Jabonlagarto’s mistakes were that special kind of exceptional, like the kind of person who falls in the shower and tries to grab the water. An instant classic, replete with roasts.
"There's no 1-1, which usually you would have with this push, but I don't think it should matter too much once combat shield finishes. I mean there's a single ling on the map currently, and there's 16 marines, 3 tanks and 2 marauders... that's means: for every ling, there's 16 marines, 2 marauders, 3 tanks and 3 medivacs" :D :D :D
2:14 I cant exaggerate the trigger I felt when he prematurely moved the factory in place trying to be as time efficient as possible and then takes a year to deploy :P
13:20 "Sometimes 30 or 40 percent correct is just good enough." -Harstem This is actually something that I struggle with frequently. I want to be 100% for everything, but inevitably that means I waste time on things that don't matter, stress about things I can't change, and delay moving onto new things that would be better.
I've for sure had games where I'm about to lose 20 drones to a drop that I see, but I'm like "nah, macro is always priority #1, gotta inject". So I inject 3 bases, then I see my natural is 16/14 mining so I spend time taking 2 drones off to put them on my 5th to be more efficient. I got 9 more larvae and had 2 drones mine more efficiently, but lost 20 drones. Then I lose the game and my initial angry thought is that my APM is 200, opponent's is 300, nothing I could've done, I'm too slow, blah blah. Then I watch replay and realize if I used my brain and focused on what's most important at the time instead of trying to multitask everything it'd be an easier game to play xD
In terms of cost efficiency this particular replay more-so showed the cost efficiency of Mines and PFs. Mines and PFs killed Ultra BL Lurker at that bottom right base. This was not the game to show that Zerg late game is too cost efficient. Lurkers were most efficient when he a-moved Marines/Marauder into them with no scan and 0 Tanks xD.
Some who play this game are soooooooooooooo funny. One person says Zerg is imba..the next says it's Toss is Imba, while the next says it's Terran Early game. That just means the game is very very very balanced. If not the complaints would be the same. When i lose it's because i did something wrong not because my opponent was better or OP. I forgot detection. I didn't have anti air, or I had the wrong unit comp. It's all on me, just like Chess. That's why this is literally one of the best video games of all time. I LOVE THIS GAME!!!!!!!!!!!!
The Toothless Vegan, Serral himself said Zerg late game is IMBA. I feel like that settles the debate. There’s really no answer to vipers and infestors, just spam fungal, parasitic bomb, and abduct and gg.
Atticus Beachy, yes endless infested marines was crazy imbalanced as well, but that was so laughable that I wouldn’t even bother mentioning it, it was a long time ago as well. Serral’s comment came after that patch and centered around the viper/high Templar interaction favoring vipers significantly. Removing free infested terrans from the game was more about removing a cruel joke from the game than making Zerg late game perfectly balanced. The recent patch to increase high Templar feed back range is a weak attempt to fix the IMBA of Zerg late game. Full disclosure, I am a 6k Zerg player who laughs while Protoss fight for their life in the late game and reliably fail.
Atticus Beachy, also, if you care to look at the current game statistics, the vast majority of high ranked PvZ games that go to the late game end with a Zerg victory. When Protoss win it’s in the early and mid game. This is not an opinion this is current game statistics.
There are ppl who send stupid replays too Harstem, but this one was a good one. The Terran didn’t do that bad exept in the mid game floating 3k so I really don’t like u’re agressive rection to the video.
Quentimonstre SC2 i didn’t mean to sound too aggressive I just don’t understand blaming the loss on a whole faction, im pretty new to the game as well, ive seen a couple of these videos and it just seems a little arrogant
There are two kinds of Diamond Terran players: 1) The ones with solid macro which are also quite good at using ghosts and liberators and they cry when they get killed by any attack before the 7-minute mark because they can't scout at all. 2) The ones with a good opening and early game, that usually manage to get ahead, but can only use units that starts with M. And then complain because tier 3 units are beating his tier 1 units.
20:27 wtf was he thinking placing the liberators there? The entire army was melee anyways on that side of the map. He could have won fairly easily just microing the liberators around and finding the lurkers.
Upon reading the title I was like "yeah Zerg lategame is pretty scary", but then he started listing units that are not OP. It's the Zerg spellcasting that's strong, not corruptors
The viking lib push at 26:00 could have been an intentional way to get him to push up the ramp. Yeah he loses the air units, but if he had correctly gauged his ground army's ability to hold the ramp vs all that stuff, he would have come out ahead. Turns out he was wrong about his ramp advantage.
What is up with people who make liberators and letting them sit all game because their apm can't keep up with sieging and unsieging them? If you know your micro isn't up to snuff, why make something that takes more micro. With tanks, at least he skips the step of choosing a sieging target.
It's hard to say which is "right". The only way to get better at microing these units is to play with them, not skip making them. On the other hand yes you'll do better with an army you can control.
The terran player thought he was ahead because he denied zerg so many bases, but he himself was denied lots of bases as well with the run bys. So every base he destroyed, he lost one as well
Can I make a suggestion? I think the game audio needs to be softer so you can be heard a little easier. You get a lost a little in moments of combat or a lot of game noise
How do people at 4.5k mmr send in a replay like this complaining about lategame when a quick glance at the replay shows minimal worker production on top of 50+ workers lost. I get it that some mistakes aren't easily noticeable by lower level players, but a lot of time the mistakes seem so basic even in masters league.
Honest question: why do people continue to submit replays? This has to be trolling at this point. How can someone make such extremely basic mistakes over and over again, watch their own replay, and think "Hmmm yeah, it's definitely the opponent's race that's the problem"? This is so delusional, it's borderline mental illness
You truly underestimate just how many stupid or dumb or ignorant people there are in this world. By my calculations from the past 50 years I estimate 90+% are in the above categories.
"How can someone... watch their own replay..." I believe you have stumbled across the root of the problem. Most people don't watch their own replay because of that whole "I would have remembered any big mistakes and I played pretty well, I'm a (insert league)-tier player, after all." Even past that, I'd say most people dislike admitting that they still make stupid mistakes still, and that's all that watching a replay of one's own is, so they avoid it.
The guy boasted about how he kept sniping their bases, but I agree that those he did snipe were out-weighed by his own inability to protect his bases. I don't profess to be an expert in the game, but my understanding is that generally the zerg should have more losses than their opponent, where as when that was checked in this replay the Terran had more losses. He was lucky his opponent didn't keep up on drone production either, as while he did snipe some bases, it was infrequent and gave his opponent quite a bit of mining time in between the attacks. That and baiting the units into his liberators by rushing in against a known lurker threat was just asking to lose his army...
I'm not saying I could beat these players, but *how* do these people write an entire email and send in a replay without looking at it and going "Oh man, I denied this base and did a lot of damage but I'm still behind in workers because I forgot to macro." Every time I get pissed about imbalance and get ready to post it somewhere to show people what a broken game it is, by the time I actually start writing it out I've calmed down enough to actually watch the replay and then I'm like "Ooh, nevermind, I don't want anyone to watch this replay, they're all just going to tell me that I need to keep making workers." It's surprising to me how many Master League players don't have any ability to self-evaluate; when I finally made it to Masters it was because I started analyzing every loss for things I could improve upon. I don't think I would've been able to make it with this mindset of "Oh suuuure I didn't make any workers but that shouldn't matter."
can someone explain why not just take the scv first its real damage and killing the base after that is way easier ive seen the pros going for the base first why is that?
Here's my take as an absolutely not-high-level player: Early on, killing workers is better because you probably don't have the burst damage to kill the base, and because it takes quite a while for them to rebuild their workers from one or two bases. The lost mining time comes from how long it takes to rebuild workers. Later on, if they can rebuild the workers quickly and all their bases are full anyway, then if you can kill the base, they lose mining time equal to how long it takes to rebuild their base. This is much longer than it takes to fill the base back up with workers in the late game.
Amazing content as always! One question: do libs counter corrupters? Since I dont play terran I always think of vikings as the main anti-air-force for terran.
No, they don't. You can use Marines to counter the corruptors. They aren't in the fight unless you're going air anyway. The liberators are a good zone control utility but they aren't necessary to win those engagements. Tanks and mm micro will do just fine. Get the corruptors chasing your liberators into marine range while tanks pin down their ground force. You can also just ghost at endgame and start sniping the inevitable broodlords. Hell just set up lib zones and build turrets underneath. The tanks should have mm and lib zone support making any ground push extremely punishing. Meanwhile you just drop marines in every base they have back home, lurkers aren't terribly mobile either. One of the big failures this player made was killing hatcheries but never workers. I don't understand the obsession with hatchery snipes because that never impacted the enemy army production at all. MM drops should almost ALWAYS snipe workers first, they do it so fast, it's much harder to recover from 20 dead workers than 2 dead hatcheries. Especially when you consider that's only 800 damage for 20 workers and 3,000 damage for the 2 hatcheries. So you do your 800 and leave. They have to burn 20 larva on workers, then comes your main push and suddenly they can't possibly defend every base, you pick off a hatchery far more efficiently at that point. Imagine a Zerg coming in and sniping 2 barracks, losing all the attack units in the process, then being confused when there wasn't much of an impact on your army or economy.
One thing I notice in these IODIS videos is the complainer often stops growing their tech tree. They complain about the advanced units that the opponent gets, but they don't deploy equally advanced units of their own. Wow. The Zerg late game units are much better than mines, liberators, marines and marauders. Wish the Terrans had some late game units of their own.
he made tanks in the early game when there were no lurkers out.. once he saw lurkers, he completely gives up on making the one unit that counters them best. ZERG IMBA!!
It is imbalanced, and I say this as a Zerg. Other races shouldn't have their entire strategy revolve around stopping you from getting to late game for the fact that if you do, you're unstoppable.
As someone who doesn't play in pvp but just enjoys the comments, i feel confused? From what i've seen since a while now is that Zerg doesn't have a good late game at all, they simply win by mining more and throwing wave after wave against their opponents, be it Terrans or Protoss. Or is this only true at the highest level?
@@ingrudmessenger1193 as a zerg, I'd say your assessment is fairly accurate. the late game is pretty non-existent because the other two races have the counters to zerg late game with the tier 1 and tier 2 units. it basically comes down to how well the other two races micro their various unit compositions. zerg has to constantly wear down the economy by running lings into random mineral lines in order to actually close out the game. from the zerg perspective your whole end game goal is to choke them out economically so they can't reinforce allowing you to get overwhelming numbers of shitty units to wear down their current army. However.... if you can bypass the army and get in on top of the production, you can also win that way as well no matter which race you are. personally though lurkers are probably the most irksome unit of the game to deal with. so i'll grant complainers that much.
@Wind Rose "properly played" is the operative phrase there. most people can't use spellcasters to save their lives, so simply opt not to. most people just lose them to miss-micro making them a wasted investment, and most of the spell casters for zerg suck under most circumstances. you know how often blinding cloud or the shitty ability infestors were given in place of infested terrans get used? almost never. why? because the situations those are good for almost never come up on the ladder. Now, and argument can be made that fungal growth is always useful(because it almost always is mid game) the problem is really the cast range. However, all of this is irrelevant to the conversation, which is about the lack of GOOD late game units. which for zerg are what again? oh.. right.. ultras and broodlords... which die to everything.
Games look worse from an outside perspective compared to when you're playing them. If you're around 4800 and submitted a loss into Harstem it would look equally as bad.
Look, I am the kind of dude who plays strategies like Europa Universalis, Wargame: Red Dragon and such rather than APM-galore games of Starcraft type. But I can see two or three serious strategic imbalance issues between Zerg and Terrans... First, Creep spread and its benefits... Creep provides too much of an advantage the longer the game lasts. No unit/building/strategy really counters creep spread. Also, it gives vision that is much better than terrans' Radar Tower vision and is free. Spreading creep poses no risk while destroying tumors ALWAYS puts an army in harm's way. That is not balanced design. A special building with some AoE aura preventing creep from spreading would be nice. It would force Zerg to attack it before putting down more tumors. Also, speed buff on Creep should be DEFINITELY nerfed or removed. Makes no sense balance-wise. If unit sucks out of creep, just boost it. Do not make it balanced out of creep and imbalanced on creep! That is stupidity on Blizzard's part. Second, hatcheries are simply OP. You can build ANY type of unit in them which gives you unprecedented adaptability in late game. Terrans can never match this. They would have to have cca. 8+ barracks, 8+ factories and 8+ starports with Tech Labs in late game to even compete with Zerg. And that is not very efficient economy/space/time-wise. Third, none of this would be a problem if Zerg had weak early game - which they do NOT thanks to Queens! Queens should be removed and Zerg should be forced to build more hatcheries to enhance production and spine crawlers to improve ground defenses before additional hatcheries are built. In the current meta, I do not see this being forced upon Zerg. And last but not least, Vipers! Why? There are actually terran units that CAN counter Zerg anti-terran death-ball but these units can be easily dismantled by Vipers. Why? Pulling spells like Abduct for Vipers (or Death Grip for Death Knights in WoW) should never be part of any PvP game unless the caster is facing at least some little risk that can be countered by proper build. Unfortunately, designers nowadays tend to make these spells as insta-casts in most games which is terrible idea imho. Combined with nice range, these spells are OP by design because they do not put caster in a risky situation. Same goes for protoss' Psionic Storm. Even goddamn Ghosts have "casting time" on Snipe spell.
This just feels like one of those people that genuinely doesn't know what to do when the opener fails, because they're used to it just winning outright. he probably should have just shift clicked the opener army through the third and natural, and just went straight back to macro instead of microing those units. maybe select them once more to hit stim for the marauders, but straight back to the macro cycle.
I am in a similar situation, but I only played like 7 or 8 unrankeds in my whole time playing ranked (just started a few days ago). Either my adepts kill their whole match while a few stalkers come and blink is done, or I lost...only happened twice to lose and I quit in first 3 mins i think 😂😂
@@BingChilingEnjoyer honestly if you've just started, I'd just point you to ViBE's bronze to gm series. the entire focus of it is centered around getting your macro game sorted out, and once in plat-diamond he goes into more detail in regard to proper responses, and build order refinement. Bronze-plat videos is almost exclusively fundamentals, all-in/cheese reaction(when they come up). I'm not much of a fan of the build he chooses for protoss, but it works for the lower leagues. for the purposes of learning he just sticks to a-moveable armies that require no real interaction from you. you don't necessarily need to follow the build itself, but have a plan about how you want to proceed from the opening 3 or 4 minutes, and apply the concepts you learn from the series as needed. as long as you're following the plan, and macroing properly, you'll generally be fine.
@@imzesok I try to copy Harstem from some of his protoss matches, but with what I thought to be a personal touch. For example, a more agressive early. I think he generally sends adept for scouting and then retreats. Instead, I use adept to poke the enemy (i think it 2 shots zerglings and marines) and sending shade around to trick them while kiting around. It's probably indeed a very low league thing, since 2 adepts killed 20 lings in 1 match, and generally I can prevent them from taking 3rd (somrtimes even 2nd) and I end up with 4-5 bases. But I suck on the macro part (watched 2 or 3 replays)
@@BingChilingEnjoyer TBH, it's generally better to pick off a few workers, and get out. if you can deny/delay a base cool, otherwise you end up spending too much time microing, and end up floating a bunch of money for no reason. Just remember: Harstem has a good reason for everything he does with his builds when it's happening. with the adepts it's way more important to get the scouting information than killing anything. for now I wouldn't worry too much about it. just focus on getting up to 70-80 workers, and building army units expanding as bases start mining out. try to max by 9-12 minutes. wouldn't worry about winning for now. once you hit the milestones and are scouting regularly, the wins will happen naturally as you figure out what counters what. your macro cycle is just building workers, pylons, production buildings, and just generally spending your money. that should be your focus until you're like mid plat.
I think the piece missing in these video is the analysis of the oponent. If the zerg was making big mistakes wouldn't it therefore qualify also as Imba if the zerg still won despite these awfull mistakes? Imba is not when you play perfectly but still loses, imba is also when the opponent plays bad but still wins!!
Harstem has said he will not scrutinize there person who did not send the replay in. I assume if both players in a friendly game sent it in, he would analyze both sides
I like how this video has only one thumb down, now who could it be 🤔
Five
@@ainalarsson1728 they're two because Zerg is two imba.
@@FelipeNaranja downvotes spawn from larva in pairs, maybe
@@missbelled6700 made them with a reactor
wrr
Harstem: "I don't watch the replay before I record."
Clearly neither do the people who send them in
I‘m waiting for the replay that is someone losing to 2 hidden bases
Jabonlagarto’s mistakes were that special kind of exceptional, like the kind of person who falls in the shower and tries to grab the water. An instant classic, replete with roasts.
lmao "tries to grab the water," that made me laugh so hard
@@CyRxJustin This 😂😂😂😂😂
How many angry emails do you get back from people after you analyze their replays?
"There's no 1-1, which usually you would have with this push, but I don't think it should matter too much once combat shield finishes.
I mean there's a single ling on the map currently, and there's 16 marines, 3 tanks and 2 marauders...
that's means: for every ling, there's 16 marines, 2 marauders, 3 tanks and 3 medivacs"
:D :D :D
indeed, he did say that
Brandon0 did he though?
The most accurate math I've ever seen him do on these videos.
that's some fast math omg! :O
Your dry smart ass since of humor is hysterical all the while being informative. Keep on making videos!
2:14 I cant exaggerate the trigger I felt when he prematurely moved the factory in place trying to be as time efficient as possible and then takes a year to deploy :P
13:20 "Sometimes 30 or 40 percent correct is just good enough." -Harstem
This is actually something that I struggle with frequently. I want to be 100% for everything, but inevitably that means I waste time on things that don't matter, stress about things I can't change, and delay moving onto new things that would be better.
I've for sure had games where I'm about to lose 20 drones to a drop that I see, but I'm like "nah, macro is always priority #1, gotta inject". So I inject 3 bases, then I see my natural is 16/14 mining so I spend time taking 2 drones off to put them on my 5th to be more efficient. I got 9 more larvae and had 2 drones mine more efficiently, but lost 20 drones. Then I lose the game and my initial angry thought is that my APM is 200, opponent's is 300, nothing I could've done, I'm too slow, blah blah. Then I watch replay and realize if I used my brain and focused on what's most important at the time instead of trying to multitask everything it'd be an easier game to play xD
Like, in the game or in life in general?
@@IgnatRemizov Real life, definitely
I think my absolute favorite part of this series is when they start trash talking and you just instantly lose it at what's coming.
Complaining about zerg late game when the only tier3 unit they they build is ultralisk and
In terms of cost efficiency this particular replay more-so showed the cost efficiency of Mines and PFs. Mines and PFs killed Ultra BL Lurker at that bottom right base. This was not the game to show that Zerg late game is too cost efficient. Lurkers were most efficient when he a-moved Marines/Marauder into them with no scan and 0 Tanks xD.
It is not Ultralisk or Broodlords that make Zerg late game unbeatable...
Oh this is so priceless. I didn't think the replays could get better but they are aging like fine wine. Amazing.
The liberator roasting was priceless
Maybe he lost the two bases but the cliff was still there after the attack so he did defend something.
IODIS is the best sc2 youtube show since When Cheese Fails
Some who play this game are soooooooooooooo funny. One person says Zerg is imba..the next says it's Toss is Imba, while the next says it's Terran Early game. That just means the game is very very very balanced. If not the complaints would be the same.
When i lose it's because i did something wrong not because my opponent was better or OP. I forgot detection. I didn't have anti air, or I had the wrong unit comp. It's all on me, just like Chess. That's why this is literally one of the best video games of all time. I LOVE THIS GAME!!!!!!!!!!!!
The Toothless Vegan, Serral himself said Zerg late game is IMBA. I feel like that settles the debate. There’s really no answer to vipers and infestors, just spam fungal, parasitic bomb, and abduct and gg.
What you're describing seems to be play styles. A person may not know what to do Against One race but not
@@zeitgeist8870 Zerg late game was IMBA before the last patch that nerfed infesters and brood lords. It's fixed now.
Atticus Beachy, yes endless infested marines was crazy imbalanced as well, but that was so laughable that I wouldn’t even bother mentioning it, it was a long time ago as well. Serral’s comment came after that patch and centered around the viper/high Templar interaction favoring vipers significantly. Removing free infested terrans from the game was more about removing a cruel joke from the game than making Zerg late game perfectly balanced. The recent patch to increase high Templar feed back range is a weak attempt to fix the IMBA of Zerg late game. Full disclosure, I am a 6k Zerg player who laughs while Protoss fight for their life in the late game and reliably fail.
Atticus Beachy, also, if you care to look at the current game statistics, the vast majority of high ranked PvZ games that go to the late game end with a Zerg victory. When Protoss win it’s in the early and mid game. This is not an opinion this is current game statistics.
Who are these people sending emails, christ
a gold mine of willful milk drinkers. and pices of shit (this is a joke, i hope to email in one day)
Either people who really want to get better and realy don't know how, or people with a certain masochistic incling.
There are ppl who send stupid replays too Harstem, but this one was a good one. The Terran didn’t do that bad exept in the mid game floating 3k so I really don’t like u’re agressive rection to the video.
Quentimonstre SC2 i didn’t mean to sound too aggressive I just don’t understand blaming the loss on a whole faction, im pretty new to the game as well, ive seen a couple of these videos and it just seems a little arrogant
17:53 This mine timing was just so comedic xD
A lot of Terrans forget that a planetary fortress isn’t just a fat gun on a cc. It gives +2 armor to the cc. It’s big
But it can't fly. It's horrible
There are two kinds of Diamond Terran players:
1) The ones with solid macro which are also quite good at using ghosts and liberators and they cry when they get killed by any attack before the 7-minute mark because they can't scout at all.
2) The ones with a good opening and early game, that usually manage to get ahead, but can only use units that starts with M. And then complain because tier 3 units are beating his tier 1 units.
There are only type 2
he is masters league though, not diamond.
but your defenetly right on everythign else xD
Is this why Terran always feels ‘economically behind’?
If he had made more OC periodically. The mules would have made it so he would have more army supply then Zerg in the late game.
There is One simple counter to almost everything zerg can throw at you in the late game: Thors.
Breaks my soul when I see them Thor’s marching out
It's funny , because his nickname means "Lizard-Soap" XD
20:27 wtf was he thinking placing the liberators there? The entire army was melee anyways on that side of the map. He could have won fairly easily just microing the liberators around and finding the lurkers.
Haha ma man was Savage! 😆 "The fact that he couldn't spell 'too' (two) wright, let's see how many errors he is going to make in the game"
ye wright
@@1345-v2e it's a joke, right?
@@robinm.9755 It's a joke, wright?
@@robinm.9755 prolly should reread your first message mah dude.
Upon reading the title I was like "yeah Zerg lategame is pretty scary", but then he started listing units that are not OP. It's the Zerg spellcasting that's strong, not corruptors
I like that you give him som constructive feedback even though he is a raging tool. Fair play buddy. Here.. have a like 👍
Are we sure this isn't Artosis?
No really he talks just like him.
Harstem forgot in his conclusion to point out the hovering of mins... and slow uptake of new bases.
This one is not in the playlist )) I wonder how many more are there which I could watch ))
To summarize: build tanks!
Love you Harstem. You always bring a smile to my face with your hilarious commentary. Thank you for this!
The viking lib push at 26:00 could have been an intentional way to get him to push up the ramp. Yeah he loses the air units, but if he had correctly gauged his ground army's ability to hold the ramp vs all that stuff, he would have come out ahead. Turns out he was wrong about his ramp advantage.
Jabonlegarto using all 12 available characters for his SC2 name.
What is up with people who make liberators and letting them sit all game because their apm can't keep up with sieging and unsieging them? If you know your micro isn't up to snuff, why make something that takes more micro. With tanks, at least he skips the step of choosing a sieging target.
It's hard to say which is "right". The only way to get better at microing these units is to play with them, not skip making them. On the other hand yes you'll do better with an army you can control.
Very funny commentary. Loved it.
Please do some bronze league hero analysis
"JabonLagarto, you beautiful human being" - I could write a book with Harstem best comments, can't stop laughing
The terran player thought he was ahead because he denied zerg so many bases, but he himself was denied lots of bases as well with the run bys. So every base he destroyed, he lost one as well
24:43
WE'RE ALL ALRIGHT. WE'RE ALRIGHT. HELLO WISCONSIIIIIIIIIN
Can I make a suggestion? I think the game audio needs to be softer so you can be heard a little easier. You get a lost a little in moments of combat or a lot of game noise
Nevetheless, these free analysis made me watch you Harstem :D I like this series very much and I will keep on watching them!
love the vids dude
I'll have to wait till next vid for my wink! AND TY for rewinding that battle that almost ran by too fast.
How do people at 4.5k mmr send in a replay like this complaining about lategame when a quick glance at the replay shows minimal worker production on top of 50+ workers lost. I get it that some mistakes aren't easily noticeable by lower level players, but a lot of time the mistakes seem so basic even in masters league.
How do we submit replays
Honest question: why do people continue to submit replays? This has to be trolling at this point. How can someone make such extremely basic mistakes over and over again, watch their own replay, and think "Hmmm yeah, it's definitely the opponent's race that's the problem"? This is so delusional, it's borderline mental illness
You truly underestimate just how many stupid or dumb or ignorant people there are in this world. By my calculations from the past 50 years I estimate 90+% are in the above categories.
"How can someone... watch their own replay..."
I believe you have stumbled across the root of the problem. Most people don't watch their own replay because of that whole "I would have remembered any big mistakes and I played pretty well, I'm a (insert league)-tier player, after all." Even past that, I'd say most people dislike admitting that they still make stupid mistakes still, and that's all that watching a replay of one's own is, so they avoid it.
braucht Polizei Online sicher Modus Lösungen bei Recht Griechenland
The guy boasted about how he kept sniping their bases, but I agree that those he did snipe were out-weighed by his own inability to protect his bases. I don't profess to be an expert in the game, but my understanding is that generally the zerg should have more losses than their opponent, where as when that was checked in this replay the Terran had more losses. He was lucky his opponent didn't keep up on drone production either, as while he did snipe some bases, it was infrequent and gave his opponent quite a bit of mining time in between the attacks. That and baiting the units into his liberators by rushing in against a known lurker threat was just asking to lose his army...
This is gold, I must have laughed like 30 times during this video, @Harstem, you beautiful beast, thank you, truely you have made my day.
I'm not saying I could beat these players, but *how* do these people write an entire email and send in a replay without looking at it and going "Oh man, I denied this base and did a lot of damage but I'm still behind in workers because I forgot to macro." Every time I get pissed about imbalance and get ready to post it somewhere to show people what a broken game it is, by the time I actually start writing it out I've calmed down enough to actually watch the replay and then I'm like "Ooh, nevermind, I don't want anyone to watch this replay, they're all just going to tell me that I need to keep making workers."
It's surprising to me how many Master League players don't have any ability to self-evaluate; when I finally made it to Masters it was because I started analyzing every loss for things I could improve upon. I don't think I would've been able to make it with this mindset of "Oh suuuure I didn't make any workers but that shouldn't matter."
can someone explain why not just take the scv first
its real damage and killing the base after that is way easier
ive seen the pros going for the base first why is that?
Here's my take as an absolutely not-high-level player:
Early on, killing workers is better because you probably don't have the burst damage to kill the base, and because it takes quite a while for them to rebuild their workers from one or two bases. The lost mining time comes from how long it takes to rebuild workers.
Later on, if they can rebuild the workers quickly and all their bases are full anyway, then if you can kill the base, they lose mining time equal to how long it takes to rebuild their base. This is much longer than it takes to fill the base back up with workers in the late game.
Ok that sounds logic
But with the scvs repairing it seems too triple the time you need to off the base
25K here we goooo!
That 70's Show?
yeaaah i got the refference too! love that show
Hey man, I love my Dell keyboard that came with my computer 20 years ago. Don't be hatin'.
28:38 "Pice of shit" 🤣🤣🤣
I like how if you combine all the Is it Imba Or do i suck feedback, all units are Imba.
An idea for BGMWSS, probe stays by structure until it finishes construction.
Keep up the hard work. Your content is amazing.
Amazing finish :D Last 3-5 minutes pure gold
10:17 1 bunker and ez defenece? nooo, 7 soply depo on 1 site? yeaaah
Amazing content as always! One question: do libs counter corrupters? Since I dont play terran I always think of vikings as the main anti-air-force for terran.
No, they don't. You can use Marines to counter the corruptors. They aren't in the fight unless you're going air anyway. The liberators are a good zone control utility but they aren't necessary to win those engagements. Tanks and mm micro will do just fine. Get the corruptors chasing your liberators into marine range while tanks pin down their ground force. You can also just ghost at endgame and start sniping the inevitable broodlords. Hell just set up lib zones and build turrets underneath. The tanks should have mm and lib zone support making any ground push extremely punishing. Meanwhile you just drop marines in every base they have back home, lurkers aren't terribly mobile either.
One of the big failures this player made was killing hatcheries but never workers. I don't understand the obsession with hatchery snipes because that never impacted the enemy army production at all. MM drops should almost ALWAYS snipe workers first, they do it so fast, it's much harder to recover from 20 dead workers than 2 dead hatcheries. Especially when you consider that's only 800 damage for 20 workers and 3,000 damage for the 2 hatcheries. So you do your 800 and leave. They have to burn 20 larva on workers, then comes your main push and suddenly they can't possibly defend every base, you pick off a hatchery far more efficiently at that point. Imagine a Zerg coming in and sniping 2 barracks, losing all the attack units in the process, then being confused when there wasn't much of an impact on your army or economy.
@@Dontinquire Wow dude! Thanks for the amazing answer. I was expecting a simple "yes" or "no". :)
One thing I notice in these IODIS videos is the complainer often stops growing their tech tree. They complain about the advanced units that the opponent gets, but they don't deploy equally advanced units of their own. Wow. The Zerg late game units are much better than mines, liberators, marines and marauders. Wish the Terrans had some late game units of their own.
If only there was a big, tanky robot, and a starship of sorts....
Your commentary today was amazing
JabonIagarto: I'm gonna so what's called a pro gamer move
"sometimes just 30% or 40 % is good enough"
I am always so surprised people are not ashamed to send in replays with bm at the end.
This was fucking hilarious and I just subbed.
What happened to the hilarious video editor?
This is the greatest youtube series of all time
he made tanks in the early game when there were no lurkers out..
once he saw lurkers, he completely gives up on making the one unit that counters them best.
ZERG IMBA!!
Tanks for another fun vid.
I beat that terran (4.6-4.9 mmr zerg) the other day. He called me trash as well and I didn't even use any broods :(
How is this a 4,7 k mmr game i’m 4,7 k
21:40 Terran is internet explorer
You're my favorite UA-camr! !!
In one of your next videos you need to be like: "I need my clauw and my masssk. It'ss what makes Vega, Vega -- I jump -- I fight -- tank..."
When are ghosts the correct call v Zerg? Answer: Yes
Another fun and witty review of Mastah Harstem! Alles goed Kevin!?
harstem's got some mad DSLs
17:36 queue Benny Hill music
I love some og harstem. Even drier . and the mental drain of bad players more obvious
This guy has my MMR lol kill me
Right? I play Zerg. So when I lose to Terrans this is what I'm losing too, haha. Very humbling.
It is imbalanced, and I say this as a Zerg. Other races shouldn't have their entire strategy revolve around stopping you from getting to late game for the fact that if you do, you're unstoppable.
As someone who doesn't play in pvp but just enjoys the comments, i feel confused? From what i've seen since a while now is that Zerg doesn't have a good late game at all, they simply win by mining more and throwing wave after wave against their opponents, be it Terrans or Protoss. Or is this only true at the highest level?
@@ingrudmessenger1193 as a zerg, I'd say your assessment is fairly accurate. the late game is pretty non-existent because the other two races have the counters to zerg late game with the tier 1 and tier 2 units. it basically comes down to how well the other two races micro their various unit compositions. zerg has to constantly wear down the economy by running lings into random mineral lines in order to actually close out the game. from the zerg perspective your whole end game goal is to choke them out economically so they can't reinforce allowing you to get overwhelming numbers of shitty units to wear down their current army. However.... if you can bypass the army and get in on top of the production, you can also win that way as well no matter which race you are. personally though lurkers are probably the most irksome unit of the game to deal with. so i'll grant complainers that much.
@Wind Rose "properly played" is the operative phrase there. most people can't use spellcasters to save their lives, so simply opt not to. most people just lose them to miss-micro making them a wasted investment, and most of the spell casters for zerg suck under most circumstances. you know how often blinding cloud or the shitty ability infestors were given in place of infested terrans get used? almost never. why? because the situations those are good for almost never come up on the ladder. Now, and argument can be made that fungal growth is always useful(because it almost always is mid game) the problem is really the cast range. However, all of this is irrelevant to the conversation, which is about the lack of GOOD late game units. which for zerg are what again? oh.. right.. ultras and broodlords... which die to everything.
lmao guy's called "Hand soap Alligator". Why tho.
Has there ever been an instance where it was imba?
i like your way to talk
this cant be 4.8k
Games look worse from an outside perspective compared to when you're playing them. If you're around 4800 and submitted a loss into Harstem it would look equally as bad.
Look, I am the kind of dude who plays strategies like Europa Universalis, Wargame: Red Dragon and such rather than APM-galore games of Starcraft type. But I can see two or three serious strategic imbalance issues between Zerg and Terrans...
First, Creep spread and its benefits... Creep provides too much of an advantage the longer the game lasts. No unit/building/strategy really counters creep spread. Also, it gives vision that is much better than terrans' Radar Tower vision and is free. Spreading creep poses no risk while destroying tumors ALWAYS puts an army in harm's way. That is not balanced design. A special building with some AoE aura preventing creep from spreading would be nice. It would force Zerg to attack it before putting down more tumors.
Also, speed buff on Creep should be DEFINITELY nerfed or removed. Makes no sense balance-wise. If unit sucks out of creep, just boost it. Do not make it balanced out of creep and imbalanced on creep! That is stupidity on Blizzard's part.
Second, hatcheries are simply OP. You can build ANY type of unit in them which gives you unprecedented adaptability in late game. Terrans can never match this. They would have to have cca. 8+ barracks, 8+ factories and 8+ starports with Tech Labs in late game to even compete with Zerg. And that is not very efficient economy/space/time-wise.
Third, none of this would be a problem if Zerg had weak early game - which they do NOT thanks to Queens! Queens should be removed and Zerg should be forced to build more hatcheries to enhance production and spine crawlers to improve ground defenses before additional hatcheries are built. In the current meta, I do not see this being forced upon Zerg.
And last but not least, Vipers! Why? There are actually terran units that CAN counter Zerg anti-terran death-ball but these units can be easily dismantled by Vipers. Why? Pulling spells like Abduct for Vipers (or Death Grip for Death Knights in WoW) should never be part of any PvP game unless the caster is facing at least some little risk that can be countered by proper build. Unfortunately, designers nowadays tend to make these spells as insta-casts in most games which is terrible idea imho. Combined with nice range, these spells are OP by design because they do not put caster in a risky situation. Same goes for protoss' Psionic Storm. Even goddamn Ghosts have "casting time" on Snipe spell.
Watch the supply limit of the Terran ^^ 13:43
The stims are killing me (and his bio)
has this terran seen how many terrans there are in the gsl finals??? not a single zerg left
Actually TvZ matchup is pretty balanced. I think it's all protoss being too weak.
This just feels like one of those people that genuinely doesn't know what to do when the opener fails, because they're used to it just winning outright. he probably should have just shift clicked the opener army through the third and natural, and just went straight back to macro instead of microing those units. maybe select them once more to hit stim for the marauders, but straight back to the macro cycle.
I am in a similar situation, but I only played like 7 or 8 unrankeds in my whole time playing ranked (just started a few days ago). Either my adepts kill their whole match while a few stalkers come and blink is done, or I lost...only happened twice to lose and I quit in first 3 mins i think 😂😂
@@BingChilingEnjoyer honestly if you've just started, I'd just point you to ViBE's bronze to gm series. the entire focus of it is centered around getting your macro game sorted out, and once in plat-diamond he goes into more detail in regard to proper responses, and build order refinement. Bronze-plat videos is almost exclusively fundamentals, all-in/cheese reaction(when they come up). I'm not much of a fan of the build he chooses for protoss, but it works for the lower leagues. for the purposes of learning he just sticks to a-moveable armies that require no real interaction from you. you don't necessarily need to follow the build itself, but have a plan about how you want to proceed from the opening 3 or 4 minutes, and apply the concepts you learn from the series as needed. as long as you're following the plan, and macroing properly, you'll generally be fine.
@@imzesok I try to copy Harstem from some of his protoss matches, but with what I thought to be a personal touch. For example, a more agressive early. I think he generally sends adept for scouting and then retreats. Instead, I use adept to poke the enemy (i think it 2 shots zerglings and marines) and sending shade around to trick them while kiting around. It's probably indeed a very low league thing, since 2 adepts killed 20 lings in 1 match, and generally I can prevent them from taking 3rd (somrtimes even 2nd) and I end up with 4-5 bases. But I suck on the macro part (watched 2 or 3 replays)
@@BingChilingEnjoyer TBH, it's generally better to pick off a few workers, and get out. if you can deny/delay a base cool, otherwise you end up spending too much time microing, and end up floating a bunch of money for no reason. Just remember: Harstem has a good reason for everything he does with his builds when it's happening. with the adepts it's way more important to get the scouting information than killing anything. for now I wouldn't worry too much about it. just focus on getting up to 70-80 workers, and building army units expanding as bases start mining out. try to max by 9-12 minutes. wouldn't worry about winning for now. once you hit the milestones and are scouting regularly, the wins will happen naturally as you figure out what counters what. your macro cycle is just building workers, pylons, production buildings, and just generally spending your money. that should be your focus until you're like mid plat.
17:35 XD
I think the piece missing in these video is the analysis of the oponent. If the zerg was making big mistakes wouldn't it therefore qualify also as Imba if the zerg still won despite these awfull mistakes? Imba is not when you play perfectly but still loses, imba is also when the opponent plays bad but still wins!!
Harstem has said he will not scrutinize there person who did not send the replay in. I assume if both players in a friendly game sent it in, he would analyze both sides
I completely agree - both didn't play like GMs but it felt like T did so much more, despite not executing it perfectly.
@@benjaminchen8857 That's fine, I am just saying the end goal cannot be met :) knowing if Imba or not, answer will always be u suck lol
Why don't you have a look at the recent DNS vs several match and tell me why his skytos couldn't beat viper corruptor?
I still firmly believe Lurkers are overtuned.
Lurkers have 10 range with the range upgrade, Tanks have 13 range. Lurkers are not that powerful against Terran.
@@richardgallimore5976 yes but im protoss
This zerg is playing broodwar
21:30 shit's funny af
This was golden.
Silver players aren't as good as they used to be.
bro who is Imba