This is ACTUALLY high effort, everything besides the visuals is great! (I know you have part limit) I absolutely love how you can hide in a different room to avoid Rush/Ambush, but 1 thing: It doesn't give much of a warning before it's Rush/Ambush, you can only guess by the sound they make.
This has actual more effort put in than most doors obbies , I agree the models aren’t the best ones and the entities also aren’t but, this has high effort. Behind those walls there are probably like so much conveyor with buttons and stuff, that obby is sure cool
How to make rush and ambush: "Put the lava when Its coming and transparency 1" Me when make rush and ambush: "Using Moving lava part and transparency to 0.99 Him to make seek: "The hallways very small"
I've put alot of effort into this like a level counter, room randomizer, and actually randomizing the events like in actual doors unlike most doors obbies which have a single rush event, that isn't randomized. This doors obby is also endless and also has a proper well-made version of Hide. Also, to prevent glitchers, it has glitch to teleport you back to the obby. Summary, I put more effort into the gameplay than the looks.
But, go about your day and play doors obbies made within a hour, and has horrible and lazy mechanics that did not take effort to make up or work on your "high-effort" doors obby that can totally be found on your channel.
Your average high effort obby to you is ones made in 20 minutes and have lazily thought out mechanics, such as a very lazy version of hide and no RNG, unlike the actual doors.
With part limit, I am unable to work on looks of the obby. And yes, I do understand working on building takes a longer time than thinking of concepts on implenting each entity, and i do respect those who have recreated amazing recreations of the lobby. I am talking about lazy and featured obbies which get thousands of likes despite the lack of effort.
Also, adding models into the obby is very hard and adding animation is close to impossible with such a lack of part limit. If my part limit is increased by thousands, the obby would look amazing and feel like actual doors. Unlike other 'doors' obbies i've played which doesn't feel like actual doors and are extremely overrated. Unless you are talking about well-made underrated doors obbies you have played, i really cannot find much obbies that show the same amount of effort. Every doors obby I've played has no randomizer, no event tracker, no proper hide, and feels so lazy and unfinished and most get so much attention despite like I said lack of effort.
i deleted the map lol
NO-
NOOOOOOOOOOOO
This is ACTUALLY high effort, everything besides the visuals is great! (I know you have part limit)
I absolutely love how you can hide in a different room to avoid Rush/Ambush, but 1 thing:
It doesn't give much of a warning before it's Rush/Ambush, you can only guess by the sound they make.
This has actual more effort put in than most doors obbies , I agree the models aren’t the best ones and the entities also aren’t but, this has high effort. Behind those walls there are probably like so much conveyor with buttons and stuff, that obby is sure cool
True
i have randomizing system too. but its little broken when i add a new room to get randomized
Wow
why does this only have 500 views? this needs to have more than that
XIGA AND KIMICO IM A BIG FANNN!!1!!!!!!1!!111
@@datoneguynamedretro hi
It needs 5000
@@hematiteye fr fr
How to make rush and ambush: "Put the lava when Its coming and transparency 1"
Me when make rush and ambush: "Using Moving lava part and transparency to 0.99
Him to make seek: "The hallways very small"
bro this is fuckin awesome
lmao
Ikr like, who is this talented guy? And how can I be just like him?
@@issueproblems2478 (this is a joke) read your name and you will see
@@PotatoesForTheWin Idk this funky little pizza and zombie looking kinda familiaro ngl
its good but you should really change lighting and how the map looks💀
goodwork my guy
Its me imverybadatobbies i have voice chat too
deez
1:18 JACK RUSH AND AMBUSH!?
OMG THASTS REALLY HARD LOKING
And jack is hallway jack
its good but why there was rush jack and ambush at same time did its was bugged but i like it!
Im also making a doors. Its low effort but im raising the effort put into it. Im working on it alone, i have to fix music,etc
Sound ids pls
04% _ > < ₺ ₺/ BKfvx6nTonRQoaHt7Hi merhaba da var mı ya sen nasıl oldun o 12309Pp merhaba merhaba merhaba
Hey bro how to make the rush sound?
Join the "obby creator music" group
Idk why the door called "deez"
deez nuts
DOORS DEEZ NUTS BOİİİ
wait wait i played that lol i actually was in yo server
i think* maybe someone was trying your obby and used the code but i wouldnt know
nice
DEEZ NUTS
I wish got a bit better quality
Yoo that's good
Why does the doors say DEEZ? That means… DEEZ NUTS!!!!!
deez nu-
NUTZ
Hey there is a bug in your game rush is not supposed to come back
bro why did seek come from the ceiling
im too lazy to make it come from the ground
@@Deadstay ok
Federación Internacional de los que se han
what about high effort models and graphics
part limit
This is more high effort than many other obbies, can’t complain
What the doors say 😶
DEEZ?
i made door 1 and 2 or 5 or something but its better btw not tryna flex on you or anything
part limit
@@Deadstay ok
this is doors but no effort I put effort into mine
I've put alot of effort into this like a level counter, room randomizer, and actually randomizing the events like in actual doors unlike most doors obbies which have a single rush event, that isn't randomized. This doors obby is also endless and also has a proper well-made version of Hide. Also, to prevent glitchers, it has glitch to teleport you back to the obby. Summary, I put more effort into the gameplay than the looks.
But, go about your day and play doors obbies made within a hour, and has horrible and lazy mechanics that did not take effort to make up or work on your "high-effort" doors obby that can totally be found on your channel.
Dude, shit isn't easy to make and that's something you people can't get through your head
@@Deadstay how to randomize events
@@Deadstay room randomizer is really easy to make idk what ur talking about
S
Aved
p̾r̾o̾m̾o̾s̾m̾ 😱
I dont see that much effort and ive seen better ones. Lots of them.
Your average high effort obby to you is ones made in 20 minutes and have lazily thought out mechanics, such as a very lazy version of hide and no RNG, unlike the actual doors.
With part limit, I am unable to work on looks of the obby. And yes, I do understand working on building takes a longer time than thinking of concepts on implenting each entity, and i do respect those who have recreated amazing recreations of the lobby. I am talking about lazy and featured obbies which get thousands of likes despite the lack of effort.
Also, adding models into the obby is very hard and adding animation is close to impossible with such a lack of part limit. If my part limit is increased by thousands, the obby would look amazing and feel like actual doors.
Unlike other 'doors' obbies i've played which doesn't feel like actual doors and are extremely overrated. Unless you are talking about well-made underrated doors obbies you have played, i really cannot find much obbies that show the same amount of effort.
Every doors obby I've played has no randomizer, no event tracker, no proper hide, and feels so lazy and unfinished and most get so much attention despite like I said lack of effort.
@@Deadstay ahem, i am an expert on mechanics and the mechanics here may be good, the omly problem im having is the design.
@@Deadstay besides, when i was making a doors fangame, it only took 2 days to finish
that isnt high effort 💀 (but it is at the same time)