitting you are and were scared is hard.
I think it's a good thing you finished this game. Now you can put the rest of your soul into something else :) (an other game I hope :)
One question I have is, whether I need to start a company in order to publish a game from a legal standpoint?
This is the type of valuable information that other game developers will never share to the public. Respect Tim Ruswick!
Great video! I love that you are able to admit mistakes and learn from them. Also the "have a life" tip is useful and important. Thanks!
Hi Tim. Good points all of them. It's normal to feel kinda bad after a launch, for me there is always a period of acceptance, were I don't really know if I like what was created. Luckily it passes and you will know, that what you did was an amazing abchivement one way or another. Making games is really hard, getting them done even harder.
Cheers
Yep I'm guilty of most of those. I've missed 3 or 4 "launch days" on my current game already. I really tend to underestimate things.
James Newman the best idea would be to add another 3/4 months onto your launch day. Therefore, it would have been easier to focus on bugs. Use that time to also get beta testers etc.
@@MinecraftGamer-gp1qx Sounds like a plan. I definitely need to add some time for unforseen issues.
@@cindysarcade Glad I could help. Be sure to message me on Discord if u need any more help! Mattabulous#6853 is my user :)
Great video, but your patreon link might be broken, it does not take me to your page.
I'm so conflicted about how I feel about your face!
I feel like most of the points had nothing to do with the title: "game launch mistakes"
Thanks for sharing your experience!
oh i know what you are saying , i am game dev and this makes me terrifying
11 Game Launch Mistakes
I think i did them all.
:-D
Great video !
Took notes
Well said.
Really epic!🤘💯
Wow, your channel improoved so much!
But please never do music in the background anymore, this is annoying and for loosers that have no content and need to distract people from that fact. So it is not for you!
Good tips to keep in mind. I give you my humble one, please don't use music in your videos. It is very distracting, covering your voice at some point and makes it generally hard to understand you, especially if someone is not great with English.
Good luck with your next game ;-)
First
:(
@@BartMamzer :)
I didnt dare like the video because it's already at 666.
I wish I could like it I just dont want to ruin it ;-;
Awesome video :D The backround music was a bit distracting, maybe it's just me :D
You seem to be much happier and more energetic after you released Philophobia